openpencil/packages/cli/src/format.ts
Danila Poyarkov 6545f20c53
Refactor architecture boundaries across core, app, and packages (#234)
* refactor(core): decompose editor factory and action modules

Split the monolithic editor factory and large action modules into focused
domain helpers:

- create.ts assembles context through bridge modules (clipboard,
  components, structure, undo) and delegates to graph-reads, graph-events,
  layout-runner, component-sync, and state factory
- structure.ts delegates to group, container-wrap, auto-layout-wrap,
  reorder, and state-toggle helpers
- selection.ts delegates to hit-test, overlays, container navigation,
  and read helpers
- clipboard.ts delegates to subtree-history, images, export, copy,
  fonts, and placement helpers
- shapes.ts delegates to pen actions and section-adopt
- components.ts delegates to focus and instances helpers
- alignment.ts delegates to flip-rotate helper
- text.ts uses explicit TextEditSession for snapshot comparison

New focused modules: nudge, variable-bindings, layout-mode,
page-viewports, tool-registry, color-space

Undo: history/position and history/snapshot helpers, hardened
batch/rollback with nested batch support and configurable limit

* refactor(core): split tool definitions by domain

Split the monolithic tool registry into domain-specific modules:

- read/ — selection, find, pages, fonts, components, nodes, query, jsx
- create/ — basic shapes, components, vector, JSX render
- modify/ — paint, effects, geometry, layout, state, text, update
- structure/ — basic, arrange, batch, hierarchy, replace, tree
- variables/ — bindings, collections, read, values
- vector/ — boolean, path, export, viewport
- analyze/ — colors, typography, spacing, clusters, diff, eval
- describe/ — summaries, tree, roles, layout-issues
- stock-photo/ — providers, requests, apply
- codegen/ — component-map, tokens

Split registry into core/extended tiers; refine schema and AI adapter

* refactor(core): restructure kiwi codec and instance overrides

Reorganize the Kiwi .fig codec into domain subdirectories:

- binary/ — codec, schema, protocol
- fig/ — file, import, parse (core, worker, transfer)
- node-change/ — convert, export-node, serialize, plugin-data
- instance-overrides/ — constraints, dsd, populate, props, resolve,
  symbol-overrides, symbol-props, sync, types

Vendored kiwi-schema/ left isolated

* refactor(core): split profiler, icons, IO, and add subpath exports

Profiler: speedscope-export, capture-session, hud-controller
Icons: api, svg, types, render, create-icons tool
IO: format registry and subpath exports
Canvas/color/text/vector: targeted cleanup

Add deliberate subpath exports: random, xpath, vector, color, canvas,
scene-graph, kiwi, design-jsx, io, tools, editor, layout, canvaskit,
profiler, text, lint, rpc, figma-api, constants

* refactor(vue): decompose canvas input, surface lifecycle, and controls

Canvas surface: gl-surface, kit-loader, render-loop, resize-observer

Canvas input handlers:
- move: drop-target, move-snap, duplicate-drag
- select: select-move, select-hover, select-hit
- resize: resize-rect, resize-vector, resize-start
- transform: rotation, marquee, pan, text-selection
- text-edit: navigation, clipboard, textarea lifecycle
- Shared: click-count, space-key, pan, pan-zoom, draw, raf-scheduler

Editor composition:
- commands split: actions, context, metadata, edit, selection, view
- menu-model split: command-groups, builders, types
- Gradient stop composable reuse in primitive root

Controls: fill, layout, typography, appearance, effects, stroke,
okhcl, prop-scrub, node-props, undo-batch, color-variable-binding
Variables/i18n/document/export helpers

Organize canvas, primitives, controls, editor, and variables into
cohesive module directories with package-local import aliases

Expose MenuActionNode/MenuSeparatorNode from public API

* refactor(app): split document IO, editor session, and automation bridge

Document IO: source-state, naming, writer, reload-source, reload-state,
imported-document, watch-targets, save-targets

Editor session: create, modules, types, accessors, computed, refs
Editor canvas: loader-overlay, collaboration-awareness,
context-selection, menu-actions, menu-model

Automation bridge: eval, tools, exports, files, selection, RPC fallback

AI/ACP: transport, map-update, permission, debug, chat effects/storage
Collab: awareness, graph-bindings, yjs-sync, follow, session, types
Shell keyboard: actions, bindings, clipboard, focus, nudging,
raw-events, registry, reserved, shortcuts, space-tool
Shell menu: app-menu, document-name, entry, files

Demo: colors, effects, helpers, section builders (components,
app-preview, effects, standalone, variables) — document.ts reduced
from 981 to 32 lines as pure orchestrator

Move app modules under src/app/ with organized domain structure:
editor, document, ai, collab, shell, automation, demo, tabs

* refactor(app): decompose UI components with provide/inject context

Split monolithic components using Reka UI-inspired namespace folders
with scoped provide/inject context — no prop drilling:

- CollabPanel/ — context, avatars, share, connected, join
- ColorPickerPanel/ — context, area, format, field groups, sliders
- MobileHud/ — context, action toast, tool badge, file menu, presence
- ProviderSettings/ — context, API key/type, endpoint, tokens, photos
- Toolbar/ — actions, types, desktop, mobile, tool button, flyout
- LayoutSection/ — types, auto-layout, flex, grid, padding, size, clip

Properties helpers: fill-okhcl adapter, fill-label, color-style-row
Menu: entry helpers, document-name rename, stale type removal

* refactor(mcp): split server into focused modules

- browser-rpc — WebSocket client management
- mcp-sessions — session lifecycle
- tool-output — response formatting
- tool-schema — Zod schema generation from ToolDefs
- jsx-preprocess — JSX source transformation
- result — result helpers
- tool-registration — MCP tool wiring
- auth — API key validation
- http-options — CORS/request handling
- stdio-bridge — stdio transport adapter

* refactor(cli): split analyze subcommands and shared helpers

- Analyze subcommands: clusters, colors, spacing, typography
- RPC data loading helper
- Migrate imports to targeted core subpath exports

* refactor(docs): split VitePress config and shared table component

Config helpers: sdk-sidebar, seo, labels, sidebars, locale-theme,
root-theme, locales

Shared SdkDataTable component replaces duplicated table markup in
SdkPropsTable, SdkEventsTable, and SdkSlotsTable

Update contributing and testing docs

* refactor(tauri): decompose desktop entrypoint

Split lib.rs into focused service modules:

- fig_container.rs — .fig archive/compression commands
- fonts.rs — font cache and system font enumeration
- menu.rs — native menu construction
- menu_events.rs — menu event dispatch and devtools toggle
- window.rs — main window show/focus lifecycle

* test: share domain test factories and migrate fixtures

New shared helpers:
- tests/helpers/scene.ts — makeSceneGraph factory
- tests/helpers/vector-network.ts — vertex/segment/network builders
- tests/helpers/fig-traversal.ts — all-node collection, type counts
- tests/helpers/undo.ts — undo test utilities
- tests/helpers/editor-history.ts — editor history test helpers

Migrate render, vector, fig-roundtrip, and undo tests to use shared
factories instead of inline fixture construction

* build: add structural lint rules, split vite config, update docs

Structural lint (oxlint.structure.json + lint/plugin.js):
- 20+ custom rules enforcing package boundaries, lifecycle patterns,
  naming conventions, and import discipline

Vite config split: raw-markdown, canvaskit-assets, pwa, server,
aliases, automation plugins

Remove legacy shims and utils superseded by SDK/core modules
Update AGENTS.md, CONTRIBUTING.md, eval-command docs, tsconfig

* fix(vue): normalize canvas directory casing and remove duplicate export

- Rename Canvas/ to canvas/ in git index to match #vue/canvas/* imports
  (PascalCase was correct for component primitives but canvas/ is a
  non-component domain directory)
- Remove duplicate ./random subpath export in core package.json

* fix: add #vue and #core Vite resolve aliases for dev server

* refactor(core): reduce remaining large modules

Split the remaining large core hotspots into cohesive domain modules while preserving public facades and behavior.

- Extract scene graph types, variables, node defaults, and vector-network helpers
- Decompose canvas renderer orchestration, state, paints, colors, lifecycle, labels, and delegated domain methods into renderer/ and labels/ subfolders
- Split Kiwi node-change, binary variable binding, layout, RPC, vector, JSX export, clipboard, design JSX, and Figma proxy helpers
- Replace collision-driven *Fn import aliases with namespace imports and enforce the pattern in lint

Validation:
- bun run check
- bun --filter @open-pencil/vue build
- bun run test:dupes

* fix(app): forward color input attrs

* fix(app): cover section drawing errors

* fix(editor): undo option-drag duplicates

* docs: document domain subfolder convention

* fix(app): handle undo redo on keydown

* refactor(app): dispatch shortcuts from keydown

* refactor: group prefixed domain modules

* refactor(app): use tinykeys for shortcuts

* refactor(core): group symbol override modules

* refactor(core): group fig kiwi container helper

* refactor(canvas): split overlay rendering modules

* refactor(vue): remove unused internal barrels

* fix(app): lay out demo components before instancing

* fix(app): restore demo badge spacing

* perf(canvas): split scene and overlay rendering

* refactor(vue): wrap wheel gesture lifecycle

* fix(canvas): wait for fonts before hiding loader

* docs: update unreleased changelog
2026-04-30 15:14:19 +03:00

218 lines
5.3 KiB
TypeScript

import {
ok,
fail,
dim,
bold,
cyan,
box as fmtBox,
entity,
kv,
tree as fmtTree,
list as fmtList,
node as fmtNode,
histogram as fmtHistogram,
summary as fmtSummary
} from 'agentfmt'
import type { SceneGraph, SceneNode } from '@open-pencil/core/scene-graph'
import type { TreeNode, ListItem, NodeData } from 'agentfmt'
export {
ok,
fail,
dim,
bold,
cyan,
entity,
kv,
fmtTree,
fmtList,
fmtNode,
fmtHistogram,
fmtSummary
}
export function printNodeResults(
results: Array<{ type: string; name: string; id: string }>,
formatLabel: (n: { type: string; name: string; id: string }) => string = (n) => n.name
): void {
if (results.length === 0) {
console.log('No nodes found.')
return
}
console.log('')
console.log(bold(` Found ${results.length} node${results.length > 1 ? 's' : ''}`))
console.log('')
console.log(
fmtList(
results.map((n) => ({
header: entity(formatType(n.type), formatLabel(n), n.id)
}))
)
)
console.log('')
}
const TYPE_LABELS: Record<string, string> = {
FRAME: 'frame',
RECTANGLE: 'rect',
ROUNDED_RECTANGLE: 'rounded-rect',
ELLIPSE: 'ellipse',
TEXT: 'text',
COMPONENT: 'component',
COMPONENT_SET: 'component-set',
INSTANCE: 'instance',
GROUP: 'group',
VECTOR: 'vector',
LINE: 'line',
POLYGON: 'polygon',
STAR: 'star',
BOOLEAN_OPERATION: 'boolean',
SECTION: 'section',
CANVAS: 'page'
}
export function formatType(type: string): string {
return TYPE_LABELS[type] ?? type.toLowerCase()
}
export function formatBox(node: SceneNode): string {
return fmtBox(
Math.round(node.width),
Math.round(node.height),
Math.round(node.x),
Math.round(node.y)
)
}
function formatFill(node: SceneNode): string | null {
if (!node.fills.length) return null
const solid = node.fills.find((f) => f.type === 'SOLID' && f.visible)
if (!solid?.color) return null
const { r, g, b } = solid.color
const hex =
'#' +
[r, g, b]
.map((c) =>
Math.round(c * 255)
.toString(16)
.padStart(2, '0')
)
.join('')
return solid.opacity < 1 ? `${hex} ${Math.round(solid.opacity * 100)}%` : hex
}
function formatStroke(node: SceneNode): string | null {
if (!node.strokes.length) return null
const s = node.strokes[0]
const { r, g, b } = s.color
const hex =
'#' +
[r, g, b]
.map((c) =>
Math.round(c * 255)
.toString(16)
.padStart(2, '0')
)
.join('')
return `${hex} ${s.weight}px`
}
export function nodeToData(node: SceneNode): NodeData {
return {
type: formatType(node.type),
name: node.name,
id: node.id,
width: Math.round(node.width),
height: Math.round(node.height),
x: Math.round(node.x),
y: Math.round(node.y)
}
}
export function nodeDetails(node: SceneNode): Record<string, unknown> {
const details: Record<string, unknown> = {}
const fill = formatFill(node)
if (fill) details.fill = fill
const stroke = formatStroke(node)
if (stroke) details.stroke = stroke
if (node.cornerRadius) details.radius = `${node.cornerRadius}px`
if (node.effects.length > 0) {
details.effects = node.effects
.map((e) => {
if (e.type === 'DROP_SHADOW') return `shadow(${e.radius}px)`
if (e.type === 'INNER_SHADOW') return `inner-shadow(${e.radius}px)`
if (e.type === 'LAYER_BLUR') return `blur(${e.radius}px)`
if (e.type === 'BACKGROUND_BLUR') return `backdrop-blur(${e.radius}px)`
return e.type.toLowerCase()
})
.join(', ')
}
if (node.rotation) details.rotate = `${Math.round(node.rotation)}°`
if (node.opacity < 1) details.opacity = node.opacity
if (node.blendMode !== 'PASS_THROUGH' && node.blendMode !== 'NORMAL') {
details.blend = node.blendMode.toLowerCase().replace(/_/g, '-')
}
if (node.clipsContent) details.overflow = 'hidden'
if (!node.visible) details.visible = false
if (node.locked) details.locked = true
if (node.fontFamily) {
details.font = `${node.fontSize}px ${node.fontFamily}`
}
if (node.layoutMode !== 'NONE') {
let layout = node.layoutMode.toLowerCase()
if (node.layoutWrap === 'WRAP') layout += ' wrap'
if (node.itemSpacing) layout += ` gap=${node.itemSpacing}`
details.layout = layout
}
if (node.componentId) details.componentId = node.componentId
return details
}
export function nodeToTreeNode(
graph: SceneGraph,
node: SceneNode,
maxDepth: number,
depth = 0
): TreeNode {
const treeNode: TreeNode = {
header: entity(formatType(node.type), node.name, node.id),
details: nodeDetails(node)
}
if (depth < maxDepth && node.childIds.length > 0) {
treeNode.children = node.childIds
.map((id) => graph.getNode(id))
.filter((n): n is SceneNode => n !== undefined)
.map((child) => nodeToTreeNode(graph, child, maxDepth, depth + 1))
}
return treeNode
}
export function nodeToListItem(node: SceneNode): ListItem {
const details = nodeDetails(node)
return {
header: entity(formatType(node.type), node.name, node.id),
details: Object.keys(details).length > 0 ? details : undefined
}
}
export function formatNodeSingle(node: SceneNode): string {
return fmtNode(nodeToData(node), nodeDetails(node))
}
export function printError(error: unknown): void {
const message = error instanceof Error ? error.message : String(error)
console.error(fail(message))
}