* feat: show controls in the demo and tidy the component panels
The demo gains a Controls page: a switch, checkbox, slider, tabs, text
field, and a button with interaction states, written as Reka-named design
JSX, and a settings card of their instances to try in preview.
Go to main component and Detach instance move into the instance's panel
header as icon buttons. The Behaviour section's "Still needed" line is a
status rather than a button that only moved focus, and the rows it names
are marked instead.
The DOM projection writes flex-start for auto layout's start alignment:
CSS stretches children by default, so a hugging button in a column filled
its card in preview and HTML export. The paint page snapshot catches up
with the frame names #930 draws.
* perf: open the demo as a prebuilt .fig instead of generating it
/demo built every page in the browser and laid them all out in one task,
which froze the page for about six seconds. The demo's content moves to
tools/generate/demo, which builds public/demo.fig headlessly, before Vite
serves or bundles the app and only when its inputs changed; /demo opens
that file like any other, off the main thread and behind the loader. The
document is now lint-clean: small captions are 12 px, and the badge and
disabled button text meet contrast.
Opening the demo from .fig showed three bugs in saving and reading files,
fixed here:
- A layer's blend mode was never written, so Multiply and Screen reopened
as pass-through.
- Underlines drawn from saved glyphs ran to the text box edge; glyphs now
keep their advance, read from and written to .fig, and the underline
ends where the text does.
- A frame laid out on its own because of a saved hug size ignored the
width its parent stretched it to, so centred content moved to the start.
* feat(design-jsx): write Reka elements in TSX
The Reka element names were only part of the JSX string grammar, so code
that builds trees in TypeScript had to assemble strings by hand, unchecked.
@open-pencil/design-jsx now exports each Reka namespace as typed element
functions (Switch.Root, Slider.Thumb, Tabs.Trigger, …), derived from the
same table the string renderer reads, with props typed as the behaviour
props a root binds. The demo's controls are TSX built with them.
* fix(canvas): draw a component set's editing border at the live zoom
A component set without a stroke got its dashed border in the scene, sized
by dividing by the zoom. The scene is cached as retained pictures and
scaled while navigating, so the border was recorded at one zoom and grew
into thick dashes when zooming in, until the page was redrawn. It is
editor chrome, so it now comes from the overlay pass, which draws every
frame at the live zoom, as slot outlines do. The label cache tracks every
component set on the page for it, and image export no longer includes the
border.
* test: fit the P3 paint page to the canvas size it is captured at
The P3 test zoomed to the paint page while the wide-gamut notice still
took space, then dismissed it, so the first capture fit a shorter canvas
than the second and the two only matched by timing. focusPaintEffects
waits for the canvas to take a window resize, the test focuses again after
the notice goes, and the snapshot shows the demo as it now opens.
* refactor(canvas): fill sections and sets through one helper
Without its own fallback border, a component set fills and strokes its rounded bounds the way a section does; fillRoundedBounds fills them for both.
* test: check the demo controls on their own page and type pixel reads
The demo test built and round-tripped the whole four-page document to
check the controls, which took six seconds on CI and timed out; it now
builds the Controls page alone through the same measured-text setup the
build uses. The underline test reads CanvasKit pixels as any number array,
since readPixels may return floats.
* fix(canvas): measure long text extents without spreading glyphs
Spreading every glyph into Math.min/max overflows the argument limit on long texts.
* fix(demo): keep a tab touched while the demo loads and report a failed load
A file opened or a layer drawn during the fetch keeps the tab; a failed fetch shows the open-file error instead of an unhandled rejection.
* test: check a component set border stays one pixel wide when zoomed
* fix(figma-api): lay out pending edits before geometry reads
Scripts read x, y, width, height, transforms, and bounds as they were before the script ran until the tool finished and laid out its changes. Figma lays out on read, so a hugging parent reports its new size right after a child is added.
The graph now records the scope of edits outside layout application, and the geometry getters lay that scope out first through the same runner tools use after a call. One recorder exists per graph; a new FigmaAPI starts it afresh because the editor lays out its own edits.
* fix(layout): size each axis on its own, as Figma does
Fill is stored on the child, as layoutGrow along the parent's primary axis and STRETCH across it, with a grid laid out like a row; primaryAxisSizing and counterAxisSizing only fix or hug. A shared layoutSizing helper in scene-graph reads and writes per-axis sizing, and layout, the Figma API, the properties panel, design JSX, DOM/CSS export, and .pen import use it.
This fixes grid children filling both axes when set to fill one, auto-layout children that stretch but kept a fixed size, the Figma API writing Fill to a frame's own sizing (which .fig export dropped), and JSX and HTML exports losing grid and cross-axis fill. Behavior was checked against live Figma, and imported layouts were compared with the geometry stored in material3.fig and nuxtui.fig.
* fix(layout): keep pending edits until laid out and opt out of inherited stretch
A new FigmaAPI cleared the edits recorded on its graph, so after a script failed before its tool laid out its changes, the next script read stale geometry; edits now stay recorded until a read lays them out, and return to the record if that layout throws. Setting a child to Fixed or Hug across a parent that stretches every child left it filling; it now opts out with MIN, as frame presets do.
* build: typecheck the test suites
Tests were in no TypeScript program: no tsconfig included tests/** or
packages/*/tests/**, and bun strips types without checking them, so a
fixture could drop a required field and keep passing until something
read it.
@types/bun moves to the root because it was installed per package only,
and #cli-tests/* joins the paths the root config already carries.
* test: fix the type errors the test suites were hiding
Typechecking the tests turned up 1123 errors. Most were ordinary
strictness, but some were real: `NodeChange` bound to Figma's plugin
typings rather than the Kiwi codec in thirteen .fig tests,
materializeInstance was called with six arguments against five so the
blobs and source children were dropped, CanvasKit pixels were written
to a plain object that never reached WASM, and assertions were made
through accessors that do not exist, so they asserted nothing.
Fixtures that had quietly lost a required field now carry it, nullable
results are narrowed through the existing expectDefined helper rather
than assumed, and stand-ins for CanvasKit and the editor go through one
named helper instead of an unexplained cast at each site.
No test was deleted, skipped, or weakened, and no `any`, non-null
assertion, or ts-expect-error was introduced.
* docs: record what typechecking the tests established
Pins the app program's global types with an assertion rather than a
note, since an unpinned types list lets any root @types package decide
which platform src/** is judged against.
The two environment faults that look like code regressions — Vite's
dependency pre-bundle outliving a package rebuild, and heavy .fig
suites failing under load — go to the development docs, where an
explanation belongs.
* fix: align @types/bun and keep node types resolvable when extended
The root manifest declared a newer @types/bun than every package, which
check:monorepo rejects, and pinning the app program's types left them
unresolvable from a config that extends this one out of tree.
* fix: fail the test typecheck when the compiler itself fails
The gate matched diagnostics by substring, so a compiler or config
failure that named no test file printed a pass while having checked
nothing. Diagnostics are now split by whether they name a file: an
unscoped one is the run failing and stops the gate, a test file's is a
finding, and a source file's stays out by design.
Also drops the parameter planComponentConstruction never read, and
makes the inner-shadow verification script exit non-zero when it
renders no image instead of logging and succeeding.
* chore: merge master into tests-typecheck
* feat(scene-graph)!: make a stroke a paint
Stroke extends Fill, so a stroke carries the same paint vocabulary a
fill does instead of a lone color. Every construction site now states
a solid paint type, which keeps today's behaviour exactly; rendering,
.fig conversion, and the stroke panel still read solid strokes only.
copyFill is generic over the paint shape so copyStroke reuses it
rather than repeating the deep copy of gradient stops, transforms and
pattern fields.
Groundwork for the gradient and image strokes in #797.
* test(scene-graph): cover a stroke's nested paint data in copyStroke
A stroke is a paint now, so its gradient stops and transform must copy
as deeply as a fill's; the fixture was solid and proved only the color
and dash pattern.
- Add a typed, modular custom Oxlint rule package with direct regression coverage
- Replace complex conditional object spreads with explicit construction across the repository
- Preserve all existing custom rule registrations and diagnostic behavior
* fix(tauri): prevent Windows font loading crashes
- Return native font files over binary Tauri IPC instead of JSON byte arrays
- Resolve desktop script fallbacks without parsing large system fonts in JavaScript
* fix(core): restore quality checks
- Use the shared Vector primitive for render-bound offsets
- Remove unsupported SLICE handling from SceneGraph rescaling
- Drop an unused generated-text test binding
* chore: address font fix review
- Place the release note under the Fixed heading
- Name fallback resolution options and use the shared Tauri constant
- Recompute Yoga positions after shaped text changes effective geometry
- Resolve inherited stretch and skip hidden or absolute children
- Share and normalize Plugin API transform matrices
- Reconcile stale generated text widths with CanvasKit measurements
- Propagate effective widths through HUG containers while preserving fixed geometry
- Cover component-lineage and stretched-text safeguards
- Preserve Figma min/max constraints, scalar variable bindings, and direct text bounds
- Reflow only authoritative generated instance geometry and pinned descendants
- Avoid double-applying auto spacing and unsafe lone-child normalization
Port the timeout fixes from PR #351 that resolved the unit-test CI
timeouts. Add HEAVY_TEST_TIMEOUT_MS (30s) in tests/helpers/test-utils.ts
and apply it to the slow gold-preview.fig fixture tests/hooks:
- clipboard roundtrip
- group reclassification
- glyph blob preservation
- auto-layout text measurement
- render/canvas/cache
- Move newly split tests under explicit domain subfolders
- Update nested helper imports after the moves
- Add a lint guard against repeating existing sibling domains as filename prefixes
- Move auto-layout tests into focused files by layout behavior
- Preserve sizing, wrapping, text measurement, and positioning coverage
- Remove the last max-lines test exception
- Remove remaining test non-null assertions and delete the broad test override
- Add explicit guards for canvas, design panel, auto-layout, SVG, Kiwi, hit-test, scene graph, text editor, and clipboard tests
- Validate check plus affected engine and E2E coverage
- Replace clipboard, variable, centerline, layout, menu, and text formatting assertions with explicit guards
- Use expectDefined and getNodeOrThrow instead of postfix non-null assertions
- Validate affected engine and E2E tests
- Remove stale imports and unused locals from split engine and e2e tests
- Drop the targeted no-unused-vars test allowances
- Keep check and affected test suites warning-free
- Configure oxfmt custom import groups for workspace, app, package, and test aliases
- Keep type imports grouped with their matching source category instead of one global tail group
- Expand the format script to cover formatter config, Vite files, and scripts
- Move top-level engine and e2e prefixed test files under domain folders
- Update fixture path helpers after moving render and pen tests
- Add lint coverage to prevent new top-level prefixed test files
- Refresh testing docs for the new fig and layout paths
- Merge structural lint rules into oxlint.json and remove the second config file
- Add #tests/* path aliases and rewrite deep test helper imports
- Ban new deep parent-relative imports through the shared lint config
- Move layout.test.ts into auto-layout and grid-layout files
- Add shared layout helpers for test graph setup and fixture loading
- Preserve all 95 layout tests after the split