vendor/jian ff39a41 added PenFill::MeshGradient / PenFill::Shader plus SceneGradient::Mesh and SceneNode.shader; every exhaustive match over those types stopped compiling. Cover them with faithful conservative semantics: opacity getters/setters treat the new bodies like their gradient siblings, variable binding walks mesh vertex stops (shader uniforms are untyped — left alone), canvas paint degrades mesh to its first vertex colour until the RenderBackend grows a mesh method, the property panel reports the neutral Solid type (no lossy conversion offered), and lint contrast checks skip both like image fills. |
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| agent@c0804d9061 | ||
| anthropic-agent-sdk | ||
| casement@451173eb33 | ||
| jian@ff39a4163e | ||