Text nodes with textAutoResize=WIDTH_AND_HEIGHT kept their 100×100 default SceneNode size when MeasureFunc was unavailable (no CanvasKit), blowing up every HUG container. Add fallback estimator (~0.6 × fontSize per char) in layout.ts so headless layout produces sane sizes. DO NOT change textAutoResize defaults in renderer.ts without testing headless layout — see comments there and in layout.ts. |
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