Preview scenes now take paint from the promoted document but GEOMETRY from the unpromoted layout tree via the design canvas's exact layout pass — honoring preserve_authored_geometry for Figma imports — so preview positions match design mode by construction (was: full taffy re-solve, elements shifted 100+ px on preserve docs, 2 px per promoted hug widget). Hit-testing maps taps through the deepest painted node's scene/runtime rect pair with a per-gesture anchor (pointer capture), so drags never remap through neighbours mid-gesture. Input dispatch split to preview/input.rs for the 800-line cap. Pairs with the following device-frame commit (preview/mod.rs already declares the present module it introduces). |
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| .. | ||
| op-web-sdk | ||
| op-web-sdk-react | ||
| op-web-sdk-vue | ||
| scripts | ||
| .oxfmtrc.json | ||
| .oxlintrc.json | ||
| bun.lock | ||
| CLAUDE.md | ||
| package.json | ||