* perf(canvas): add traced navigation benchmarks - Record and replay timestamped pan and zoom gestures through DOM and CDP input paths\n- Correlate input, viewport, render, long-task, and retained-backing events in Chromium traces\n- Report frame pacing, latency, jump, anchor drift, and crisp-settlement metrics * perf(canvas): stabilize navigation comparisons - Separate low-overhead metric runs from optional CPU-profile traces\n- Warm scenarios before recording and use a consistent SwiftShader browser configuration\n- Add a canonical momentum-pan reversal gesture alongside pinch reversal * fix(canvas): require hardware GPU navigation benchmarks - Run macOS performance captures through Metal-backed ANGLE and reject accidental SwiftShader fallback\n- Record the GL renderer and reserve software GPU mode for portable correctness smoke runs * perf(canvas): cache shadow rasters for crisp backing - Rasterize local drop and inner shadows only while constructing retained scene backing\n- Bound native image memory and invalidate cached entries with node and renderer lifecycle changes\n- Quantize zoom-aware raster resolution and reuse nearby scales without lowering normal scene quality * test(canvas): verify retained shadow raster fidelity - Compare settled retained-backing shadow output with direct CanvasKit rendering\n- Keep backdrop blur on the picture fallback and exercise graph-driven cache invalidation\n- Cover updates, deletion, and reparenting through actual SceneGraph events * perf(canvas): benchmark real FIG fixtures - Serve exact local fixture bytes through an isolated Playwright route for production preview runs\n- Wait for document loading and page population before zooming to fit and recording navigation\n- Record the resolved fixture path in benchmark environment artifacts * fix(canvas): preserve nested effect subtree pictures - Keep deeply nested shadow documents on one retained subtree picture instead of exploding them into per-node image draws\n- Restrict shadow raster acceleration to effect-bearing page children\n- Cover nested shadow fallback and restore gold-preview FIG pinch performance to master levels * refactor(canvas): share recorded wheel sample type * perf(canvas): defer backing settlement across zoom reversals - Track explicit navigation phases and gesture generations instead of inferring idle from viewport timing\n- Cancel or defer retained backing construction while pan, zoom, momentum, or tentative settlement is active\n- Add a repeated short-pause pinch reversal fixture based on the user trace * perf(canvas): index bounded render chunks - Split oversized painter subtrees into self-paint and bounded descendant chunks without dropping container visuals\n- Bulk-load chunk visual bounds into RBush for selective world-space queries\n- Cover bounded updates and gold-preview build/query complexity before tile rendering consumes the index * refactor(canvas): namespace render chunk coverage * perf(canvas): model chunk paint context - Preserve ancestor transform and clip dependencies for independently renderable chunks\n- Keep opacity, blend, blur, and mask isolation subtrees atomic until command-level splitting exists\n- Report oversized atomic chunks and lock gold-preview to bounded painter units * perf(canvas): record pixel-correct render chunks - Record interruptible chunks in world coordinates with ancestor transforms, clips, and chunk-local culling bounds\n- Draw opacity, blend, blur, and mask isolation chunks directly into destination surfaces in painter order\n- Compare composited chunk output with direct CanvasKit rendering instead of relaxing visual thresholds * perf(canvas): render selective world tiles - Map world regions to fixed 256-device-pixel tile targets and quantized sharpness levels\n- Query only intersecting render chunks and preserve atomic destination compositing\n- Match multi-tile CanvasKit output against direct rendering and measure gold-preview tile cost * perf(canvas): cache chunk pictures across tiles - Reuse world-space chunk command pictures for every intersecting tile\n- Pool 256-pixel tile surfaces and expose allocation, draw, flush, and snapshot timings\n- Keep expensive atomic foreground blur visible as an over-budget scheduler constraint * perf(canvas): schedule cached tile rendering - Bound tile images with an LRU cache and reuse pooled CanvasKit surfaces\n- Plan mandatory holes, stale visible refreshes, and overscan by navigation and content generation\n- Stop jobs at a strict deadline while reporting fallbacks, stale work, overruns, and over-budget effects * perf(canvas): integrate progressive tiled rendering - Keep retained scene output as the interaction fallback while exact tiles refine only after navigation becomes idle - Centralize runtime URL flags and pass renderer selection through the typed Vue canvas API - Replace benchmark sleeps with explicit mode-aware renderer settlement and report exact tiled coverage - Preserve bounded scheduler metrics, generation cancellation, native resource cleanup, and shared visual-bounds logic * refactor(app): centralize runtime query configuration - Parse collaboration, recent-files, benchmark, presentation, and renderer flags in one typed app module - Remove ad hoc URL parsing from workspace and collaboration runtime consumers - Cover supported values and production-safe defaults without adding a repository lint rule * fix(canvas): replace fallback pixels with exact tiles - Render opaque page-background tile cells and install them with source replacement instead of double-compositing translucent scene content - Exercise the live progressive controller against direct rendering across masks, effects, blend isolation, images, fallback text, transforms, and clipping - Preserve the bounded reversal path with zero Long Tasks and exact settlement near 128 ms on gold-preview.fig * perf(canvas): invalidate tiled content selectively - Index chunk dependencies across contained nodes and transform or clipping ancestors - Re-record affected chunk pictures and invalidate tiles intersecting old or new visual bounds - Advance unaffected cached tiles to the new scene generation instead of rebuilding the full chunk index and tile cache - Keep structural graph mutations on the safe full-rebuild path and cover selective refresh end to end * perf(canvas): bound atomic blur tile refresh - Render atomic blur chunks with tile-local isolation bounds and blur halos instead of replaying full-subtree layers - Keep content refresh behind the retained fallback, cap GPU submissions to four tile jobs per frame, and adapt estimates from measured work - Preserve large-radius CPU over-budget visibility while preventing Metal-backed refresh bursts and deferred GPU overload - Add deterministic node-mutation benchmarks and summarize scheduler throughput, job duration, overruns, and exact content settlement * perf(canvas): cancel obsolete tile refresh generations - Count and report queued jobs removed by content or navigation generation changes - Add deterministic mutation-then-reversal benchmark support without sleeps - Assert exact tile work remains suspended during navigation and resumes for the final viewport - Summarize cancellation alongside scheduler throughput, overruns, and settlement metrics * test(canvas): cover live tiled blur settlement - Load gold-preview.fig through the real tiled canvas surface and wait on explicit renderer settlement - Commit the settled radius-210 large-blur browser snapshot - Replay the canonical zoom reversal during refresh and require byte-identical final canvas convergence * fix(canvas): harden renderer resource lifecycle - Release tiled surfaces, images, pictures, and queued work across surface, font, graph, page, structure, and renderer lifecycle boundaries - Restore pooled canvas, viewport, and backing state through exception-safe native recording and raster paths - Rebuild tiled chunk topology only when isolation requirements actually change, preserving selective blur mutation performance - Document deterministic active-renderer settlement and add lifecycle, graph replacement, cache failure, and surface replacement regressions * test(canvas): remove source-matching renderer claims - Delete the autopsy suite that inferred runtime correctness from source text, regexes, line placement, and symbol counts - Keep renderer ordering, cache cleanup, effect behavior, and pixel fidelity covered by executable behavioral and lifecycle tests * perf(canvas): present retained backing during tiled navigation - Profile production reversal traces and attribute tiled p95 cost to GPU command-buffer flushes from full-scene fallback replay and tile presentation - Use the retained backing as the moving fallback while tile scheduling and cached lookup remain allocation-free - Defer tile image presentation until idle and expose visible versus presented tile counts in navigation telemetry - Reduce tiled reversal render p95 from about 8ms to 0.3ms while preserving exact idle replacement and visual parity * perf(canvas): prioritize visible tile settlement - Profile per-tile allocation, draw, flush, snapshot, and chunk costs through scheduler telemetry - Defer overscan until all visible exact tiles are covered - Replace the four-job idle cap with a higher safety ceiling while the measured five-millisecond deadline controls cheap work - Reduce mutation-plus-reversal exact settlement from about 272ms to 160ms without Long Tasks, overruns, or over-budget jobs * refactor(canvas): clarify renderer lifecycle boundaries - Extract retained backing state types and navigation preview timing\n- Isolate tiled scheduler telemetry from frame orchestration\n- Document settlement and CanvasKit ownership invariants\n- Preserve hot drawing loops, budgets, cache limits, and rendering decisions * fix(canvas): preserve current label rendering Retain the merged paragraph-label cache lifecycle and substituted-font readiness while reconstructing the renderer stack on current master. * test(canvas): keep tile benchmark assertions deterministic Keep performance timing in benchmark telemetry while asserting structural tile selectivity and cache behavior in CI. * feat(canvas): expose experimental tiled rendering - Persist retained or tiled canvas mode in General settings\n- Keep retained rendering as the default and apply changes after reload\n- Preserve URL overrides for deterministic benchmarks and support reproduction * refactor(app): centralize renderer preference state Expose renderer override provenance from runtime configuration and keep the settings control's derived state separate from its explicit persistence action. * refactor(app): share settings layout anatomy Reuse slot-based section headers and bordered groups while keeping each settings control row explicit. * fix(canvas): harden tiled renderer boundaries - Bound low-zoom tile planning and handle failed tile surface allocation\n- Preserve effect raster dependencies, runtime-safe clocks, and navigation timing contracts\n- Keep benchmarks deterministic, backward compatible, and accurately localized * fix(canvas): invalidate dependent node pictures Track first-child shadow dependencies for retained node pictures so child geometry updates cannot leave stale parent shadows. |
||
|---|---|---|
| .devcontainer | ||
| .github | ||
| .storybook | ||
| .vscode | ||
| desktop | ||
| lint | ||
| packages | ||
| public | ||
| scripts | ||
| src | ||
| tests | ||
| tools | ||
| vite | ||
| .coderabbit.yaml | ||
| .gitattributes | ||
| .gitignore | ||
| .gitleaks.toml | ||
| .lfsconfig | ||
| .oxfmtrc.json | ||
| AGENTS.md | ||
| bun.lock | ||
| bunfig.toml | ||
| CHANGELOG.md | ||
| CONTRIBUTING.md | ||
| index.html | ||
| knip.json | ||
| LICENSE | ||
| oxlint.json | ||
| package.json | ||
| playwright.config.ts | ||
| portless.json | ||
| README.md | ||
| SECURITY.md | ||
| steiger.config.ts | ||
| tsconfig.json | ||
| tsconfig.node.json | ||
| vite.config.ts | ||
| wdio.conf.ts | ||
OpenPencil
Open-source design editor. Opens .fig and .pen design files, includes built-in AI, and ships as a programmable toolkit with a headless Vue SDK for building custom editors.
Status: Active development. Usable today, with some rough edges as features evolve.
Try it online → · Download · Documentation · Roadmap · llms.txt
Installation
macOS (Homebrew):
brew install openpencil
Or download from the releases page, or use the web app — no install needed.
What it does
- Opens
.figand.penfiles — read and write native Figma files, open supported Pencil documents from the app or OS file browser, copy & paste nodes between apps - AI builds designs — describe what you want in chat, 90+ tools create and modify nodes. Connect OpenRouter, Anthropic, OpenAI, Google AI, Z.ai, MiniMax, or compatible endpoints
- Fully programmable — headless CLI, XPath queries, Figma Plugin API via
eval, MCP server for AI agents, and desktop agent integrations for Claude Code, Codex, and Gemini CLI - Lint, convert, and extract tokens — inspect documents, lint naming/layout/accessibility, convert between supported formats, analyze colors/typography/spacing/clusters, and extract design tokens
- Components and variants — create reusable components, group variants into component sets, insert local assets as instances, and switch variants from the inspector
- Image vectorization — convert image layers into editable vector layers with Recraft or fal.ai
- Design-to-code export — export selections as JSX/Tailwind, generate token outputs, and map designs into component-oriented code workflows
- Vue SDK for custom editors — headless components and composables for embedding OpenPencil into other apps or building workflow-specific editing surfaces. Read the SDK docs →
- Real-time collaboration — P2P via WebRTC, no server, no account. Cursors, presence, follow mode
- Auto layout & CSS Grid — flex and grid layout via Yoga WASM, with gap, padding, alignment, track sizing
- ~7 MB desktop app — Tauri v2 for macOS, Windows, Linux. Also runs in the browser as a PWA
CLI
npm install -g @open-pencil/cli
# or: bun add -g @open-pencil/cli
Inspect design files
Browse node trees, search by name or type, dig into properties — all without opening the editor:
openpencil tree design.fig
openpencil find design.pen --type TEXT
openpencil node design.fig --id 1:23
openpencil info design.fig
[0] [page] "Getting started" (0:46566)
[0] [section] "" (0:46567)
[0] [frame] "Body" (0:46568)
[0] [frame] "Introduction" (0:46569)
[0] [frame] "Introduction Card" (0:46570)
[0] [frame] "Guidance" (0:46571)
Query with XPath
Use XPath selectors to find nodes by type, attributes, and structure:
openpencil query design.fig "//FRAME" # All frames
openpencil query design.fig "//FRAME[@width < 300]" # Frames under 300px
openpencil query design.fig "//TEXT[contains(@name, 'Button')]" # Text with 'Button' in name
openpencil query design.fig "//*[@cornerRadius > 0]" # Rounded corners
openpencil query design.fig "//SECTION//TEXT" # Text inside sections
Export
Render to PNG, JPG, WEBP, SVG, .fig, or JSX — or export selections/pages as .fig and convert whole documents between supported formats:
openpencil export design.fig # PNG
openpencil export design.fig -f jpg -s 2 -q 90 # JPG at 2x, quality 90
openpencil export design.fig -f fig --page "Page 1" # Export a page as .fig
openpencil export design.fig -f jsx --style tailwind # Tailwind JSX
openpencil export design.fig -f html --css tailwind # Tailwind HTML fragment
openpencil export design.fig -f html --html standalone --assets external # HTML + assets
openpencil convert design.pen output.fig # Convert between document formats
openpencil import page.html --css styles.css -o page.fig # HTML/CSS → editable .fig
DOM/CSS input flows through @open-pencil/dom-css, so HTML, authored CSS, and Tailwind utility CSS can become editable OpenPencil layers:
openpencil import card.html --css card.css -o card.fig
openpencil import card.html --tailwind "flex flex-col gap-3 w-80 p-6 rounded-xl bg-white" -o card.fig
<div className="flex flex-col gap-4 p-6 bg-white rounded-xl">
<p className="text-2xl font-bold text-[#1D1B20]">Card Title</p>
<p className="text-sm text-[#49454F]">Description text</p>
</div>
Lint design files
Catch naming, layout, structure, and accessibility issues from the terminal:
openpencil lint design.fig
openpencil lint design.pen --preset strict
openpencil lint design.fig --rule color-contrast
openpencil lint design.fig --list-rules
Analyze and extract design tokens
Audit an entire design system from the terminal — find inconsistencies, extract the real palette, and spot components waiting to be extracted:
openpencil analyze colors design.fig
openpencil analyze typography design.fig
openpencil analyze spacing design.fig
openpencil analyze clusters design.fig
openpencil analyze overlaps design.fig
openpencil variables design.fig
#1d1b20 ██████████████████████████████ 17155×
#49454f ██████████████████████████████ 9814×
#ffffff ██████████████████████████████ 8620×
#6750a4 ██████████████████████████████ 3967×
3771× frame "container" (100% match)
size: 40×40, structure: Frame > [Frame]
2982× instance "Checkboxes" (100% match)
size: 48×48, structure: Instance > [Frame]
Script with Figma Plugin API
eval gives you the full Figma Plugin API. Modify the file, write it back:
openpencil eval design.fig -c "figma.currentPage.children.length"
openpencil eval design.fig -c "figma.currentPage.selection.forEach(n => n.opacity = 0.5)" -w
Control the running app
When the desktop app is running, omit the file argument — the CLI connects via RPC and operates on the live canvas. Useful for automation scripts, CI pipelines, or AI agents that need to interact with the editor:
openpencil tree # Inspect the live document
openpencil export -f png # Screenshot the current canvas
openpencil eval -c "figma.currentPage.name" # Query the editor
All commands support --json for machine-readable output.
AI & MCP
Built-in chat
Press ⌘J to open the AI assistant. It has 100+ tools that can create shapes, set fills and strokes, manage auto-layout, work with components and variables, run boolean operations, analyze design tokens, and export assets. Bring your own API key for OpenRouter, Anthropic, OpenAI, Google AI, Z.ai, MiniMax, or compatible endpoints. No backend, no account.
Not every provider works in the browser, and not every model streams tool calls correctly. See BYOK provider & model compatibility for measured results — contributions welcome.
Coding agents (desktop)
Use Claude Code, Codex, or Gemini CLI directly in the chat panel. The agent connects to the editor's MCP server and uses all 100+ design tools. Requires the desktop app and the agent CLI installed locally.
Pi is also available as an optional AI SDK Harness provider. Install its companion CLI with npm install -g @open-pencil/harness, then add a Pi model profile in Settings → AI & agents. The companion is installed separately so OpenPencil does not bundle a JavaScript runtime for users who do not enable Harness providers.
Setup (Claude Code):
- Install the ACP adapter:
npm install -g @agentclientprotocol/claude-agent-acp - Add MCP permission to
~/.claude/settings.json:{ "permissions": { "allow": ["mcp__open-pencil__*"] } } - Open the desktop app → CtrlJ → select Claude Code from the provider dropdown
MCP server
Connect Claude Code, Cursor, Windsurf, or any MCP client to inspect, modify, and export design documents headlessly. 100+ tools. Full docs →
Stdio (Claude Code, Cursor, Windsurf):
npm install -g @open-pencil/mcp
claude mcp add --scope user open-pencil -- openpencil-mcp
For other MCP clients:
{
"mcpServers": {
"open-pencil": {
"command": "openpencil-mcp"
}
}
}
HTTP (scripts, CI):
openpencil-mcp-http # Unix socket on macOS/Linux + http://127.0.0.1:7600/mcp
Local clients discover the private Unix socket automatically and fall back to localhost TCP. Set PORT=0 to disable TCP on macOS/Linux.
File access: Set OPENPENCIL_MCP_ROOT to scope file operations (open_file, new_document, export path param) to a directory. Defaults to the current working directory.
AI agent skill
Teach your AI coding agent to use OpenPencil — inspect designs, export assets, analyze tokens, modify .fig files:
npx skills add open-pencil/skills@open-pencil
Works with Claude Code, Cursor, Windsurf, Codex, and any agent that supports skills.
For documentation-aware agents, the docs site publishes llms.txt, llms-full.txt, and per-page Markdown files generated from the VitePress docs.
Collaboration
Share a link to co-edit in real time. No server, no account — peers connect directly via WebRTC.
- Click the share button in the top-right panel
- Share the generated link (
app.openpencil.dev/share/<room-id>) - Collaborators see your cursor, selection, and edits in real time
- Click a peer's avatar to follow their viewport
Why
Figma is a closed platform that actively fights programmatic access. Their MCP server is read-only. figma-use added full read/write automation via CDP — then Figma 126 killed CDP. Your design files are in a proprietary binary format that only their software can fully read. Your workflows break when they decide to ship a point release.
OpenPencil is the alternative: open source (MIT), reads .fig files natively, every operation is scriptable, and your data never leaves your machine.
See the roadmap for product direction and current Figma compatibility gaps.
Contributing
Setup
bun install
bun run dev:portless # Web editor at https://open-pencil.localhost
bun run dev # Direct Vite server at http://localhost:1420
bun run tauri dev # Desktop app (requires Rust)
The first Portless run creates and trusts a local HTTPS certificate. Linked Git worktrees automatically receive branch-prefixed URLs such as https://fix-ui.open-pencil.localhost, so concurrent development servers do not compete for port 1420. Their development MCP bridges are exposed through matching sibling URLs such as https://fix-ui.mcp.open-pencil.localhost, with isolated TCP ports and runtime socket files. Run bunx portless doctor if local routing or certificate trust fails.
Alternatively, open the repository in any Dev Container-compatible tool. The container pins Bun, installs the workspace dependencies, and forwards the direct web editor on port 1420. Start it with bun run dev after the container is ready.
The Dev Container supports the web editor, packages, CLI, and automated checks. Native Tauri development still requires the host setup described below because desktop windows and platform WebView dependencies are not provided in the container.
Quality gates
| Command | Description |
|---|---|
bun run check |
Lint + typecheck |
bun run test |
E2E visual regression |
bun run test:unit |
Unit tests |
bun run format |
Code formatting |
Project structure
packages/
scene-graph/ @open-pencil/scene-graph — nodes, primitives, hit testing, copy/snap/undo
pen/ @open-pencil/pen — Pencil document format helpers
kiwi/ @open-pencil/kiwi — Kiwi runtime and low-level .fig container parsing
fig/ @open-pencil/fig — .fig archives, SceneGraph conversion, instances, metadata
core/ @open-pencil/core — editor engine, renderer, layout, tools, RPC, document I/O
dom-css/ @open-pencil/dom-css — HTML/CSS/Tailwind to editable design documents
vue/ @open-pencil/vue — headless Vue SDK
cli/ @open-pencil/cli — headless CLI
mcp/ @open-pencil/mcp — MCP server (stdio + HTTP)
docs/ Documentation site (openpencil.dev)
src/ Vue app (editor shell, AI, collaboration, document I/O)
desktop/ Tauri v2 desktop app (Rust + config)
tests/ E2E, visual, engine, and integration tests
Tech stack
| Layer | Tech |
|---|---|
| Rendering | Skia (CanvasKit WASM) |
| Layout | Yoga WASM (flex + grid via fork) |
| UI | Vue 3, Reka UI, Tailwind CSS 4 |
| File format | Kiwi binary + Zstd + ZIP |
| Collaboration | Trystero (WebRTC P2P) + Yjs (CRDT) |
| Desktop | Tauri v2 |
| AI/MCP | Multi-provider (Anthropic, OpenAI, Google AI, OpenRouter), MCP SDK, Hono |
Desktop builds
Requires Rust and platform-specific prerequisites (Tauri v2 guide).
bun run tauri build
Acknowledgments
Thanks to @sld0Ant (Anton Soldatov) for creating and maintaining the documentation site.
License
OpenPencil is licensed under the MIT License.
Copyright (c) 2026 Danila Poyarkov and OpenPencil contributors.
