import { ok, fail, dim, bold, cyan, box as fmtBox, entity, kv, tree as fmtTree, list as fmtList, node as fmtNode, histogram as fmtHistogram, summary as fmtSummary } from 'agentfmt' import type { TreeNode, ListItem, NodeData } from 'agentfmt' import type { SceneGraph, SceneNode } from '@open-pencil/scene-graph' export { ok, fail, dim, bold, cyan, entity, kv, fmtTree, fmtList, fmtNode, fmtHistogram, fmtSummary } export function printNodeResults( results: Array<{ type: string; name: string; id: string }>, formatLabel: (n: { type: string; name: string; id: string }) => string = (n) => n.name ): void { if (results.length === 0) { console.log('No nodes found.') return } console.log('') console.log(bold(` Found ${results.length} node${results.length > 1 ? 's' : ''}`)) console.log('') console.log( fmtList( results.map((n) => ({ header: entity(formatType(n.type), formatLabel(n), n.id) })) ) ) console.log('') } const TYPE_LABELS: Record = { FRAME: 'frame', RECTANGLE: 'rect', ROUNDED_RECTANGLE: 'rounded-rect', ELLIPSE: 'ellipse', TEXT: 'text', COMPONENT: 'component', COMPONENT_SET: 'component-set', INSTANCE: 'instance', GROUP: 'group', VECTOR: 'vector', LINE: 'line', POLYGON: 'polygon', STAR: 'star', BOOLEAN_OPERATION: 'boolean', SECTION: 'section', CANVAS: 'page' } export function formatType(type: string): string { return TYPE_LABELS[type] ?? type.toLowerCase() } export function formatBox(node: SceneNode): string { return fmtBox( Math.round(node.width), Math.round(node.height), Math.round(node.x), Math.round(node.y) ) } function formatFill(node: SceneNode): string | null { if (!node.fills.length) return null const solid = node.fills.find((f) => f.type === 'SOLID' && f.visible) if (!solid?.color) return null const { r, g, b } = solid.color const hex = '#' + [r, g, b] .map((c) => Math.round(c * 255) .toString(16) .padStart(2, '0') ) .join('') return solid.opacity < 1 ? `${hex} ${Math.round(solid.opacity * 100)}%` : hex } function formatStroke(node: SceneNode): string | null { if (!node.strokes.length) return null const s = node.strokes[0] const { r, g, b } = s.color const hex = '#' + [r, g, b] .map((c) => Math.round(c * 255) .toString(16) .padStart(2, '0') ) .join('') return `${hex} ${s.weight}px` } export function nodeToData(node: SceneNode): NodeData { return { type: formatType(node.type), name: node.name, id: node.id, width: Math.round(node.width), height: Math.round(node.height), x: Math.round(node.x), y: Math.round(node.y) } } export function nodeDetails(node: SceneNode): Record { const details: Record = {} const fill = formatFill(node) if (fill) details.fill = fill const stroke = formatStroke(node) if (stroke) details.stroke = stroke if (node.cornerRadius) details.radius = `${node.cornerRadius}px` if (node.effects.length > 0) { details.effects = node.effects .map((e) => { if (e.type === 'DROP_SHADOW') return `shadow(${e.radius}px)` if (e.type === 'INNER_SHADOW') return `inner-shadow(${e.radius}px)` if (e.type === 'LAYER_BLUR') return `blur(${e.radius}px)` if (e.type === 'BACKGROUND_BLUR') return `backdrop-blur(${e.radius}px)` return e.type.toLowerCase() }) .join(', ') } if (node.rotation) details.rotate = `${Math.round(node.rotation)}°` if (node.opacity < 1) details.opacity = node.opacity if (node.blendMode !== 'PASS_THROUGH' && node.blendMode !== 'NORMAL') { details.blend = node.blendMode.toLowerCase().replace(/_/g, '-') } if (node.clipsContent) details.overflow = 'hidden' if (!node.visible) details.visible = false if (node.locked) details.locked = true if (node.fontFamily) { details.font = `${node.fontSize}px ${node.fontFamily}` } if (node.layoutMode !== 'NONE') { let layout = node.layoutMode.toLowerCase() if (node.layoutWrap === 'WRAP') layout += ' wrap' if (node.itemSpacing) layout += ` gap=${node.itemSpacing}` details.layout = layout } if (node.componentId) details.componentId = node.componentId return details } export function nodeToTreeNode( graph: SceneGraph, node: SceneNode, maxDepth: number, depth = 0 ): TreeNode { const treeNode: TreeNode = { header: entity(formatType(node.type), node.name, node.id), details: nodeDetails(node) } if (depth < maxDepth && node.childIds.length > 0) { treeNode.children = node.childIds .map((id) => graph.getNode(id)) .filter((n): n is SceneNode => n !== undefined) .map((child) => nodeToTreeNode(graph, child, maxDepth, depth + 1)) } return treeNode } export function nodeToListItem(node: SceneNode): ListItem { const details = nodeDetails(node) return { header: entity(formatType(node.type), node.name, node.id), details: Object.keys(details).length > 0 ? details : undefined } } export function formatNodeSingle(node: SceneNode): string { return fmtNode(nodeToData(node), nodeDetails(node)) } export function printError(error: unknown): void { const message = error instanceof Error ? error.message : String(error) console.error(fail(message)) }