openpencil/packages/vue
Danila Poyarkov 24db186ac8
feat: select layers at Figma's click depth (#900)
* feat: select layers at Figma's click depth

Checked against Figma desktop 126 with the same pointer input in both
editors. A click walks from the page down to the deepest layer under the
cursor and stops at the first layer that is not open: top-level frames
(on the page or in a section) and sections that hold layers, component
sets, and every ancestor of the selection are open. So a click inside a
top-level frame selects its direct child, the empty part of a top-level
frame or section selects nothing, and a selected layer's siblings and
cousins are one click away. Double-click goes one level deeper and
Cmd/Ctrl-click reaches the deepest layer.

A marquee started inside a top-level frame or section selects that
container's layers; from the page, a frame or section holding layers is
selected only when fully enclosed.

* fix(vue): compare marquee hits by canvas bounds

A marquee scoped to a rotated frame mapped only two corners into its space, and page-level enclosure used a frame's unrotated rectangle. Both now compare each layer's axis-aligned canvas bounds with the marquee, so rotated frames and their children are selected by what is drawn.
2026-10-05 12:39:04 +00:00
..
example
src feat: select layers at Figma's click depth (#900) 2026-10-05 12:39:04 +00:00
tests feat: select layers at Figma's click depth (#900) 2026-10-05 12:39:04 +00:00
AGENTS.md docs: route contributors through per-domain guides and ship npm license text (#785) 2026-09-29 01:02:06 +04:00
ARCHITECTURE.md feat(vue): finalize NumberField API and docs 2026-07-13 10:19:24 +03:00
package.json chore: prefer es-toolkit helpers and lint the mechanical cases (#898) 2026-10-05 09:34:00 +00:00
README.md docs: refresh SDK and workflow guides 2026-09-15 22:52:41 +03:00
tsconfig.json fix: explain unsupported browsers instead of a blank window (#745) 2026-09-22 14:40:59 +04:00
tsdown.config.ts fix(vue): make package types ATTW-safe 2026-07-01 13:30:46 +03:00

@open-pencil/vue

Headless Vue 3 SDK for building OpenPencil-powered editors.

@open-pencil/vue sits on top of @open-pencil/core and provides:

  • Vue editor injection via provideEditor() / useEditor()
  • canvas integration via useCanvas(), useCanvasInput(), and useTextEdit()
  • selection, command, panel, variables, and i18n composables
  • headless structural primitives like CanvasRoot, LayerTreeRoot, PageListRoot, and ToolbarRoot

The SDK is headless by design: it provides logic and structure, while your app owns styling and product-specific UI.

Install

bun add @open-pencil/vue @open-pencil/core @open-pencil/scene-graph canvaskit-wasm

The current development version requires Vue ^3.5.41 and, when supplying the optional CanvasKit peer, canvaskit-wasm >=0.41.1. See SDK Getting Started for migration guidance; older releases may have different peer requirements.

Quick start

<script setup lang="ts">
import { reactive } from 'vue'
import { createDefaultEditorState, createEditor } from '@open-pencil/core/editor'
import { SceneGraph } from '@open-pencil/scene-graph'
import { CanvasRoot, CanvasSurface, provideEditor } from '@open-pencil/vue'

const graph = new SceneGraph()
const page = graph.getPages()[0]
if (!page) throw new Error('Expected an initial page')

const editor = createEditor({
  graph,
  state: reactive(createDefaultEditorState(page.id)),
  getViewportSize: () => ({ width: 1200, height: 800 }),
})

editor.createShape('RECTANGLE', 100, 100, 200, 150)
editor.zoomToFit()

provideEditor(editor)
</script>

<template>
  <div class="h-screen">
    <CanvasRoot>
      <CanvasSurface class="size-full" />
    </CanvasRoot>
  </div>
</template>

The fixed viewport size above is illustrative; a resizable shell should return its actual canvas container dimensions from getViewportSize. Pass reactive state for Vue controls, while keeping the Scene Graph itself framework-neutral.

Core concepts

Editor context

Use provideEditor(editor) once near the top of your subtree.

import { provideEditor } from '@open-pencil/vue'

provideEditor(editor)

Read it anywhere below with useEditor().

import { useEditor } from '@open-pencil/vue'

const editor = useEditor()

Canvas wiring

At the composable level, the main canvas APIs are:

  • useCanvas()
  • useCanvasInput()
  • useTextEdit()

If you want SDK-provided structure, use headless primitives like CanvasRoot and CanvasSurface.

Headless primitives

Main structural primitives include:

  • CanvasRoot
  • LayerTreeRoot
  • PageListRoot
  • PropertyListRoot
  • PropertySectionRoot
  • SegmentedControlRoot
  • ToolbarRoot
  • ColorPickerRoot
  • FontPickerRoot
  • NumberFieldRoot / NumberFieldInput / NumberFieldValue
  • BindableValueRoot / BindableValueTrigger / BindableValuePicker
  • LayoutControlsRoot
  • ConstraintsControlRoot

These components coordinate structure and state, but do not impose app styling. NumberField adds pointer scrubbing, Arrow-key stepping, mixed/bound state attributes, and safe arithmetic expressions such as +10, *2, 50%, and 12*8+4. BindableValue composes fields with a generic BindingProvider and supports detach-on-edit, read-only, and edit-variable policies. Focusing a bound NumberField is non-destructive; the configured policy begins only on the first value mutation. LayoutControlsRoot exposes axis-oriented sizing actions; editing a Hug or Fill dimension can switch that axis to Fixed inside the same provider transaction. ConstraintsControlRoot exposes eligible frame-child constraints, mixed axis values, pin actions, and undo-batched multi-selection updates. AppearanceControlsRoot exposes selection-derived independent-corner presentation state so consumers do not need parallel expansion heuristics. PropertyListRoot is controlled and editor-agnostic; OpenPencil panels connect it to selection and undo through useEditorPropertyList(). useColorModel() provides precise scene-color/Reka bridges, reactive RGB/HSL/HSB/OkHCL channels, extensible format state, and shared slider presentation data. FillRoot and FillSwatch separate fill behavior and binding-aware previews from popover composition; ChannelSlider provides accessible scalar OkHCL controls until Reka supports them.

Public API tiers

Core API

These are the main APIs most SDK consumers should start with.

Context and canvas

  • provideEditor()
  • useEditor()
  • useCanvas()
  • useCanvasInput()
  • useTextEdit()

Selection and commands

  • useSelectionState()
  • useSelectionCapabilities()
  • useEditorCommands()
  • useMenuModel()

Property panels

  • usePosition()
  • useLayout()
  • useConstraints()
  • useComponentProperties()
  • useAppearance()
  • useSharedStyleBinding()
  • useColorModel()
  • useMask()
  • useTypography()
  • useExport()
  • useFillControls()
  • useStrokeControls()
  • useEffectsControls()

Variables, navigation, and localization

  • useVariablesEditor()
  • usePageList()
  • useI18n()

Headless primitives

  • CanvasRoot
  • LayerTreeRoot
  • PageListRoot
  • PropertyListRoot
  • PropertyListItem
  • PropertyListAdd / PropertyListRemove / PropertyListVisibility
  • PropertySectionRoot / PropertySectionHeader / PropertySectionTitle
  • PropertySectionActions / PropertySectionContent / PropertySectionEmptyAction
  • SegmentedControlRoot / SegmentedControlItem
  • ToolbarRoot
  • NumberFieldRoot
  • NumberFieldInput
  • NumberFieldValue
  • NumberFieldLeading
  • NumberFieldUnit
  • NumberFieldTrailing
  • NumberFieldMenu
  • BindableValueRoot
  • BindableValueTrigger
  • BindableValuePicker
  • FillRoot / FillSwatch
  • ChannelSliderRoot / ChannelSliderTrack / ChannelSliderThumb

Advanced API

These exports are intentionally public, but they are lower-level or more specialized.

  • useNodeProps()
  • useEditorPropertyList()
  • useSceneComputed()
  • useColorBindingProvider()
  • useColorVariableBinding()
  • provideBindingProvider()
  • useBindingProvider()
  • useNumberBindingProvider()
  • useFill()
  • useGradientStops()
  • useFontPicker()
  • useOkHCL()
  • useVariables()
  • useVariablesDialogState()
  • useVariablesTable()
  • usePropScrub()
  • useLayerDrag()
  • useInlineRename()
  • useToolbarState()
  • useNodeFontStatus()
  • useCanvasDrop()
  • extractImageFilesFromClipboard()
  • useViewportKind()
  • toolCursor()

Primitive context helpers and low-level stores

These are mostly useful when extending SDK primitives rather than building from top-level composables.

  • useCanvasContext()
  • useLayerTree()
  • useToolbar()
  • usePropertyList()
  • useNumberField()
  • locale
  • localeSetting
  • setLocale()
  • AVAILABLE_LOCALES
  • LOCALE_LABELS

Example patterns

Minimal provider component

<script setup lang="ts">
import { provideEditor } from '@open-pencil/vue'

import type { Editor } from '@open-pencil/core/editor'

const props = defineProps<{
  editor: Editor
}>()

provideEditor(props.editor)
</script>

<template>
  <slot />
</template>

Read selection state

import { useSelectionState } from '@open-pencil/vue'

const { hasSelection, selectedCount, selectedNode } = useSelectionState()

Build a menu

import { useMenuModel } from '@open-pencil/vue'

const { appMenu, canvasMenu } = useMenuModel()

Build a page list

<PageListRoot v-slot="{ pages, currentPageId, switchPage }">
  <ul>
    <li v-for="page in pages" :key="page.id">
      <button :data-active="page.id === currentPageId" @click="switchPage(page.id)">
        {{ page.name }}
      </button>
    </li>
  </ul>
</PageListRoot>

Documentation

For fuller guides and API docs, see the documentation site:

  • packages/docs/programmable/sdk/

Example app

Run the included example:

cd packages/vue/example
bun install
bun run dev