import { describe, test, expect } from 'bun:test' import { rotatePoint, rotatedBBox, rotatedCorners } from '@open-pencil/scene-graph' describe('rotatePoint', () => { test('no rotation returns same point', () => { const result = rotatePoint(10, 20, 0, 0, 0) expect(result.x).toBeCloseTo(10, 10) expect(result.y).toBeCloseTo(20, 10) }) test('90° rotation around origin', () => { const result = rotatePoint(1, 0, 0, 0, Math.PI / 2) expect(result.x).toBeCloseTo(0, 10) expect(result.y).toBeCloseTo(1, 10) }) test('180° rotation negates both axes', () => { const result = rotatePoint(1, 0, 0, 0, Math.PI) expect(result.x).toBeCloseTo(-1, 10) expect(result.y).toBeCloseTo(0, 10) }) test('rotation around non-origin center', () => { // Rotate (1,0) around (0.5, 0.5) by 90° → (1, 1) const result = rotatePoint(1, 0, 0.5, 0.5, Math.PI / 2) expect(result.x).toBeCloseTo(1, 10) expect(result.y).toBeCloseTo(1, 10) }) }) describe('rotatedCorners', () => { test('zero rotation returns axis-aligned corners', () => { const [tl, tr, br, bl] = rotatedCorners(50, 50, 50, 50, 0) expect(tl).toEqual({ x: 0, y: 0 }) expect(tr).toEqual({ x: 100, y: 0 }) expect(br).toEqual({ x: 100, y: 100 }) expect(bl).toEqual({ x: 0, y: 100 }) }) test('90° rotation swaps width and height positions', () => { const [tl, tr, br, bl] = rotatedCorners(50, 50, 50, 25, 90) // After 90° rotation: corners should be at different positions // The center (50,50) stays the same const cx = (tl.x + tr.x + br.x + bl.x) / 4 const cy = (tl.y + tr.y + br.y + bl.y) / 4 expect(cx).toBeCloseTo(50, 10) expect(cy).toBeCloseTo(50, 10) }) }) describe('rotatedBBox', () => { test('zero rotation returns input as bbox', () => { const bbox = rotatedBBox(10, 20, 30, 40, 0) expect(bbox).toEqual({ left: 10, right: 40, top: 20, bottom: 60, centerX: 25, centerY: 40 }) }) test('45° rotation of square expands bbox', () => { const bbox = rotatedBBox(0, 0, 100, 100, 45) // A 100x100 square rotated 45° has a bbox of ~141.4 wide/tall const side = Math.sqrt(100 * 100 * 2) expect(bbox.right - bbox.left).toBeCloseTo(side, 5) expect(bbox.bottom - bbox.top).toBeCloseTo(side, 5) // Center should remain at (50, 50) expect(bbox.centerX).toBeCloseTo(50, 5) expect(bbox.centerY).toBeCloseTo(50, 5) }) test('90° rotation of rectangle swaps dimensions', () => { const bbox = rotatedBBox(0, 0, 200, 100, 90) // A 200x100 rect rotated 90° around its center (100, 50) → bbox 100x200 // The center is at (100, 50) regardless of rotation expect(bbox.centerX).toBeCloseTo(100, 5) expect(bbox.centerY).toBeCloseTo(50, 5) // Width of bbox = original height, height of bbox = original width expect(bbox.right - bbox.left).toBeCloseTo(100, 5) expect(bbox.bottom - bbox.top).toBeCloseTo(200, 5) }) test('negative rotation works correctly', () => { const pos = rotatedBBox(0, 0, 100, 100, -45) const neg = rotatedBBox(0, 0, 100, 100, 45) // Bounding box should be same size regardless of rotation direction expect(pos.right - pos.left).toBeCloseTo(neg.right - neg.left, 5) expect(pos.bottom - pos.top).toBeCloseTo(neg.bottom - neg.top, 5) }) })