Clear hover on zoom/pinch to keep scene picture cache valid
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@ -931,6 +931,7 @@ export function useCanvasInput(
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function flushWheel() {
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wheelAccum.rafId = 0
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store.setHoveredNode(null)
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if (wheelAccum.hasZoom) {
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store.applyZoom(wheelAccum.zoomDelta, wheelAccum.zoomCenterX, wheelAccum.zoomCenterY)
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} else {
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@ -1141,6 +1142,7 @@ export function useCanvasInput(
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const newMidX = (a.clientX + b.clientX) / 2 - rect.left
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const newMidY = (a.clientY + b.clientY) / 2 - rect.top
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store.setHoveredNode(null)
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const newDist = touchDist(a, b)
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if (pinchStartDist > 0) {
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const scale = newDist / pinchStartDist
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@ -1210,6 +1212,7 @@ export function useCanvasInput(
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function flushGesture() {
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gestureRafId = 0
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if (!pendingGesture) return
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store.setHoveredNode(null)
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const { scale, sx, sy } = pendingGesture
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pendingGesture = null
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const newZoom = Math.max(0.02, Math.min(256, gestureStartZoom * scale))
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