Nudge: Arrow keys move selection by 1px, Shift+Arrow by 10px. Consecutive nudges within 300ms are batched into a single undo entry so Cmd+Z undoes the entire sequence at once. Fix duplicate redo creating nodes with new IDs, breaking subsequent undo entries that reference the original IDs. Now snapshotSubtree/restoreSubtree preserve node IDs across redo. Fix delete undo not restoring children — deleteSelected only snapshotted top-level nodes, so undoing a frame delete lost all its children. Now snapshots the full subtree. Fix draw tool not committing resize to undo — shapes created via draw had their final dimensions lost on redo because handleDrawUp never recorded the resize. Now uses beginBatch/commitBatch to combine create+resize into a single undo entry. Clean up use-keyboard.ts — remove shouldPreventDefault and opaque PREVENT_* sets, move tool switch and nudge to dedicated keydown listener, add shift() helper. Closes #182
64 lines
2.1 KiB
TypeScript
64 lines
2.1 KiB
TypeScript
import { describe, test, expect } from 'bun:test'
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import { createEditor } from '@open-pencil/core/editor'
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describe('create shape undo/redo', () => {
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test('batched create+resize undoes in one step', () => {
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const editor = createEditor()
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// Simulate draw tool: batch(create + resize)
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editor.undo.beginBatch('Create shape')
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const id = editor.createShape('RECTANGLE', 100, 100, 0, 0)
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editor.graph.updateNode(id, { x: 100, y: 100, width: 200, height: 150 })
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editor.commitResize(id, { x: 100, y: 100, width: 0, height: 0 })
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editor.undo.commitBatch()
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expect(editor.graph.getNode(id)!.width).toBe(200)
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expect(editor.graph.getNode(id)!.height).toBe(150)
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// Single undo removes the shape entirely
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editor.undo.undo()
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expect(editor.graph.getNode(id)).toBeUndefined()
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// Single redo restores with full dimensions
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editor.undo.redo()
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expect(editor.graph.getNode(id)).not.toBeUndefined()
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expect(editor.graph.getNode(id)!.width).toBe(200)
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expect(editor.graph.getNode(id)!.height).toBe(150)
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expect(editor.graph.getNode(id)!.x).toBe(100)
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expect(editor.graph.getNode(id)!.y).toBe(100)
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})
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test('redo after create+move+duplicate restores correct state', () => {
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const editor = createEditor()
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// Create shape via draw tool (batched)
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editor.undo.beginBatch('Create shape')
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const id = editor.createShape('RECTANGLE', 50, 50, 0, 0)
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editor.graph.updateNode(id, { x: 50, y: 50, width: 120, height: 80 })
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editor.commitResize(id, { x: 50, y: 50, width: 0, height: 0 })
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editor.undo.commitBatch()
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// Move it
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editor.select([id])
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editor.graph.updateNode(id, { x: 200, y: 200 })
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editor.commitMove(new Map([[id, { x: 50, y: 50 }]]))
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// Undo move
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editor.undo.undo()
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expect(editor.graph.getNode(id)!.x).toBe(50)
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// Undo create (single step)
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editor.undo.undo()
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expect(editor.graph.getNode(id)).toBeUndefined()
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// Redo create (single step, full dimensions)
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editor.undo.redo()
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expect(editor.graph.getNode(id)!.width).toBe(120)
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// Redo move
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editor.undo.redo()
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expect(editor.graph.getNode(id)!.x).toBe(200)
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})
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})
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