* refactor(core): decompose editor factory and action modules Split the monolithic editor factory and large action modules into focused domain helpers: - create.ts assembles context through bridge modules (clipboard, components, structure, undo) and delegates to graph-reads, graph-events, layout-runner, component-sync, and state factory - structure.ts delegates to group, container-wrap, auto-layout-wrap, reorder, and state-toggle helpers - selection.ts delegates to hit-test, overlays, container navigation, and read helpers - clipboard.ts delegates to subtree-history, images, export, copy, fonts, and placement helpers - shapes.ts delegates to pen actions and section-adopt - components.ts delegates to focus and instances helpers - alignment.ts delegates to flip-rotate helper - text.ts uses explicit TextEditSession for snapshot comparison New focused modules: nudge, variable-bindings, layout-mode, page-viewports, tool-registry, color-space Undo: history/position and history/snapshot helpers, hardened batch/rollback with nested batch support and configurable limit * refactor(core): split tool definitions by domain Split the monolithic tool registry into domain-specific modules: - read/ — selection, find, pages, fonts, components, nodes, query, jsx - create/ — basic shapes, components, vector, JSX render - modify/ — paint, effects, geometry, layout, state, text, update - structure/ — basic, arrange, batch, hierarchy, replace, tree - variables/ — bindings, collections, read, values - vector/ — boolean, path, export, viewport - analyze/ — colors, typography, spacing, clusters, diff, eval - describe/ — summaries, tree, roles, layout-issues - stock-photo/ — providers, requests, apply - codegen/ — component-map, tokens Split registry into core/extended tiers; refine schema and AI adapter * refactor(core): restructure kiwi codec and instance overrides Reorganize the Kiwi .fig codec into domain subdirectories: - binary/ — codec, schema, protocol - fig/ — file, import, parse (core, worker, transfer) - node-change/ — convert, export-node, serialize, plugin-data - instance-overrides/ — constraints, dsd, populate, props, resolve, symbol-overrides, symbol-props, sync, types Vendored kiwi-schema/ left isolated * refactor(core): split profiler, icons, IO, and add subpath exports Profiler: speedscope-export, capture-session, hud-controller Icons: api, svg, types, render, create-icons tool IO: format registry and subpath exports Canvas/color/text/vector: targeted cleanup Add deliberate subpath exports: random, xpath, vector, color, canvas, scene-graph, kiwi, design-jsx, io, tools, editor, layout, canvaskit, profiler, text, lint, rpc, figma-api, constants * refactor(vue): decompose canvas input, surface lifecycle, and controls Canvas surface: gl-surface, kit-loader, render-loop, resize-observer Canvas input handlers: - move: drop-target, move-snap, duplicate-drag - select: select-move, select-hover, select-hit - resize: resize-rect, resize-vector, resize-start - transform: rotation, marquee, pan, text-selection - text-edit: navigation, clipboard, textarea lifecycle - Shared: click-count, space-key, pan, pan-zoom, draw, raf-scheduler Editor composition: - commands split: actions, context, metadata, edit, selection, view - menu-model split: command-groups, builders, types - Gradient stop composable reuse in primitive root Controls: fill, layout, typography, appearance, effects, stroke, okhcl, prop-scrub, node-props, undo-batch, color-variable-binding Variables/i18n/document/export helpers Organize canvas, primitives, controls, editor, and variables into cohesive module directories with package-local import aliases Expose MenuActionNode/MenuSeparatorNode from public API * refactor(app): split document IO, editor session, and automation bridge Document IO: source-state, naming, writer, reload-source, reload-state, imported-document, watch-targets, save-targets Editor session: create, modules, types, accessors, computed, refs Editor canvas: loader-overlay, collaboration-awareness, context-selection, menu-actions, menu-model Automation bridge: eval, tools, exports, files, selection, RPC fallback AI/ACP: transport, map-update, permission, debug, chat effects/storage Collab: awareness, graph-bindings, yjs-sync, follow, session, types Shell keyboard: actions, bindings, clipboard, focus, nudging, raw-events, registry, reserved, shortcuts, space-tool Shell menu: app-menu, document-name, entry, files Demo: colors, effects, helpers, section builders (components, app-preview, effects, standalone, variables) — document.ts reduced from 981 to 32 lines as pure orchestrator Move app modules under src/app/ with organized domain structure: editor, document, ai, collab, shell, automation, demo, tabs * refactor(app): decompose UI components with provide/inject context Split monolithic components using Reka UI-inspired namespace folders with scoped provide/inject context — no prop drilling: - CollabPanel/ — context, avatars, share, connected, join - ColorPickerPanel/ — context, area, format, field groups, sliders - MobileHud/ — context, action toast, tool badge, file menu, presence - ProviderSettings/ — context, API key/type, endpoint, tokens, photos - Toolbar/ — actions, types, desktop, mobile, tool button, flyout - LayoutSection/ — types, auto-layout, flex, grid, padding, size, clip Properties helpers: fill-okhcl adapter, fill-label, color-style-row Menu: entry helpers, document-name rename, stale type removal * refactor(mcp): split server into focused modules - browser-rpc — WebSocket client management - mcp-sessions — session lifecycle - tool-output — response formatting - tool-schema — Zod schema generation from ToolDefs - jsx-preprocess — JSX source transformation - result — result helpers - tool-registration — MCP tool wiring - auth — API key validation - http-options — CORS/request handling - stdio-bridge — stdio transport adapter * refactor(cli): split analyze subcommands and shared helpers - Analyze subcommands: clusters, colors, spacing, typography - RPC data loading helper - Migrate imports to targeted core subpath exports * refactor(docs): split VitePress config and shared table component Config helpers: sdk-sidebar, seo, labels, sidebars, locale-theme, root-theme, locales Shared SdkDataTable component replaces duplicated table markup in SdkPropsTable, SdkEventsTable, and SdkSlotsTable Update contributing and testing docs * refactor(tauri): decompose desktop entrypoint Split lib.rs into focused service modules: - fig_container.rs — .fig archive/compression commands - fonts.rs — font cache and system font enumeration - menu.rs — native menu construction - menu_events.rs — menu event dispatch and devtools toggle - window.rs — main window show/focus lifecycle * test: share domain test factories and migrate fixtures New shared helpers: - tests/helpers/scene.ts — makeSceneGraph factory - tests/helpers/vector-network.ts — vertex/segment/network builders - tests/helpers/fig-traversal.ts — all-node collection, type counts - tests/helpers/undo.ts — undo test utilities - tests/helpers/editor-history.ts — editor history test helpers Migrate render, vector, fig-roundtrip, and undo tests to use shared factories instead of inline fixture construction * build: add structural lint rules, split vite config, update docs Structural lint (oxlint.structure.json + lint/plugin.js): - 20+ custom rules enforcing package boundaries, lifecycle patterns, naming conventions, and import discipline Vite config split: raw-markdown, canvaskit-assets, pwa, server, aliases, automation plugins Remove legacy shims and utils superseded by SDK/core modules Update AGENTS.md, CONTRIBUTING.md, eval-command docs, tsconfig * fix(vue): normalize canvas directory casing and remove duplicate export - Rename Canvas/ to canvas/ in git index to match #vue/canvas/* imports (PascalCase was correct for component primitives but canvas/ is a non-component domain directory) - Remove duplicate ./random subpath export in core package.json * fix: add #vue and #core Vite resolve aliases for dev server * refactor(core): reduce remaining large modules Split the remaining large core hotspots into cohesive domain modules while preserving public facades and behavior. - Extract scene graph types, variables, node defaults, and vector-network helpers - Decompose canvas renderer orchestration, state, paints, colors, lifecycle, labels, and delegated domain methods into renderer/ and labels/ subfolders - Split Kiwi node-change, binary variable binding, layout, RPC, vector, JSX export, clipboard, design JSX, and Figma proxy helpers - Replace collision-driven *Fn import aliases with namespace imports and enforce the pattern in lint Validation: - bun run check - bun --filter @open-pencil/vue build - bun run test:dupes * fix(app): forward color input attrs * fix(app): cover section drawing errors * fix(editor): undo option-drag duplicates * docs: document domain subfolder convention * fix(app): handle undo redo on keydown * refactor(app): dispatch shortcuts from keydown * refactor: group prefixed domain modules * refactor(app): use tinykeys for shortcuts * refactor(core): group symbol override modules * refactor(core): group fig kiwi container helper * refactor(canvas): split overlay rendering modules * refactor(vue): remove unused internal barrels * fix(app): lay out demo components before instancing * fix(app): restore demo badge spacing * perf(canvas): split scene and overlay rendering * refactor(vue): wrap wheel gesture lifecycle * fix(canvas): wait for fonts before hiding loader * docs: update unreleased changelog
218 lines
5.3 KiB
TypeScript
218 lines
5.3 KiB
TypeScript
import {
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ok,
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fail,
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dim,
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bold,
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cyan,
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box as fmtBox,
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entity,
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kv,
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tree as fmtTree,
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list as fmtList,
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node as fmtNode,
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histogram as fmtHistogram,
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summary as fmtSummary
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} from 'agentfmt'
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import type { SceneGraph, SceneNode } from '@open-pencil/core/scene-graph'
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import type { TreeNode, ListItem, NodeData } from 'agentfmt'
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export {
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ok,
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fail,
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dim,
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bold,
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cyan,
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entity,
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kv,
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fmtTree,
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fmtList,
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fmtNode,
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fmtHistogram,
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fmtSummary
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}
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export function printNodeResults(
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results: Array<{ type: string; name: string; id: string }>,
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formatLabel: (n: { type: string; name: string; id: string }) => string = (n) => n.name
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): void {
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if (results.length === 0) {
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console.log('No nodes found.')
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return
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}
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console.log('')
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console.log(bold(` Found ${results.length} node${results.length > 1 ? 's' : ''}`))
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console.log('')
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console.log(
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fmtList(
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results.map((n) => ({
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header: entity(formatType(n.type), formatLabel(n), n.id)
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}))
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)
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)
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console.log('')
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}
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const TYPE_LABELS: Record<string, string> = {
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FRAME: 'frame',
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RECTANGLE: 'rect',
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ROUNDED_RECTANGLE: 'rounded-rect',
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ELLIPSE: 'ellipse',
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TEXT: 'text',
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COMPONENT: 'component',
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COMPONENT_SET: 'component-set',
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INSTANCE: 'instance',
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GROUP: 'group',
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VECTOR: 'vector',
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LINE: 'line',
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POLYGON: 'polygon',
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STAR: 'star',
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BOOLEAN_OPERATION: 'boolean',
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SECTION: 'section',
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CANVAS: 'page'
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}
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export function formatType(type: string): string {
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return TYPE_LABELS[type] ?? type.toLowerCase()
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}
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export function formatBox(node: SceneNode): string {
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return fmtBox(
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Math.round(node.width),
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Math.round(node.height),
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Math.round(node.x),
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Math.round(node.y)
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)
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}
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function formatFill(node: SceneNode): string | null {
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if (!node.fills.length) return null
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const solid = node.fills.find((f) => f.type === 'SOLID' && f.visible)
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if (!solid?.color) return null
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const { r, g, b } = solid.color
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const hex =
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'#' +
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[r, g, b]
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.map((c) =>
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Math.round(c * 255)
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.toString(16)
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.padStart(2, '0')
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)
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.join('')
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return solid.opacity < 1 ? `${hex} ${Math.round(solid.opacity * 100)}%` : hex
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}
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function formatStroke(node: SceneNode): string | null {
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if (!node.strokes.length) return null
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const s = node.strokes[0]
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const { r, g, b } = s.color
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const hex =
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'#' +
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[r, g, b]
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.map((c) =>
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Math.round(c * 255)
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.toString(16)
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.padStart(2, '0')
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)
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.join('')
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return `${hex} ${s.weight}px`
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}
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export function nodeToData(node: SceneNode): NodeData {
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return {
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type: formatType(node.type),
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name: node.name,
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id: node.id,
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width: Math.round(node.width),
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height: Math.round(node.height),
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x: Math.round(node.x),
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y: Math.round(node.y)
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}
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}
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export function nodeDetails(node: SceneNode): Record<string, unknown> {
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const details: Record<string, unknown> = {}
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const fill = formatFill(node)
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if (fill) details.fill = fill
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const stroke = formatStroke(node)
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if (stroke) details.stroke = stroke
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if (node.cornerRadius) details.radius = `${node.cornerRadius}px`
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if (node.effects.length > 0) {
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details.effects = node.effects
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.map((e) => {
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if (e.type === 'DROP_SHADOW') return `shadow(${e.radius}px)`
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if (e.type === 'INNER_SHADOW') return `inner-shadow(${e.radius}px)`
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if (e.type === 'LAYER_BLUR') return `blur(${e.radius}px)`
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if (e.type === 'BACKGROUND_BLUR') return `backdrop-blur(${e.radius}px)`
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return e.type.toLowerCase()
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})
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.join(', ')
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}
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if (node.rotation) details.rotate = `${Math.round(node.rotation)}°`
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if (node.opacity < 1) details.opacity = node.opacity
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if (node.blendMode !== 'PASS_THROUGH' && node.blendMode !== 'NORMAL') {
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details.blend = node.blendMode.toLowerCase().replace(/_/g, '-')
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}
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if (node.clipsContent) details.overflow = 'hidden'
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if (!node.visible) details.visible = false
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if (node.locked) details.locked = true
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if (node.fontFamily) {
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details.font = `${node.fontSize}px ${node.fontFamily}`
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}
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if (node.layoutMode !== 'NONE') {
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let layout = node.layoutMode.toLowerCase()
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if (node.layoutWrap === 'WRAP') layout += ' wrap'
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if (node.itemSpacing) layout += ` gap=${node.itemSpacing}`
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details.layout = layout
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}
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if (node.componentId) details.componentId = node.componentId
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return details
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}
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export function nodeToTreeNode(
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graph: SceneGraph,
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node: SceneNode,
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maxDepth: number,
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depth = 0
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): TreeNode {
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const treeNode: TreeNode = {
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header: entity(formatType(node.type), node.name, node.id),
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details: nodeDetails(node)
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}
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if (depth < maxDepth && node.childIds.length > 0) {
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treeNode.children = node.childIds
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.map((id) => graph.getNode(id))
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.filter((n): n is SceneNode => n !== undefined)
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.map((child) => nodeToTreeNode(graph, child, maxDepth, depth + 1))
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}
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return treeNode
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}
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export function nodeToListItem(node: SceneNode): ListItem {
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const details = nodeDetails(node)
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return {
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header: entity(formatType(node.type), node.name, node.id),
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details: Object.keys(details).length > 0 ? details : undefined
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}
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}
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export function formatNodeSingle(node: SceneNode): string {
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return fmtNode(nodeToData(node), nodeDetails(node))
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}
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export function printError(error: unknown): void {
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const message = error instanceof Error ? error.message : String(error)
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console.error(fail(message))
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}
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