openpencil/packages/core/src/vector/index.ts
2026-05-16 14:45:32 +03:00

341 lines
8.7 KiB
TypeScript

export {
breakAtVertex,
computeAccurateBounds,
deleteVertex,
findAllHandles,
findOppositeHandle,
mirrorHandle,
nearestPointOnNetwork,
removeVertex,
splitSegmentAt
} from './bezier'
import type { CanvasKit, Path } from 'canvaskit-wasm'
import { addOpenSegmentsToPath, addSegmentDirected } from './path-helpers'
import type {
HandleMirroring,
VectorNetwork,
VectorRegion,
VectorSegment,
VectorVertex,
WindingRule
} from '#core/scene-graph'
import type { Rect } from '#core/types'
import { computeAccurateBounds } from './bezier'
export { vectorNetworkToCenterlinePath, fitCircleArc, isClosedThinCrescent } from './centerline'
// --- vectorNetworkBlob binary format ---
// Header: [numVertices:u32, numSegments:u32, numRegions:u32] (12 bytes)
// Vertex: [styleOverrideIdx:u32, x:f32, y:f32] (12 bytes)
// Segment: [styleOverrideIdx:u32, start:u32, tsX:f32, tsY:f32, end:u32, teX:f32, teY:f32] (28 bytes)
// Region: [windingRule:u32, numLoops:u32, {numSegs:u32, segIdx...}... ] (variable)
interface StyleOverride {
styleID: number
handleMirroring?: string
}
export function decodeVectorNetworkBlob(
data: Uint8Array,
styleOverrideTable?: StyleOverride[]
): VectorNetwork {
const view = new DataView(data.buffer, data.byteOffset, data.byteLength)
let o = 0
const nV = view.getUint32(o, true)
o += 4
const nS = view.getUint32(o, true)
o += 4
const nR = view.getUint32(o, true)
o += 4
const styleMap = new Map<number, StyleOverride>()
if (styleOverrideTable) {
for (const entry of styleOverrideTable) {
styleMap.set(entry.styleID, entry)
}
}
const vertices: VectorVertex[] = []
for (let i = 0; i < nV; i++) {
const styleIdx = view.getUint32(o, true)
o += 4
const x = view.getFloat32(o, true)
o += 4
const y = view.getFloat32(o, true)
o += 4
const override = styleMap.get(styleIdx)
vertices.push({
x,
y,
handleMirroring: (override?.handleMirroring as HandleMirroring | undefined) ?? 'NONE'
})
}
const segments: VectorSegment[] = []
for (let i = 0; i < nS; i++) {
o += 4 // styleOverrideIdx (unused for segments currently)
const start = view.getUint32(o, true)
o += 4
const tsX = view.getFloat32(o, true)
o += 4
const tsY = view.getFloat32(o, true)
o += 4
const end = view.getUint32(o, true)
o += 4
const teX = view.getFloat32(o, true)
o += 4
const teY = view.getFloat32(o, true)
o += 4
segments.push({
start,
end,
tangentStart: { x: tsX, y: tsY },
tangentEnd: { x: teX, y: teY }
})
}
const regions: VectorRegion[] = []
for (let i = 0; i < nR; i++) {
const windingRuleU32 = view.getUint32(o, true)
o += 4
const windingRule: WindingRule = windingRuleU32 === 0 ? 'EVENODD' : 'NONZERO'
const numLoops = view.getUint32(o, true)
o += 4
const loops: number[][] = []
for (let j = 0; j < numLoops; j++) {
const numSegs = view.getUint32(o, true)
o += 4
const loop: number[] = []
for (let k = 0; k < numSegs; k++) {
loop.push(view.getUint32(o, true))
o += 4
}
loops.push(loop)
}
regions.push({ windingRule, loops })
}
return { vertices, segments, regions }
}
/** Build a styleOverrideTable from vertex handleMirroring values.
* Returns a map from handleMirroring value to styleID, plus the table array. */
export function buildStyleOverrideTable(network: VectorNetwork): {
table: StyleOverride[]
mirroringToId: Map<string, number>
} {
const mirroringToId = new Map<string, number>()
const table: StyleOverride[] = []
let nextId = 1
for (const v of network.vertices) {
const hm = v.handleMirroring ?? 'NONE'
if (hm === 'NONE') continue
if (!mirroringToId.has(hm)) {
mirroringToId.set(hm, nextId)
table.push({ styleID: nextId, handleMirroring: hm })
nextId++
}
}
return { table, mirroringToId }
}
export function encodeVectorNetworkBlob(
network: VectorNetwork,
mirroringToId?: Map<string, number>
): Uint8Array {
const { vertices, segments, regions } = network
let regionBytes = 0
for (const region of regions) {
regionBytes += 8 // windingRule + numLoops
for (const loop of region.loops) {
regionBytes += 4 + loop.length * 4 // numSegs + indices
}
}
const totalBytes = 12 + vertices.length * 12 + segments.length * 28 + regionBytes
const buf = new ArrayBuffer(totalBytes)
const view = new DataView(buf)
let o = 0
view.setUint32(o, vertices.length, true)
o += 4
view.setUint32(o, segments.length, true)
o += 4
view.setUint32(o, regions.length, true)
o += 4
for (const v of vertices) {
const hm = v.handleMirroring ?? 'NONE'
const styleIdx = (hm !== 'NONE' && mirroringToId?.get(hm)) || 0
view.setUint32(o, styleIdx, true)
o += 4
view.setFloat32(o, v.x, true)
o += 4
view.setFloat32(o, v.y, true)
o += 4
}
for (const seg of segments) {
view.setUint32(o, 0, true)
o += 4 // styleOverrideIdx
view.setUint32(o, seg.start, true)
o += 4
view.setFloat32(o, seg.tangentStart.x, true)
o += 4
view.setFloat32(o, seg.tangentStart.y, true)
o += 4
view.setUint32(o, seg.end, true)
o += 4
view.setFloat32(o, seg.tangentEnd.x, true)
o += 4
view.setFloat32(o, seg.tangentEnd.y, true)
o += 4
}
for (const region of regions) {
view.setUint32(o, region.windingRule === 'EVENODD' ? 0 : 1, true)
o += 4
view.setUint32(o, region.loops.length, true)
o += 4
for (const loop of region.loops) {
view.setUint32(o, loop.length, true)
o += 4
for (const segIdx of loop) {
view.setUint32(o, segIdx, true)
o += 4
}
}
}
return new Uint8Array(buf)
}
export function vectorNetworkToPath(ck: CanvasKit, network: VectorNetwork): Path[] {
const { vertices, segments, regions } = network
if (regions.length > 0) {
const paths: Path[] = []
for (const region of regions) {
const regionPath = new ck.Path()
for (const loop of region.loops) {
addLoopToPath(regionPath, loop, segments, vertices)
}
regionPath.setFillType(
region.windingRule === 'EVENODD' ? ck.FillType.EvenOdd : ck.FillType.Winding
)
paths.push(regionPath)
}
return paths
}
const path = new ck.Path()
addOpenSegmentsToPath(path, segments, vertices)
return [path]
}
function addLoopToPath(
path: Path,
loop: number[],
segments: VectorSegment[],
vertices: VectorVertex[]
): void {
if (loop.length === 0) return
const firstSeg = segments[loop[0]]
// Determine the starting vertex — if the loop has multiple segments,
// the first segment's direction is determined by which vertex connects
// to the second segment.
let current: number
if (loop.length === 1) {
current = firstSeg.start
} else {
const secondSeg = segments[loop[1]]
if (firstSeg.end === secondSeg.start || firstSeg.end === secondSeg.end) {
current = firstSeg.start
} else {
current = firstSeg.end
}
}
path.moveTo(vertices[current].x, vertices[current].y)
for (const segIdx of loop) {
const seg = segments[segIdx]
const forward = seg.start === current
addSegmentDirected(path, seg, vertices, forward)
current = forward ? seg.end : seg.start
}
path.close()
}
export function computeVectorBounds(network: VectorNetwork): Rect {
return computeAccurateBounds(network)
}
const CMD_CLOSE = 0
const CMD_MOVE_TO = 1
const CMD_LINE_TO = 2
const CMD_CUBIC_TO = 4
export function geometryBlobToPath(
ck: CanvasKit,
blob: Uint8Array,
windingRule: WindingRule
): Path {
const path = new ck.Path()
if (!(blob.buffer instanceof ArrayBuffer)) return path
const dv = new DataView(blob.buffer, blob.byteOffset, blob.byteLength)
let o = 0
while (o < blob.length) {
const cmd = blob[o++]
switch (cmd) {
case CMD_CLOSE:
path.close()
break
case CMD_MOVE_TO: {
const x = dv.getFloat32(o, true)
const y = dv.getFloat32(o + 4, true)
o += 8
path.moveTo(x, y)
break
}
case CMD_LINE_TO: {
const x = dv.getFloat32(o, true)
const y = dv.getFloat32(o + 4, true)
o += 8
path.lineTo(x, y)
break
}
case CMD_CUBIC_TO: {
const x1 = dv.getFloat32(o, true)
const y1 = dv.getFloat32(o + 4, true)
const x2 = dv.getFloat32(o + 8, true)
const y2 = dv.getFloat32(o + 12, true)
const x = dv.getFloat32(o + 16, true)
const y = dv.getFloat32(o + 20, true)
o += 24
path.cubicTo(x1, y1, x2, y2, x, y)
break
}
default:
return path
}
}
path.setFillType(windingRule === 'EVENODD' ? ck.FillType.EvenOdd : ck.FillType.Winding)
return path
}