- Add a headless PropertyGrid primitive with themed app composition
- Keep composite paint details full-width and show remove actions consistently
- Tighten color picker and Design-panel field sizing without clipping values
Enable CanvasKit half-leading for solid and gradient paragraph rendering while preserving the existing font fallback system.\n\nCo-authored-by: jongwong <jongwong@aliyun.com>
- Resolve MCP workspace subpaths during Vite development
- Remove discovery state before shutdown and close upgraded sockets
- Cover discovery cleanup with a connected WebSocket client
Co-authored-by: Joseph Cumines <joeycumines@gmail.com>
- Prefer private Unix sockets with TCP fallback for local MCP clients
- Unify HTTP and WebSocket lifecycle, authentication, and cleanup
- Discover transport details from an owner-only runtime file
<svg> icons always rendered at the 24px default because the size fell back
to 24 even when w/h were given. Prefer explicit w/h over the default so icon
content scales to fit its frame.
- Populate requested pages for scoped reads and all pages for document-wide operations
- Export whole FIG documents by default while keeping explicit page exports partial
Fill the three biggest gaps that blocked authoring real designs in JSX:
- mask prop on any node: <Ellipse mask> / mask="luminance" / mask="vector"
sets isMask + maskType so sibling content clips (Figma's mask model)
- <svg> element rendering inline SVG markup into vector nodes, reusing the
iconify path pipeline (extractPaths + parseSVGPath + scalePathInfos)
- Instance overrides: <Instance of="X" overrides={{ 'childName:prop': v }} />
applies child overrides by name and records them so component sync keeps them
Adds gap tests and the shared scalePathInfos/finishIconRender helpers to
avoid duplicating the iconify pipeline.
- Remap descendant clone sources when instance branches are repopulated
- Keep same-name component-property siblings distinct
- Name swapped variants after their component sets
- Reuse imported collection, mode, and variable GUIDs when safe
- Keep raw paint asset refs instead of promoting incomplete library bindings
- Retain GUID conversion only for effect aliases required by Kiwi
- Import and round-trip per-node variable mode overrides
- Resolve fill and stroke aliases through the nearest mode scope
- Preserve mode maps across cloning and instance synchronization
- Section titles are no longer collapsible triggers — they render as static
text like Figma, so clicking a section header no longer collapses it
- Drop the 'Font features' group title; ligature/kerning toggles sit
directly in the Typography flow
- Update panel specs and snapshots for always-expanded sections
- Iterate assignment-bearing instances instead of rescanning the expanded graph
- Build clone indexes from the SceneGraph instance index
- Reuse static component property maps across convergence passes
- Populate only the first page during initial document reads
- Avoid duplicating immutable instance payloads and opaque source metadata
- Propagate derived text through source-ordered clone chains
Wire two engine-supported features into the properties panel:
- Text auto-resize: a Resizing segmented control for text nodes (Auto width
/ Auto height / Fixed size) backed by the existing textAutoResize engine
- Layout grids: a full editor section for frames (pattern, count, gutter/
section size, margin, visibility) using the existing canvas renderer
Add a Layout grid section for frames/components with pattern (columns/rows/
grid), count, gutter/section size, and margin, plus visibility and remove
actions. The canvas already rendered layout grids from imported files; this
wires creation and editing through the standard panel list pattern with
undo support and icon+tooltip pattern options.
Surface the engine's textAutoResize as a Resizing segmented control for
text nodes, mapping Figma's three modes: Auto width (WIDTH_AND_HEIGHT),
Auto height/wrap (HEIGHT), Fixed size (NONE). Icon + tooltip options match
the panel's segmented-control language. The engine already reflows text on
content changes; this wires the control to it with undo support.
- Let virtualized Layer rows fill the panel width\n- Remove extra root indentation while preserving hierarchy depth\n- Keep icon menu labels beside their icons\n- Refresh reviewed panel snapshots
- Match numeric keypad input by generated key so NumLock-off navigation remains available
- Coalesce buffered opacity updates into one undo interaction
- Add end-to-end coverage for digit composition, modifiers, and undo
- Complete placement and undo registration before awaiting image hydration
- Bound Figma image requests with timeouts and use shared Tauri detection
- Localize missing-image notifications and cover stalled requests
- Reject corrupt compressed Kiwi chunks instead of accepting raw garbage\n- Tolerate legacy source metadata without editedFields in renderer fallbacks\n- Align font, derived glyph, shared style, renderer mock, and ownership tests with current contracts\n- Restore clean quick and heavy unit quality gates
- Describe complete Fig archive, conversion, instance, and metadata ownership\n- Refresh contributor paths across localized development guides\n- Mark Track D complete in the local master plan
- Index component property definitions and variable asset references once per export or override context\n- Skip converged instance fill and text propagation and use native binary hex encoding\n- Add a non-populating parse mode for raw fixture validation\n- Reduce the Material 3 round trip from minutes to about twenty seconds
- Pin websocket-driver 0.7.5 across the Trystero Firebase dependency chain\n- Restore a clean critical dependency audit\n- Reuse the shared font family/style shape exposed by scene-graph
- Move SceneGraph-to-NodeChange conversion, text payload assembly, and blob encoding into @open-pencil/fig\n- Inject core glyph outline lookup through an explicit runtime service\n- Centralize neutral font naming in scene-graph and retain core IO/runtime orchestration
- Track normalized edited fields in SceneGraph without naming Figma payload fields\n- Preserve original raw provenance while filtering stale values through Fig-owned effective readers\n- Rewire export and renderer fallbacks and add package, SceneGraph, and exhaustive round-trip coverage
- Move component properties, symbol overrides, derived symbol data, and clone synchronization into @open-pencil/fig\n- Add the public instance-overrides subpath with package tests and packed smoke coverage\n- Remove cross-package forwarding modules and enforce direct owner imports in architecture checks
- Move NodeChange-to-SceneGraph property and style-run policy into @open-pencil/fig\n- Share normalized font-style parsing and model defaults through scene-graph instead of duplicating literals\n- Preserve core compatibility exports while conversion callers migrate