Bumps vendor/jian to feat/promote-widen (single-source ROLE_TABLE,
9 promotable kinds, promotable_roles() export). The jian-components
generation skill teaches the five new role strings, and the loader's
role-vocabulary test now iterates promotable_roles() directly — the
skill can never silently drift from the promote table again
(jian-ops-schema joins op-ai-skills as a dev-dependency for that
test). Tabs is documented as deliberately not promotable.
Conflicts were the two mesh/shader implementations meeting: kept the
remote's newer complete version (typed shader uniforms, shader color
uniform binding, mesh vertex editing defaults, status-bar shell stroke
handling); deduped two identically-replayed RenderBackend methods.
Four Windows runtime defects from the platform audit:
- The binary stayed in the console subsystem, parking a console window
behind the GUI when launched from Explorer. Release builds now set
windows_subsystem = "windows"; debug keeps stderr tracing visible.
- Background CLI probes (model discovery, provider version checks) and
the vendored Claude SDK's per-turn spawns lacked CREATE_NO_WINDOW,
flashing console windows once the GUI detaches from the console.
- MCP stdio servers naming .cmd/.bat shims (npx and most npm-installed
servers) could not spawn: CreateProcess cannot execute shims and Rust
1.77+ refuses them as program names. vendor/agent now resolves the
command PATHEXT-style against the PATH the server will actually see
(per-server env override wins) and routes only genuine shims through
cmd /c — real executables keep direct spawn semantics.
- cmd /C start truncated URLs at `&` (every OAuth authorize URL). The
URL now travels double-quoted via raw_arg so cmd keeps it literal.
vendor/jian ff39a41 added PenFill::MeshGradient / PenFill::Shader plus
SceneGradient::Mesh and SceneNode.shader; every exhaustive match over
those types stopped compiling. Cover them with faithful conservative
semantics: opacity getters/setters treat the new bodies like their
gradient siblings, variable binding walks mesh vertex stops (shader
uniforms are untyped — left alone), canvas paint degrades mesh to its
first vertex colour until the RenderBackend grows a mesh method, the
property panel reports the neutral Solid type (no lossy conversion
offered), and lint contrast checks skip both like image fills.
finish_if_epoch previously routed the empty-queue case through
drain_finished_run, which set the process-global needs_final_frame flag
even though a run that never queued a reveal never put a cursor on
screen. That stray flag made next_reveal_deadline_ms return a redraw
deadline out of an idle registry, and — because the registry is shared
across the whole test binary — perturbed an unrelated exact
animation-deadline assertion whenever a design-session test dropped an
empty session in parallel.
Clear an empty finish inline without arming the flag; the paint-path
drain still arms it after real reveals prune, where a cursor genuinely
was on screen. Adds a regression test.
Verification note: the op-editor-core suite could not be run for this
commit because the shared workspace is transiently non-compiling under a
concurrent mesh-gradient/SkSL-shader jian bump (new PenFill variants not
yet handled in fills.rs — unrelated files). Change is trace-verified and
touches only agent_indicators; re-run pending the tree compiling again.
Bundle 11 OFL design-font TTFs and register them with jian-skia at startup so
--render-shots reproduces Pencil's glyph metrics without system fonts.
OPENPENCIL_RENDER_MARGIN tightens the export crop to match Pencil export_nodes
(no frame), and OPENPENCIL_DUMP_LAYOUT prints every node's computed rect as JSONL
to diff our layout against Pencil snapshot_layout element-for-element. Bumps
vendor/jian to the bundled-font + Auto=no-wrap render-parity commits.
Built-in design generation now runs as an agentic MCP tool-loop (reusing the
agent-rs BuiltInProvider), gated behind OPENPENCIL_DESIGN_AGENT_LOOP / the
Settings experimental toggle; the orchestrator stays the default.
- design-agent system prompt + in-process design toolset (parity-locked with
the MCP surface) + flag-gated Intent::Design routing
- spawn_agents execution as sequential sub-loops + live creation-mode badges
(per-agent glow + 'N/M designing...' header)
- new MCP tools: get_guidelines, ToolSearch, get_screenshot, get_editor_state,
export_nodes, spawn_agents; style-guide local audit
- #27 AI panel restyle: rounded tool cards + green check-rings, gray user
bubbles, model-pill bottom toolbar, header, empty-state pills, the
PARALLEL AGENTS (agent_team_size) 1x-6x chip dropdown
- multi-chat tabs: ChatSessions model (Deref-to-active) + tab row UI
(switch / close / + / Cmd+T) with each run bound to its tab
Large checkpoint commit spanning the working tree (Rust shell crates).
Bump vendor/jian to the ImageSrc(Arc<str>) change: ImageNode.src and
ImageFillBody.url are now reference-counted, so the per-frame
SceneBuildCache document clone + content-compare settle in O(1) for an
unchanged multi-MB image source instead of walking the whole base64
payload. Completes the deeper half of the image-drag perf fix (the
insert-time down-scale landed in a084628f).
Consumer sites updated for the newtype: writes/constructs use .into();
sites assigning into a String field use .to_string(); reads are
unchanged via Deref. Also fixes a stale gl-host test
(remote_icon_insert_bakes_svg_d_as_path_node) that still assumed icon
insert appends to the end — it now locates the baked path by icon_id and
asserts it sits above the selection (the insert-above behavior).
Icon and image inserts append()ed to the page root (the back / bottom of
the LayerPanel), ignoring the selection. Add insert_node_above_selection:
the new node lands in the selected node's parent at the selection's index
— one row up in the panel, one step toward the front in z-order (canvas
paints children back-to-front). Falls back to page-root append when
nothing is selected.
Bumps vendor/jian to d50a715 (O(1) image source id — fixes image-drag lag).
Route the Remotes-section HTTPS credential field through the unified
TextInputView with mask: Some(&mask_credential) (new
paint_text_input_view_masked helper), deleting the ~90-line hand-rolled
masked renderer + masked_byte_for_source_byte caret remap in
git_panel_remotes. The token still shows as user:•••• with a correct,
family-aware caret. Other TextInputView call sites pass mask: None.
Bumps vendor/jian to c451e16 (TextInputView::mask).
The colour maths now lives once in jian_core::color; op-editor-core
re-exports it through color_picker (so crate::color_picker::parse_hex_rgb
and op_editor_core::* paths are unchanged) and deletes its duplicate
color_convert module. Bumps vendor/jian to 3404ad8.
Click an R/G/B box to edit that channel as a 0..255 value through the
unified TextInputView; the host routes keystrokes via color_picker_rgb_*
(now_ms-threaded, digit-gated, 3-char cap) and live-applies by splicing
the channel into the current RGB and committing through set_hsv.
ColorPickerState gains rgb_focus + rgb_input; active_text_input + the
text-input gate resolve it; press dispatch focuses/blurs hex vs rgb.
Extracts the hex+rgb edit state machines into color_picker_edit.rs to
keep color_picker.rs under the 800-line cap. Bumps vendor/jian to d11d54e.
The picker hex field now stores a jian TextInputState (hex_input) seeded
on focus and edited via the same caret-aware insert/backspace gating as
the property-panel hex input, instead of a hand-rolled String draft +
manual caret. ColorPickerState carries hex_input; the host threads now_ms
for the caret blink and routes keystrokes through color_picker_hex_char/
backspace(now_ms); active_text_input() resolves the picker hex so its
blink drives the redraw. Fixes the caret drift and removes the picker's
last hand-rolled input.
Bumps vendor/jian to cce4523.
Implement Painter::measure_text_family on the native skia backend
(NativeBackend::measure_text_family_styled segments per-codepoint
against the real family, exactly like draw_text) and forward it through
NativeFrameBackend + BaselineAdjustingBackend so the family-aware
measure reaches skia through the wrappers. Fixes the ~6px caret drift
in every TextInputView/TextArea chrome input (property pills, chat, git,
settings) — measure now uses the same typeface paint does.
Bumps vendor/jian to 19fb00b (Painter::measure_text_family).
Click the picker's hex bar to focus it, then type a #RRGGBB value
(or paste one char at a time): the bar shows the live draft + caret,
Enter/Escape/outside-click commit-and-blur, and a valid hex re-seeds
HSV so the SV box + hue handle follow. Keystrokes route through the
text-input gate so they don't leak into chat/shortcuts.
Bumps vendor/jian to ce19bed (ColorPicker::HexInput hit + draft render).
The TopBar globe + file-menu SelectTriggers now pass bordered:false (no
Outline box, just the icon+chevron with a hover wash); the form-field
dropdowns keep the border. The git commit-message TextArea (ready +
status panels) now paints through BaselineAdjustingBackend so its text
sits on the baseline instead of clipping at the top. Bumps vendor/jian.
jian a53a61c: ColorPicker's box-centered labels now route through
centered_text_baseline_y like every other component; non-box-centered
placements (RGB captions, Dialog title) and the host-baselined input
glyph layers are documented exceptions.
jian dc15ea7: component labels (buttons, tabs, toggles, badges, menus,
dropdowns, tooltips, accordions) now position text by the BASELINE
(center + font_size*0.35) instead of the (height - font_size)/2 top-left
form, so they no longer render ~font_size too high in the editor chrome.
Input glyph layers stay top-relative (the host's BaselineAdjustingBackend
handles their baseline).
The Design-MD panel's markdown parser (block structure + inline
bold/code/#HEX styling + run wrapping) moves to jian components::markdown;
design_md_markdown.rs becomes a thin re-export so the panel's block
renderer is unchanged. ~300 fewer lines of OP-domain parsing. Bumps
vendor/jian to 94f8315.
The floating color picker's rendering, layout, hit-test and HSV<->RGB
math now live in jian ColorPicker; color_picker.rs shrinks to a wrapper
that owns the property-panel-relative anchor (rect), the EditorState
plumbing and the drag dispatch, re-exporting hsv_to_rgb / rgb_to_hsv /
ColorPickerHit / PICKER_* so the hosts import them unchanged. ~330 fewer
lines of OP-specific paint. Bumps vendor/jian to 9580247.
Review found the axis-tab paint (jian content_rects, advance = width+gap)
drifted 6px from the hit walker (theme_tab_advance_width) for tabs to the
right of an inline-renaming axis, where the two advances differ. Feed
content_rects the host's per-tab advances (theme_tab_advance_width for
variables; width+CHIP_GAP for the framework chip) so paint and hit share
the same advance source and can't drift in any state. Bumps vendor/jian
to f0fbf70.
The scrollable, variable-width framework chip carousel now lays out via
jian Tabs::content_rects and renders via Tabs::paint_content (PrimaryPill
active style) instead of a hand-rolled chip loop; the host keeps its
deterministic width fn, scroll state, clip band and chevrons. Both paint
and hit go through the jian layout, so they stay aligned. Bumps
vendor/jian to ed15b1e (Tabs content-width flexibility).
The gradient-stop and shadow-color swatches now paint through jian
Swatch (alpha-aware checker + fill) instead of the local paint_alpha_checker
+ separate fill; drops paint_alpha_checker and its public re-export.
Bumps vendor/jian to 9c13e8d (checker now theme-independent, so the
transparency pattern stays visible in dark mode).
The Anthropic/OpenAI kind segmented control now renders + hit-tests
through jian ToggleGroup (segment_at) instead of a hand-rolled cell
loop + kind_option_rect. Drops the KindOption.slot indirection and the
kind_option_rect helper; single-option presets render full-width.
Bumps vendor/jian to 3b5db91.
All op-editor-ui jian Button call sites move from icon_d to icon_paths.
The code panel's Generate / Export-bundle icon+label buttons and the
Design-MD action buttons now render through jian Button with full
multi-subpath icons (sparkles / braces / wand), dropping the local
paint_centered_icon_label hand-rolling + paint_primary_hover_overlay.
Bumps vendor/jian to 9998df9.
Export-section, export-dialog (Cancel→Outline, Export→Primary), image
generate-popover (Apply→Primary, Retry→Outline) and the code-panel
full-width action button now render through jian Button instead of
hand-rolled fill_round_rect + hover overlay + centered draw_text. The
solid-fill hover-darken now lives in the component, so per-button hover
state threads straight through. Bumps vendor/jian to 330feb4.
Connect renders through jian Button Primary (centered label, primary
fill) and Disconnect through the new DestructiveOutline variant (red
border + red label) instead of hand-rolled fill_round_rect + centered
draw_text. Bumps vendor/jian to 9e47bd3.
The kit-filter dropdown trigger (feedback wash + border + truncated label + chevron) now renders via jian SelectTrigger — one component call, feedback/label/chevron all internal. Demonstrates the dropdown 收口 pattern. Bumps vendor/jian to 144eb50.
toolbar's paint_button now renders jian IconButton (icon.paths() -> generic d-strings); removed the OP-local IconButton struct + paint_icon_button helpers from button.rs (the component now lives in jian). Bumps vendor/jian to 346eeb3. Other scattered icon buttons migrate next.
paint_agent_card's hand-rolled conditional fill_round_rect + stroke_round_rect chrome now goes through jian Card; the fill choice (outlined ClaudeCode -> muted, hover -> accent, else transparent) stays caller-side so the look is preserved exactly (radius 10, border). Bumps vendor/jian to 5f903d6. Demonstrates the enhance-jian-then-sink pattern.
A colour-picker drag rewrites doc fill on every mouse-move, so the scene
build cache (which compares the doc) rebuilt the whole layout — taffy + a
full SceneNode reshape — per drag frame, even though a solid colour change
touches no layout. Mirror the node-drag fast path: patch the anchor's
resolved scene fill / stroke via LayoutScene::set_node_fill /
set_node_stroke_color and invalidate the cache, skipping mark_dirty so the
patch survives the frame. Variable-mode, instance redirects, gradient-stop /
effect targets, and brand-new strokes fall back to the full rebuild.
Bumps vendor/jian to a86832d (the scene-patch methods). Native only; the
web host's live-sync push gate needs the same wiring once its spine settles.
paint_settings_switch dropped its hand-rolled track+thumb paint and now delegates to jian Switch (geometry identical: knob 16, inset 2). Removes the duplicated switch paint; off-track is now the shadcn input token. Hit stays host-side rect.contains (behavior-identical on desktop). Bumps vendor/jian to 2708666. First Phase A component sink.
Theme gains the canonical shadcn fields; button::tokens_from_theme maps them into jian Tokens (+ radius 6.0). Unblocks the Switch off-track=input reconciliation and Button secondary variant. Bumps vendor/jian to 9cd5d50.
CursorHint now lives in jian-core (re-exported via op_host_native). for_handle becomes the host free fn cursor_for_handle (depends on OP SelectionHandle). Adds a Pointer arm to the desktop CursorIcon map. Behavior preserved; bumps vendor/jian to 44c7b75.