Commit graph

2 commits

Author SHA1 Message Date
Danila Poyarkov bb8c5c18d9
fix(editor): commit vector drags on pointer release (#586)
* fix(editor): commit vector drags on pointer release

- Commit vertex and Bézier handle edits immediately on release\n- Rebase active vector-edit state after graph commits\n- Use vector-specific input paths and cover Pen-created Bézier drags

* test: reduce visual snapshot scope

- Replace behavior screenshots with scene assertions\n- Capture renderer fixtures from bounded canvas regions\n- Remove obsolete full-viewport snapshots

* fix(vector): harden edit cancellation and endpoint remapping

- Restore temporary vector geometry on cancelled pointer drags\n- Commit Bézier handle releases consistently and guard stale handle state\n- Preserve valid endpoint indices when connecting vector vertices

* fix(vector): cancel bend drags and satisfy formatting

* fix(vector): guard stale handle references

* fix(vector): guard stale overlay handle indices

* fix(vector): validate overlay handle keys

* refactor(vector): use typed handle selection ids

* test(vector): align typed handle selection coverage
2026-08-24 16:02:27 +03:00
Danila Poyarkov cb2c4aa3d3 fix(vector): edit vectors from opened files
- Resolve the active graph at action time and map edit geometry through full world transforms
- Regenerate live path fills and discard stale imported stroke outlines after edits
- Preserve fill and stroke geometry through resize previews, undo, and redo
- Cover graph replacement, nested transforms, edit history, resizing, and CanvasKit output

Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
2026-07-28 12:30:21 +03:00