* Fix shadow rendering, implement blur effects, add spread support - Fix drop shadow rendering order: draw shadows before fills so they appear behind opaque shapes instead of on top (#23.1) - Implement shadow spread: expand/contract shadow shape by spread value for both drop shadow and inner shadow (#23.2) - Implement background blur: clip to node shape and apply blur filter to content behind the node (#23.3) - Fix text shadows: use saveLayer with ColorFilter.MakeBlend to apply shadows to text glyphs instead of the bounding box (#23.4) - Implement layer blur with actual saveLayer + blur filter instead of the no-op comment (#23.3) - Implement foreground blur: clip to node shape and blur content in front (#23.7) - Add inner shadow spread support with rounded rect handling - Add makeRRectWithSpread and makeRRectWithOffset helpers Closes #23 * Add Effects section to demo showcasing shadow and blur fixes Drop shadows (subtle, medium, heavy, with spread), inner shadows (inset, with spread, on ellipse, combined), text shadows on glyphs, layer blur, and glassmorphism background blur card. * Fix drop shadow, layer blur, and background blur rendering Drop shadow: use MakeDropShadowOnly to produce shadow-only output that doesn't bleed through opaque fills. The sigma is radius/2 to match Figma's blur convention. Layer blur: wrap entire node content in a saveLayer with blur filter at the renderNode level instead of trying to blur after-the-fact in renderEffects. Background/foreground blur: extract clipNodeShape helper to reduce duplication in blur effect rendering. Update tests to match new rendering approach. * Add visual regression tests for effects rendering 9 snapshot tests covering drop shadow, inner shadow, spread, ellipse shapes, text glyphs, layer blur, and combined effects. * Make Effects demo section background white * Clean up renderer code and tests - Extract applyClippedBlur to deduplicate background/foreground blur - Remove comments that repeat what code does - Format with oxfmt * Add undo/redo support for effect property changes ScrubInput controls (offset, radius, spread, opacity) now use scrubEffect for live preview and commitEffect on release to create a single undo entry per interaction.
32 KiB
2560x1600px
32 KiB
2560x1600px