loadFontsForNodes only loaded the Regular style for each family.
Now collects fontWeight and italic from each text node and style
run, converts to style name via weightToStyle, and loads each
variant separately (e.g. Medium, Bold, Bold Italic).
Tauri's loadFont registered fonts with the CanvasKit provider but
not in core's loadedFamilies cache, so isFontLoaded returned false
and measureTextNode returned null during layout recomputation.
Add markFontLoaded() to core and call it from Tauri font loader.
Add tests verifying text measurement integrates with auto-layout
centering.
Text nodes with textAutoResize=WIDTH_AND_HEIGHT now use an estimated
content width instead of the node's current width when computing
auto-layout. Fixes month headers (and similar centered text in
auto-layout) appearing left-aligned after paste.
Replace all 'Inter' string literals with DEFAULT_FONT_FAMILY from
constants. Add loadFontsForNodes() that collects font families from
text nodes and loads them into CanvasKit, called after clipboard
paste and .fig file import.
Decode internalOnly from kiwi field 142, filter internal pages
in SceneGraph.getPages() by default (pass true to include them).
Pages with names of only dashes/asterisks/spaces and no children
render as horizontal divider lines.
Panel resizing now creates a new surface from the existing
GrDirectContext instead of destroying and recreating the entire
renderer. All caches (paints, fonts, node pictures, scene picture,
filters) are preserved across resizes.
* Replace saveLayer with MaskFilter for drop shadows
Drop shadows now draw directly with MaskFilter.MakeBlur instead of
saveLayer + ImageFilter. Eliminates per-shadow offscreen buffer
allocation, significantly improving render throughput for scenes
with many shadowed nodes.
Text shadows still use saveLayer (MaskFilter can't be applied to
text glyphs individually).
Benchmark: 50 shadow nodes render at 1.55ms/frame (scene change).
* Cache per-node SkPictures for effect rendering
Nodes with visible effects (shadows, blurs) are recorded into
individual SkPictures and replayed on subsequent scene redraws.
Only the modified node re-records; unchanged shadow nodes replay
from cache.
- MaskFilter.MakeBlur for drop shadows instead of saveLayer
- Reusable effectLayerPaint and cached ImageFilters/MaskFilters
- invalidateNodePicture() called on node update
- invalidateAllPictures() on font load; invalidateScenePicture()
preserves node cache for scene-only invalidation
- Shadow benchmark: 50 nodes at 1.47ms/frame (scene change)
* Update changelog with shadow rendering performance improvements
Eliminates per-frame WASM allocations for shadows and blurs:
- Reusable effectLayerPaint instead of new Paint() per effect
- ImageFilter cache keyed by params (drop shadow, blur, decal blur)
- Zero allocations during SkPicture recording for cached effects
* Fix shadow rendering, implement blur effects, add spread support
- Fix drop shadow rendering order: draw shadows before fills so they
appear behind opaque shapes instead of on top (#23.1)
- Implement shadow spread: expand/contract shadow shape by spread value
for both drop shadow and inner shadow (#23.2)
- Implement background blur: clip to node shape and apply blur filter
to content behind the node (#23.3)
- Fix text shadows: use saveLayer with ColorFilter.MakeBlend to apply
shadows to text glyphs instead of the bounding box (#23.4)
- Implement layer blur with actual saveLayer + blur filter instead of
the no-op comment (#23.3)
- Implement foreground blur: clip to node shape and blur content in
front (#23.7)
- Add inner shadow spread support with rounded rect handling
- Add makeRRectWithSpread and makeRRectWithOffset helpers
Closes#23
* Add Effects section to demo showcasing shadow and blur fixes
Drop shadows (subtle, medium, heavy, with spread), inner shadows
(inset, with spread, on ellipse, combined), text shadows on glyphs,
layer blur, and glassmorphism background blur card.
* Fix drop shadow, layer blur, and background blur rendering
Drop shadow: use MakeDropShadowOnly to produce shadow-only output
that doesn't bleed through opaque fills. The sigma is radius/2 to
match Figma's blur convention.
Layer blur: wrap entire node content in a saveLayer with blur filter
at the renderNode level instead of trying to blur after-the-fact
in renderEffects.
Background/foreground blur: extract clipNodeShape helper to reduce
duplication in blur effect rendering.
Update tests to match new rendering approach.
* Add visual regression tests for effects rendering
9 snapshot tests covering drop shadow, inner shadow, spread,
ellipse shapes, text glyphs, layer blur, and combined effects.
* Make Effects demo section background white
* Clean up renderer code and tests
- Extract applyClippedBlur to deduplicate background/foreground blur
- Remove comments that repeat what code does
- Format with oxfmt
* Add undo/redo support for effect property changes
ScrubInput controls (offset, radius, spread, opacity) now use
scrubEffect for live preview and commitEffect on release to create
a single undo entry per interaction.
- Switch editor state from reactive() to shallowReactive() to avoid deep
Proxy wrapping of Set, arrays, and nested objects
- Replace Vue watch on renderVersion with useRafFn dirty-flag loop that
polls for changes without going through Vue's watcher scheduler
- Coalesce wheel events: accumulate deltaX/deltaY/zoomDelta between
frames and flush once per rAF instead of per event
- Coalesce Safari gesturechange events: buffer the latest scale/position
and apply once per rAF
- Fix Set.delete() on shallowReactive state to use replace pattern
- New AppSelect.vue: generic wrapper around reka-ui Select primitives
- Replace all 4 native <select> elements (font weight, effect type,
export scale, export format)
- Fix font picker dropdown truncating names (min-w-56)
- Show explanation when local fonts unavailable (Safari/Firefox)
Extract menu items into shared NodeContextMenuContent component,
used by both the canvas and layers panel context menus.
Right-clicking a layer selects it and shows the same menu.
On copy: serialize each text node's paragraph into an SkPicture and
embed the bytes (base64) in the OpenPencil clipboard payload.
On paste: if the font isn't available, render from the cached SkPicture
instead of the broken fallback. Text looks pixel-perfect without the
font installed — same behavior as Figma.
Missing font indicator:
- Orange ⚠ badge on canvas over text nodes with unavailable fonts
- Amber warning banner in the Typography panel listing missing families
- isFontLoaded() check in @open-pencil/core for querying font status
- Use Int32Array instead of Uint32Array for Kiwi pasteID (signed int field)
- Error toasts: don't auto-dismiss, show copy button, text is selectable
- Add clipboard roundtrip tests (encode → decode → verify)
useEditorStore() now returns a Proxy that delegates to the current
active store at access time. No more store() wrapper functions,
try/catch guards, or passing stores through function parameters.
Open multiple documents in tabs within a single window, like Figma.
- Tab bar appears when 2+ documents are open, with close (×) and new (+) buttons
- ⌘N / ⌘T create a new empty tab
- ⌘W closes the active tab (last tab closes and reopens as Untitled)
- ⌘O opens .fig files in a new tab (reuses current tab if Untitled with no changes)
- Middle-click closes a tab
- Each tab has its own SceneGraph, UndoManager, viewport, and selection state
- Switching tabs remounts the canvas to rebind the Skia renderer to the active store
- Keyboard shortcuts, menu actions, and AI tools all operate on the active tab
Redo was creating duplicate childIds because snapshots captured after
tree construction had populated childIds, and createNode appends to
parent.childIds again. Fix: clear childIds in redo snapshots.
New tests (7):
- layoutAlignSelf from stackChildAlignSelf
- clipsContent from frameMaskDisabled
- fontWeight from fontName.style via styleToWeight
- letterSpacing object → pixels conversion
- undo removes full subtree
- redo recreates correct parent-child tree
- redo without childIds:[] demonstrates the duplicate bug
- letterSpacing is an object {value, units} not a number — was NaN,
which silently breaks CanvasKit paragraph layout
- Add mapLetterSpacing() to handle PIXELS and PERCENT units
- Force textAutoResize to NONE (Yoga has no text measurement callback)
- Record undo entry for Figma paste with full subtree snapshots
- Add stackChildAlignSelf, fontWeight to NodeChange interface
Header row with app icon, double-click-to-rename document name, and
sidebar toggle button. Shows in both Tauri and browser.
When panels are hidden, a floating bar on the canvas provides the same
controls to restore the UI.