openpencil/packages/cli/src/format.ts
2026-06-30 10:54:32 +03:00

218 lines
5.3 KiB
TypeScript

import {
ok,
fail,
dim,
bold,
cyan,
box as fmtBox,
entity,
kv,
tree as fmtTree,
list as fmtList,
node as fmtNode,
histogram as fmtHistogram,
summary as fmtSummary
} from 'agentfmt'
import type { TreeNode, ListItem, NodeData } from 'agentfmt'
import type { SceneGraph, SceneNode } from '@open-pencil/scene-graph'
export {
ok,
fail,
dim,
bold,
cyan,
entity,
kv,
fmtTree,
fmtList,
fmtNode,
fmtHistogram,
fmtSummary
}
export function printNodeResults(
results: Array<{ type: string; name: string; id: string }>,
formatLabel: (n: { type: string; name: string; id: string }) => string = (n) => n.name
): void {
if (results.length === 0) {
console.log('No nodes found.')
return
}
console.log('')
console.log(bold(` Found ${results.length} node${results.length > 1 ? 's' : ''}`))
console.log('')
console.log(
fmtList(
results.map((n) => ({
header: entity(formatType(n.type), formatLabel(n), n.id)
}))
)
)
console.log('')
}
const TYPE_LABELS: Record<string, string> = {
FRAME: 'frame',
RECTANGLE: 'rect',
ROUNDED_RECTANGLE: 'rounded-rect',
ELLIPSE: 'ellipse',
TEXT: 'text',
COMPONENT: 'component',
COMPONENT_SET: 'component-set',
INSTANCE: 'instance',
GROUP: 'group',
VECTOR: 'vector',
LINE: 'line',
POLYGON: 'polygon',
STAR: 'star',
BOOLEAN_OPERATION: 'boolean',
SECTION: 'section',
CANVAS: 'page'
}
export function formatType(type: string): string {
return TYPE_LABELS[type] ?? type.toLowerCase()
}
export function formatBox(node: SceneNode): string {
return fmtBox(
Math.round(node.width),
Math.round(node.height),
Math.round(node.x),
Math.round(node.y)
)
}
function formatFill(node: SceneNode): string | null {
if (!node.fills.length) return null
const solid = node.fills.find((f) => f.type === 'SOLID' && f.visible)
if (!solid?.color) return null
const { r, g, b } = solid.color
const hex =
'#' +
[r, g, b]
.map((c) =>
Math.round(c * 255)
.toString(16)
.padStart(2, '0')
)
.join('')
return solid.opacity < 1 ? `${hex} ${Math.round(solid.opacity * 100)}%` : hex
}
function formatStroke(node: SceneNode): string | null {
if (!node.strokes.length) return null
const s = node.strokes[0]
const { r, g, b } = s.color
const hex =
'#' +
[r, g, b]
.map((c) =>
Math.round(c * 255)
.toString(16)
.padStart(2, '0')
)
.join('')
return `${hex} ${s.weight}px`
}
export function nodeToData(node: SceneNode): NodeData {
return {
type: formatType(node.type),
name: node.name,
id: node.id,
width: Math.round(node.width),
height: Math.round(node.height),
x: Math.round(node.x),
y: Math.round(node.y)
}
}
export function nodeDetails(node: SceneNode): Record<string, unknown> {
const details: Record<string, unknown> = {}
const fill = formatFill(node)
if (fill) details.fill = fill
const stroke = formatStroke(node)
if (stroke) details.stroke = stroke
if (node.cornerRadius) details.radius = `${node.cornerRadius}px`
if (node.effects.length > 0) {
details.effects = node.effects
.map((e) => {
if (e.type === 'DROP_SHADOW') return `shadow(${e.radius}px)`
if (e.type === 'INNER_SHADOW') return `inner-shadow(${e.radius}px)`
if (e.type === 'LAYER_BLUR') return `blur(${e.radius}px)`
if (e.type === 'BACKGROUND_BLUR') return `backdrop-blur(${e.radius}px)`
return e.type.toLowerCase()
})
.join(', ')
}
if (node.rotation) details.rotate = `${Math.round(node.rotation)}°`
if (node.opacity < 1) details.opacity = node.opacity
if (node.blendMode !== 'PASS_THROUGH' && node.blendMode !== 'NORMAL') {
details.blend = node.blendMode.toLowerCase().replace(/_/g, '-')
}
if (node.clipsContent) details.overflow = 'hidden'
if (!node.visible) details.visible = false
if (node.locked) details.locked = true
if (node.fontFamily) {
details.font = `${node.fontSize}px ${node.fontFamily}`
}
if (node.layoutMode !== 'NONE') {
let layout = node.layoutMode.toLowerCase()
if (node.layoutWrap === 'WRAP') layout += ' wrap'
if (node.itemSpacing) layout += ` gap=${node.itemSpacing}`
details.layout = layout
}
if (node.componentId) details.componentId = node.componentId
return details
}
export function nodeToTreeNode(
graph: SceneGraph,
node: SceneNode,
maxDepth: number,
depth = 0
): TreeNode {
const treeNode: TreeNode = {
header: entity(formatType(node.type), node.name, node.id),
details: nodeDetails(node)
}
if (depth < maxDepth && node.childIds.length > 0) {
treeNode.children = node.childIds
.map((id) => graph.getNode(id))
.filter((n): n is SceneNode => n !== undefined)
.map((child) => nodeToTreeNode(graph, child, maxDepth, depth + 1))
}
return treeNode
}
export function nodeToListItem(node: SceneNode): ListItem {
const details = nodeDetails(node)
return {
header: entity(formatType(node.type), node.name, node.id),
details: Object.keys(details).length > 0 ? details : undefined
}
}
export function formatNodeSingle(node: SceneNode): string {
return fmtNode(nodeToData(node), nodeDetails(node))
}
export function printError(error: unknown): void {
const message = error instanceof Error ? error.message : String(error)
console.error(fail(message))
}