derivedSymbolData guidPaths reference the post-swap tree structure (e.g., heart Vector inside a swapped home slot), but resolution was running before overrides modified the tree. After repopulateInstance, the old children are deleted and replaced with new ones from the swapped component, making pre-resolved targets stale. Changes: - Move DSD resolution to after all overrides (symbolOverrides, transitive sync, componentProperties) so guidPaths can reach the swapped-in children - Pre-compute componentId root map while all internal page nodes are alive — instance swaps delete intermediate clones, breaking componentId chains used by findNodeByComponentId - Use preComputedRoot in findNodeByComponentId to match across clone levels even when intermediate nodes are deleted - Propagate DSD changes through clone chains via BFS |
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