* fix(editor): commit vector drags on pointer release - Commit vertex and Bézier handle edits immediately on release\n- Rebase active vector-edit state after graph commits\n- Use vector-specific input paths and cover Pen-created Bézier drags * test: reduce visual snapshot scope - Replace behavior screenshots with scene assertions\n- Capture renderer fixtures from bounded canvas regions\n- Remove obsolete full-viewport snapshots * fix(vector): harden edit cancellation and endpoint remapping - Restore temporary vector geometry on cancelled pointer drags\n- Commit Bézier handle releases consistently and guard stale handle state\n- Preserve valid endpoint indices when connecting vector vertices * fix(vector): cancel bend drags and satisfy formatting * fix(vector): guard stale handle references * fix(vector): guard stale overlay handle indices * fix(vector): validate overlay handle keys * refactor(vector): use typed handle selection ids * test(vector): align typed handle selection coverage |
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| .. | ||
| blend-modes.spec.ts-snapshots | ||
| component-properties.spec.ts-snapshots | ||
| effects.spec.ts-snapshots | ||
| blend-modes.spec.ts | ||
| component-properties.spec.ts | ||
| constraints.spec.ts | ||
| corner-smoothing.spec.ts | ||
| corner-stroke-toggles.spec.ts | ||
| effects.spec.ts | ||
| frame-presets.spec.ts | ||
| number-field.spec.ts | ||
| page-section.spec.ts | ||
| panel.spec.ts | ||
| shared-styles.spec.ts | ||
| stroke-geometry.spec.ts | ||
| visibility.spec.ts | ||