- Wrap all enum values in backticks (FRAME, SOLID, ROUND, etc.) - Fix single-backtick code blocks → triple backticks in node-types, scene-graph - Replace ASCII diagrams with mermaid in file-format - Delete stale mcp-tools.md and eval-command.md from all locales - Update dead links: /reference/mcp-tools → /programmable/mcp-server, /eval-command → /programmable/cli/scripting
162 lines
8.9 KiB
Markdown
162 lines
8.9 KiB
Markdown
# Roadmap
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## Phases
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### Phase 1: Core Engine ✅
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`SceneGraph`, Skia rendering, basic shapes, selection, zoom/pan, undo/redo.
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**Delivered:**
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- Scene graph with flat Map storage and parent-child tree
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- CanvasKit WASM rendering for all shape types
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- Click/shift/marquee selection with resize handles and rotation
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- Zoom/pan with keyboard shortcuts and trackpad gestures
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- Undo/redo wired into all operations
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- Snap guides with edge and center snapping
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### Phase 2: Editor UI + Layout ✅
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Properties panel, layers panel, toolbar, Yoga layout integration, text editing.
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**Delivered:**
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- Vue 3 + Reka UI panels (properties, layers, toolbar)
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- Properties panel split into sections (Appearance, Fill, Stroke, Typography, Layout, Position)
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- ScrubInput component for all numeric inputs
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- Color picker (HSV, hex, opacity)
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- Layers panel with tree view, drag reorder, visibility toggle
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- Auto-layout with Yoga WASM (direction, gap, padding, justify, align)
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- Inline text editing with CanvasKit Paragraph API
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- System font loading via Local Font Access API
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- Canvas rulers with selection highlight
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### Phase 3: File I/O + Visual Features ✅
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.fig import/export, Kiwi codec, clipboard, sections, pages, advanced rendering.
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**Delivered:**
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- .fig file import via Kiwi binary codec
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- .fig file export with Kiwi encoding, Zstd compression, thumbnail generation
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- Save (<kbd>⌘</kbd><kbd>S</kbd>) and Save As (<kbd>⇧</kbd><kbd>⌘</kbd><kbd>S</kbd>) with native OS dialogs
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- Zstd compression via Tauri Rust command (deflate fallback in browser)
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- Vendored kiwi-schema with ESM + sparse field ID patches
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- Figma-compatible clipboard (bidirectional Kiwi binary)
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- Pen tool with vector network model
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- vectorNetworkBlob binary encode/decode
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- Group/ungroup (<kbd>⌘</kbd><kbd>G</kbd>/<kbd>⇧</kbd><kbd>⌘</kbd><kbd>G</kbd>)
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- Tauri v2 desktop app with native menu bar (macOS/Windows/Linux)
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- Sections (S key) with title pills, auto-adopt, luminance-adaptive text
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- Multi-page documents with pages panel, per-page viewport
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- Hover highlight with shape-aware outlines
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- Tier 1 rendering: gradients, image fills, effects, strokes (cap/join/dash), arcs
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- Fill type picker with solid/gradient/image tabs and gradient stop editing
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- Canvas background color per page
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- Fig-import unit tests, layout unit tests, layers-panel E2E tests
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### Phase 4: Components + Variables ✅
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Components, instances, overrides, variables, collections, modes, image export.
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**Delivered:**
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- Component creation from frame/group or multi-selection (<kbd>⌥</kbd><kbd>⌘</kbd><kbd>K</kbd>)
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- Component sets from multiple components (<kbd>⇧</kbd><kbd>⌘</kbd><kbd>K</kbd>) with dashed purple border
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- Instance creation from components with child cloning and componentId mapping
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- Live component-instance sync with override preservation
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- Detach instance back to frame (<kbd>⌥</kbd><kbd>⌘</kbd><kbd>B</kbd>)
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- Go to main component (cross-page navigation)
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- Always-visible purple component/instance labels with diamond icon
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- Opaque container hit testing (click selects component, double-click enters)
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- Right-click context menu with clipboard, z-order, grouping, component, visibility, lock, move-to-page actions
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- Z-order manipulation (] bring to front, [ send to back)
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- Toggle visibility (<kbd>⇧</kbd><kbd>⌘</kbd><kbd>H</kbd>) and lock (<kbd>⇧</kbd><kbd>⌘</kbd><kbd>L</kbd>)
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- Move nodes between pages via context menu
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- Viewport culling, Paint reuse, RAF render coalescing
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- Effects panel UI (drop shadow, inner shadow, layer/background/foreground blur)
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- Independent corner radius controls (per-corner toggle in Appearance section)
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- GitHub Actions CI/CD for Windows (x64, arm64) and macOS (x64, arm64) builds
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- Polygon and Star drawing tools with pointCount and starInnerRadius
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- Resizable left/right panels via reka-ui Splitter (persistent layout)
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- @/ import alias, shared types module (src/types.ts, src/global.d.ts)
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- Codebase lint-clean: 0 oxlint warnings, 0 tsgo type errors
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- Variables: `COLOR` type with collections, modes, bindings, FillSection variable picker, .fig import
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- Variables dialog: TanStack Table with resizable columns, mode columns, collection tabs with rename, search, demo collections (Primitives/Semantic/Spacing), undo/redo for all variable operations
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- Image export: PNG/JPG/WEBP with ExportSection (scale, format, live preview), <kbd>⇧</kbd><kbd>⌘</kbd><kbd>E</kbd> shortcut, context menu
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- Canvas-native text editing: TextEditor class in core, phantom textarea, cursor/selection/word boundaries on canvas, caret blinking, selection highlights
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- System font enumeration via font-kit Rust crate, OnceLock cache, preload on startup
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- Font picker: virtual scroll (reka-ui ListboxVirtualizer), search filter, CSS font preview
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- ColorInput component extraction, ColorPicker alpha slider checkerboard fix
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- App identity: pencil icon, Cargo crate open_pencil, macOS Dock "OpenPencil"
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- Splash loader during WASM initialization
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- Rich text style runs: per-selection <kbd>⌘</kbd><kbd>B</kbd>/I/U, StyleRun model, ParagraphBuilder pushStyle/pop, .fig roundtrip
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- B/I/U/S toggle buttons in TypographySection
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- Double-click (word), triple-click (select all) text selection
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**Remaining (deferred to Phase 6):**
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- Variant switching
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- Variable types: `FLOAT`, `STRING`, `BOOLEAN` editing UI
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- Variable-driven theming
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### Phase 5: AI Integration & Tooling ✅
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Core extraction, CLI, MCP server, AI tools, eval command.
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**Delivered:**
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- @open-pencil/core extracted to packages/core/ (zero DOM deps, Bun workspace)
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- @open-pencil/cli with headless .fig operations (info, tree, find, export, analyze, node, pages, variables, eval), CanvasKit CPU rasterization, --json output
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- `eval` command with Figma-compatible Plugin API for headless scripting
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- JSX renderer: TreeNode builders (Frame, Text, Rectangle, etc.), renderTreeNode/renderJsx, Tailwind-like shorthand props, 27 tests
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- jscpd copy-paste detection (15.6% → 0.62%), kiwi-serialize.ts consolidation
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- .fig roundtrip tests with LFS fixtures (material3.fig 87K nodes, nuxtui.fig 314K nodes)
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- .fig import O(n²) → O(n) fix (37s → 535ms on 87K nodes), ByteBuffer optimization
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- AI chat: OpenRouter direct (no backend), Stronghold key storage, 87 tools split across domain files in `tools/`, model selector, <kbd>⌘</kbd><kbd>J</kbd> toggle, streaming markdown, Playwright tests with mock transport
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- 49 additional AI/MCP tools ported from figma-use (87 total): granular set tools, node operations, variable CRUD, boolean operations, vector path tools, viewport control
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- MCP server (@open-pencil/mcp): stdio + HTTP (Hono + Streamable HTTP with sessions), 87 core tools + 3 file management tools (90 total), runs on Bun and Node.js
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- Unified tool definitions: define once in `packages/core/src/tools/` (split by domain), adapt for AI chat (valibot), MCP (zod), CLI (eval)
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- Code panel: sceneNodeToJsx() export, Prism.js highlighting, line numbers, copy button, 14 tests
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- Properties panel restructured: Design | Code | AI tabs
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- App menu bar for browser mode (File, Edit, View, Object, Text, Arrange)
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- Autosave: debounced 3s write after last scene change
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- Multi-selection properties panel with shared/mixed value handling
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- npm publishing with provenance for core, cli, and mcp packages
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**Planned:**
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- Attached mode: WebSocket to running editor for eval, create, export, screenshot
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- Design guidelines system
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- Screenshot verification loop
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### Phase 6: Collaboration + Distribution 🟡
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Real-time collaboration, prototyping, comments, desktop distribution.
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**Delivered:**
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- P2P collaboration via Trystero (WebRTC) + Yjs CRDT — no server relay
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- Awareness protocol: live cursors, selections, presence with colored cursor arrows
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- Follow mode: click peer avatar to follow their viewport
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- Local persistence via y-indexeddb
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- Share link at `/share/<room-id>` with secure room IDs
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- Effects rendering: drop shadow, inner shadow, shadow spread, layer blur, background blur, foreground blur
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- Per-node SkPicture cache for effects (zero re-computation for static effects)
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- Multi-file tabs: <kbd>⌘</kbd><kbd>N</kbd>/<kbd>⌘</kbd><kbd>T</kbd> new tab, <kbd>⌘</kbd><kbd>W</kbd> close, <kbd>⌘</kbd><kbd>O</kbd> open in new tab
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- Apple code signing and notarization for macOS builds
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- Linux builds (x64) added to CI
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- Git LFS moved to Cloudflare R2
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- VitePress documentation site at openpencil.dev with i18n (6 languages)
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- CI/PR templates, CONTRIBUTING.md, SECURITY.md
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**Planned:**
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- Prototyping (frame connections, transitions, animations)
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- Comments (pin, threads, resolve)
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- PWA support
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- Variant switching, `FLOAT`/STRING/BOOLEAN variable UI, variable-driven theming
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- Full Figma compatibility test suite
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## Timeline
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| Phase | Estimated Duration | Status |
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|-------|-------------------|--------|
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| Phase 1: Core Engine | 3 months | ✅ Complete |
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| Phase 2: Editor UI + Layout | 3 months | ✅ Complete |
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| Phase 3: File I/O + Visual Features | 2 months | ✅ Complete |
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| Phase 4: Components + Variables | 2 months | ✅ Complete |
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| Phase 5: AI Integration & Tooling | 2 months | ✅ Complete |
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| Phase 6: Collaboration + Distribution | 2 months | 🟡 In Progress |
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