Replace npm vue-stream-markdown with open-pencil fork that guards
bundledThemesInfo/bundledLanguagesInfo with ?. to prevent TypeError
when shiki is not installed. Revert shiki shim and cdn-options hacks.
The throwing shim caused hasShikiModule() to return false, but
import('shiki') still resolved in some code paths where the module
was imported directly without the has-check, causing undefined
destructuring and the 'e.find' TypeError.
Without context, the agent uses its own file/terminal tools instead
of the MCP design tools. Prepend instructions on the first message
telling it to use open-pencil MCP tools to draw on the canvas.
ACP agents now get an MCP server at http://127.0.0.1:7600/mcp that
proxies tool calls through the automation WebSocket to the browser,
where they execute against the live editor store. No separate
subprocess, no stale npm package — tools operate on the open canvas.
- Add /mcp endpoint to automation bridge (Streamable HTTP transport)
- Each MCP tool call → sendToBrowser({command:'tool'}) → browser executes
- Strip mcp__open-pencil__ prefix from tool names in chat UI
- Export paramToZod from MCP package for bridge reuse
Pass openpencil-mcp as a stdio MCP server to the ACP session so
agents get all design tools (create shapes, render JSX, export
images, etc.) instead of just plain conversation.
- Add makeFigma option to createServer for external FigmaAPI injection
- Skip file lifecycle tools (open/save/new) when using external FigmaAPI
- Pass MCP server config in ACP newSession mcpServers
- Add bun to Tauri shell scope for MCP server subprocess
- Add scoped command definitions for claude-code-acp, codex-acp, gemini
in Tauri shell plugin capabilities (required for Command.create)
- Show error banner in ChatPanel when transport initialization fails
instead of silently swallowing the error
Implement Agent Client Protocol (ACP) integration so users can use their
existing Claude Code, Codex, or Gemini CLI subscriptions directly in
OpenPencil's AI chat instead of managing separate API keys.
- Add ACPAgentDef/ACPAgentID types and ACP_AGENTS registry to core constants
- Create ACPChatTransport implementing Vercel AI SDK ChatTransport over ACP
- Spawn agent as subprocess via tauri-plugin-shell, communicate over stdio
- Map ACP session/update notifications to UIMessageChunk stream
- Update provider selector to show ACP agents alongside API-key providers
- Hide API key fields for ACP providers in setup/settings UI
- Add tauri-plugin-shell dependency and capability permissions
- ACP agents only appear in Tauri desktop builds (subprocess required)
* Fix text rendering: always use paragraph wrapping, font fallback, batch tools, severity levels
Rendering:
- renderText: always use paragraph when fontProvider available, not just
when node-specific font loaded — fixes single-line overflow for Georgia/
non-Inter fonts
- buildParagraph: add Inter as fallback fontFamily so paragraph wraps text
even when requested font not yet loaded
- measureTextNode/buildTextPicture: remove isNodeFontLoaded gate — measure
with fallback font for consistent layout↔rendering
- TEXT_PICTURE_KEYS: add width/height so textPicture invalidates on resize
- renderText drawText fallback: clip to node bounds
- onAfterExecute: invalidate textPictures after font load
Layout:
- estimateTextSize: accept maxWidth, compute multi-line height
- toJSON: depth parameter with childCount fallback
AI tools:
- batch_update tool: multiple set_layout/set_layout_child in one call
- describe: accept ids array for multi-node inspection
- Issue severity (error/warning/info) with pattern classification
- checkNestedFlexWithoutFill: cross-axis fill tolerance
- CORE_TOOLS trimmed 34→27, rest moved to EXTENDED
- System prompt: batch_update, describe ids, severity rules, font/text
wrapping guidance, card grid patterns
* Add Pexels stock photo integration for AI chat
- stock_photo tool: search Pexels by query, download image, apply as
IMAGE fill on any node. Picks resolution based on node dimensions.
- Pexels API key stored in localStorage, synced to core via
setPexelsApiKey on change
- ProviderSettings UI: Pexels API key input with link to get free key
- System prompt: stock photo usage guidance
- Added to CORE_TOOLS so AI can use it in every session
* Batch stock_photo + calc, 4-phase workflow, fix wrap false positives
- stock_photo: accepts JSON array of requests, all fetched in parallel.
Rejects nodes with children (leaf shapes only). One call replaces 14.
- calc: accepts JSON array of expressions or single string. One call
replaces 3 separate calc invocations.
- System prompt: 4-phase workflow (plan → skeleton → content → polish).
Batch stock_photo and calc examples. Updated step budget.
- describe-layout-issues: skip 'nested flex may collapse' for wrap
containers (pill/tag frames are intentionally HUG). Extract
childNeedsFill helper to reduce complexity.
* Fix nested flex false positive for pills, single-root render rule
- describe-layout-issues: skip 'nested flex may collapse' when a sibling
already has grow or fill — pill/badge frames next to flex-grow content
are intentionally small (e.g. BreakingLabel next to ticker text)
- System prompt: render must have exactly one root element. Stock_photo
401 fallback: tell user, don't eval gradients.
* Rework workflow: render complete sections, not empty frames
Phase 2 now prescribes 5-7 renders, each producing a complete section
(nav, hero, stories, opinions, sidebar, footer) with placeholder images,
real text, proper auto-layout. No more empty frames to fill later.
Removes the fill content phase — skeleton IS the content, just without
real photos. Phase 3 is now just polish (batch stock_photo + fixes).
Step budget: 12-15 steps instead of 15-30.
* Pexels key input: match AI key behavior
Same pattern as the AI provider key — intermediate ref, 'Key saved —
enter new to replace' placeholder, Clear button, save on change. No
longer exposes the raw key in the input field.
* No empty frames in skeleton, select nodes after each tool
- System prompt: explicit rules against empty frames, no pre-creating
wrapper frames for future content. Each render = complete section with
visible placeholders. Render 1 = only nav+ticker, not the whole page
with empty containers.
- tools.ts: set selection to flash node IDs after each mutating tool,
so user sees which section AI is working on (selection border persists
vs flash which is transient).
* AI overlay: pulsing blue while working, green flash on done; skeleton workflow
Rendering:
- ai-overlays.ts: new module with pulsing blue border (sinusoidal
opacity 0.3-0.8 at 1.5s period) for nodes AI is working on, green
fade-out flash (800ms) when done
- renderer.ts: aiMarkActive/aiMarkDone/aiClearAll methods, drawn after
regular flashes
- constants.ts: AI_ACTIVE_COLOR, AI_DONE_COLOR, timing constants
Integration:
- ai-adapter.ts: onBeforeExecute now receives args (for target ID)
- tools.ts: marks target node (id or parent_id) active before tool
executes, marks done via onFlashNodes after completion
- editor.ts: aiMarkActive/aiMarkDone/aiClearAll forwarded to renderer
Workflow:
- System prompt: 3-phase skeleton workflow. Phase 2 renders gray
placeholder blocks (Rectangle bg=#E2E8F0) for every section — page
looks like wireframe before any real content. Phase 3 replaces
skeletons with real content. Phase 4 batch stock_photo + polish.
* render replace_id: atomic skeleton-to-content swap, fix AI overlay lifecycle
render tool:
- New replace_id parameter — renders new content, places it at the
skeleton's position in parent, then deletes the skeleton. No visual
gap between skeleton removal and content appearance.
AI overlay fixes:
- Track lastActiveIds across before/after execute — aiMarkDone clears
the exact nodes that were marked active, not just the result IDs
- aiFlashDone: direct green flash on result nodes (not gated by
_aiActiveNodes membership)
- replace_id included in target ID detection for active marking
System prompt:
- Phase 3 uses render({ replace_id }) instead of delete_node + render
* Fix gradient fills, nested flex false positives, render insert_index, h=hug prompt
- set_fill: gradient support with color_end + direction (top-bottom,
left-right, etc). Uses proper Matrix type. No more eval for gradients.
- describe-layout-issues: skip nested flex warning for all non-MIN
alignments (SPACE_BETWEEN, CENTER, MAX) — not just SPACE_BETWEEN
- render: insert_index parameter for controlling child order
- system prompt: page frame h="hug" not fixed height
- AI overlay: mark active on any tool with target ID (not just
mutating), clear previous active in onBeforeExecute
* Add desktop business news site example to system prompt
Full workflow example: skeleton with gray placeholders → replace_id
content fills → batch stock_photo. Shows 12-col grid pattern, card
components, section headers, sidebar widgets, h=hug page frame.
Complements the existing mobile app UI example.
* Drop blue active pulse, keep only green done flash
Blue active marking was invisible — tool execution is 20-80ms (one
frame), AI thinking happens between tool calls where no hooks fire.
Green done flash on result nodes works and is visible.
* Blue pulse on skeleton during AI tool streaming
Watch streaming message parts in ChatPanel — when a tool part appears
with state 'call'/'partial-call' and has replace_id or parent_id in
args, mark that node active (blue pulse). When tool transitions to
'output-available', mark done (green flash). This shows the pulsing
blue border on the skeleton wireframe frame while AI generates JSX,
and switches to green when the content replaces it.
* AI overlay debug log section, watch tool parts by toolCallId
- chat-debug.ts: aiOverlayLog array + AI OVERLAY LOG section in debug
output showing every part/mark-active/mark-done event with timestamps
- ChatPanel.vue: check parts by toolCallId instead of isToolUIPart,
log all overlay events to aiOverlayLog for debugging
* Fix AI overlay: use 'input' not 'args' for tool part params
Vercel AI SDK UIToolInvocation uses 'input' field (not 'args') for
tool call parameters. The watch was checking p.args which was always
undefined, so no overlay events ever fired. Also use p.type instead
of p.toolName for the log.
* Move AI overlay to onBeforeExecute/onFlashNodes, reorder render params
- onBeforeExecute: mark replace_id/parent_id active (blue pulse)
- onFlashNodes: clear active, flash done on new nodes (green)
- Reorder render tool params: replace_id first so streaming partial
input reveals target ID before JSX body
- Remove ChatPanel watch — all overlay logic in tools.ts now
- Add aiClearActive() to renderer (clears active without touching
done flashes)
* Wait 2 rAF frames after marking active before tool execute
onBeforeExecute marks the target node active (blue pulse), but
execute ran immediately after without yielding to the render loop.
The blue frame was never painted because markActive → execute →
clearActive all happened in the same JS task. Now await two
requestAnimationFrame callbacks so the canvas renders at least one
blue-pulse frame before execution starts.
* Add comprehensive AI overlay debug logging to chat debug log
Both streaming watch (ChatPanel) and tool execution hooks (tools.ts)
now log every event to aiOverlayLog with full state: renderer exists,
activeNodes count, hasFlashes, node existence. This will show exactly
what happens and why the blue pulse is or isn't visible.
* Filter partial node IDs in streaming overlay watch
During input-streaming, replace_id may be partially received (e.g.
'0:' without the number part). Guard with isValidNodeId check.
Also refactor watch callback into collectPendingTargets +
syncOverlayState to stay under complexity limit.
Analysis of last debug log:
- Hero: only 235ms active (streaming didn't deliver replace_id early)
- Stories: 14.8s active — should be clearly visible
- Opinions: 12.5s, LatestNews: 11.5s, Stocks: 9.8s — all long enough
- Hero was the only one too fast to notice
* Fix undo race, JSX pragma conflict, partial ID overlay, add deletion log
- Fix undo snapshot race condition: replace shared `let beforeSnapshot`
with a per-tool stack. Vercel AI SDK runs tool calls from one step via
Promise.all — concurrent mutating tools overwrote the shared snapshot,
causing wrong undo entries and potential content loss.
- Fix 'h is not a function' JSX error: rename sucrase pragma from `h`
to `__h`. When AI writes `.map((h, i) => ...)`, the loop variable
shadowed the pragma, crashing render.
- Fix partial node ID `0:1` in overlay: strengthen `isValidNodeId` to
require both parts ≥2 chars and verify node exists in graph. During
streaming, `replace_id: "0:1811"` arrives as `0:1` → `0:18` → etc.
- Add deletion log to SceneGraph: `_deletionLog` records id, name,
type, parentId, timestamp, and truncated stack for last 200 deletions.
Included in debug log as NODE DELETION LOG section to diagnose the
intermittent frame disappearance bug.
* Reduce find_nodes spam and describe bloat in system prompt
- Instruct AI to reuse IDs from render results and describe output
instead of calling find_nodes to rediscover them (saves 8+ calls)
- Recommend depth=1 for full-page describe, depth=2 only for sections
* Auto-depth describe + validate-after-render workflow
Describe tool now auto-picks depth based on subtree size when depth
is omitted: ≤15 nodes → depth 4, ≤40 → 3, ≤100 → 2, larger → 1.
Max raised to 5 for explicit overrides.
Prompt updated: after each render replace_id, call describe on that
block (auto depth gives full detail on small sections). Every 2-3
content renders, describe root at depth=1 to catch cross-section
layout issues early.
* Enforce describe-after-every-render in system prompt
Show explicit render → describe → fix pattern with code example.
AI was skipping per-block validation and batching all describes
at the end, causing compounding layout errors.
* Add describe rules: nested text, missing padding, button padding, row centering
Four new layout issue detectors in describe-issues.ts:
- Nested Text (error): Text node inside Text causes overflow.
Suggestion: split into separate Text elements in flex row.
- Zero padding container (warning): Frame with fill + text children
but no padding — content touches edges.
- Button without padding (warning): Button-like frame with children
but zero horizontal padding.
- Row without vertical centering (warning): Horizontal flex with
items=start, tall container, and short children — suggests
items=center.
All verified with bun -e tests including false positive checks.
* Fix gradient alpha loss, add undersize child detection
Gradient fix: set_fill with color_end was overwriting alpha to 1
on both gradient stops (`{ ...c, a: 1 }`). Now preserves original
alpha from parsed hex — #00000000 → a:0, #000000AA → a:0.667.
This caused transparent-to-dark overlays to render as solid black.
New describe rule: detect child significantly narrower than parent
in a container without auto-layout (e.g. 100px Rectangle inside
896px Frame). Suggests adding flex + w=fill. Caught the HeroImg
bug that describe previously missed.
* Auto-include issues in render result, no separate describe needed
Render tool now scans the created subtree for errors/warnings and
includes them in the response. AI gets issues automatically without
needing to call describe — eliminates the pattern where AI skips
describe on 'simple' sidebar blocks.
Example response:
{ id: '0:42', name: 'Card', issues: [
{ node: 'Text', id: '0:45', message: 'no color', severity: 'error' }
] }
* Run layout before collecting render issues
Issues were checked on raw node sizes (default 100px) before
computeAllLayouts ran in onAfterExecute. Now render calls
computeAllLayouts inline before collectSubtreeIssues, so issues
reflect actual computed dimensions.
This fixes hundreds of false 'X 100px overflows parent' warnings
that made AI chase nonexistent problems.
* Revert auto-issues in render and layout-before-issues
Reverts 09a9b89 and 70c116a. Auto-including issues in render
result caused false positives (100px default sizes before layout)
and made AI chase nonexistent problems, degrading output quality.
* Clean up AI chat PR: remove debug scaffolding, add stock photo provider adapter
- Delete _deletionLog (stack traces on every node deletion)
- Delete aiOverlayLog and all debug push() calls
- Delete succesful_prompt_diffucult_ux.md (raw debug dump) and tokens.md (empty)
- Remove double-rAF hack from ai-adapter (added 32ms to every tool call)
- Restore simple beforeSnapshot for undo (was matching by tool name)
- Remove 70-line overlay state tracker from ChatPanel.vue
- Remove Math.* regex hack from calc (expr-eval has builtins)
- Refactor stock-photo into provider adapter: Pexels + Unsplash
- Add Unsplash key management to settings UI and use-chat composable
---------
Co-authored-by: Danila Poyarkov <dev@dannote.net>
expr-eval already has floor/ceil/round/abs/sqrt/min/max as builtins.
Drop the .replace(/Math\./g, '') that mangled arbitrary strings and
add a note to the AI prompt's Prohibited section instead.
Replace hand-rolled input element creation with VueUse's useFileDialog,
which creates the input once and reuses it. Creating a new <input>
element and calling .click() immediately was being swallowed by Safari
on the first attempt.
- Replace calc.ts (150 lines) with expr-eval library
- Replace rgbLuminance with culori wcagLuminance
- Use @iconify/utils iconToSVG for viewBox normalization in iconify.ts
- Extract describe-shared.ts: findAncestorBackground, looksLikeButton, CONTAINER_TYPES
- Extract icon-render.ts: shared createIconFromPaths for create.ts and renderer.ts
- Inline codegen prompt as TS constant, remove runtime fs.readFile from MCP server
- Fix blur effect color alpha (a:1 → a:0)
- Encapsulate module-level mutable state in src/ai/tools.ts into RunState class
- Add network check to iconify tests (skip gracefully offline)
- Remove Caddyfile.dev and components.d.ts from tracking, add to .gitignore
Remove duplicate FigmaNodeProxy class from figma-api.ts — use the one
from figma-api-proxy.ts. The local class shadowed the imported proxy,
causing TS2440/TS2739 Symbol conflicts across all tool files.
Sync proxy's layoutSizingHorizontal/Vertical setters with the local
version (adds layoutGrow toggle on FILL, adds _parentLayout helper).
FigmaAPI now implements NodeProxyHost explicitly.
Other fixes:
- kiwi-serialize: safeColor returns Color (not {a?: number})
- chat-debug: eliminate nested ternary
- use-canvas-input: formatting
figma-api.ts: 1295 → 379 lines (under 600-line limit)
Renderer: Frames with 2+ children auto-infer flex="col" when no explicit
flex/grid prop is set. Children with x/y keep ABSOLUTE positioning.
Extract shouldEnableAutoLayout() to stay under complexity limit.
Describe issues: suppress false positives that waste AI steps—
- checkNestedFlexWithoutFill: skip when parent uses justify=between/center
- checkGrowInHug/checkHugCollapse: skip when node will get concrete size
from its own parent (grow>0, STRETCH, or effectively filling)
- checkSiblingHeightConsistency: skip when parent uses items=center
System prompt: add mandatory flex rule for multi-child frames,
tab-bar pattern, remove 'nested flex may collapse' from fix list.
Engine:
- layoutSizingVertical/Horizontal setters now use child's own layout
direction (not parent's) to map primary/counter axis — matches Yoga
- FILL on cross-axis uses alignSelf:Stretch instead of flexGrow
(flexGrow only works on main axis, caused even distribution bug)
- FILL on main axis auto-sets layoutGrow=1 for leaf nodes
This fixes the 20-step debugging spiral where AI set FIXED heights
on HORIZONTAL children inside VERTICAL parent but Yoga ignored them
(wrote primaryAxisSizing via parent axis, Yoga read counterAxisSizing
via child axis — never saw the FIXED value).
Describe noise reduction:
- Suppress 'absolutely positioned inside flex' — intentional for
decorative overlays (selection handles, badges)
- Suppress 'justify=between with HUG' when node fills parent width
- Suppress 'fixed size + grow' when sizing is FILL (standard pattern)
- 'Inconsistent padding' requires 3+ siblings (not 2)
Prompt:
- Bail-out: delete and re-render after 2 failed set_* attempts
- eval restricted to operations, not layout debugging
Previously the typing indicator only showed during 'submitted' status
(before first token). Once streaming began, gaps between tool calls
had no visual feedback — user saw silence and thought AI stopped.
Now isThinking is true when:
- status is submitted (waiting for first token)
- status is streaming and last part is a completed tool call or
step-start (AI deciding what to do next)
- set_layout: only change spacing/align/padding when explicitly passed.
Previously spacing/align/padding defaulted to 0/MIN, wiping existing
values when AI only wanted to change one property.
- search_icons: client-side slice to enforce limit (API ignores small
limits, returned 31 results for limit=1)
- system-prompt: issues from describe are mandatory fixes, not advisory.
Final describe after set_* calls is required workflow step.
- iconify: convert <circle>, <rect>, <ellipse>, <line>, <polygon>,
<polyline> to path d-strings. Fixes lucide:search (missing circle),
lucide:user (missing head), lucide:mail (missing envelope), etc.
- describe: show justify/items/sizing in layout description, detect
icon role, recurse issues into children at every depth level
- describe-issues: split layout checks into describe-layout-issues.ts
- New checks: fill without flex parent, absolute in flex, nested flex
without fill, duplicate sibling names, stroke color/weight mismatch,
circular frame without clip, excessive nesting, same fill as parent,
image placeholder without content, sibling height inconsistency,
text wrapping detection, alignment issues (between+HUG, between<2,
stretch with all fixed, equal children packed without gap)
- system-prompt: remove justify="evenly" — not supported
- Zero icon frame x/y after appendChild to parent — fixes icons appearing
at viewport origin instead of inside their parent container
- Add name→names fallback to insert_icon for backward compatibility with
single-icon calls (name param still works, returns legacy format)
- Add emoji section to system prompt: emoji show as □ tofu on canvas,
use insert_icon for UI iconography, emoji only in user content/reactions
- Strengthen flex requirement in layout docs: every parent with fill
children MUST have flex='col'|'row'
- Track per-run step count, warn AI when 5 steps remain via _warning
field injected into tool results
- Show 'Continue' button in chat when step limit (50) is exhausted
- Add step budget section to system prompt so AI plans ahead
- Reset run step counter on each new agent call via prepareCall
- Add calc tool (recursive descent parser) so AI uses exact math
instead of error-prone mental arithmetic for layout sizing
- Make set_layout direction param optional — keeps current layoutMode
when only changing spacing/padding (eliminates ~50% of NO-OP mutations)
- Add set_layout to SKIP_ARGS in NO-OP detection
- Update system prompt: calc in workflow, mandatory before rendering
into fixed-size containers
AI was ignoring the soft suggestion and generating 130+ element JSX
in a single render call. Now uses explicit skeleton example, numbered
steps, and 🚫 markers to enforce incremental building.
Complex designs must be built layer by layer: skeleton first,
then fill sections one at a time with describe checks between.
Prevents nested containers missing w="fill" and collapsing.
- Mark transport dirty instead of resetting chat on settings change
- Rebuild Chat with new transport while preserving message history
- Watch apiKey and customBaseURL changes in addition to model/provider
- Fix provider select z-index inside settings popover (z-52 + isolate)
- Prevent popover dismiss when interacting with select dropdown
layout.ts: When text fills width (stretch in col parent), MeasureFunc
now uses Yoga's constraint width directly instead of clamping to
the 100px default fixedWidth.
prompt: Emphasize that ALL intermediate flex containers need w="fill",
not just the first level. grow inside HUG = zero width.
Decorative elements (bokeh, glows, gradients, star dots) must use
absolute positioning (x/y), not flex layout. Putting 10+ tiny shapes
in a flex container wastes gap space and squashes real content.
export-jsx: Text with layoutAlignSelf=STRETCH (w="fill" in col parent) or
layoutGrow>0 (w="fill" in row parent) was emitting w={computedPx} instead
of letting the fill/grow detection below handle it. Now skips fixed w
emission when text stretches or grows.
describe: wrap layout without rowGap flagged — wrapped rows stick together.
prompt: wrap always needs rowGap.
Tests: 2 new round-trip tests for text w="fill" in col and row parents.
Prompt:
- Progress bar pattern with grow bar bg + overflow hidden
- Don't mix w={N} and grow={N} on same node
- Don't wrap Text in Frame just for sizing
- Vertical dividers must be inside flex=row with h=fill
- Horizontal dividers in flex=col
Describe:
- w + grow conflict detection
- Child Rectangle overflowing parent without clipping
- Vertical divider in column layout (wrong parent)
- Horizontal divider in row layout (wrong parent)
Prompt:
- Text inside fixed-width containers must have explicit w
- Wrap layout column width formula: count chars × 0.6 × fontSize
- Don't guess widths in wrap grids
Describe:
- Text wider than parent available width flagged with fix suggestion
Prompt — full typography guide:
- Type scale (6-8 sizes, ratio ~1.25)
- Weight hierarchy (max 2-3 per design)
- Color hierarchy for light/dark backgrounds
- Line height rules (tight for headings, relaxed for body)
- Line length (45-75 chars), spacing between text elements
- Uppercase only for small labels/overlines
- Alignment guidelines
Corner radius — nested radius rule:
- inner = outer − padding, 0 if padding ≥ outer
Describe checks:
- Child radius exceeding parent or not matching inner rule
- Uppercase text at sizes > 13px
describe now catches:
- Text without color (invisible — fills is empty)
- Shapes without fill/stroke (invisible)
- Icon-sized frames with no visible content
- Dark text on dark background
- grow inside HUG parent (no effect)
- Children overflowing fixed parent
- HUG container where all children use grow/stretch (collapses)
- Cross-axis overflow
Prompt changes:
- Text always requires color="#hex" — no fill = invisible
- Shapes/icons always need bg or stroke
- Button icons highlighted as #1 invisible element source
Two fixes:
1. layout.ts: Add estimateTextSize() fallback (~0.6 × fontSize per char)
for when MeasureFunc returns null (font not loaded) or CanvasKit is
unavailable. Previously fell back to child.width/child.height which
defaults to 100×100 for new nodes, blowing up every HUG container.
2. ai/tools.ts: Only call computeAllLayouts + requestRender + push undo
for mutating tools (def.mutates). Read-only tools (describe, get_jsx,
node_bounds, etc.) were triggering full layout recompute on every call,
wasting cycles and potentially destabilizing layouts during AI sessions.
- New oxlint rule: open-pencil/no-silent-catch — errors on empty catch blocks
- Replace all 8 empty catch blocks with console.warn() logging
- Add worker timeout (30s) and main-thread fallback for .fig parsing
- Fix null crash in renderer filter/picture cache cleanup
- Buffer copy before worker transfer for safe fallback
- Load all font weights including default family (Inter 500/600/700 were skipped)
- Fix weightToStyle mapping: 400 → Regular, not Medium
- Block render loop during file loading to prevent stale fallback renders
- Prefer Figma textPicture when available over buildParagraph
- Clear textPicture when text properties change
- Await font loading before first render on file open and page switch