- Use Int32Array instead of Uint32Array for Kiwi pasteID (signed int field)
- Error toasts: don't auto-dismiss, show copy button, text is selectable
- Add clipboard roundtrip tests (encode → decode → verify)
Redo was creating duplicate childIds because snapshots captured after
tree construction had populated childIds, and createNode appends to
parent.childIds again. Fix: clear childIds in redo snapshots.
New tests (7):
- layoutAlignSelf from stackChildAlignSelf
- clipsContent from frameMaskDisabled
- fontWeight from fontName.style via styleToWeight
- letterSpacing object → pixels conversion
- undo removes full subtree
- redo recreates correct parent-child tree
- redo without childIds:[] demonstrates the duplicate bug
Figma clipboard data includes VARIABLE_SET, VARIABLE, and other non-visual
types that were falling through to the default RECTANGLE case in mapNodeType.
These now join DOCUMENT and CANVAS in the skipTypes set.
29 tools: open_file, save_file, new_document + all 26 from @open-pencil/core.
Stdio for MCP clients (Claude Code, Cursor), HTTP (Hono + Streamable HTTP
with sessions) for scripts, browser extensions, CI.
Runs on both Bun and Node.js (via tsx).
- Replace _id/_graph/_api with Symbol-keyed properties so eval scripts
can't access SceneGraph internals directly
- fills/strokes/effects return frozen structuredClone copies
- Fix currentPage getter to define selection only once per proxy
- Fix layoutSizingHorizontal/Vertical: respect parent layout direction
even when the node itself is an auto-layout frame
- Add 6 new tests: layoutSizing, frozen arrays, internals not exposed
- sceneNodeToJsx() in @open-pencil/core: converts SceneNode subtree to JSX
- CodePanel.vue with Prism.js highlighting, line numbers, copy button
- Third tab in properties panel: Design | Code | AI
- 14 new tests covering shapes, text, layout, effects, multi-selection
Editing a main component now propagates to all instances:
- Instance children are mapped to component children via componentId
- syncInstances() copies properties from component to instances,
skipping any property marked in the overrides record
- New children added to a component appear in existing instances
- Store calls syncIfInsideComponent after updateNode, commitMove,
commitResize — changes propagate automatically
- Demo creates real instances (Button, Badge) in the App Preview
Tests added: instance creation with child mapping, sync propagation,
override preservation, new child addition, detach.
- Fix axis mapping for nested frames with different layout directions
(e.g. vertical child inside horizontal parent had swapped sizing)
- Fix stretch alignment not applying to leaf children when set on parent
- Fix layoutGrow being ignored on children with FIXED primaryAxisSizing
- Add 42 unit tests covering all layout scenarios
Document structure: Document (root) → Pages (CANVAS) → Nodes.
Each page has its own viewport (pan/zoom) and background color.
- CANVAS node type for pages
- SceneGraph: addPage(), getPages(), getAbsolutePosition stops at CANVAS
- Store: currentPageId, switchPage(), addPage(), deletePage(), renamePage()
- All operations (create, select, paste, hit test, render) scoped to current page
- Per-page viewport state saved/restored on page switch
- Pages list in LayersPanel with add/switch/double-click rename
- .fig import creates proper pages from DOCUMENT→CANVAS hierarchy
- Renderer takes pageId to render correct page's children
- Unit test for pages, updated E2E tests for page-scoped graph