* feat(settings): configure tool access and agent step limits
Built-in AI exposed only a hardcoded subset of the tool registry, and the
maximum agent steps was a constant, so users could neither enable
extended tools such as create_component nor adjust long-running tasks.
Built-in AI and the local MCP server now keep independent, locally saved
tool permissions over one shared catalog, with searchable read-only and
side-effect groups and per-target defaults. Chat settings gain a validated
maximum-steps field whose captured value drives the stop condition,
remaining-step warnings, and limit detection for each message.
Tool access, the local server, browser access, and MCP connections are
grouped under a single Automation settings page.
Closes#573Closes#584
* refactor(settings): split automation into MCP and Tool access pages
The Automation page mixed a permission matrix with server endpoints behind
a Tools/Connections switch, and the view switch was indistinguishable from
the provider switch. The nested scroll region showed three of 110 tools.
Rename the MCP-facing page to MCP and give tool permissions their own Tool
access page. The page owns a fixed toolbar for the target, count, defaults,
and search, so the list uses the full dialog body and no row is clipped.
* fix(automation): explain MCP startup failures with localized guidance
Every startup failure collapsed into "MCP server did not become healthy":
the spawn layer recorded the real error but the runtime discarded it, and
health probes could not distinguish a rejected token from a missing server.
The message also surfaced raw English text as the alert heading.
Classify failures by reason (not installed, denied command, early exit,
startup timeout, rejected token, unexpected response, unreachable) and
render translated heading and guidance from the catalog, keeping captured
stderr or HTTP status as labeled diagnostic detail.
* refactor(ui): share one collapsible disclosure primitive
Six features each wired Reka's collapsible with their own motion classes and
one settings-only theme token, so the same interaction drifted in spacing,
icon size, and reduced-motion handling.
Add AppCollapsible with a family theme and move the settings disclosure and
the model editor's advanced settings onto it. Chat and frame-preset call
sites keep their distinct visuals for a follow-up.
* fix(automation): explain MCP failures with localized details
The failure alert carried raw English error text as its heading, and the
diagnostic payload sat in a sibling block outside the alert with no
relationship to it.
Classify failures by reason, render translated heading and guidance from
the catalog, and keep the payload in a collapsible inside the alert, which
unmounts while collapsed so the live region announces only the summary.
Add a copy action for issue reports.
Find the executable where a graphical launch can: extend PATH with the
common global bin directories before the lookup and report the searched
directories as diagnostic detail.
* fix(automation): keep MCP failure details out of reasons already explained
An unreachable address and a rejected token already name their cause in the
translated guidance, so repeating it under Details added noise. Details now
carry only output the summary cannot: stderr, HTTP status, or an unknown
error message.
* test(settings): browse every MCP failure reason in Storybook
The failure copy lived inside the settings panel, so reviewing the eight
reasons meant reproducing each failure and the mapping could only be
checked through the panel's dependencies.
Extract MCPFailureAlert, which owns the reason-to-copy mapping, detail
visibility, copy action, and restart action, and add a story covering
every reason plus the collapsed-details behavior.
* fix(ui): order alert details above the recovery actions
The alert rendered its action buttons before the details slot, so the
collapsible explanation of a failure appeared under the controls it
explains. Details now render directly after the description.
* fix(automation): correct MCP failure classification and detail
Review follow-ups on the failure diagnostics.
Only 401 and 403 mean the server refused our token; any other status now
reports an unexpected response instead of telling the user to replace a
token that was never the problem.
The install hint rendered the whole diagnostic detail as its package
argument, so searched directories appeared inside the install command.
The install target is now a domain constant and the searched directories
stay as detail, which not-installed failures surface again since they are
the actionable desktop diagnostic.
Exited failures also record the process exit code and signal so copied
diagnostics stay conclusive when stderr is empty. The bundled PATH test
now covers the append branch instead of only the unchanged path.
* feat(settings): accept custom values for presets and retention
Retention was a closed set of three counts while the AI step limit was a
free number, so two bounded numeric preferences looked and behaved
differently for no product reason.
Add a shared preset-or-custom field: presets stay one click, the escape
hatch reveals a validated numeric field, and the model carries only the
resolved number. Diagnostics retention becomes a bounded number (50 to
20,000) with the presets as shortcuts, and the hardcoded revalidation in
the panel is replaced by one domain resolver.
* fix(settings): label the preset and custom fields
Replacing the labeled provider field with the shared control left the AI
step limit as a bare select with a detached hint paragraph, outside the
settings group, so nothing on screen said what the number meant. The
accessibility name came from aria-label, which is why behavior tests
passed while the panel was unreadable.
Move both controls into labeled settings rows with their descriptions, and
give the revealed field its own accessible name so the two controls in one
row differ. The specs now assert the control lives inside the row that
names it, which is the check that would have caught this.
* fix(mcp): allow the desktop app origin by default
A server started manually bound the port and answered curl but the app
webview could not use it: no CORS origin was configured, so the browser
blocked every fetch and the app reported the server as unhealthy. The
workaround required an undocumented environment variable.
Allow the desktop app origins by default, accept a comma-separated
override, and document the default in the CLI help and the security notes.
Authenticated requests still need the bearer token, and browsers set Origin
themselves, so only the app webview can present these origins.
* fix(settings): address review findings on the new controls
Copy details awaited nothing and confirmed the copy before the write
finished. VueUse never rejects and falls back to a legacy write, so the
await is what makes the confirmation honest rather than an error branch.
The preset field only left custom mode when a preset arrived; a non-preset
value assigned from the owner left the select showing a value absent from
its options with the field still hidden. The watcher now follows the model
in both directions.
The story play functions queried the revealed field by the row label, which
Testing Library matches as a whole string, so those interactions could not
find it. The Storybook smoke assertion also assumed a button or tab, which
skipped every story built from other primitives.
* fix(app): protect unsaved documents when closing
Mark tabs with unsaved content updates and ask whether to save before
closing them. The prompt now covers tab closes, the desktop window close
button, and the application Quit action, which previously discarded work
when autosave had no writable target.
Track a content revision separately from scene and recovery versions so a
save only clears the indicator when it wrote the revision it captured.
Cancelled pickers, failed writes, and edits made during a save keep the
document open. Desktop uses the platform alert; the browser keeps the
styled dialog.
The desktop menu replaces the predefined Quit item so the accelerator and
Dock-independent quit path request confirmation instead of exiting.
* fix(ai): resolve credentials only when used
Opening a document, creating a chat, or browsing chat history connected
the provider and read saved secrets, which triggered system credential
prompts without user intent.
Startup now reads credential status only, migration runs inside the first
explicit resolution, and the chat panel initializes local history without
creating a transport. Stock-photo keys resolve per search instead of at
settings refresh, and credentials still marked legacy count as configured
so upgrading does not appear to lose them.
* refactor(ai): export diagnostics from Settings only
Chat kept its own debug log, copied mixed app-wide usage into a
conversation export, and reported a missing cache rate as zero. Remove
that surface and record AI requests, model steps, and tool activity as
correlated diagnostic events instead.
Settings remains the single export location, usage summaries can now
distinguish unreported telemetry from zero, and transcript or tool
payloads are no longer part of the export.
* fix(ai): clear legacy credentials for real
Clearing a Pexels, Unsplash, or provider key only removed the current
store entry. A value that still lived in legacy storage kept the key
configured, so a later search migrated and used the credential the user
had just removed.
Migrate before mutating so clearing also removes the legacy value, and
share one in-flight migration so the media and provider paths cannot
migrate the same plaintext twice.
* fix(ai): scope credential migration per source
Sharing one migration promise process-wide let a second storage return
the first migration's result, leaving its own legacy keys unmigrated
while reporting success. Track in-flight migrations per storage and
serialize them, because every migration writes to the same store and
concurrent runs could overwrite each other.
* fix(app): destroy the window after a confirmed close
Tauri's onCloseRequested helper destroys the window itself when a handler
returns without preventing the event. Approving a close therefore invoked
plugin:window|destroy, which the capability set did not grant, so the
window stayed open with a permission error after saving.
Always intercept the request and destroy the window explicitly once the
choice is confirmed, and grant core🪟allow-destroy in place of the
now-unused close permission.
* fix(app): show a filled dot for unsaved tabs
The unsaved indicator used a stroked Lucide circle whose fill attribute
kept it an empty outline, reading as a disabled control. Draw the
indicator as a filled accent dot matching the status dots used elsewhere
in the app.
* refactor(app): focus the unsaved prompt with VueUse
Replace the manual watcher, nextTick, and component $el focus with
useFocus, which focuses the Save button when the dialog mounts. Assert the
focus in the close-protection test so the Return-saves behavior stays
covered.
* refactor(app): route Quit through the shared menu channel
The Quit item emitted a bespoke app:request-exit event and the close
module listened for it, while every other native item travels as a
menu-event id dispatched by the shell and editor menu composables.
Emit menu-event "quit" for both the Quit item and the platform exit
request, handle it in useShellMenu beside check-updates, and share one
confirmAppExit so window closes and app exits agree on a single approval.
* refactor(app): generate the macOS app menu entries
The application menu hardcoded its labels and the Quit accelerator in
Rust while every other menu entry is generated from APP_MENU_SCHEMA.
Move the custom app entries (About, Check for Updates, Quit) into
APP_MENU_APP_ITEMS and emit desktop/generated/app-menu.json, keyed by id
so the native builder cannot silently drop a label.
Placement stays in Rust because the OS-predefined items sit between them,
and the menu title now comes from the packaged product name.
* build(tauri-menu): check generated menus against the schema
The generated menu files are committed but nothing verified them, so a
schema edit could silently leave desktop/generated stale until the next
release build regenerated it.
Split the renderers from the write step, register the tool as a workspace
so its dependencies resolve, and compare the committed files with the
schema in a test that runs with the other tool checks.
* fix(app): serialize exit confirmations
The window close handler and the Quit item both call confirmAppExit, and
the per-handler closing flag does not cover the two paths. Both could run
close preparation, so an unsaved document could be prompted twice.
Share one in-flight confirmation and clear it when it settles, so a
cancelled or failed attempt still prompts again on the next request.
Use SettingsSection across Settings, including header actions. Delete SettingsSectionHeader, use shared diagnostic groups and retention controls, and remove the model provider's one-off styles.
Render selected labels from reactive options rather than cached menu text. Refine action-row hover and cursor states, add a connection-test icon, simplify media credentials, and share semantic external links across Settings. Cover locale switching and link destinations with focused regressions and Storybook states.
Use a slot-based section for consistent spacing and accessible headings. Align selectors, simplify translated copy, and separate experimental rendering and reload feedback. Keep section states in Storybook.
Share persistent alerts, distinguish partial persistence from validation errors, preserve model identity on retries, and apply the store's deletion eligibility before clearing credentials. Document toast, field-error, alert, and Storybook ownership.
* perf(canvas): add traced navigation benchmarks
- Record and replay timestamped pan and zoom gestures through DOM and CDP input paths\n- Correlate input, viewport, render, long-task, and retained-backing events in Chromium traces\n- Report frame pacing, latency, jump, anchor drift, and crisp-settlement metrics
* perf(canvas): stabilize navigation comparisons
- Separate low-overhead metric runs from optional CPU-profile traces\n- Warm scenarios before recording and use a consistent SwiftShader browser configuration\n- Add a canonical momentum-pan reversal gesture alongside pinch reversal
* fix(canvas): require hardware GPU navigation benchmarks
- Run macOS performance captures through Metal-backed ANGLE and reject accidental SwiftShader fallback\n- Record the GL renderer and reserve software GPU mode for portable correctness smoke runs
* perf(canvas): cache shadow rasters for crisp backing
- Rasterize local drop and inner shadows only while constructing retained scene backing\n- Bound native image memory and invalidate cached entries with node and renderer lifecycle changes\n- Quantize zoom-aware raster resolution and reuse nearby scales without lowering normal scene quality
* test(canvas): verify retained shadow raster fidelity
- Compare settled retained-backing shadow output with direct CanvasKit rendering\n- Keep backdrop blur on the picture fallback and exercise graph-driven cache invalidation\n- Cover updates, deletion, and reparenting through actual SceneGraph events
* perf(canvas): benchmark real FIG fixtures
- Serve exact local fixture bytes through an isolated Playwright route for production preview runs\n- Wait for document loading and page population before zooming to fit and recording navigation\n- Record the resolved fixture path in benchmark environment artifacts
* fix(canvas): preserve nested effect subtree pictures
- Keep deeply nested shadow documents on one retained subtree picture instead of exploding them into per-node image draws\n- Restrict shadow raster acceleration to effect-bearing page children\n- Cover nested shadow fallback and restore gold-preview FIG pinch performance to master levels
* refactor(canvas): share recorded wheel sample type
* perf(canvas): defer backing settlement across zoom reversals
- Track explicit navigation phases and gesture generations instead of inferring idle from viewport timing\n- Cancel or defer retained backing construction while pan, zoom, momentum, or tentative settlement is active\n- Add a repeated short-pause pinch reversal fixture based on the user trace
* perf(canvas): index bounded render chunks
- Split oversized painter subtrees into self-paint and bounded descendant chunks without dropping container visuals\n- Bulk-load chunk visual bounds into RBush for selective world-space queries\n- Cover bounded updates and gold-preview build/query complexity before tile rendering consumes the index
* refactor(canvas): namespace render chunk coverage
* perf(canvas): model chunk paint context
- Preserve ancestor transform and clip dependencies for independently renderable chunks\n- Keep opacity, blend, blur, and mask isolation subtrees atomic until command-level splitting exists\n- Report oversized atomic chunks and lock gold-preview to bounded painter units
* perf(canvas): record pixel-correct render chunks
- Record interruptible chunks in world coordinates with ancestor transforms, clips, and chunk-local culling bounds\n- Draw opacity, blend, blur, and mask isolation chunks directly into destination surfaces in painter order\n- Compare composited chunk output with direct CanvasKit rendering instead of relaxing visual thresholds
* perf(canvas): render selective world tiles
- Map world regions to fixed 256-device-pixel tile targets and quantized sharpness levels\n- Query only intersecting render chunks and preserve atomic destination compositing\n- Match multi-tile CanvasKit output against direct rendering and measure gold-preview tile cost
* perf(canvas): cache chunk pictures across tiles
- Reuse world-space chunk command pictures for every intersecting tile\n- Pool 256-pixel tile surfaces and expose allocation, draw, flush, and snapshot timings\n- Keep expensive atomic foreground blur visible as an over-budget scheduler constraint
* perf(canvas): schedule cached tile rendering
- Bound tile images with an LRU cache and reuse pooled CanvasKit surfaces\n- Plan mandatory holes, stale visible refreshes, and overscan by navigation and content generation\n- Stop jobs at a strict deadline while reporting fallbacks, stale work, overruns, and over-budget effects
* perf(canvas): integrate progressive tiled rendering
- Keep retained scene output as the interaction fallback while exact tiles refine only after navigation becomes idle
- Centralize runtime URL flags and pass renderer selection through the typed Vue canvas API
- Replace benchmark sleeps with explicit mode-aware renderer settlement and report exact tiled coverage
- Preserve bounded scheduler metrics, generation cancellation, native resource cleanup, and shared visual-bounds logic
* refactor(app): centralize runtime query configuration
- Parse collaboration, recent-files, benchmark, presentation, and renderer flags in one typed app module
- Remove ad hoc URL parsing from workspace and collaboration runtime consumers
- Cover supported values and production-safe defaults without adding a repository lint rule
* fix(canvas): replace fallback pixels with exact tiles
- Render opaque page-background tile cells and install them with source replacement instead of double-compositing translucent scene content
- Exercise the live progressive controller against direct rendering across masks, effects, blend isolation, images, fallback text, transforms, and clipping
- Preserve the bounded reversal path with zero Long Tasks and exact settlement near 128 ms on gold-preview.fig
* perf(canvas): invalidate tiled content selectively
- Index chunk dependencies across contained nodes and transform or clipping ancestors
- Re-record affected chunk pictures and invalidate tiles intersecting old or new visual bounds
- Advance unaffected cached tiles to the new scene generation instead of rebuilding the full chunk index and tile cache
- Keep structural graph mutations on the safe full-rebuild path and cover selective refresh end to end
* perf(canvas): bound atomic blur tile refresh
- Render atomic blur chunks with tile-local isolation bounds and blur halos instead of replaying full-subtree layers
- Keep content refresh behind the retained fallback, cap GPU submissions to four tile jobs per frame, and adapt estimates from measured work
- Preserve large-radius CPU over-budget visibility while preventing Metal-backed refresh bursts and deferred GPU overload
- Add deterministic node-mutation benchmarks and summarize scheduler throughput, job duration, overruns, and exact content settlement
* perf(canvas): cancel obsolete tile refresh generations
- Count and report queued jobs removed by content or navigation generation changes
- Add deterministic mutation-then-reversal benchmark support without sleeps
- Assert exact tile work remains suspended during navigation and resumes for the final viewport
- Summarize cancellation alongside scheduler throughput, overruns, and settlement metrics
* test(canvas): cover live tiled blur settlement
- Load gold-preview.fig through the real tiled canvas surface and wait on explicit renderer settlement
- Commit the settled radius-210 large-blur browser snapshot
- Replay the canonical zoom reversal during refresh and require byte-identical final canvas convergence
* fix(canvas): harden renderer resource lifecycle
- Release tiled surfaces, images, pictures, and queued work across surface, font, graph, page, structure, and renderer lifecycle boundaries
- Restore pooled canvas, viewport, and backing state through exception-safe native recording and raster paths
- Rebuild tiled chunk topology only when isolation requirements actually change, preserving selective blur mutation performance
- Document deterministic active-renderer settlement and add lifecycle, graph replacement, cache failure, and surface replacement regressions
* test(canvas): remove source-matching renderer claims
- Delete the autopsy suite that inferred runtime correctness from source text, regexes, line placement, and symbol counts
- Keep renderer ordering, cache cleanup, effect behavior, and pixel fidelity covered by executable behavioral and lifecycle tests
* perf(canvas): present retained backing during tiled navigation
- Profile production reversal traces and attribute tiled p95 cost to GPU command-buffer flushes from full-scene fallback replay and tile presentation
- Use the retained backing as the moving fallback while tile scheduling and cached lookup remain allocation-free
- Defer tile image presentation until idle and expose visible versus presented tile counts in navigation telemetry
- Reduce tiled reversal render p95 from about 8ms to 0.3ms while preserving exact idle replacement and visual parity
* perf(canvas): prioritize visible tile settlement
- Profile per-tile allocation, draw, flush, snapshot, and chunk costs through scheduler telemetry
- Defer overscan until all visible exact tiles are covered
- Replace the four-job idle cap with a higher safety ceiling while the measured five-millisecond deadline controls cheap work
- Reduce mutation-plus-reversal exact settlement from about 272ms to 160ms without Long Tasks, overruns, or over-budget jobs
* refactor(canvas): clarify renderer lifecycle boundaries
- Extract retained backing state types and navigation preview timing\n- Isolate tiled scheduler telemetry from frame orchestration\n- Document settlement and CanvasKit ownership invariants\n- Preserve hot drawing loops, budgets, cache limits, and rendering decisions
* fix(canvas): preserve current label rendering
Retain the merged paragraph-label cache lifecycle and substituted-font readiness while reconstructing the renderer stack on current master.
* test(canvas): keep tile benchmark assertions deterministic
Keep performance timing in benchmark telemetry while asserting structural tile selectivity and cache behavior in CI.
* feat(canvas): expose experimental tiled rendering
- Persist retained or tiled canvas mode in General settings\n- Keep retained rendering as the default and apply changes after reload\n- Preserve URL overrides for deterministic benchmarks and support reproduction
* refactor(app): centralize renderer preference state
Expose renderer override provenance from runtime configuration and keep the settings control's derived state separate from its explicit persistence action.
* refactor(app): share settings layout anatomy
Reuse slot-based section headers and bordered groups while keeping each settings control row explicit.
* fix(canvas): harden tiled renderer boundaries
- Bound low-zoom tile planning and handle failed tile surface allocation\n- Preserve effect raster dependencies, runtime-safe clocks, and navigation timing contracts\n- Keep benchmarks deterministic, backward compatible, and accurately localized
* fix(canvas): invalidate dependent node pictures
Track first-child shadow dependencies for retained node pictures so child geometry updates cannot leave stale parent shadows.
* feat(app): add language picker to General settings
- Reuse the persisted locale setting in General settings
- Localize the setting description across supported languages
- Cover immediate switching and reload persistence
* test(app): verify persisted language selection
---------
Co-authored-by: Danila Poyarkov <dev@dannote.net>
- Persist whether the desktop MCP server requires a bearer token
- Start localhost MCP without a generated token when authentication is disabled
- Warn in Settings and require a server restart to apply the preference
- Declare inspection or modification access on every canonical tool definition
- Add bulk category controls while preserving individual disabled-tool storage
- Keep runtime availability separate from document access semantics
- Snap vector points, moved layers, and resized edges to geometry, objects, guides, and pixels
- Add persistent snapping preferences with browser and native menu controls
- Normalize canvas and layout guides across Scene Graph and .fig conversion
- Clear transient snapping feedback across interrupted interactions
- Add a dedicated MCP connections destination to Settings navigation
- Keep ModelsPanel focused on model profiles and assignments
- Update documentation, changelog, and browser coverage for the new location
* feat(acp): add reusable MCP connections
- Store named Streamable HTTP connections separately from model providers
- Keep bearer tokens in the credential manager and resolve them per ACP session
- Add localized settings, validation, documentation, and focused coverage
* test(acp): harden MCP connection workflow
- Label credential inputs and confirm destructive connection removal
- Exercise MCP server delivery through an in-memory ACP session
- Extend the browser smoke test to cover accessible input and confirmation flows
* fix(acp): validate MCP connection lifecycle
- Keep non-browser storage initialization in memory and restore the German model copy
- Reject persisted name collisions and invalid draft IDs
- Preserve connections on credential failures and require credentials before enablement
- Rename first-party API, RPC, JSON, CORS, SVG, JSX, and related identifiers to preserve acronym casing
- Keep upstream and serialized boundary names unchanged
- Add a lint guardrail and migration notes for exported APIs
- Default fresh browser sessions to encrypted credential persistence with an explicit session-only opt-out
- Keep API-key links left-aligned, legible, and limited to their text click target
- Update credential guidance and browser coverage
- Separate provider connections, model profiles, capabilities, and role assignments
- Replace role-specific forms with a reusable model library and assignment table
- Resolve credentials lazily per connection and preserve existing Design settings
- Route Design chat through the assigned profile while exposing Review, Fast, and Vision runtimes
- Add schema-driven S3 preferences and status-only credential controls to unified Settings
- Keep storage preferences persistent while secrets remain in the selected credential backend
- Include storage credentials when browser persistence changes and test session behavior
Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
- Open one Settings dialog for AI providers, agents, and media credentials
- Resolve secrets only when requests start and keep settings on status-only credential APIs
- Make browser persistence explicit and default fresh web sessions to memory
- Move provider controls into the settings domain and cover setup, reload, and clearing