Commands: - open-pencil info <file> — document stats, node types, fonts - open-pencil tree <file> — visual node tree with agentfmt - open-pencil find <file> — search by name/type with rich output - open-pencil export <file> — render to PNG/JPG/WEBP at any scale Uses canvaskit-wasm/full for headless CPU rasterization. All commands support --json for machine-readable output. agentfmt provides consistent colored terminal formatting.
157 lines
4.6 KiB
TypeScript
157 lines
4.6 KiB
TypeScript
import {
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ok,
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fail,
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dim,
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bold,
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cyan,
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box as fmtBox,
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entity,
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kv,
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tree as fmtTree,
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list as fmtList,
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node as fmtNode,
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histogram as fmtHistogram,
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summary as fmtSummary
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} from 'agentfmt'
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import type { TreeNode, ListItem, NodeData } from 'agentfmt'
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import type { SceneNode, SceneGraph } from '@open-pencil/core'
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export { ok, fail, dim, bold, cyan, entity, kv, fmtTree, fmtList, fmtNode, fmtHistogram, fmtSummary }
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const TYPE_LABELS: Record<string, string> = {
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FRAME: 'frame',
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RECTANGLE: 'rect',
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ROUNDED_RECTANGLE: 'rounded-rect',
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ELLIPSE: 'ellipse',
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TEXT: 'text',
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COMPONENT: 'component',
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COMPONENT_SET: 'component-set',
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INSTANCE: 'instance',
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GROUP: 'group',
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VECTOR: 'vector',
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LINE: 'line',
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POLYGON: 'polygon',
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STAR: 'star',
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BOOLEAN_OPERATION: 'boolean',
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SECTION: 'section',
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CANVAS: 'page'
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}
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export function formatType(type: string): string {
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return TYPE_LABELS[type] ?? type.toLowerCase()
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}
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export function formatBox(node: SceneNode): string {
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return fmtBox(Math.round(node.width), Math.round(node.height), Math.round(node.x), Math.round(node.y))
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}
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function formatFill(node: SceneNode): string | null {
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if (!node.fills.length) return null
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const solid = node.fills.find((f) => f.type === 'SOLID' && f.visible)
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if (!solid || solid.type !== 'SOLID') return null
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const { r, g, b } = solid.color
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const hex = '#' + [r, g, b].map((c) => Math.round(c * 255).toString(16).padStart(2, '0')).join('')
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return solid.opacity < 1 ? `${hex} ${Math.round(solid.opacity * 100)}%` : hex
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}
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function formatStroke(node: SceneNode): string | null {
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if (!node.strokes.length) return null
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const s = node.strokes[0]!
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const { r, g, b } = s.color
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const hex = '#' + [r, g, b].map((c) => Math.round(c * 255).toString(16).padStart(2, '0')).join('')
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return `${hex} ${s.weight}px`
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}
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export function nodeToData(node: SceneNode): NodeData {
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return {
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type: formatType(node.type),
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name: node.name,
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id: node.id,
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width: Math.round(node.width),
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height: Math.round(node.height),
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x: Math.round(node.x),
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y: Math.round(node.y)
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}
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}
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export function nodeDetails(node: SceneNode): Record<string, unknown> {
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const details: Record<string, unknown> = {}
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const fill = formatFill(node)
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if (fill) details.fill = fill
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const stroke = formatStroke(node)
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if (stroke) details.stroke = stroke
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if (node.cornerRadius) details.radius = `${node.cornerRadius}px`
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if (node.effects.length > 0) {
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details.effects = node.effects
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.map((e) => {
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if (e.type === 'DROP_SHADOW') return `shadow(${e.radius}px)`
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if (e.type === 'INNER_SHADOW') return `inner-shadow(${e.radius}px)`
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if (e.type === 'LAYER_BLUR') return `blur(${e.radius}px)`
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if (e.type === 'BACKGROUND_BLUR') return `backdrop-blur(${e.radius}px)`
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return e.type.toLowerCase()
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})
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.join(', ')
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}
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if (node.rotation) details.rotate = `${Math.round(node.rotation)}°`
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if (node.opacity < 1) details.opacity = node.opacity
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if (node.blendMode !== 'PASS_THROUGH' && node.blendMode !== 'NORMAL') {
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details.blend = node.blendMode.toLowerCase().replace(/_/g, '-')
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}
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if (node.clipsContent) details.overflow = 'hidden'
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if (!node.visible) details.visible = false
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if (node.locked) details.locked = true
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if (node.fontFamily) {
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details.font = `${node.fontSize}px ${node.fontFamily}`
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}
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if (node.layoutMode !== 'NONE') {
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let layout = node.layoutMode.toLowerCase()
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if (node.layoutWrap === 'WRAP') layout += ' wrap'
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if (node.itemSpacing) layout += ` gap=${node.itemSpacing}`
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details.layout = layout
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}
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if (node.componentId) details.componentId = node.componentId
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return details
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}
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export function nodeToTreeNode(graph: SceneGraph, node: SceneNode, maxDepth: number, depth = 0): TreeNode {
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const treeNode: TreeNode = {
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header: entity(formatType(node.type), node.name, node.id),
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details: nodeDetails(node)
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}
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if (depth < maxDepth && node.childIds.length > 0) {
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treeNode.children = node.childIds
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.map((id) => graph.getNode(id))
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.filter((n): n is SceneNode => n !== undefined)
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.map((child) => nodeToTreeNode(graph, child, maxDepth, depth + 1))
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}
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return treeNode
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}
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export function nodeToListItem(node: SceneNode): ListItem {
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const details = nodeDetails(node)
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return {
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header: entity(formatType(node.type), node.name, node.id),
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details: Object.keys(details).length > 0 ? details : undefined
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}
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}
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export function formatNodeSingle(node: SceneNode): string {
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return fmtNode(nodeToData(node), nodeDetails(node))
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}
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export function printError(error: unknown): void {
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const message = error instanceof Error ? error.message : String(error)
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console.error(fail(message))
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}
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