A reparented node keeps its drawn position, rotation, and flips: translation-only parent chains shift x/y by the parents' origin difference, and any other chain decomposes the node's world matrix against the new parent through localTransformFromWorld() in coordinate.ts. Fixes #737. |
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| app/shell/support | ||
| e2e | ||
| engine | ||
| figma | ||
| fixtures | ||
| helpers | ||
| AGENTS.md | ||