/** * Shared OpenCode client manager. * Reuses an existing server on port 4096; starts one on a random port as fallback. * Tracks spawned servers so they can be cleaned up on process exit. */ import { execSync } from 'node:child_process' import { existsSync } from 'node:fs' import { join } from 'node:path' import { homedir } from 'node:os' const activeServers = new Set<{ close(): void }>() // Clean up spawned OpenCode servers on process exit function cleanup() { for (const server of activeServers) { try { server.close() } catch { /* ignore */ } } activeServers.clear() } process.on('beforeExit', cleanup) process.on('SIGTERM', cleanup) process.on('SIGINT', cleanup) const isWindows = process.platform === 'win32' /** Cached resolved binary path */ let _resolvedBinary: string | undefined | null = null /** Resolve the opencode binary, with caching. */ function resolveOpencodeBinary(): string | undefined { if (_resolvedBinary !== null) return _resolvedBinary ?? undefined // PATH lookup try { const cmd = isWindows ? 'where opencode 2>nul' : 'which opencode 2>/dev/null' const result = execSync(cmd, { encoding: 'utf-8', timeout: 5000 }).trim().split(/\r?\n/)[0]?.trim() if (result && existsSync(result)) { _resolvedBinary = result return result } } catch { /* not on PATH */ } // Common install locations const home = homedir() const candidates = isWindows ? [ join(process.env.APPDATA || '', 'npm', 'opencode.cmd'), join(process.env.NVM_SYMLINK || '', 'opencode.cmd'), join(process.env.FNM_MULTISHELL_PATH || '', 'opencode.cmd'), join(home, 'scoop', 'shims', 'opencode.exe'), ] : [ join(home, '.opencode', 'bin', 'opencode'), join(home, '.npm-global', 'bin', 'opencode'), '/usr/local/bin/opencode', '/opt/homebrew/bin/opencode', join(home, '.local', 'bin', 'opencode'), ] for (const c of candidates) { if (c && existsSync(c)) { _resolvedBinary = c return c } } _resolvedBinary = undefined return undefined } export async function getOpencodeClient(binaryPath?: string) { const { createOpencodeClient, createOpencode } = await import('../opencode/index') // Try connecting to an existing server first try { const client = createOpencodeClient() await client.config.providers() // probe return { client, server: undefined } } catch { // No running server — start a temporary one on a random port const resolvedPath = binaryPath ?? resolveOpencodeBinary() const timeout = isWindows ? 15_000 : 5000 const oc = await createOpencode({ port: 0, binaryPath: resolvedPath, timeout }) activeServers.add(oc.server) return { client: oc.client, server: oc.server } } } export function releaseOpencodeServer(server: { close(): void } | undefined) { if (!server) return try { server.close() } catch { /* ignore */ } activeServers.delete(server) }