* fix(core): start new layers with Figma's defaults in the editor and plugin API The plugin API created bare nodes: frames, components, and shapes without fills, and lines and vectors without strokes, so scripts written for Figma drew nothing. Drawn lines also had a black fill instead of a stroke and were invisible. Both paths now share newLayerDefaults, recorded from Figma desktop 126: frames and components white with frames clipping their content, shapes #D9D9D9, lines and vectors a black 1 px stroke, text black. A stroke a script adds gets the 1 px default weight, and an empty vector has no render bounds. * fix(core): combine variants as Figma does from the canvas and from scripts The plugin API and the editor command each built component sets their own way, both with 40 px of padding and a grey fill. Figma's command pads the variants by 20 and outlines the set with a 1 px dashed #8A38F5 stroke; its plugin API wraps them exactly with no fill or stroke. One variantSetProps now places and styles the set for both, with a canvas or script style, and applyVariantProperties derives variant properties for both. * fix(core): report group children in their container's space in the plugin API Figma's plugin API places children of groups and booleans relative to the nearest real container and refits a group whenever a script changes one of its children. Ours reported group-relative positions and never refit, so scripts placing layers inside groups landed them in the wrong place. x, y, and relativeTransform now map through the groups around a node, and geometry changes, appendChild, insertChild, and remove refit the surrounding groups. The refit moves to Scene Graph as fitEnclosingGroups, shared by the canvas (with undo) and the plugin API. * test(core): pass script-style strokes and typed components in parity tests * test(e2e): expect Figma's default shape grey in the scene freshness spec * fix(vue): draw lines by length and angle as Figma does The Line tool sized a line as the box spanned by the drag. With the stroke a new line now gets, that box drew as a rectangle outline. A line now starts at the press point with the drag length as its width, no height, and the drag angle as its rotation, as Figma's Line tool makes it; Shift snaps the angle to 45° steps, as the docs already described, and a click makes a 100 px horizontal line. * fix(core): give each new layer its own copy of the default paints The defaults spread each paint shallowly, so every layer shared the colour object of the module-level default and editing one layer's colour in place changed the next new layer. Copy the paints with the Scene Graph copy helpers. * fix(core): group, ungroup, and combine layers through shared code in the plugin API The plugin API wrapped layers, ungrouped, made booleans, and made components from layers with its own code. Ungroup moved the children to the top of the stack, booleans were named "Boolean union", and a component made from a frame cloned its children under new ids. These now run through the editor's shared wrap, ungroup, and boolean functions, with the placement and defaults recorded in Figma desktop 126: a group or boolean without an index goes on top, ungrouped children take the group's place, booleans are named after the operation and filled with the default grey, a frame becomes a component in its place with its children, and any other layer is wrapped in a white component named after it. Undoing a wrap in the editor now returns each layer to its own place in the stack. * fix(core): group, frame, combine, and make components from the canvas as Figma does Recorded in Figma desktop 126: a container made from the canvas takes the topmost selected layer's place, Frame selection adds no fill and does not clip, a component wrapped around layers is white and takes a single layer's name, and a boolean is filled like its topmost operand, or its base for Subtract, without strokes. The canvas commands and the plugin API now share the wrap parent check, stack ordering, component rules, and boolean paints, and the plugin API's createComponentFromNode converts groups in place as Figma does. Undoing a boolean returns each operand to its own place in the stack. * refactor(core): reuse translate when centering pasted layers * fix: match Figma's transforms, strokes, booleans, sections, and names Each behaviour was recorded in Figma desktop 126 with the same script, or from its canvas, and both the editor and the plugin API now share it. - Scripts turn a layer counterclockwise about its top-left corner, read x and y as that corner, keep it in place on resize, can set relativeTransform, and get absoluteBoundingBox around the turned layer. appendChild and insertChild keep x, y, and rotation in the new parent instead of the canvas position, which the create and reparent tools inherit. - A layer keeps its stroke weight and alignment without strokes, in the model and through .fig export and import. strokeWeight and strokeAlign apply to every stroke, and a stroke added from the panel or a script takes the layer's. - Booleans size to their result when a renderer can measure it, from the canvas, from scripts, and when an operand moves. - New sections take Figma's fill for the interface theme, a faint white stroke, and 2 px corners; sections and component sets draw with their own radius. - Layers drawn on the canvas and the containers it wraps layers in are numbered past the highest number on the page; scripts keep plain names. * test(core): dispose the editor in the canvas boolean bounds test Attaching CanvasKit installs a global text measurer, and the test left it installed, so later text measurement tests in the same process found it. * fix(core): undo a boolean's group refit and clamp dashed set corners Sizing a boolean to its result also refits the groups around it, and undo left them refitted, so the operands came back displaced. createBooleanOperation returns the fit, and undo reverses it first. A component set's dashed outline now clamps its radius to its bounds as the fill does, and a script's resize refits the enclosing groups once, after the corner is restored. |
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| AGENTS.md | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
| tsconfig.test.json | ||
| tsdown.config.ts | ||
@open-pencil/scene-graph
Shared OpenPencil design document model.
This package owns SceneGraph, SceneNode, paint/effect/layout/variable types, graph mutation helpers, source metadata, and model-level utilities, including component slots and behaviours: the contracts after Reka UI's primitives, the behaviour stored in plugin data, and specs that name properties and slots. It does not own editor state, UI, file format policy, rendering, or app document I/O.