* Fix text rendering: always use paragraph wrapping, font fallback, batch tools, severity levels
Rendering:
- renderText: always use paragraph when fontProvider available, not just
when node-specific font loaded — fixes single-line overflow for Georgia/
non-Inter fonts
- buildParagraph: add Inter as fallback fontFamily so paragraph wraps text
even when requested font not yet loaded
- measureTextNode/buildTextPicture: remove isNodeFontLoaded gate — measure
with fallback font for consistent layout↔rendering
- TEXT_PICTURE_KEYS: add width/height so textPicture invalidates on resize
- renderText drawText fallback: clip to node bounds
- onAfterExecute: invalidate textPictures after font load
Layout:
- estimateTextSize: accept maxWidth, compute multi-line height
- toJSON: depth parameter with childCount fallback
AI tools:
- batch_update tool: multiple set_layout/set_layout_child in one call
- describe: accept ids array for multi-node inspection
- Issue severity (error/warning/info) with pattern classification
- checkNestedFlexWithoutFill: cross-axis fill tolerance
- CORE_TOOLS trimmed 34→27, rest moved to EXTENDED
- System prompt: batch_update, describe ids, severity rules, font/text
wrapping guidance, card grid patterns
* Add Pexels stock photo integration for AI chat
- stock_photo tool: search Pexels by query, download image, apply as
IMAGE fill on any node. Picks resolution based on node dimensions.
- Pexels API key stored in localStorage, synced to core via
setPexelsApiKey on change
- ProviderSettings UI: Pexels API key input with link to get free key
- System prompt: stock photo usage guidance
- Added to CORE_TOOLS so AI can use it in every session
* Batch stock_photo + calc, 4-phase workflow, fix wrap false positives
- stock_photo: accepts JSON array of requests, all fetched in parallel.
Rejects nodes with children (leaf shapes only). One call replaces 14.
- calc: accepts JSON array of expressions or single string. One call
replaces 3 separate calc invocations.
- System prompt: 4-phase workflow (plan → skeleton → content → polish).
Batch stock_photo and calc examples. Updated step budget.
- describe-layout-issues: skip 'nested flex may collapse' for wrap
containers (pill/tag frames are intentionally HUG). Extract
childNeedsFill helper to reduce complexity.
* Fix nested flex false positive for pills, single-root render rule
- describe-layout-issues: skip 'nested flex may collapse' when a sibling
already has grow or fill — pill/badge frames next to flex-grow content
are intentionally small (e.g. BreakingLabel next to ticker text)
- System prompt: render must have exactly one root element. Stock_photo
401 fallback: tell user, don't eval gradients.
* Rework workflow: render complete sections, not empty frames
Phase 2 now prescribes 5-7 renders, each producing a complete section
(nav, hero, stories, opinions, sidebar, footer) with placeholder images,
real text, proper auto-layout. No more empty frames to fill later.
Removes the fill content phase — skeleton IS the content, just without
real photos. Phase 3 is now just polish (batch stock_photo + fixes).
Step budget: 12-15 steps instead of 15-30.
* Pexels key input: match AI key behavior
Same pattern as the AI provider key — intermediate ref, 'Key saved —
enter new to replace' placeholder, Clear button, save on change. No
longer exposes the raw key in the input field.
* No empty frames in skeleton, select nodes after each tool
- System prompt: explicit rules against empty frames, no pre-creating
wrapper frames for future content. Each render = complete section with
visible placeholders. Render 1 = only nav+ticker, not the whole page
with empty containers.
- tools.ts: set selection to flash node IDs after each mutating tool,
so user sees which section AI is working on (selection border persists
vs flash which is transient).
* AI overlay: pulsing blue while working, green flash on done; skeleton workflow
Rendering:
- ai-overlays.ts: new module with pulsing blue border (sinusoidal
opacity 0.3-0.8 at 1.5s period) for nodes AI is working on, green
fade-out flash (800ms) when done
- renderer.ts: aiMarkActive/aiMarkDone/aiClearAll methods, drawn after
regular flashes
- constants.ts: AI_ACTIVE_COLOR, AI_DONE_COLOR, timing constants
Integration:
- ai-adapter.ts: onBeforeExecute now receives args (for target ID)
- tools.ts: marks target node (id or parent_id) active before tool
executes, marks done via onFlashNodes after completion
- editor.ts: aiMarkActive/aiMarkDone/aiClearAll forwarded to renderer
Workflow:
- System prompt: 3-phase skeleton workflow. Phase 2 renders gray
placeholder blocks (Rectangle bg=#E2E8F0) for every section — page
looks like wireframe before any real content. Phase 3 replaces
skeletons with real content. Phase 4 batch stock_photo + polish.
* render replace_id: atomic skeleton-to-content swap, fix AI overlay lifecycle
render tool:
- New replace_id parameter — renders new content, places it at the
skeleton's position in parent, then deletes the skeleton. No visual
gap between skeleton removal and content appearance.
AI overlay fixes:
- Track lastActiveIds across before/after execute — aiMarkDone clears
the exact nodes that were marked active, not just the result IDs
- aiFlashDone: direct green flash on result nodes (not gated by
_aiActiveNodes membership)
- replace_id included in target ID detection for active marking
System prompt:
- Phase 3 uses render({ replace_id }) instead of delete_node + render
* Fix gradient fills, nested flex false positives, render insert_index, h=hug prompt
- set_fill: gradient support with color_end + direction (top-bottom,
left-right, etc). Uses proper Matrix type. No more eval for gradients.
- describe-layout-issues: skip nested flex warning for all non-MIN
alignments (SPACE_BETWEEN, CENTER, MAX) — not just SPACE_BETWEEN
- render: insert_index parameter for controlling child order
- system prompt: page frame h="hug" not fixed height
- AI overlay: mark active on any tool with target ID (not just
mutating), clear previous active in onBeforeExecute
* Add desktop business news site example to system prompt
Full workflow example: skeleton with gray placeholders → replace_id
content fills → batch stock_photo. Shows 12-col grid pattern, card
components, section headers, sidebar widgets, h=hug page frame.
Complements the existing mobile app UI example.
* Drop blue active pulse, keep only green done flash
Blue active marking was invisible — tool execution is 20-80ms (one
frame), AI thinking happens between tool calls where no hooks fire.
Green done flash on result nodes works and is visible.
* Blue pulse on skeleton during AI tool streaming
Watch streaming message parts in ChatPanel — when a tool part appears
with state 'call'/'partial-call' and has replace_id or parent_id in
args, mark that node active (blue pulse). When tool transitions to
'output-available', mark done (green flash). This shows the pulsing
blue border on the skeleton wireframe frame while AI generates JSX,
and switches to green when the content replaces it.
* AI overlay debug log section, watch tool parts by toolCallId
- chat-debug.ts: aiOverlayLog array + AI OVERLAY LOG section in debug
output showing every part/mark-active/mark-done event with timestamps
- ChatPanel.vue: check parts by toolCallId instead of isToolUIPart,
log all overlay events to aiOverlayLog for debugging
* Fix AI overlay: use 'input' not 'args' for tool part params
Vercel AI SDK UIToolInvocation uses 'input' field (not 'args') for
tool call parameters. The watch was checking p.args which was always
undefined, so no overlay events ever fired. Also use p.type instead
of p.toolName for the log.
* Move AI overlay to onBeforeExecute/onFlashNodes, reorder render params
- onBeforeExecute: mark replace_id/parent_id active (blue pulse)
- onFlashNodes: clear active, flash done on new nodes (green)
- Reorder render tool params: replace_id first so streaming partial
input reveals target ID before JSX body
- Remove ChatPanel watch — all overlay logic in tools.ts now
- Add aiClearActive() to renderer (clears active without touching
done flashes)
* Wait 2 rAF frames after marking active before tool execute
onBeforeExecute marks the target node active (blue pulse), but
execute ran immediately after without yielding to the render loop.
The blue frame was never painted because markActive → execute →
clearActive all happened in the same JS task. Now await two
requestAnimationFrame callbacks so the canvas renders at least one
blue-pulse frame before execution starts.
* Add comprehensive AI overlay debug logging to chat debug log
Both streaming watch (ChatPanel) and tool execution hooks (tools.ts)
now log every event to aiOverlayLog with full state: renderer exists,
activeNodes count, hasFlashes, node existence. This will show exactly
what happens and why the blue pulse is or isn't visible.
* Filter partial node IDs in streaming overlay watch
During input-streaming, replace_id may be partially received (e.g.
'0:' without the number part). Guard with isValidNodeId check.
Also refactor watch callback into collectPendingTargets +
syncOverlayState to stay under complexity limit.
Analysis of last debug log:
- Hero: only 235ms active (streaming didn't deliver replace_id early)
- Stories: 14.8s active — should be clearly visible
- Opinions: 12.5s, LatestNews: 11.5s, Stocks: 9.8s — all long enough
- Hero was the only one too fast to notice
* Fix undo race, JSX pragma conflict, partial ID overlay, add deletion log
- Fix undo snapshot race condition: replace shared `let beforeSnapshot`
with a per-tool stack. Vercel AI SDK runs tool calls from one step via
Promise.all — concurrent mutating tools overwrote the shared snapshot,
causing wrong undo entries and potential content loss.
- Fix 'h is not a function' JSX error: rename sucrase pragma from `h`
to `__h`. When AI writes `.map((h, i) => ...)`, the loop variable
shadowed the pragma, crashing render.
- Fix partial node ID `0:1` in overlay: strengthen `isValidNodeId` to
require both parts ≥2 chars and verify node exists in graph. During
streaming, `replace_id: "0:1811"` arrives as `0:1` → `0:18` → etc.
- Add deletion log to SceneGraph: `_deletionLog` records id, name,
type, parentId, timestamp, and truncated stack for last 200 deletions.
Included in debug log as NODE DELETION LOG section to diagnose the
intermittent frame disappearance bug.
* Reduce find_nodes spam and describe bloat in system prompt
- Instruct AI to reuse IDs from render results and describe output
instead of calling find_nodes to rediscover them (saves 8+ calls)
- Recommend depth=1 for full-page describe, depth=2 only for sections
* Auto-depth describe + validate-after-render workflow
Describe tool now auto-picks depth based on subtree size when depth
is omitted: ≤15 nodes → depth 4, ≤40 → 3, ≤100 → 2, larger → 1.
Max raised to 5 for explicit overrides.
Prompt updated: after each render replace_id, call describe on that
block (auto depth gives full detail on small sections). Every 2-3
content renders, describe root at depth=1 to catch cross-section
layout issues early.
* Enforce describe-after-every-render in system prompt
Show explicit render → describe → fix pattern with code example.
AI was skipping per-block validation and batching all describes
at the end, causing compounding layout errors.
* Add describe rules: nested text, missing padding, button padding, row centering
Four new layout issue detectors in describe-issues.ts:
- Nested Text (error): Text node inside Text causes overflow.
Suggestion: split into separate Text elements in flex row.
- Zero padding container (warning): Frame with fill + text children
but no padding — content touches edges.
- Button without padding (warning): Button-like frame with children
but zero horizontal padding.
- Row without vertical centering (warning): Horizontal flex with
items=start, tall container, and short children — suggests
items=center.
All verified with bun -e tests including false positive checks.
* Fix gradient alpha loss, add undersize child detection
Gradient fix: set_fill with color_end was overwriting alpha to 1
on both gradient stops (`{ ...c, a: 1 }`). Now preserves original
alpha from parsed hex — #00000000 → a:0, #000000AA → a:0.667.
This caused transparent-to-dark overlays to render as solid black.
New describe rule: detect child significantly narrower than parent
in a container without auto-layout (e.g. 100px Rectangle inside
896px Frame). Suggests adding flex + w=fill. Caught the HeroImg
bug that describe previously missed.
* Auto-include issues in render result, no separate describe needed
Render tool now scans the created subtree for errors/warnings and
includes them in the response. AI gets issues automatically without
needing to call describe — eliminates the pattern where AI skips
describe on 'simple' sidebar blocks.
Example response:
{ id: '0:42', name: 'Card', issues: [
{ node: 'Text', id: '0:45', message: 'no color', severity: 'error' }
] }
* Run layout before collecting render issues
Issues were checked on raw node sizes (default 100px) before
computeAllLayouts ran in onAfterExecute. Now render calls
computeAllLayouts inline before collectSubtreeIssues, so issues
reflect actual computed dimensions.
This fixes hundreds of false 'X 100px overflows parent' warnings
that made AI chase nonexistent problems.
* Revert auto-issues in render and layout-before-issues
Reverts 09a9b89 and 70c116a. Auto-including issues in render
result caused false positives (100px default sizes before layout)
and made AI chase nonexistent problems, degrading output quality.
* Clean up AI chat PR: remove debug scaffolding, add stock photo provider adapter
- Delete _deletionLog (stack traces on every node deletion)
- Delete aiOverlayLog and all debug push() calls
- Delete succesful_prompt_diffucult_ux.md (raw debug dump) and tokens.md (empty)
- Remove double-rAF hack from ai-adapter (added 32ms to every tool call)
- Restore simple beforeSnapshot for undo (was matching by tool name)
- Remove 70-line overlay state tracker from ChatPanel.vue
- Remove Math.* regex hack from calc (expr-eval has builtins)
- Refactor stock-photo into provider adapter: Pexels + Unsplash
- Add Unsplash key management to settings UI and use-chat composable
---------
Co-authored-by: Danila Poyarkov <dev@dannote.net>
* feat(mcp): add export_image_file tool — saves PNG/JPG/WEBP to disk
The existing export_image tool returns base64 inline, which MCP clients
display in chat but don't save to disk. This new tool writes the image
directly to a file path, making exports usable for documentation,
mockup reviews, and CI pipelines.
Parameters:
- path: absolute file path to save (required)
- ids: node IDs to export (optional, defaults to all top-level nodes)
- format: PNG | JPG | WEBP (default: PNG)
- scale: 0.1–4 (default: 2)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(mcp): add export_image_file tool and fix headless PNG rendering
**New tool: `export_image_file`**
Saves rendered PNG/JPG/WEBP images directly to a file path on disk.
The existing `export_image` returns base64 inline — useful for chat
but doesn't produce files. AI agents and CI pipelines need actual files.
Path validation runs before the expensive render call. The tool
respects `fileRoot` restrictions.
**Fix: headless PNG rendering now matches the editor**
1. `computeAllLayouts()` called after `render` creates nodes via JSX.
2. Bundled Inter font loaded from disk — tries `../fonts/` (installed
package) then `../../public/` (project root). The web-based
`fetch('/Inter-Regular.ttf')` fails in Node.js.
3. Text measurement uses `renderer.measureTextNode()` — the same
ParagraphBuilder the renderer uses to draw text. Measurement and
rendering use the same SkiaRenderer instance, same fontProvider,
same font shaping. Zero hacks.
Export pipeline:
ensureInterFont() → SkiaRenderer + loadFonts() →
setTextMeasurer(renderer.measureTextNode) →
computeAllLayouts() → renderNodesToImage()
**Tests added** (6 new tests in mcp-server.test.ts):
- export_image_file produces valid PNG after render
- export_image_file without ids exports all page children
- export_image_file without document returns error
- export_image_file with out-of-root path returns error
- JPG and WEBP formats produce non-empty output
- export_image_file is listed in tools
* Remove .cue directory and revert .gitignore changes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Move computeAllLayouts into renderTree, reuse exportImage in MCP
computeAllLayouts was in the render tool but renderJSX has multiple
callers (render, replace_node, automation server). Moving it into
renderTree ensures layout is always computed after JSX rendering.
export_image_file in MCP server was duplicating export_image logic.
Now delegates to exportImage.execute and just handles the file write.
---------
Co-authored-by: Michael Magsuci <mcdmag@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Danila Poyarkov <dev@dannote.net>
- Replace calc.ts (150 lines) with expr-eval library
- Replace rgbLuminance with culori wcagLuminance
- Use @iconify/utils iconToSVG for viewBox normalization in iconify.ts
- Extract describe-shared.ts: findAncestorBackground, looksLikeButton, CONTAINER_TYPES
- Extract icon-render.ts: shared createIconFromPaths for create.ts and renderer.ts
- Inline codegen prompt as TS constant, remove runtime fs.readFile from MCP server
- Fix blur effect color alpha (a:1 → a:0)
- Encapsulate module-level mutable state in src/ai/tools.ts into RunState class
- Add network check to iconify tests (skip gracefully offline)
- Remove Caddyfile.dev and components.d.ts from tracking, add to .gitignore
Renderer: Frames with 2+ children auto-infer flex="col" when no explicit
flex/grid prop is set. Children with x/y keep ABSOLUTE positioning.
Extract shouldEnableAutoLayout() to stay under complexity limit.
Describe issues: suppress false positives that waste AI steps—
- checkNestedFlexWithoutFill: skip when parent uses justify=between/center
- checkGrowInHug/checkHugCollapse: skip when node will get concrete size
from its own parent (grow>0, STRETCH, or effectively filling)
- checkSiblingHeightConsistency: skip when parent uses items=center
System prompt: add mandatory flex rule for multi-child frames,
tab-bar pattern, remove 'nested flex may collapse' from fix list.
export-jsx: Text with layoutAlignSelf=STRETCH (w="fill" in col parent) or
layoutGrow>0 (w="fill" in row parent) was emitting w={computedPx} instead
of letting the fill/grow detection below handle it. Now skips fixed w
emission when text stretches or grows.
describe: wrap layout without rowGap flagged — wrapped rows stick together.
prompt: wrap always needs rowGap.
Tests: 2 new round-trip tests for text w="fill" in col and row parents.
Two fixes:
1. layout.ts: Add estimateTextSize() fallback (~0.6 × fontSize per char)
for when MeasureFunc returns null (font not loaded) or CanvasKit is
unavailable. Previously fell back to child.width/child.height which
defaults to 100×100 for new nodes, blowing up every HUG container.
2. ai/tools.ts: Only call computeAllLayouts + requestRender + push undo
for mutating tools (def.mutates). Read-only tools (describe, get_jsx,
node_bounds, etc.) were triggering full layout recompute on every call,
wasting cycles and potentially destabilizing layouts during AI sessions.
- Replace non-null assertions with guards/optional chaining
- Replace useless spreads with Array.from() where mutation-safe
- Remove unused imports, variables, and functions
- Fix no-base-to-string with proper type narrowing
- Fix sort without comparator, new Array() pattern
- Prefix unused parameter with underscore
Warnings: 76 → 42 (remaining are max-lines, justified any casts, vendored code)
Text nodes with textAutoResize=WIDTH_AND_HEIGHT kept their 100×100
default SceneNode size when MeasureFunc was unavailable (no CanvasKit),
blowing up every HUG container.
Add fallback estimator (~0.6 × fontSize per char) in layout.ts so
headless layout produces sane sizes.
DO NOT change textAutoResize defaults in renderer.ts without testing
headless layout — see comments there and in layout.ts.
* Fix auto-layout overflow: MeasureFunc, min/max, absolute positioning, text wrap
Layout engine (layout.ts):
- Use Yoga MeasureFunc for text nodes instead of static pre-measurement,
so text wraps correctly when width is determined by flex layout
- Add min/max width/height constraint support (minWidth, maxWidth, etc.)
- Translate counterAxisAlignContent to Yoga setAlignContent for wrap layouts
- Extract configureFlexContainer to share between root and nested frames
JSX renderer (render/renderer.ts):
- Auto-set layoutPositioning ABSOLUTE for elements with x/y inside auto-layout
- Fix text auto-resize: set HEIGHT when text fills parent in auto-layout
Text measurer (renderer/renderer.ts):
- Accept optional maxWidth parameter for constraint-based measurement
* AI prompt: prefer describe over export_image for post-render verification
* Strip TS casts from AI-generated JSX before sucrase parse
AI models sometimes emit `as any`, `as const` etc. in JSX props.
Sucrase with jsx-only transform can't handle these, causing parse errors.
- Strip TypeScript cast expressions before passing to sucrase
- Add forbidden patterns to AI prompt: as any, template literals for
sizes, Math.random()
* Cache text MeasureFunc results to avoid repeated buildParagraph calls
Yoga calls MeasureFunc multiple times per node during calculateLayout.
Each call was creating a full CanvasKit Paragraph — expensive for layouts
with many text nodes. Cache by rounded constraint width.
* AI chat: fix provider settings popover, add max output tokens, fix paste in chat input
- Fix ProviderSettings popover not visible (remove tooltip/popover trigger
conflict, add collision-padding, isolate z-[51])
- Add configurable max output tokens (default 16384) in provider settings
- Pass maxOutputTokens to ToolLoopAgent to prevent truncated tool calls
- Add system prompt size limits: split render calls at ~40 elements
- Fix paste/copy/cut in chat input (stop event propagation to canvas handler)
* Fix 6 layout engine bugs: hidden size, FILL basis, SPACE_EVENLY, alignSelf range, grid stretch, absolute children
Layout engine (layout.ts):
- Guard applyYogaLayout to preserve hidden children dimensions
- Add setFlexBasis(0) for FILL sizing so children share space from zero
- Add SPACE_EVENLY to mapJustify via Justify.SpaceEvenly
- Replace hardcoded STRETCH checks with mapAlignSelf for full range
- Use setWidthStretch/setHeightStretch for grid children instead of flexGrow
- Insert absolute children in Yoga tree via configureAbsoluteChild with
PositionType.Absolute, keeping manual x/y (no write-back)
Types (scene-graph.ts):
- Add SPACE_EVENLY to LayoutAlign union
- New LayoutAlignSelf type: AUTO | MIN | CENTER | MAX | STRETCH | BASELINE
Import (kiwi-convert.ts):
- Map SPACE_EVENLY correctly instead of collapsing to SPACE_BETWEEN
- New mapAlignSelf function for full StackCounterAlign range
Tools (modify.ts):
- Expand set_layout align enum with SPACE_EVENLY
- Expand set_layout_child align_self enum with MIN/CENTER/MAX/BASELINE
Tests: 86 pass (+13 new covering all 6 fixes)
* Grid layout support in JSX renderer, auto-height grids, flex children stretch in cells
Renderer:
- Parse grid/columns/rows/columnGap/rowGap/gap props
- Parse grid child positioning: colStart/col/rowStart/row/colSpan/rowSpan
- Grid prop takes precedence over padding-triggered auto-layout
- SPACE_EVENLY added to ALIGN_MAP
- Numeric columns shorthand (columns={3} → 3×1fr)
- Auto-height: grid without rows sets height=0 for Yoga auto-sizing
- fill sizing in grid children → layoutAlignSelf: STRETCH
- Component builders accept variadic children: Frame(props, ...children)
Layout:
- Grid auto-height: skip setHeight when no gridTemplateRows
- Write back computed height for auto-height grids
- Grid children with layoutMode stretch width to fill cell
- recomputeGridChild: re-run flex layout after grid assigns cell size
(temporarily sets sizing to FIXED so HUG doesn't override grid width)
Export:
- Skip height export for auto-height grids (no rows template)
Tests: 18 new grid render tests covering all paths
* Auto-enable flex for justify/items props, discourage export_image in AI prompt
* Address review: use sucrase typescript transform, don't reset chat on maxOutputTokens change
* Fix lint errors: extract applyFrameSize, wrap nested ternary, remove unnecessary cast
* Remove SPACE_EVENLY — not a valid Figma layout value
* CI: debug LFS pull from R2
* Apply maxOutputTokens dynamically via prepareCall instead of at agent creation
* Fix heavy .fig parse: restore GUID/defID guards, fix optional types
Commit f3eac5a removed null guards from fig-import and
instance-overrides as 'unnecessary conditions', but Kiwi-decoded data
can have NodeChanges without GUIDs and ComponentPropAssignments/Refs
without defIDs. Made the types optional to match reality.
Also fix CI LFS: add git lfs install --force before pull (R2 endpoint
needs the filter registered first).
* Fix Google AI model IDs: gemini-3.1-pro → gemini-3.1-pro-preview
Closes#91
---------
Co-authored-by: Danila Poyarkov <dev@dannote.net>
Rendering & layout:
- Fix COUNTER_ALIGN_MAP stretch mapping
- Direction-aware fill sizing based on parent flex direction
- Text without explicit width defaults to WIDTH_AND_HEIGHT auto-resize
- Padding auto-enables vertical auto-layout
- clipsContent propagated as Overflow.Hidden to Yoga
- Text height measurement for HEIGHT auto-resize mode
- Export x/y for absolute children, text w/h per textAutoResize
- Export STRETCH as fill on cross axis
Undo system:
- Undo for auto-layout and layer tree reorder
- Atomic undo for drag + reparent
- Page snapshot undo for AI tool operations
- mouseleave no longer terminates active drag
AI tools & vision:
- Add get_jsx, diff_jsx, and describe tools
- export_image returns image via toModelOutput
- Chunked uint8ArrayToBase64 (stack overflow fix)
- computeAllLayouts after AI tool execution
- onBeforeExecute/onAfterExecute receive ToolDef
Provider & UI:
- Add anthropic-compatible provider
- API type toggle for OpenAI-compatible
- Debug toolbar (dev only)
- Preserve chat on UI toggle
- Enhanced system prompt with JSX reference
Co-authored-by: Anton A S <eddclyde@yandex.ru>
- Move svg-export-{defs,paths}.ts into svg-export/ folder
(defs.ts, paths.ts, index.ts) instead of prefix-based split
- Remove duplicate getChildren lambda in fig-import.ts importPages
- Remove dead dashPattern local in kiwi-convert.ts nodeChangeToProps
- Restore useful explanatory comments in instance-overrides.ts
(DSD propagation, direct vs cloned assignments, seed skipping)
- Rename applyEffectOverrides → applyShapeAndEffectOverrides
(handles polygon props + shadow + blur, not just effects)
- Format src/ with oxfmt
* Add multi-provider AI support (Anthropic, OpenAI, Google AI, OpenAI-compatible)
- Add AI_PROVIDERS registry with per-provider model lists, key placeholders, and URLs
- Refactor use-chat composable: provider factory creates the right AI SDK model
- Per-provider API key storage in localStorage with automatic legacy migration
- New ProviderSetup.vue replaces APIKeySetup.vue with provider selector
- New ProviderSettings.vue popover accessible from gear icon in chat input
- OpenAI-compatible provider with custom base URL and model ID fields
- Install @ai-sdk/anthropic and @ai-sdk/google dependencies
- Update E2E tests for new provider setup flow
* Fix reactivity, key masking, missing model ID field, and chat reset on model change
- Use ref instead of computed for apiKey — computed getter over localStorage
wasn't triggering reactivity when the key was set
- Load stored key for new provider in providerId watcher
- Reset chat on modelId and customModelId change, not just provider switch
- Add custom model ID field to ProviderSetup.vue for OpenAI-compatible
- Simplify ProviderSettings key field — empty input with contextual placeholder
instead of fragile dot-masking that broke on partial edits
- Use data-test-id locator for model selector in E2E test
* Use useLocalStorage from vueuse instead of manual ref + watch + localStorage
Replaces 5 hand-rolled ref/watch/localStorage sync pairs with useLocalStorage.
API key uses a computed storage key that rebinds when the provider changes.
* Use useLocalStorage for collab name persistence
* Review fixes: changelog placement, remove dead class, cursor-pointer
* Extract ProviderSelect component and uiInput helper
- ProviderSelect.vue: shared select dropdown for AI providers
- ui/input.ts: shared input styling (sm/md sizes)
- Remove 7 duplicated input class strings across chat components
* Use uppercase acronyms: keyURL, customBaseURL, supportsCustomBaseURL
* Match select dropdown width to trigger via --reka-select-trigger-width
Move min-w-[var(--reka-select-trigger-width)] into selectContent base
style so all selects get it by default. Remove per-component overrides.
* Uppercase acronyms in variable names, improve setup form layout
- providerID, modelID, customModelID, setAPIKey, AIProviderID
- Keep apiKey lowercase at start (standard JS convention)
- Compact setup form: single column, full-width Connect button
- Fix grammar: 'a OpenRouter' → 'an OpenRouter'
- Shorter promo text
* Allow text selection in chat panel
* Fix chat E2E test: Save → Connect button text
* Disable mermaid in chat markdown renderer
Alias mermaid and beautiful-mermaid to empty shims in Vite config,
preventing vue-stream-markdown from attempting to load them.
* Interleave text and tool calls in chat messages
Render message parts in order instead of grouping all tool calls
first then all text. Use SDK's isToolUIPart/isTextUIPart/getToolName
instead of custom type guards. Fix error state: output-error, not error.
* Implement figma.viewport.scrollAndZoomIntoView()
Figma Plugin API method that centers the viewport on given nodes.
Reuses the same bounding box logic as the viewport_zoom_to_fit tool.
* Catch tool execution errors and return them to the AI
Instead of crashing with an unhandled exception, tool errors are
caught and returned as { error: message } so the AI can retry or
explain the failure. UI detects error outputs and shows them in red
with the error message when expanded.
* Replace esbuild with sucrase for JSX transform
Sucrase is a pure JS transform (201 KB / 46 KB gzip) that works in
both Node/Bun and the browser. Replaces esbuild (13 MB WASM) which
only worked in Node/Bun.
- buildComponent() and renderJSX() are now synchronous
- render tool works in browser AI chat (no more 'esbuild required')
- Handles full JS expressions (map, ternaries, Array.from, etc.)
* Update system prompt to prioritize render tool with JSX
Document available tags, props, layout, text, and sizing options.
Instruct the AI to use full JS expressions in JSX for complex layouts.
* Fix zoom shortcuts to match Figma
Cmd+0: Zoom to 100% (was incorrectly mapped to Zoom to fit)
Cmd+1: Zoom to fit
Cmd+2: Zoom to selection
Shift+1 / Shift+2: same as Cmd+1 / Cmd+2
Add zoomTo100() and zoomToSelection() to editor store.
Refactor zoomToFit() to use shared zoomToBounds() helper.
* Refactor keyboard shortcuts to useMagicKeys
Replace manual keydown handler with VueUse useMagicKeys + whenever
for declarative shortcut registration.
- mod() helper for cross-platform Meta/Control shortcuts
- plain() helper for modifier-free keys
- Proper modifier exclusion (⌘G vs ⌘⇧G no longer conflict)
- Add E2E tests: duplicate, zoom (⌘0/⌘1/⌘2/⇧1/⇧2), auto-layout (⇧A)
- All 26 keyboard shortcut tests pass
* Fix scrollAndZoomIntoView to actually zoom
Match Figma Plugin API behavior (equivalent to Shift-1): compute
zoom level that fits all nodes with padding, capped at 100%.
Previously only set center without adjusting zoom.
* Switch to @open-pencil/yoga-layout with CSS Grid support
Use our fork (open-pencil/yoga, grid branch) which cherry-picks the
upstream CSS Grid PRs (#1893–#1898) onto current main. The JS bindings
are ported from the old embind approach to the new wasm_bridge.c API.
npm:@open-pencil/yoga-layout alias keeps all imports as 'yoga-layout'.
Also handle FinalizationRegistry change (upstream #1908) — node.free()
no longer exists, nodes are garbage collected automatically.
* Add CSS Grid layout mode
Scene graph:
- LayoutMode gains 'GRID' option alongside HORIZONTAL/VERTICAL
- GridTrack type (sizing: FIXED/FR/AUTO, value) for track definitions
- GridPosition type (column, row, columnSpan, rowSpan) for children
- New node props: gridTemplateColumns/Rows, gridColumnGap, gridRowGap,
gridPosition
Layout engine:
- buildGridTree() sets Display.Grid and maps GridTrack[] to Yoga's
setGridTemplateColumns/Rows API with FR/Points/Auto track types
- Grid children use gridPosition for column/row placement with span
- Flex layout path unchanged
Store:
- setLayoutMode('GRID') auto-creates NxM track grid based on child
count (sqrt heuristic), defaults to 1fr tracks
UI (LayoutSection.vue):
- Grid button (grid-2x2 icon) added to flow direction row
- Columns/Rows track editors: ScrubInput for value + AppSelect for
sizing mode (Fill fr / Fixed px / Auto), add/remove buttons
- Separate column gap and row gap ScrubInputs
- Wrap button hidden when grid is active
- Flex alignment grid hidden when grid is active
Kiwi serialization skips GRID mode for now (no .fig codec support).
* Add grid layout integration tests
12 new test scenarios covering:
- Basic 2x2 grid, fixed columns, mixed fr/fixed, unequal fr weights
- Column gap, row gap, both gaps combined
- Padding offsets
- Explicit gridPosition placement, column span, row span
- Absolute children skipped
- Hidden children collapsed
- Nested grid inside flex parent (computeAllLayouts)
Also fix: grid frames as children of flex parents now correctly use
Display.Grid via configureChildAsGrid() instead of falling through
to configureChildAsAutoLayout() which set FlexDirection.
* Deduplicate grid yoga configuration
Extract configureAsGrid() and createGridChildNode() shared by
buildGridTree (root-level grid) and configureChildAsGrid (grid
nested inside flex parent).
* Add grid layout to changelog
* Add grid support to JSX and Tailwind CSS export
OpenPencil format: grid → columns/rows/columnGap/rowGap props,
child colStart/rowStart/colSpan/rowSpan.
Tailwind format: grid grid-cols-N grid-rows-N gap-x-* gap-y-*,
mixed tracks use arbitrary values (grid-cols-[200px_1fr_auto]),
child col-start-*/row-start-*/col-span-*/row-span-*.
Both formats: padding emitted for grid frames (shared with flex),
flex-only props (justify/items/wrap/gap) scoped to isFlex.
* Remove duplicate gridTrackToTw, use shared formatTrack
Also drop unused GridTrackSizing import from LayoutSection.vue.
* Fix grid icon: use layout-grid instead of grid-2x2
unplugin-icons can't resolve icon names with digits after hyphens
(grid-2x2 → grid2x2 which doesn't exist).
* Polish layout UI and fix auto-layout behavior
- Replace text labels with compact icons: ↔/↕ for gap, ☐ for uniform padding, T/R/B/L for per-side padding
- Direction-aware gap icon: ↕ for vertical, ↔ for horizontal
- Pin +/− padding toggle button right of gap input
- Fix alignment grid axes for vertical layout (transpose primary/counter)
- Fix grid switch: set FIXED sizing, compute frame size from children
- Remove hardcoded white fill from Shift+A wrap
- Auto-detect horizontal vs vertical from selection bounds
* Add flex-to-grid switch integration test
Verify HUG frame expands and children are placed in 2x2 grid
when switching from vertical flex to grid layout.
* Update changelog for grid layout
The render tool needs esbuild to transform JSX, but esbuild only runs in
Node — not in the browser where the automation server executes. The bridge
now intercepts render tool calls, converts JSX to a tree on the Node side
using buildComponent + resolveToTree from core, and sends the tree to the
browser which calls renderTreeNode directly.
Also exports createElement and resolveToTree from core for bridge use.
- Add colorToHex8 (hex with alpha via culori formatHex8)
- Add colorToCSSCompact (no-space rgba for Tailwind shadow classes)
- Add normalizeColor (partial Color → full Color with defaults)
- Add colorDistance (Euclidean RGB via culori differenceEuclidean)
- Replace colorToCSS body with culori formatRgb
- Change rgba255ToColor to positional args (r, g, b, a)
- Remove duplicate formatColor from svg-export.ts and export-jsx.ts
- Remove duplicate colorDistance from tools/analyze.ts
- Remove duplicate convertColor from kiwi/kiwi-convert.ts
- Replace hand-rolled hex+alpha in HsvColorArea.vue with colorToHex8
- Replace hand-rolled rgba255→Color in HsvColorArea.vue with rgba255ToColor
- Expand color.test.ts from 16 to 34 tests
- Add index signature to NodeChange for Kiwi codec fields
- Add blobs field to FigmaMessage
- Use 'in' type guards instead of Record casts in ai-adapter
- Use Object.fromEntries for Partial<SceneNode> property copying
- Use satisfies instead of as for handle position map
- Type node() to accept { children?: unknown; [key: string]: unknown }
- Remove ext() helper in kiwi-convert (direct property access)
37 occurrences → 1 (Kiwi codec boundary only).
Replace all 'Inter' string literals with DEFAULT_FONT_FAMILY from
constants. Add loadFontsForNodes() that collects font families from
text nodes and loads them into CanvasKit, called after clipboard
paste and .fig file import.
Replace 8 inline { r: 0, g: 0, b: 0, a: 1 } literals across core
with shared constants from constants.ts. Also reuse CANVAS_BG_COLOR
in fig-export.ts instead of duplicating the value.
- sceneNodeToJsx() in @open-pencil/core: converts SceneNode subtree to JSX
- CodePanel.vue with Prism.js highlighting, line numbers, copy button
- Third tab in properties panel: Design | Code | AI
- 14 new tests covering shapes, text, layout, effects, multi-selection