- 'Design System' section containing Desktop and Mobile frames - Desktop: header, hero card, avatar, two content cards - Mobile: status bar, banner, list items, FAB button - Color palette swatches (Primary, Success, Warning, Danger, Purple) - Updated E2E tests for new demo structure - Reverted section title pill to always use fill color (not blue)
160 lines
4.6 KiB
TypeScript
160 lines
4.6 KiB
TypeScript
import { test, expect, type Page } from '@playwright/test'
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import { CanvasHelper } from '../helpers/canvas'
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let page: Page
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let canvas: CanvasHelper
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test.describe.configure({ mode: 'serial' })
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test.beforeAll(async ({ browser }) => {
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page = await browser.newPage()
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await page.goto('/')
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canvas = new CanvasHelper(page)
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await canvas.waitForInit()
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})
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test.afterAll(async () => {
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await page.close()
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})
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function layerRows() {
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return page.locator('[data-node-id]')
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}
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async function getLayerNames(): Promise<string[]> {
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const rows = layerRows()
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const count = await rows.count()
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const names: string[] = []
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for (let i = 0; i < count; i++) {
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const text = await rows.nth(i).innerText()
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names.push(text.trim())
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}
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return names
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}
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async function getSceneTree() {
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return page.evaluate(() => {
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const store = (window as any).__OPEN_PENCIL_STORE__
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if (!store) return null
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const graph = store.graph
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function nodeTree(id: string): any {
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const node = graph.getNode(id)
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if (!node) return null
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return {
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name: node.name,
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type: node.type,
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children: node.childIds.map((cid: string) => nodeTree(cid)).filter(Boolean),
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}
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}
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return nodeTree(store.state.currentPageId)
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})
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}
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async function getSelectedCount(): Promise<number> {
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return page.evaluate(() => {
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const store = (window as any).__OPEN_PENCIL_STORE__
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return store.state.selectedIds.size
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})
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}
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test('demo layers visible in panel', async () => {
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const names = await getLayerNames()
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expect(names).toContain('Design System')
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})
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test('clicking a node inside a frame does not reparent it', async () => {
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// Hero card is inside Desktop frame — clicking it should select it, not reparent
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const beforeTree = await getSceneTree()
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const section = beforeTree.children.find((c: any) => c.name === 'Design System')
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const desktop = section.children.find((c: any) => c.name === 'Desktop')
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const heroCard = desktop.children.find((c: any) => c.name === 'Hero card')
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expect(heroCard).toBeTruthy()
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// Click on Hero card area (section at 60,60 + desktop at 20,40 + hero at 24,80 + center offset)
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await canvas.click(350, 310)
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await canvas.waitForRender()
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// Hero card should still be a child of Desktop
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const afterTree = await getSceneTree()
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const afterSection = afterTree.children.find((c: any) => c.name === 'Design System')
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const afterDesktop = afterSection.children.find((c: any) => c.name === 'Desktop')
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expect(afterDesktop.children.find((c: any) => c.name === 'Hero card')).toBeTruthy()
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canvas.assertNoErrors()
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})
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test('creating a shape updates layers', async () => {
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const before = await getLayerNames()
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await canvas.drawRect(600, 500, 50, 50)
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const names = await getLayerNames()
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expect(names).toContain('Rectangle')
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expect(names.length).toBe(before.length + 1)
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await canvas.undo()
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const after = await getLayerNames()
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expect(after.length).toBe(before.length)
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expect(after).not.toContain('Rectangle')
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})
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test('Shift+A wraps selection in auto-layout frame', async () => {
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// Draw two loose rectangles for this test
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await canvas.drawRect(700, 600, 60, 60)
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await canvas.drawRect(800, 600, 60, 60)
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await canvas.selectAll()
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const count = await getSelectedCount()
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expect(count).toBeGreaterThanOrEqual(2)
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const before = await getLayerNames()
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await page.keyboard.press('Shift+A')
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await canvas.waitForRender()
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const tree = await getSceneTree()
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const autoFrame = tree.children.find((c: any) => c.name === 'Frame' && c.type === 'FRAME')
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expect(autoFrame).toBeTruthy()
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const after = await getLayerNames()
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expect(after).not.toEqual(before)
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expect(after).toContain('Frame')
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canvas.assertNoErrors()
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})
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test('grouping updates layers', async () => {
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// Undo the auto-layout to restore flat structure
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await canvas.undo()
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await canvas.undo()
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await canvas.waitForRender()
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// Draw two rects and group them
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await canvas.drawRect(700, 600, 60, 60)
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await canvas.drawRect(800, 600, 60, 60)
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await canvas.selectAll()
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const beforeCount = await getSelectedCount()
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await page.keyboard.press('Meta+g')
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await canvas.waitForRender()
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const tree = await getSceneTree()
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const group = tree.children.find((c: any) => c.name === 'Group' && c.type === 'GROUP')
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expect(group).toBeTruthy()
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const names = await getLayerNames()
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expect(names).toContain('Group')
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canvas.assertNoErrors()
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})
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test('ungrouping updates layers', async () => {
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await page.keyboard.press('Shift+Meta+g')
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await canvas.waitForRender()
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const names = await getLayerNames()
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expect(names).not.toContain('Group')
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expect(names).toContain('Rectangle')
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canvas.assertNoErrors()
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})
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