* refactor(canvas): adopt immutable CanvasKit paths
- Upgrade CanvasKit to 0.41.1 across app, Core, CLI, and Vue peers
- Build mutable geometry with PathBuilder and detach immutable paths for drawing
- Replace in-place strokes, transforms, and boolean operations with immutable results
- Update renderer mocks and path construction tests for the new API
* test(canvas): model immutable path ownership
- Return detached path instances from CanvasKit builder mocks
- Assert shadow ring and combined path disposal
- Preserve recorded vector operations across ownership transfer
* fix(build): align CanvasKit workspace versions
- Reject corrupt compressed Kiwi chunks instead of accepting raw garbage\n- Tolerate legacy source metadata without editedFields in renderer fallbacks\n- Align font, derived glyph, shared style, renderer mock, and ownership tests with current contracts\n- Restore clean quick and heavy unit quality gates
- Use container bounds for stroked frames with drop shadows
- Keep stroke-geometry shadows for childless stroke-only shapes
- Cover the shadcn dropdown menu case
- Restore canvas save layers and shared paints from shadow effect paths when rendering fails
- Delete temporary paths and color filters through error paths without suppressing failures
- Cover drop-shadow and text inner-shadow cleanup regressions
Co-authored-by: Joseph Cumines <joeycumines@gmail.com>
- Use polygon, star, and vector paths for shadows when geometry blobs are unavailable
- Apply shadow spread to copied geometry paths without mutating caches
- Clip and cut out inner shadows with the same path geometry
Co-authored-by: Joseph Cumines <joeycumines@gmail.com>
- Re-propagate resolved overrides after lazy instance population
- Preserve Figma showShadowBehindNode on effects
- Mask unfilled stroke shadows behind their fill geometry