- Snap vector points, moved layers, and resized edges to geometry, objects, guides, and pixels
- Add persistent snapping preferences with browser and native menu controls
- Normalize canvas and layout guides across Scene Graph and .fig conversion
- Clear transient snapping feedback across interrupted interactions
- Support vectorPaths, vectorNetwork, and async network assignment
- Normalize geometry bounds and preserve winding and region paint semantics
- Validate network topology and expose handle mirroring only on vectors
Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
- Import and round-trip per-node variable mode overrides
- Resolve fill and stroke aliases through the nearest mode scope
- Preserve mode maps across cloning and instance synchronization
- Populate only the first page during initial document reads
- Avoid duplicating immutable instance payloads and opaque source metadata
- Propagate derived text through source-ordered clone chains
- Track normalized edited fields in SceneGraph without naming Figma payload fields\n- Preserve original raw provenance while filtering stale values through Fig-owned effective readers\n- Rewire export and renderer fallbacks and add package, SceneGraph, and exhaustive round-trip coverage
- Model imported fill, stroke, text, effect, and grid style definitions and references
- Add SDK and app selectors with mixed-selection batching, detach-on-edit, and undo restoration
- Preserve style definitions through .fig export and extracted subgraphs
- Document the shared-style composable and update compatibility coverage
- Gate ingest rendering until required faces and script fallbacks resolve
- Key CanvasKit artifacts by font registration generation and invalidate affected nodes
- Load character-aware remote subsets with cumulative coverage and exact render aliases
- Use BCP-47 language hints for shaping and CJK fallback order
- Keep baked .fig glyphs as an exhaustion-only fallback