- layers-panel: navigate to /demo so demo layers exist
- app-menu zoom-to-fit: zoom in first so zoom-to-fit has something to change
- playwright.config: force workers=1 and colorScheme=dark for consistent
WebGL/SwiftShader snapshot rendering across runs
- Update empty-canvas snapshot for current dark-mode canvas appearance
- Add colorToHex8 (hex with alpha via culori formatHex8)
- Add colorToCSSCompact (no-space rgba for Tailwind shadow classes)
- Add normalizeColor (partial Color → full Color with defaults)
- Add colorDistance (Euclidean RGB via culori differenceEuclidean)
- Replace colorToCSS body with culori formatRgb
- Change rgba255ToColor to positional args (r, g, b, a)
- Remove duplicate formatColor from svg-export.ts and export-jsx.ts
- Remove duplicate colorDistance from tools/analyze.ts
- Remove duplicate convertColor from kiwi/kiwi-convert.ts
- Replace hand-rolled hex+alpha in HsvColorArea.vue with colorToHex8
- Replace hand-rolled rgba255→Color in HsvColorArea.vue with rgba255ToColor
- Expand color.test.ts from 16 to 34 tests
- Strip tools/schema.ts from 1831 to 65 lines (remove duplicate tool defs)
- Fix tools/index.ts to export ALL_TOOLS from registry instead of schema
- Fix renderJsx → renderJSX typo in tools/create.ts and structure.ts
- Add geometry.ts with shared rotation/coordinate math utilities
- Add isArrayMixed() helper to use-multi-props.ts, deduplicate FillSection/StrokeSection/EffectsSection
- Fix broken test imports: use @open-pencil/core instead of relative paths into packages/core/src/
- Merge duplicate import statements across all test files
- Export profiler internals and style-run helpers from core index.ts
- Add 6 new test files: color, undo, snap, vector, style-runs, text-editor (98 new tests)
- Update renderer-effects test for renderer/ directory split
- Add index signature to NodeChange for Kiwi codec fields
- Add blobs field to FigmaMessage
- Use 'in' type guards instead of Record casts in ai-adapter
- Use Object.fromEntries for Partial<SceneNode> property copying
- Use satisfies instead of as for handle position map
- Type node() to accept { children?: unknown; [key: string]: unknown }
- Remove ext() helper in kiwi-convert (direct property access)
37 occurrences → 1 (Kiwi codec boundary only).
Remove hardcoded manifest link from index.html (VitePWA injects
it in production builds). Catch FontFace.load() rejections from
invalid font data with a warning.
Remove 14 src/engine/ shims and entire src/kiwi/ directory.
Only src/engine/fonts.ts remains (has real Tauri font logic).
Replace isTauri() with IS_TAURI constant.
- / shows empty canvas
- /demo loads demo content (for app.openpencil.dev landing link)
- Title template: '{page} — OpenPencil' via useHead
- 'Try it online' links in README and docs point to /demo
- New useInlineRename composable: shared editing state, commit logic,
and keyboard handling for inline rename across panels
- LayerTree: double-click a layer name to rename inline
- PagesPanel: refactored to use useInlineRename, removing duplicate code
Closes#57
Use one constant spring (stiffness 800, damping 50) for both drag
tracking and snap animation. Eliminates the transition switch that
caused motion-v to reinitialize mid-animation. Extract spring
constants to constants.ts. Fix selectTab not updating targetHeight.
* Add SVG export
Scene graph → SVG serializer with support for rectangles, ellipses,
lines, stars, polygons, vectors (fill/stroke geometry and vector
networks), text with style runs, gradients (linear, radial, angular),
image fills, effects (drop shadow, inner shadow, blur), opacity,
rotation, flips, blend modes, clip paths, and nested groups.
- packages/core: svg-node.ts (minimal XML builder), svg-export.ts
(serializer), ExportFormat now includes 'SVG', computeContentBounds
extracted for reuse
- packages/cli: export command accepts --format svg
- UI: SVG added to ExportSection format picker (scale hidden for SVG),
context menu 'Export as SVG' option
- 47 new tests covering SVGNode builder, geometry blob → path, vector
network → path, and full node export for all shape types
* Update changelog
* Add export_svg tool to ToolDefs
Available via MCP, AI chat, and CLI eval command.
* Replace standalone export items with Copy/Paste as submenu
Figma-style submenu: Copy as text, Copy as SVG, Copy as PNG (⇧⌘C),
Copy as JSX. Keeps Export as PNG (⇧⌘E) as a separate item.
* Remove standalone Export as PNG from context menu
* Update changelog
Fix renderer-effects test: check drawStrokeWithAlign call site instead of
drawNodeStroke helper definition (stroke align refactor moved the method).
Add a step to build.yml that resolves git authors to GitHub usernames via
the compare API and appends a Contributors section to release notes.
Fix renderer-effects test: check drawStrokeWithAlign call site instead of
drawNodeStroke helper definition (stroke align refactor moved the method).
Add a step to build.yml that resolves git authors to GitHub usernames via
the compare API and appends a Contributors section to release notes.
Load a system CJK font (PingFang SC, Microsoft YaHei, Noto Sans CJK, etc.)
at startup and pass it as a fallback in CanvasKit's fontFamilies array.
Falls back to Google Fonts (Noto Sans SC) when no system font is available.
Also fixes loadFont to only cache fonts that successfully register with
CanvasKit's TypefaceFontProvider, preventing invalid font data from being
treated as loaded.
Closes#48
ESM dynamic imports require explicit file extensions for resolution on
Windows + Bun. The extensionless '../render/render-jsx' path worked on
macOS/Linux but failed on Windows with 'Cannot find module' error.
Fixes#43
- Scope hover hit-test to current page (was searching all pages including
internal component page, causing ghost hover outlines)
- Frames/sections without visible fills or strokes are click-through
- Groups are always click-through (only children are hittable)
- Clipping parents reject hits outside their bounds
- Instances/components check children before falling back to fill check
- Switch test fixtures from material3.fig (55MB) / nuxtui.fig (82MB) to
gold-preview.fig (537KB) for fast dev runs, gate heavy fixtures behind
BUN_HEAVY_TESTS env var (enabled in CI)
vectorNetworkToPath drew all segments forward (to seg.end), which
broke when buildChains traversed a segment in reverse. Closed shapes
like parallelograms had degenerate last segments.
Fix: track current vertex through the chain and draw each segment in
the correct direction (forward or reverse), swapping bezier control
points when reversed.
Region loops (addLoopToPath) are left unchanged — Figma stores loop
segments pre-oriented so they should always be drawn forward.