* feat(canvas): draw agents' cursors as outlined sparkles Editor state's remoteCursors becomes presenceCursors with a kind, since the list now includes local agents. People keep the filled arrow; an agent is a sparkle outlined in its owner's color, with an outlined name pill, so whose agent it is reads from the outline. Cursor drawing moves out of the pen overlay into canvas/overlays/presence.ts. * feat(app): publish AI agent presence to collaborators The built-in chat now appears as an agent with a callsign while it replies, at the nodes its tools touch on the run's page, and goes idle (off the canvas) when the reply ends. Agents live in a per-document presence registry and are published in their owner's awareness state, so collaborators see each other's agents in the owner's color; the payload is metadata only. Peer awareness was cast without checks. It is now validated with Valibot, invalid fields are dropped rather than the peer, and names, selections, and agent counts are bounded. * feat(app): follow agents and list them in the share panel Following lived in collab and only knew people. It moves into the presence registry with a person-or-agent target, so you can follow anyone's agent, including your own outside a room: the view goes to the agent's page and keeps its cursor centered, stays attached while it idles between replies, and lets go when it leaves. A new editor action, centerOn, replaces reading the canvas size from the DOM. Peer cursors keep their zoom so following a person still matches it. The share panel lists everyone in the room with their agents, each with its status, page, and a follow toggle, and your own agents can be renamed inline. CollabPanel moves to collab-panel, and the two-browser relay helpers move out of the collab spec into tests/helpers/collab. * docs(collaboration): list the agent model among shared presence * test(vue): a canvas story for presence cursors Storybook now serves CanvasKit, so a story can render the real canvas: people's arrows and agents' outlined sparkles, with controls for names, colors, and zoom. * feat(canvas): mark agents with a sparkle label instead of a sparkle cursor A sparkle on its own did not read as a pointer. Agents now point with the same filled arrow as people, in their owner's color, and their outlined label starts with a sparkle. * refactor(app): split the collaboration theme by component One 18-slot theme served five components that each used a few slots, with variants that applied to one slot. Avatars, the share button, the presence list, page markers, and the mobile presence popover now have their own themes, exported as tv() like the rest of src/theme. * fix(app): truncate an agent's status before its name in the presence list In a narrow share panel the status kept its width and the callsign shrank to its first letter. * feat(app): show presence and following on the toolbar avatars The share popover held who was online, the Share button turned into a Connected status, and following gave no feedback. Collaborators' avatars now count their agents and list them on hover, your avatar holds your agents and Leave room, and +N collects the rest. A frame and bar in the followed color show whom you follow; your own input or Escape stops it. The share popover keeps the room link, and Share keeps its label. * fix(app): address review of following from the avatars Escape stops following from the follow frame, once and not while typing or after another control handled it. The frame shows the agent sparkle as an icon. A test pins that following survives the target changing pages mid-switch, and the test relay tolerates frames that are not JSON. * fix(app): follow until you leave, wait for silent peers, reach agents by keyboard Following records the page it put you on, so any other page change ends it, even of a resting agent that would otherwise pull you back later. A present peer without a cursor yet is waited for instead of dropped. The room list button is always there, so keyboard users reach agents that hover cards only show to the mouse. centerOn ignores points too far away to represent, and the docs describe following from the avatars. * fix(app): stop following on any zoom of yours, and keep follow switches from restarting Keyboard and menu zoom changed the view without the pointer or wheel input the frame listens for, so following kept going and later undid the zoom; any viewport change following did not make now ends it. Cursor updates no longer restart a switch already heading to the same page, which could keep a slow page from committing. The room's connected store is reactive, and agent rename starts on a single click. * fix(app): never loop on a followed cursor's unknown page, and stop on zoom mid-switch A peer's cursor could name a page this document lacks; following then retried a switch that never moved, forever. Following now waits on such cursors and only re-syncs after a switch that landed. A page switch restores its viewport without viewport:changed, so your zoom during a follow switch now stops following too. * fix(app): cancel a loading follow switch when following stops Stopping following, by Escape, your own input, or zoom, left a follow page switch loading, which then took you to their page anyway. Stopping now overtakes it with a switch to the page you are on.
16 lines
541 B
TypeScript
16 lines
541 B
TypeScript
import type { Page } from '@playwright/test'
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import type * as AgentFixture from './agent-browser'
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/** Start an agent in the peer's browser; returns its callsign and page. */
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export function startAgent(page: Page, pageName: string, x: number, y: number) {
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return page.evaluate(
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async ({ pageName, x, y }) => {
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const fixturePath = '/tests/helpers/collab/agent-browser.ts'
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const fixture: typeof AgentFixture = await import(fixturePath)
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return fixture.startTestAgent(pageName, x, y)
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},
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{ pageName, x, y }
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)
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}
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