- Add Electron configuration and main process setup for building a desktop application. - Implement IPC communication for file operations (open, save) between the renderer and main processes. - Create a preload script to expose Electron APIs to the renderer. - Update package.json to include Electron and related dependencies. - Enhance the build process with electron-builder for packaging the application. - Introduce a new electron-builder.yml configuration file for build settings. - Modify Vite configuration to support Electron-specific builds. - Update UI components to accommodate Electron's window management and drag regions.
37 lines
1.1 KiB
TypeScript
37 lines
1.1 KiB
TypeScript
import { execSync } from 'node:child_process'
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import { existsSync } from 'node:fs'
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import { homedir } from 'node:os'
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import { join } from 'node:path'
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/**
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* Resolve the absolute path to the standalone `claude` binary.
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*
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* When Nitro bundles @anthropic-ai/claude-agent-sdk, the SDK's internal
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* `import.meta.url`-based resolution to find its own `cli.js` breaks.
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* Instead we locate the standalone native binary and pass it via
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* `pathToClaudeCodeExecutable` — the SDK detects non-.js paths as native
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* binaries and spawns them directly (no `node` wrapper needed).
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*/
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export function resolveClaudeCli(): string | undefined {
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// 1. Try `which claude` (works when PATH is correctly set)
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try {
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const p = execSync('which claude 2>/dev/null', {
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encoding: 'utf-8',
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timeout: 3000,
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}).trim()
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if (p && existsSync(p)) return p
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} catch { /* not in PATH */ }
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// 2. Common install locations
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const candidates = [
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join(homedir(), '.local', 'bin', 'claude'),
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'/usr/local/bin/claude',
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'/opt/homebrew/bin/claude',
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]
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for (const c of candidates) {
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if (existsSync(c)) return c
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}
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return undefined
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}
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