- Render segments not referenced by any region loop alongside filled paths\n- Add focused path construction coverage and a canvas visual snapshot\n- Resolve Plugin API type-aware lint findings exposed by the full quality gate
- Rename first-party API, RPC, JSON, CORS, SVG, JSX, and related identifiers to preserve acronym casing
- Keep upstream and serialized boundary names unchanged
- Add a lint guardrail and migration notes for exported APIs
- Support vectorPaths, vectorNetwork, and async network assignment
- Normalize geometry bounds and preserve winding and region paint semantics
- Validate network topology and expose handle mirroring only on vectors
Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
- Resolve the active graph at action time and map edit geometry through full world transforms
- Regenerate live path fills and discard stale imported stroke outlines after edits
- Preserve fill and stroke geometry through resize previews, undo, and redo
- Cover graph replacement, nested transforms, edit history, resizing, and CanvasKit output
Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
- Add secure Recraft and fal.ai clients with centralized credentials and Media settings
- Replace image rectangles with editable vector frames in one undoable operation
- Bound desktop proxy responses, timeouts, and redirects for provider downloads
- Cover provider parsing, placement, settings, context-menu visibility, and undo
Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>