- Reuse useInlineRename composable for collection and mode renaming
- Accept Event in useInlineRename.commit to eliminate template casts
- Remove HTMLInputElement casts from PagesPanel and LayerTree blur handlers
- Remove hand-rolled rename state from dialog composable
Core:
- Add addMode, removeMode, renameMode, setDefaultMode to SceneGraph
- Add editor actions with full undo: addMode, removeMode, renameMode,
setDefaultMode, duplicateMode, setActiveMode
Vue SDK:
- Wire all mode and collection actions through SDK helpers
- Add mode rename state to dialog composable
- Remove HTMLInputElement casts from commit handlers
UI:
- Mode management lives in the table column headers (Figma-style):
double-click to rename, right-click for context menu (rename,
duplicate, set as default, delete), + button after last mode column
- Collection ⋯ dropdown menu with rename and delete
- Use shared menu UI styles throughout
- i18n for en, ru, zh-CN
- Replace one-off class props with typed ui objects
- Group renderless slot actions and remove DOM ref callback plumbing
- Make local font access and typography font loading explicit capability objects
Adds a new scenario to the pen tool specifications defining the behavior for relocating the active vertex with spacebar during a curve drag, including asserting that the cursor remains a crosshair instead of switching to the hand tool.
Made-with: Cursor
Add useSceneComputed() to SDK — wraps a function in a computed()
that depends on sceneVersion internally. Eliminates the anti-pattern
of 'void editor.state.sceneVersion' at the top of computed blocks.
Updated 8 files: EditorMenuRoot, ExportControlsRoot, PageListRoot,
useSelectionState, PagesPanel, CodePanel, VariablesDialog,
VariablesSection.
Zero void-sceneVersion hacks remaining in components.
- VariablesDialog: replace 7 manual undo.push + graph mutation + requestRender
patterns with editor.renameCollection/addVariable/removeVariable etc.
- PositionSection: replace inline alignment/flip/rotate geometry with
editor.alignNodes/flipNodes/rotateNodes
- Move kiwi-serialize.ts into kiwi/ where it belongs
- Remove dead createPropertyChange export from undo.ts
- Un-export internal queryFonts/FontInfo from fonts.ts
- Deduplicate font weight maps: single FONT_WEIGHT_NAMES in fonts.ts,
figma-api-proxy.ts imports from there
New module packages/core/src/random.ts with randomHex, randomInt,
randomIndex — centralizes all crypto-based randomness.
Replaces:
- Date.now() IDs in VariablesDialog (not unique, not random)
- Hand-rolled hex token in automation/server.ts
- Inline crypto.getRandomValues in clipboard.ts, use-collab.ts
Also adds --color-component Tailwind theme color (#9747ff) and
replaces all 6 hardcoded occurrences across DesignPanel, LayerTree,
NodeContextMenuContent, and menu.ts.
Sort classes using the same algorithm as prettier-plugin-tailwindcss,
configured for Tailwind v4 (reads src/app.css for theme).
Also sorts class strings inside twMerge() and tv() calls.
Eliminates 2 nested ternaries that conflicted with the formatter
(oxfmt strips parentheses that the lint rule requires).
Remove 14 src/engine/ shims and entire src/kiwi/ directory.
Only src/engine/fonts.ts remains (has real Tauri font logic).
Replace isTauri() with IS_TAURI constant.
- Column per mode (Name | Mode 1 | Mode 2 | ...)
- Color swatch inside value cells, not next to name
- Search bar in top-right header area
- Single '+ Create variable' button at bottom
- Wider dialog (800px) for multi-mode tables
Match Figma's pattern: Variables section in page-level properties
panel with settings icon that opens a full dialog (reka-ui Dialog +
Tabs + Editable). Remove sidebar panel approach.