Deep-copy gradient and image transforms in copyFill to prevent
shared-reference mutations. Add mutation-isolation tests for all
copy helpers. Fix benchmark to use precomputed IDs and actual
copyFills function.
When pasting from Figma, instances may reference components that aren't
included in the clipboard data (e.g. components on a different page).
These instances stayed empty and invisible on canvas.
Convert them to FRAME so their own fills, strokes, corner radius, and
layout properties render visually.
Fixes#36
- Handle RAW lineHeight units (multiplier × fontSize) — was returning null
- Convert letterSpacing with percent units in style overrides — was using raw value
- Normalize variable font names (e.g. 'Inter Variable' → 'Inter') for Google Fonts and local font lookup
Fixes#36
Figma needs derivedTextData (layoutSize, fontMetaData with font digest)
and textUserLayoutVersion to render text in .fig files. Without these
fields, text nodes appear as empty boxes when opened in Figma.
- Add DerivedTextData message to kiwi schema (field 359)
- Add derivedTextData and textUserLayoutVersion to NodeChange codec
- Compute SHA-1 font digests from loaded font binaries at export time
- Emit textData.lines with lineType: PLAIN for each paragraph
- Expose getLoadedFontData() from fonts module for digest computation
Closes#64
Prevent reka-ui TreeItem from toggling expand/collapse on click —
expand is handled by the chevron button with @click.stop.
Match page rename input styling to layer tree: show file icon next
to the input, use the same compact border/padding classes.
* Add multi-provider AI support (Anthropic, OpenAI, Google AI, OpenAI-compatible)
- Add AI_PROVIDERS registry with per-provider model lists, key placeholders, and URLs
- Refactor use-chat composable: provider factory creates the right AI SDK model
- Per-provider API key storage in localStorage with automatic legacy migration
- New ProviderSetup.vue replaces APIKeySetup.vue with provider selector
- New ProviderSettings.vue popover accessible from gear icon in chat input
- OpenAI-compatible provider with custom base URL and model ID fields
- Install @ai-sdk/anthropic and @ai-sdk/google dependencies
- Update E2E tests for new provider setup flow
* Fix reactivity, key masking, missing model ID field, and chat reset on model change
- Use ref instead of computed for apiKey — computed getter over localStorage
wasn't triggering reactivity when the key was set
- Load stored key for new provider in providerId watcher
- Reset chat on modelId and customModelId change, not just provider switch
- Add custom model ID field to ProviderSetup.vue for OpenAI-compatible
- Simplify ProviderSettings key field — empty input with contextual placeholder
instead of fragile dot-masking that broke on partial edits
- Use data-test-id locator for model selector in E2E test
* Use useLocalStorage from vueuse instead of manual ref + watch + localStorage
Replaces 5 hand-rolled ref/watch/localStorage sync pairs with useLocalStorage.
API key uses a computed storage key that rebinds when the provider changes.
* Use useLocalStorage for collab name persistence
* Review fixes: changelog placement, remove dead class, cursor-pointer
* Extract ProviderSelect component and uiInput helper
- ProviderSelect.vue: shared select dropdown for AI providers
- ui/input.ts: shared input styling (sm/md sizes)
- Remove 7 duplicated input class strings across chat components
* Use uppercase acronyms: keyURL, customBaseURL, supportsCustomBaseURL
* Match select dropdown width to trigger via --reka-select-trigger-width
Move min-w-[var(--reka-select-trigger-width)] into selectContent base
style so all selects get it by default. Remove per-component overrides.
* Uppercase acronyms in variable names, improve setup form layout
- providerID, modelID, customModelID, setAPIKey, AIProviderID
- Keep apiKey lowercase at start (standard JS convention)
- Compact setup form: single column, full-width Connect button
- Fix grammar: 'a OpenRouter' → 'an OpenRouter'
- Shorter promo text
* Allow text selection in chat panel
* Fix chat E2E test: Save → Connect button text
* Disable mermaid in chat markdown renderer
Alias mermaid and beautiful-mermaid to empty shims in Vite config,
preventing vue-stream-markdown from attempting to load them.
* Interleave text and tool calls in chat messages
Render message parts in order instead of grouping all tool calls
first then all text. Use SDK's isToolUIPart/isTextUIPart/getToolName
instead of custom type guards. Fix error state: output-error, not error.
* Implement figma.viewport.scrollAndZoomIntoView()
Figma Plugin API method that centers the viewport on given nodes.
Reuses the same bounding box logic as the viewport_zoom_to_fit tool.
* Catch tool execution errors and return them to the AI
Instead of crashing with an unhandled exception, tool errors are
caught and returned as { error: message } so the AI can retry or
explain the failure. UI detects error outputs and shows them in red
with the error message when expanded.
* Replace esbuild with sucrase for JSX transform
Sucrase is a pure JS transform (201 KB / 46 KB gzip) that works in
both Node/Bun and the browser. Replaces esbuild (13 MB WASM) which
only worked in Node/Bun.
- buildComponent() and renderJSX() are now synchronous
- render tool works in browser AI chat (no more 'esbuild required')
- Handles full JS expressions (map, ternaries, Array.from, etc.)
* Update system prompt to prioritize render tool with JSX
Document available tags, props, layout, text, and sizing options.
Instruct the AI to use full JS expressions in JSX for complex layouts.
* Fix zoom shortcuts to match Figma
Cmd+0: Zoom to 100% (was incorrectly mapped to Zoom to fit)
Cmd+1: Zoom to fit
Cmd+2: Zoom to selection
Shift+1 / Shift+2: same as Cmd+1 / Cmd+2
Add zoomTo100() and zoomToSelection() to editor store.
Refactor zoomToFit() to use shared zoomToBounds() helper.
* Refactor keyboard shortcuts to useMagicKeys
Replace manual keydown handler with VueUse useMagicKeys + whenever
for declarative shortcut registration.
- mod() helper for cross-platform Meta/Control shortcuts
- plain() helper for modifier-free keys
- Proper modifier exclusion (⌘G vs ⌘⇧G no longer conflict)
- Add E2E tests: duplicate, zoom (⌘0/⌘1/⌘2/⇧1/⇧2), auto-layout (⇧A)
- All 26 keyboard shortcut tests pass
* Fix scrollAndZoomIntoView to actually zoom
Match Figma Plugin API behavior (equivalent to Shift-1): compute
zoom level that fits all nodes with padding, capped at 100%.
Previously only set center without adjusting zoom.
Add VARIABLE_SET node type, variable-related messages (VariableSetMode,
VariableSetID, VariableDataValues, VariableScope, VariableDataMap, etc.)
to the Kiwi schema.
Export: emit VARIABLE_SET and VARIABLE nodeChanges on an internal-only
canvas page, include variableConsumptionMap on nodes with boundVariables.
Import: rewrite variable import to use variableSetModes, variableSetID,
variableResolvedType, and variableDataValues (multi-mode COLOR/FLOAT/
BOOLEAN/STRING/ALIAS). Import variableConsumptionMap bindings.
Closes#65
* Switch to @open-pencil/yoga-layout with CSS Grid support
Use our fork (open-pencil/yoga, grid branch) which cherry-picks the
upstream CSS Grid PRs (#1893–#1898) onto current main. The JS bindings
are ported from the old embind approach to the new wasm_bridge.c API.
npm:@open-pencil/yoga-layout alias keeps all imports as 'yoga-layout'.
Also handle FinalizationRegistry change (upstream #1908) — node.free()
no longer exists, nodes are garbage collected automatically.
* Add CSS Grid layout mode
Scene graph:
- LayoutMode gains 'GRID' option alongside HORIZONTAL/VERTICAL
- GridTrack type (sizing: FIXED/FR/AUTO, value) for track definitions
- GridPosition type (column, row, columnSpan, rowSpan) for children
- New node props: gridTemplateColumns/Rows, gridColumnGap, gridRowGap,
gridPosition
Layout engine:
- buildGridTree() sets Display.Grid and maps GridTrack[] to Yoga's
setGridTemplateColumns/Rows API with FR/Points/Auto track types
- Grid children use gridPosition for column/row placement with span
- Flex layout path unchanged
Store:
- setLayoutMode('GRID') auto-creates NxM track grid based on child
count (sqrt heuristic), defaults to 1fr tracks
UI (LayoutSection.vue):
- Grid button (grid-2x2 icon) added to flow direction row
- Columns/Rows track editors: ScrubInput for value + AppSelect for
sizing mode (Fill fr / Fixed px / Auto), add/remove buttons
- Separate column gap and row gap ScrubInputs
- Wrap button hidden when grid is active
- Flex alignment grid hidden when grid is active
Kiwi serialization skips GRID mode for now (no .fig codec support).
* Add grid layout integration tests
12 new test scenarios covering:
- Basic 2x2 grid, fixed columns, mixed fr/fixed, unequal fr weights
- Column gap, row gap, both gaps combined
- Padding offsets
- Explicit gridPosition placement, column span, row span
- Absolute children skipped
- Hidden children collapsed
- Nested grid inside flex parent (computeAllLayouts)
Also fix: grid frames as children of flex parents now correctly use
Display.Grid via configureChildAsGrid() instead of falling through
to configureChildAsAutoLayout() which set FlexDirection.
* Deduplicate grid yoga configuration
Extract configureAsGrid() and createGridChildNode() shared by
buildGridTree (root-level grid) and configureChildAsGrid (grid
nested inside flex parent).
* Add grid layout to changelog
* Add grid support to JSX and Tailwind CSS export
OpenPencil format: grid → columns/rows/columnGap/rowGap props,
child colStart/rowStart/colSpan/rowSpan.
Tailwind format: grid grid-cols-N grid-rows-N gap-x-* gap-y-*,
mixed tracks use arbitrary values (grid-cols-[200px_1fr_auto]),
child col-start-*/row-start-*/col-span-*/row-span-*.
Both formats: padding emitted for grid frames (shared with flex),
flex-only props (justify/items/wrap/gap) scoped to isFlex.
* Remove duplicate gridTrackToTw, use shared formatTrack
Also drop unused GridTrackSizing import from LayoutSection.vue.
* Fix grid icon: use layout-grid instead of grid-2x2
unplugin-icons can't resolve icon names with digits after hyphens
(grid-2x2 → grid2x2 which doesn't exist).
* Polish layout UI and fix auto-layout behavior
- Replace text labels with compact icons: ↔/↕ for gap, ☐ for uniform padding, T/R/B/L for per-side padding
- Direction-aware gap icon: ↕ for vertical, ↔ for horizontal
- Pin +/− padding toggle button right of gap input
- Fix alignment grid axes for vertical layout (transpose primary/counter)
- Fix grid switch: set FIXED sizing, compute frame size from children
- Remove hardcoded white fill from Shift+A wrap
- Auto-detect horizontal vs vertical from selection bounds
* Add flex-to-grid switch integration test
Verify HUG frame expands and children are placed in 2x2 grid
when switching from vertical flex to grid layout.
* Update changelog for grid layout
48 new E2E tests across 9 spec files, 26 mutation unit tests,
store/canvas test helpers, data-test-id attributes.
Fixes: explicit error in canvasBounds(), remove any casts,
trim trailing blank line, condense changelog entries.
- layers-panel: navigate to /demo so demo layers exist
- app-menu zoom-to-fit: zoom in first so zoom-to-fit has something to change
- playwright.config: force workers=1 and colorScheme=dark for consistent
WebGL/SwiftShader snapshot rendering across runs
- Update empty-canvas snapshot for current dark-mode canvas appearance
- Add colorToHex8 (hex with alpha via culori formatHex8)
- Add colorToCSSCompact (no-space rgba for Tailwind shadow classes)
- Add normalizeColor (partial Color → full Color with defaults)
- Add colorDistance (Euclidean RGB via culori differenceEuclidean)
- Replace colorToCSS body with culori formatRgb
- Change rgba255ToColor to positional args (r, g, b, a)
- Remove duplicate formatColor from svg-export.ts and export-jsx.ts
- Remove duplicate colorDistance from tools/analyze.ts
- Remove duplicate convertColor from kiwi/kiwi-convert.ts
- Replace hand-rolled hex+alpha in HsvColorArea.vue with colorToHex8
- Replace hand-rolled rgba255→Color in HsvColorArea.vue with rgba255ToColor
- Expand color.test.ts from 16 to 34 tests
- Strip tools/schema.ts from 1831 to 65 lines (remove duplicate tool defs)
- Fix tools/index.ts to export ALL_TOOLS from registry instead of schema
- Fix renderJsx → renderJSX typo in tools/create.ts and structure.ts
- Add geometry.ts with shared rotation/coordinate math utilities
- Add isArrayMixed() helper to use-multi-props.ts, deduplicate FillSection/StrokeSection/EffectsSection
- Fix broken test imports: use @open-pencil/core instead of relative paths into packages/core/src/
- Merge duplicate import statements across all test files
- Export profiler internals and style-run helpers from core index.ts
- Add 6 new test files: color, undo, snap, vector, style-runs, text-editor (98 new tests)
- Update renderer-effects test for renderer/ directory split
* Add SVG export
Scene graph → SVG serializer with support for rectangles, ellipses,
lines, stars, polygons, vectors (fill/stroke geometry and vector
networks), text with style runs, gradients (linear, radial, angular),
image fills, effects (drop shadow, inner shadow, blur), opacity,
rotation, flips, blend modes, clip paths, and nested groups.
- packages/core: svg-node.ts (minimal XML builder), svg-export.ts
(serializer), ExportFormat now includes 'SVG', computeContentBounds
extracted for reuse
- packages/cli: export command accepts --format svg
- UI: SVG added to ExportSection format picker (scale hidden for SVG),
context menu 'Export as SVG' option
- 47 new tests covering SVGNode builder, geometry blob → path, vector
network → path, and full node export for all shape types
* Update changelog
* Add export_svg tool to ToolDefs
Available via MCP, AI chat, and CLI eval command.
* Replace standalone export items with Copy/Paste as submenu
Figma-style submenu: Copy as text, Copy as SVG, Copy as PNG (⇧⌘C),
Copy as JSX. Keeps Export as PNG (⇧⌘E) as a separate item.
* Remove standalone Export as PNG from context menu
* Update changelog
Fix renderer-effects test: check drawStrokeWithAlign call site instead of
drawNodeStroke helper definition (stroke align refactor moved the method).
Add a step to build.yml that resolves git authors to GitHub usernames via
the compare API and appends a Contributors section to release notes.
- Scope hover hit-test to current page (was searching all pages including
internal component page, causing ghost hover outlines)
- Frames/sections without visible fills or strokes are click-through
- Groups are always click-through (only children are hittable)
- Clipping parents reject hits outside their bounds
- Instances/components check children before falling back to fill check
- Switch test fixtures from material3.fig (55MB) / nuxtui.fig (82MB) to
gold-preview.fig (537KB) for fast dev runs, gate heavy fixtures behind
BUN_HEAVY_TESTS env var (enabled in CI)
Replace BFS (which skipped DSD-modified nodes in visited set, breaking
the chain for deeper clones) with iterative convergence loop. Track
dsdSizeSet separately from dsdModified so nodes with only position/
geometry changes inherit size from their source.
Fix transitive override propagation: re-clone from source (not component)
to preserve componentId chain for DSD. Add syncChildrenDeep for deep
property propagation (stroke colors on nested vectors).
Reduces vector overflow in gold-preview.fig from 25 to 0 (visible,
unclipped).
- Resolve symbolOverride guidPaths by overrideKey instead of guid
- Handle overriddenSymbolID for instance component swaps
- Propagate overrides transitively through the componentId clone chain
- Preserve internalOnly flag on canvas nodes during export
- Scope computeAllLayouts to current page for paste/undo/font-load
Profiler modules in packages/core/src/profiler/:
- FrameStats: rolling 120-frame buffer tracking FPS, CPU/GPU times, node counts
- GpuTimer: EXT_disjoint_timer_query_webgl2 wrapper for GPU-side timing
- DrawCallCounter: WebGL context proxy counting draw calls per frame
- PhaseTimer: Chrome DevTools Performance panel custom tracks via User Timing API
- HudRenderer: in-canvas overlay with stats text and frame time bar graph
- CaptureStack: per-node profiling with speedscope JSON export
- RenderProfiler: orchestrates all layers with zero cost when disabled
Integration:
- SkiaRenderer.render() instrumented with phase markers for scene, picture
recording/replay, section titles, component labels, selection, rulers, flush
- Node counting and viewport culling tracking in renderNode()
- WebGL2 context passed through for GPU timer and draw call counter
- Shift+P keyboard shortcut to toggle HUD overlay
- toggleProfiler() added to editor store
During .fig import, instance nodes have no children — Figma expects
them to be cloned from their component. The componentId references
used original Figma GUIDs that didn't match our generated node IDs.
Fix:
- Track original GUID → new node ID mapping during import
- Remap all instance componentId references after node creation
- Iteratively populate empty instances from their components
(multiple passes needed since cloning creates new instances)
- Extract font key collection from editor store into
collectFontKeys() in packages/core/src/fonts.ts
- 18 tests: styleToWeight, weightToStyle, markFontLoaded/isFontLoaded,
collectFontKeys (nested nodes, style runs, deduplication, default
font filtering, invalid IDs)
MCP test: find_nodes searches currentPage only — switch to
FOUNDATIONS page where Button components live.
eval-cli test: material3.fig first page has 1 TEXT node, not 3 —
assert >0 instead of ==3.
Tauri's loadFont registered fonts with the CanvasKit provider but
not in core's loadedFamilies cache, so isFontLoaded returned false
and measureTextNode returned null during layout recomputation.
Add markFontLoaded() to core and call it from Tauri font loader.
Add tests verifying text measurement integrates with auto-layout
centering.
Each instance in Figma's clipboard carries symbolData.symbolOverrides
with per-child property changes (text, fills, visibility). The override
targets a child via guidPath which matches the overrideKey field on the
component's child node.
After cloning component children into instances, overrides are resolved
through the overrideKey→figmaId→internalId→clonedChild chain and applied
to the instance's children.
FRAME nodes with VARIANT componentPropDefs are now promoted to
COMPONENT_SET on import (both .fig files and clipboard paste).
Clipboard paste now respects the Internal Only Canvas: components
on it are used to populate instance children but are not pasted
as visible nodes, matching Figma's behavior.
When pasting from Figma, INSTANCE nodes reference their component via
symbolData.symbolID but have no children in the clipboard. If the
component was also pasted, clone its children into the instance using
the componentId mapping (cloneChildrenWithMapping).
Extract shared kiwi→SceneNode conversion into kiwi-convert.ts, used by
both fig-import.ts (.fig file opening) and clipboard.ts (Figma paste).
The clipboard import was a simplified copy that diverged over time:
- Missing SYMBOL→COMPONENT type mapping (Figma's kiwi name for components)
- textAutoResize hardcoded to NONE instead of using clipboard value
- No gradient/image fill support, no effects, no style runs
- Missing flipX/flipY, constraints, text decorations, arc data, etc.
- Percent letter spacing not converted to pixels
Now both paths use nodeChangeToProps() with identical conversion logic.
* Replace saveLayer with MaskFilter for drop shadows
Drop shadows now draw directly with MaskFilter.MakeBlur instead of
saveLayer + ImageFilter. Eliminates per-shadow offscreen buffer
allocation, significantly improving render throughput for scenes
with many shadowed nodes.
Text shadows still use saveLayer (MaskFilter can't be applied to
text glyphs individually).
Benchmark: 50 shadow nodes render at 1.55ms/frame (scene change).
* Cache per-node SkPictures for effect rendering
Nodes with visible effects (shadows, blurs) are recorded into
individual SkPictures and replayed on subsequent scene redraws.
Only the modified node re-records; unchanged shadow nodes replay
from cache.
- MaskFilter.MakeBlur for drop shadows instead of saveLayer
- Reusable effectLayerPaint and cached ImageFilters/MaskFilters
- invalidateNodePicture() called on node update
- invalidateAllPictures() on font load; invalidateScenePicture()
preserves node cache for scene-only invalidation
- Shadow benchmark: 50 nodes at 1.47ms/frame (scene change)
* Update changelog with shadow rendering performance improvements
Eliminates per-frame WASM allocations for shadows and blurs:
- Reusable effectLayerPaint instead of new Paint() per effect
- ImageFilter cache keyed by params (drop shadow, blur, decal blur)
- Zero allocations during SkPicture recording for cached effects
* Fix shadow rendering, implement blur effects, add spread support
- Fix drop shadow rendering order: draw shadows before fills so they
appear behind opaque shapes instead of on top (#23.1)
- Implement shadow spread: expand/contract shadow shape by spread value
for both drop shadow and inner shadow (#23.2)
- Implement background blur: clip to node shape and apply blur filter
to content behind the node (#23.3)
- Fix text shadows: use saveLayer with ColorFilter.MakeBlend to apply
shadows to text glyphs instead of the bounding box (#23.4)
- Implement layer blur with actual saveLayer + blur filter instead of
the no-op comment (#23.3)
- Implement foreground blur: clip to node shape and blur content in
front (#23.7)
- Add inner shadow spread support with rounded rect handling
- Add makeRRectWithSpread and makeRRectWithOffset helpers
Closes#23
* Add Effects section to demo showcasing shadow and blur fixes
Drop shadows (subtle, medium, heavy, with spread), inner shadows
(inset, with spread, on ellipse, combined), text shadows on glyphs,
layer blur, and glassmorphism background blur card.
* Fix drop shadow, layer blur, and background blur rendering
Drop shadow: use MakeDropShadowOnly to produce shadow-only output
that doesn't bleed through opaque fills. The sigma is radius/2 to
match Figma's blur convention.
Layer blur: wrap entire node content in a saveLayer with blur filter
at the renderNode level instead of trying to blur after-the-fact
in renderEffects.
Background/foreground blur: extract clipNodeShape helper to reduce
duplication in blur effect rendering.
Update tests to match new rendering approach.
* Add visual regression tests for effects rendering
9 snapshot tests covering drop shadow, inner shadow, spread,
ellipse shapes, text glyphs, layer blur, and combined effects.
* Make Effects demo section background white
* Clean up renderer code and tests
- Extract applyClippedBlur to deduplicate background/foreground blur
- Remove comments that repeat what code does
- Format with oxfmt
* Add undo/redo support for effect property changes
ScrubInput controls (offset, radius, spread, opacity) now use
scrubEffect for live preview and commitEffect on release to create
a single undo entry per interaction.