Danila Poyarkov
bb8c5c18d9
fix(editor): commit vector drags on pointer release (#586)
* fix(editor): commit vector drags on pointer release
- Commit vertex and Bézier handle edits immediately on release\n- Rebase active vector-edit state after graph commits\n- Use vector-specific input paths and cover Pen-created Bézier drags
* test: reduce visual snapshot scope
- Replace behavior screenshots with scene assertions\n- Capture renderer fixtures from bounded canvas regions\n- Remove obsolete full-viewport snapshots
* fix(vector): harden edit cancellation and endpoint remapping
- Restore temporary vector geometry on cancelled pointer drags\n- Commit Bézier handle releases consistently and guard stale handle state\n- Preserve valid endpoint indices when connecting vector vertices
* fix(vector): cancel bend drags and satisfy formatting
* fix(vector): guard stale handle references
* fix(vector): guard stale overlay handle indices
* fix(vector): validate overlay handle keys
* refactor(vector): use typed handle selection ids
* test(vector): align typed handle selection coverage