openpencil/crates/op-host-web/pkg-webgl/op_host_web.d.ts
Kayshen-X 227da7fa11 refactor(renderer): consolidate web shell on CanvasKit, retire skia path
Retire the from-scratch wasm32 skia raster web backend and the vendored
skia-safe fork now that CanvasKit is the sole web renderer.

- remove gl-webgl-shim + the `webgl` feature + backend/webgl.rs
- absorb chat streaming, live-sync, codegen, icon search, Figma/file IO,
  and system fonts into the `canvaskit` build via a backend-agnostic
  `RepaintContext` trait; wire them into `mount_ck` (chat send, image
  paste routing, window resize)
- delete the skia raster modules (backend/, a11y, shell_drop/resize,
  ime_target, boolean_ops, caret_pump, repaint_scheduler) + the skia
  `Inner` mount; op-host-web is now `web` (stub) + `canvaskit` only
- drop [patch.crates-io]; delete vendor/skia-safe-op + crates/wasm-libc-shim
  so skia-safe reverts to upstream crates.io 0.97.x (native unchanged,
  byte-identical; upstream has no wasm32-unknown-unknown target)
- switch the bundle gate (check-wasm-bundle.sh) to --features canvaskit

Also float new shapes above the frame (z-order), inset the shape-picker
selected-row highlight, and align the web file-menu hover without the
traffic-light inset.

Builds clean: canvaskit + web-stub (wasm32) + native desktop; bundle gate
passes (0 env.*, 4.5 MiB gzip).
2026-06-18 09:34:37 +08:00

307 lines
20 KiB
TypeScript

/* tslint:disable */
/* eslint-disable */
/**
* Long-lived shell handle. The smoke HTML must keep this alive (e.g.
* `window.__opShell = mount("op")`) so closures stored on the shell
* remain reachable for the page lifetime.
*
* The stub variant (without `skia` feature) carries no fields and exists
* only so the wasm32-unknown-unknown CI baseline can compile-check the
* public surface.
*/
export class WebShell {
private constructor();
free(): void;
[Symbol.dispose](): void;
/**
* Re-read the host canvas backing-store and CSS size, rebuild the Skia
* surface when needed, then repaint in logical CSS-pixel coordinates.
*/
resize(): void;
}
/**
* Mount the WebShell on the canvas identified by `canvas_id` in the host
* document. Returns the live shell instance to the caller; the caller
* MUST keep it alive (`window.__opShell = mount("op")`).
*
* Errors propagate back to JS as a `JsValue` exception.
*
* Without the `skia` feature this is a stub that returns the
* fields-less `WebShell` after validating the canvas element exists
* — useful only for the kickoff §1.2 wasm32-clean compile guard CI.
*/
export function mount(canvas_id: string): WebShell;
export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
export interface InitOutput {
readonly memory: WebAssembly.Memory;
readonly __wbg_webshell_free: (a: number, b: number) => void;
readonly mount: (a: number, b: number) => [number, number, number];
readonly webshell_resize: (a: number) => [number, number];
readonly emscripten_glActiveTexture: (a: number) => void;
readonly emscripten_glAttachShader: (a: number, b: number) => void;
readonly emscripten_glBeginQuery: (a: number, b: number) => void;
readonly emscripten_glBeginQueryEXT: (a: number, b: number) => void;
readonly emscripten_glBindAttribLocation: (a: number, b: number, c: number) => void;
readonly emscripten_glBindBuffer: (a: number, b: number) => void;
readonly emscripten_glBindFramebuffer: (a: number, b: number) => void;
readonly emscripten_glBindVertexArray: (a: number) => void;
readonly emscripten_glBindRenderbuffer: (a: number, b: number) => void;
readonly emscripten_glBindSampler: (a: number, b: number) => void;
readonly emscripten_glBindTexture: (a: number, b: number) => void;
readonly emscripten_glBindVertexArrayOES: (a: number) => void;
readonly emscripten_glBlendColor: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glBlendEquation: (a: number) => void;
readonly emscripten_glBlendFunc: (a: number, b: number) => void;
readonly emscripten_glBlitFramebuffer: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => void;
readonly emscripten_glBufferData: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glBufferSubData: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glCheckFramebufferStatus: (a: number) => number;
readonly emscripten_glClear: (a: number) => void;
readonly emscripten_glClearColor: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glClearStencil: (a: number) => void;
readonly emscripten_glClientWaitSync: (a: number, b: number, c: bigint) => number;
readonly emscripten_glColorMask: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glCompileShader: (a: number) => void;
readonly emscripten_glCompressedTexImage2D: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
readonly emscripten_glCompressedTexSubImage2D: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
readonly emscripten_glCopyBufferSubData: (a: number, b: number, c: number, d: number, e: number) => void;
readonly emscripten_glCopyTexSubImage2D: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
readonly emscripten_glCreateProgram: () => number;
readonly emscripten_glCreateShader: (a: number) => number;
readonly emscripten_glCullFace: (a: number) => void;
readonly emscripten_glDeleteBuffers: (a: number, b: number) => void;
readonly emscripten_glDeleteFramebuffers: (a: number, b: number) => void;
readonly emscripten_glDeleteProgram: (a: number) => void;
readonly emscripten_glDeleteQueries: (a: number, b: number) => void;
readonly emscripten_glDeleteQueriesEXT: (a: number, b: number) => void;
readonly emscripten_glDeleteRenderbuffers: (a: number, b: number) => void;
readonly emscripten_glDeleteSamplers: (a: number, b: number) => void;
readonly emscripten_glDeleteShader: (a: number) => void;
readonly emscripten_glDeleteSync: (a: number) => void;
readonly emscripten_glDeleteTextures: (a: number, b: number) => void;
readonly emscripten_glDeleteVertexArrays: (a: number, b: number) => void;
readonly emscripten_glDeleteVertexArraysOES: (a: number, b: number) => void;
readonly emscripten_glDepthMask: (a: number) => void;
readonly emscripten_glDisable: (a: number) => void;
readonly emscripten_glDisableVertexAttribArray: (a: number) => void;
readonly emscripten_glDrawArrays: (a: number, b: number, c: number) => void;
readonly emscripten_glDrawArraysInstanced: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glDrawArraysInstancedBaseInstanceWEBGL: (a: number, b: number, c: number, d: number, e: number) => void;
readonly emscripten_glDrawBuffers: (a: number, b: number) => void;
readonly emscripten_glDrawElements: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glDrawElementsInstanced: (a: number, b: number, c: number, d: number, e: number) => void;
readonly emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
readonly emscripten_glDrawRangeElements: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly emscripten_glEnable: (a: number) => void;
readonly emscripten_glEnableVertexAttribArray: (a: number) => void;
readonly emscripten_glEndQueryEXT: (a: number) => void;
readonly emscripten_glFenceSync: (a: number, b: number) => number;
readonly emscripten_glFinish: () => void;
readonly emscripten_glFlush: () => void;
readonly emscripten_glFramebufferRenderbuffer: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glFramebufferTexture2D: (a: number, b: number, c: number, d: number, e: number) => void;
readonly emscripten_glFrontFace: (a: number) => void;
readonly emscripten_glGenBuffers: (a: number, b: number) => void;
readonly emscripten_glGenFramebuffers: (a: number, b: number) => void;
readonly emscripten_glGenQueries: (a: number, b: number) => void;
readonly emscripten_glGenQueriesEXT: (a: number, b: number) => void;
readonly emscripten_glGenSamplers: (a: number, b: number) => void;
readonly emscripten_glGenTextures: (a: number, b: number) => void;
readonly emscripten_glGenVertexArrays: (a: number, b: number) => void;
readonly emscripten_glGenVertexArraysOES: (a: number, b: number) => void;
readonly emscripten_glGetBufferParameteriv: (a: number, b: number, c: number) => void;
readonly emscripten_glGetError: () => number;
readonly emscripten_glGetFloatv: (a: number, b: number) => void;
readonly emscripten_glGetProgramInfoLog: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glGetProgramiv: (a: number, b: number, c: number) => void;
readonly emscripten_glGetQueryObjecti64vEXT: (a: number, b: number, c: number) => void;
readonly emscripten_glGetQueryObjectui64vEXT: (a: number, b: number, c: number) => void;
readonly emscripten_glGetQueryivEXT: (a: number, b: number, c: number) => void;
readonly emscripten_glRenderbufferStorage: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glScissor: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glTexParameterf: (a: number, b: number, c: number) => void;
readonly emscripten_glTexParameteri: (a: number, b: number, c: number) => void;
readonly emscripten_glTexSubImage2D: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
readonly emscripten_glEndQuery: (a: number) => void;
readonly emscripten_glGenRenderbuffers: (a: number, b: number) => void;
readonly emscripten_glGenerateMipmap: (a: number) => void;
readonly emscripten_glGetShaderPrecisionFormat: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glGetString: (a: number) => number;
readonly emscripten_glGetUniformLocation: (a: number, b: number) => number;
readonly emscripten_glQueryCounterEXT: (a: number, b: number) => void;
readonly emscripten_glGetFramebufferAttachmentParameteriv: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glGetQueryObjectuiv: (a: number, b: number, c: number) => void;
readonly emscripten_glGetIntegerv: (a: number, b: number) => void;
readonly emscripten_glGetQueryObjectuivEXT: (a: number, b: number, c: number) => void;
readonly emscripten_glGetQueryiv: (a: number, b: number, c: number) => void;
readonly emscripten_glGetRenderbufferParameteriv: (a: number, b: number, c: number) => void;
readonly emscripten_glGetShaderInfoLog: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glGetShaderiv: (a: number, b: number, c: number) => void;
readonly emscripten_glGetStringi: (a: number, b: number) => number;
readonly emscripten_glInvalidateFramebuffer: (a: number, b: number, c: number) => void;
readonly emscripten_glInvalidateSubFramebuffer: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
readonly emscripten_glIsSync: (a: number) => number;
readonly emscripten_glIsTexture: (a: number) => number;
readonly emscripten_glLineWidth: (a: number) => void;
readonly emscripten_glLinkProgram: (a: number) => void;
readonly emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
readonly emscripten_glPixelStorei: (a: number, b: number) => void;
readonly emscripten_glReadBuffer: (a: number) => void;
readonly emscripten_glReadPixels: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
readonly emscripten_glRenderbufferStorageMultisample: (a: number, b: number, c: number, d: number, e: number) => void;
readonly emscripten_glSamplerParameterf: (a: number, b: number, c: number) => void;
readonly emscripten_glSamplerParameteri: (a: number, b: number, c: number) => void;
readonly emscripten_glSamplerParameteriv: (a: number, b: number, c: number) => void;
readonly emscripten_glShaderSource: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glStencilFunc: (a: number, b: number, c: number) => void;
readonly emscripten_glStencilFuncSeparate: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glStencilMask: (a: number) => void;
readonly emscripten_glStencilMaskSeparate: (a: number, b: number) => void;
readonly emscripten_glStencilOp: (a: number, b: number, c: number) => void;
readonly emscripten_glStencilOpSeparate: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glTexImage2D: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
readonly emscripten_glTexParameterfv: (a: number, b: number, c: number) => void;
readonly emscripten_glTexParameteriv: (a: number, b: number, c: number) => void;
readonly emscripten_glTexStorage2D: (a: number, b: number, c: number, d: number, e: number) => void;
readonly emscripten_glUniform1f: (a: number, b: number) => void;
readonly emscripten_glUniform1fv: (a: number, b: number, c: number) => void;
readonly emscripten_glUniform1i: (a: number, b: number) => void;
readonly emscripten_glUniform1iv: (a: number, b: number, c: number) => void;
readonly emscripten_glUniform2f: (a: number, b: number, c: number) => void;
readonly emscripten_glUniform2fv: (a: number, b: number, c: number) => void;
readonly emscripten_glUniform2i: (a: number, b: number, c: number) => void;
readonly emscripten_glUniform2iv: (a: number, b: number, c: number) => void;
readonly emscripten_glUniform3f: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glUniform3fv: (a: number, b: number, c: number) => void;
readonly emscripten_glUniform3i: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glUniform3iv: (a: number, b: number, c: number) => void;
readonly emscripten_glUniform4f: (a: number, b: number, c: number, d: number, e: number) => void;
readonly emscripten_glUniform4fv: (a: number, b: number, c: number) => void;
readonly emscripten_glUniform4i: (a: number, b: number, c: number, d: number, e: number) => void;
readonly emscripten_glUniform4iv: (a: number, b: number, c: number) => void;
readonly emscripten_glUniformMatrix2fv: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glUniformMatrix3fv: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glUniformMatrix4fv: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glUseProgram: (a: number) => void;
readonly emscripten_glVertexAttrib1f: (a: number, b: number) => void;
readonly emscripten_glVertexAttrib2fv: (a: number, b: number) => void;
readonly emscripten_glVertexAttrib3fv: (a: number, b: number) => void;
readonly emscripten_glVertexAttrib4fv: (a: number, b: number) => void;
readonly emscripten_glVertexAttribDivisor: (a: number, b: number) => void;
readonly emscripten_glVertexAttribIPointer: (a: number, b: number, c: number, d: number, e: number) => void;
readonly emscripten_glVertexAttribPointer: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly emscripten_glViewport: (a: number, b: number, c: number, d: number) => void;
readonly emscripten_glWaitSync: (a: number, b: number, c: bigint) => void;
readonly glGetIntegerv: (a: number, b: number) => void;
readonly glGetString: (a: number) => number;
readonly glGetStringi: (a: number, b: number) => number;
readonly _Znwm: (a: number) => number;
readonly _ZdlPvm: (a: number, b: number) => void;
readonly _ZdaPvm: (a: number, b: number) => void;
readonly abort: () => void;
readonly _Znam: (a: number) => number;
readonly strncmp: (a: number, b: number, c: number) => number;
readonly _ZNSt3__26localeC1Ev: () => void;
readonly _ZNSt3__26localeD1Ev: () => void;
readonly __cxa_pure_virtual: () => void;
readonly _ZdaPv: (a: number) => void;
readonly __cxa_guard_acquire: (a: number) => number;
readonly __cxa_atexit: (a: number, b: number, c: number) => number;
readonly __cxa_guard_release: (a: number) => void;
readonly fopen: (a: number, b: number) => number;
readonly fread: (a: number, b: number, c: number, d: number) => number;
readonly fclose: (a: number) => number;
readonly calloc: (a: number, b: number) => number;
readonly malloc: (a: number) => number;
readonly free: (a: number) => void;
readonly realloc: (a: number, b: number) => number;
readonly getenv: (a: number) => number;
readonly strcmp: (a: number, b: number) => number;
readonly strncpy: (a: number, b: number, c: number) => number;
readonly __errno_location: () => number;
readonly strtol: (a: number, b: number, c: number) => number;
readonly strstr: (a: number, b: number) => number;
readonly fputc: (a: number, b: number) => number;
readonly strcpy: (a: number, b: number) => number;
readonly strrchr: (a: number, b: number) => number;
readonly strcat: (a: number, b: number) => number;
readonly memchr: (a: number, b: number, c: number) => number;
readonly mmap: (a: number, b: number, c: number, d: number, e: number, f: bigint) => number;
readonly munmap: (a: number, b: number) => number;
readonly malloc_usable_size: (a: number) => number;
readonly sem_destroy: (a: number) => number;
readonly sem_init: (a: number, b: number, c: number) => number;
readonly sem_post: (a: number) => number;
readonly sem_wait: (a: number) => number;
readonly _ZdlPv: (a: number) => void;
readonly fileno: (a: number) => number;
readonly fstat: (a: number, b: number) => number;
readonly pread: (a: number, b: number, c: number, d: bigint) => number;
readonly ftell: (a: number) => number;
readonly fseek: (a: number, b: number, c: number) => number;
readonly nextafterf: (a: number, b: number) => number;
readonly strtoull: (a: number, b: number, c: number) => bigint;
readonly _ZNSt3__26locale7classicEv: () => void;
readonly remainder: (a: number, b: number) => number;
readonly asinh: (a: number) => number;
readonly acosh: (a: number) => number;
readonly atanh: (a: number) => number;
readonly wmemchr: (a: number, b: number, c: number) => number;
readonly _ZNSt3__214basic_iostreamIcNS_11char_traitsIcEEED2Ev: () => void;
readonly _ZNSt3__29basic_iosIcNS_11char_traitsIcEEED2Ev: () => void;
readonly _ZNSt3__28ios_base4initEPv: () => void;
readonly _ZNSt3__213basic_istreamIcNS_11char_traitsIcEEE6sentryC1ERS3_b: () => void;
readonly _ZNSt3__28ios_base5clearEj: () => void;
readonly longjmp: (a: number, b: number) => void;
readonly setjmp: (a: number) => number;
readonly tolower: (a: number) => number;
readonly _ZnwmRKSt9nothrow_t: (a: number, b: number) => number;
readonly qsort: (a: number, b: number, c: number, d: number) => void;
readonly _ZNKSt3__28ios_base6getlocEv: () => void;
readonly _ZNSt3__213basic_istreamIcNS_11char_traitsIcEEErsERd: () => void;
readonly _ZNSt3__213basic_istreamIcNS_11char_traitsIcEEErsERf: () => void;
readonly _ZNSt3__213basic_ostreamIcNS_11char_traitsIcEEElsEf: () => void;
readonly _ZNSt3__26localeC1ERKS0_: () => void;
readonly _ZNSt3__26localeaSERKS0_: () => void;
readonly _ZNSt3__28ios_base5imbueERKNS_6localeE: () => void;
readonly wasm_libc_shim_stdio_panic: (a: number) => void;
readonly wasm_bindgen__convert__closures_____invoke__h702e40c9d89ede44: (a: number, b: number, c: any) => void;
readonly wasm_bindgen__convert__closures_____invoke__hd4940eac09071962: (a: number, b: number) => void;
readonly __wbindgen_malloc_command_export: (a: number, b: number) => number;
readonly __wbindgen_realloc_command_export: (a: number, b: number, c: number, d: number) => number;
readonly __wbindgen_exn_store_command_export: (a: number) => void;
readonly __externref_table_alloc_command_export: () => number;
readonly __wbindgen_externrefs: WebAssembly.Table;
readonly __wbindgen_free_command_export: (a: number, b: number, c: number) => void;
readonly __wbindgen_destroy_closure_command_export: (a: number, b: number) => void;
readonly __externref_table_dealloc_command_export: (a: number) => void;
readonly __wbindgen_start: () => void;
}
export type SyncInitInput = BufferSource | WebAssembly.Module;
/**
* Instantiates the given `module`, which can either be bytes or
* a precompiled `WebAssembly.Module`.
*
* @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated.
*
* @returns {InitOutput}
*/
export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput;
/**
* If `module_or_path` is {RequestInfo} or {URL}, makes a request and
* for everything else, calls `WebAssembly.instantiate` directly.
*
* @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated.
*
* @returns {Promise<InitOutput>}
*/
export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;