* feat(lint): suggest converting groups to frames and deleting hidden layers
no-groups and no-hidden-layers now carry suggestions the Lint panel, the
lint_fix tool and editor.applyLintFixes can apply. A group becomes a frame
in place, keeping its id, children, bounds and look; a hidden layer is
deleted with its children. Neither is offered for locked layers or inside
components and instances, and both are checked again when applied.
The editor gains convertGroupToFrame and deleteNodes, which deleteSelected
now uses, and applies lint fixes through a bridge so structure changes and
property updates share one undo step. lint_fix becomes a document mutation
because atomic tools cannot remove layers.
* fix(code): keep canvas edits made while replaced code waits to render
Replacing all the code drops its layer links until the preview links it
again, so a canvas edit in the preview delay could not be patched into the
code and the preview drew over it. Edits made while code waits to render
are now applied again once the preview has linked the code, in the same
undo step, and reach the code like any other canvas change.
* fix(figma-api): default paint opacity and visibility like Figma
Plugin scripts may leave out a paint's opacity and visible; Figma reads
them back as 1 and true. The fills and strokes setters stored the paint
as given, so the Design panel received an undefined opacity.
* build(dev): forward only errors from the browser console
Vite forwards browser logs when an agent starts the dev server. Serializing
a Vue warning's component props walks the editor state and freezes the
tab, so warnings stay in the browser console.
* fix(code): follow values while they are dragged or scrubbed
Live previews change layers without a new scene version, so the code kept
the old value until the gesture ended. The Code tab now follows preview
updates once per frame, as the Design panel does, and goes back when the
gesture is cancelled.
* fix(code): keep canvas edits when the replaced code fails to preview
A failed preview took the canvas edits waiting for it and dropped them,
and stopped recording new ones, so correcting the code drew over them.
The edits now wait for the next preview.
* refactor: rename @open-pencil/codegen to @open-pencil/emit
In design tools codegen means design-to-code, which is dom-css's job and
Core's codegen tools'. The package builds and prints the syntax trees
exporters emit, so name it for that. It has not been released yet.
* fix: alias @open-pencil/emit to its source in Vite
The rename missed the escaped regex, so Vite resolved the package through
its built dist output.
* refactor(codegen): share syntax-tree code generation between exporters
dom-css printed Tailwind JSX with its own esrap JSX builders and kept TypeScript template helpers under its Storybook export. The OpenPencil JSX exporter needs the same JSX builders, and design-jsx and dom-css may not depend on each other.
@open-pencil/codegen holds both: es for ESTree templates and modules (moved from dom-css) and jsx for JSX elements, attributes, text, and printing, including the literal rules that keep exported strings from being reinterpreted. dom-css no longer depends on acorn and esrap directly.
* refactor(design-jsx): print JSX export as syntax trees
sceneNodeToJSX concatenated strings with hand-written escaping and indentation. It now collects typed props (moved to export/props.ts) and prints them with @open-pencil/codegen's JSX builders. Output is unchanged except for text: special characters print as a string expression instead of entities, and multi-line text keeps its line breaks, which the old line-splitting lost on render.
* docs(codegen): fix package metadata and dependency rules
codegen's repository.directory still named design-jsx, the README mentioned es without showing it, and the design-jsx and dom-css guides still said they depend only on scene-graph.
* test(core): move the JSX export round-trips to the design-jsx test home
Covers tabs in layer names and text, which JSX keeps as written.
* refactor(design-jsx): extract design JSX into its own package
Design JSX elements, helpers, schema, reference, and JSX export only need
the scene graph, yet lived in Core, so every consumer of the authoring API
pulled in the renderer, layout, and file formats.
@open-pencil/design-jsx now owns them and depends only on scene-graph. The
renderer takes icon lookup, SVG conversion, vector creation, and layout as
DesignJSXServices; Core binds its own and exports the bound renderJSX and
renderTree from @open-pencil/core/design-jsx.
* feat(design-jsx): export the JSX runtime for TSX authoring
The package already had a JSX runtime, but nothing exported it, so design
trees could only be written as function calls or JSX strings. Export
`./jsx-runtime` and `./jsx-dev-runtime` so `jsxImportSource` works, and make
`Fragment` produce the same empty-type node as `<>` in `renderJSX` strings.
* fix(design-jsx): render fragments nested in other elements
A fragment builds a node with an empty type, which only renderJSX expanded, and only at the root. Nested fragments and fragments passed to renderTree failed with 'Unknown element: <>'. Inline fragment children when trees are built, and share root expansion between renderTree and renderJSX.
* refactor(dom-css): group sources into import, export, and runtime
dom-css kept both conversion directions in one flat folder: HTML and CSS
import next to SceneGraph export, a JSX runtime next to the Tailwind JSX
printer, and CSS parsing and formatting in one file.
Sources now live in `import/`, `export/`, and `runtime/`, with the CSS
value helpers split by direction and `export/index.ts` as the `./export`
entry. Tests mirror the new folders. Public entry points are unchanged.
* docs(dom-css): add a package guide for the import, export, and runtime layout
dom-css had no AGENTS.md. The guide records the source layout, the
scene-graph-only dependency, the browser-safe `./export` entry, printed
code generation, and Base64 validation for imported documents, and the
root map links to it.
* refactor!: register HTML and Tailwind JSX as IO formats
HTML and Tailwind JSX went around the IO registry: the CLI appended
`html` to its format list and had its own HTML and Tailwind export paths,
so the app's export options offered neither.
Core now registers `html` and `tailwind-jsx` adapters built on a new
browser-safe `@open-pencil/dom-css/export` entry. Export results can
carry assets written next to the main file, which covers standalone HTML
with external images and fonts, and the CLI writes every format the same
way. The CSS object model and Node file access load only when an export
needs them, so the app bundle stays free of the headless CSS runtime.
BREAKING CHANGE: `sceneNodesToTailwindJSX` and `designDocumentToTailwindJSX`
moved from `@open-pencil/dom-css/browser` to `@open-pencil/dom-css/export`.
* refactor(core): share export support and fixed-size options across IO formats
Five adapters export every target and six have no scale or quality
options; the new HTML and Tailwind JSX adapters repeated those blocks
again. Both are now named once and shared.
* fix(core): keep HTML asset paths relative for Windows output paths
The CLI passed the absolute output path as the export file name, and the
HTML adapter only split it on `/`, so on Windows the page referenced
absolute `C:\...\card.assets` paths and assets were written to a doubled
location. The CLI now passes the file name, and the adapter accepts
either separator.
* feat: refresh branding with generated platform icons
Keep the approved mark and optical micro master as the source of truth. Generate web, documentation, and native assets at their owning build boundaries instead of storing raster variants or linking web icons to desktop output.
* fix: refine small brand marks and loading artwork
* feat: adopt blue editing-handle brand mark
* feat: refine teal branding for light and dark themes
* feat: apply ivory tiles across brand surfaces
Use edge-to-edge web tiles with a larger mark and optical micro favicons. Preserve native spacing and platform-owned maskable/touch cropping. Address review feedback on story props, native dimensions, and brand test type checking.
* test: allow cold npm startup in packaging fixture
CI hit Bun's five-second default while running npm pack --dry-run. Give this integration test a scoped 30-second budget without changing production timeouts or other tests.
Unify preview-aware transforms across scene drawing, labels, selection and input. Give live property and creation edits explicit preview ownership, preserve cancellation and one-step undo, and reuse bounded text preparation resources.
Include retained device-grid handling, worktree HMR coverage, and nested/reflected interaction regressions in this cohesive progress checkpoint.
Validation: full check passes; 734 scoped unit tests and 53 targeted browser tests pass. This is NOT merge-ready: the unchanged exact nested filled-section held/released regression still fails with 63 differing pixels (maximum channel delta 5/255). The browser pass count excludes that separately run failure and the previously classified paint-field-width baseline. Raster-origin investigation and broader acceptance remain outstanding.
- Replace the fork-era Markdown integration with Comark and an explicit Shiki extension\n- Centralize OpenPencil theming, parser lifecycle, controls, and URL hardening\n- Remove Mermaid stubs and bundled math or diagram dependencies\n- Address contextual composer review findings and extend browser coverage\n\nCo-authored-by: Jason Kneen <jason.kneen@bouncingfish.com>
- Register the Vite-owned MCP child as a worktree-prefixed Portless sibling service\n- Inject HTTPS and WebSocket automation URLs into the browser instead of assuming port 7600\n- Isolate development socket and discovery files while preserving fixed-port non-Portless flows
- Rename first-party API, RPC, JSON, CORS, SVG, JSX, and related identifiers to preserve acronym casing
- Keep upstream and serialized boundary names unchanged
- Add a lint guardrail and migration notes for exported APIs
- Resolve MCP workspace subpaths during Vite development
- Remove discovery state before shutdown and close upgraded sockets
- Cover discovery cleanup with a connected WebSocket client
Co-authored-by: Joseph Cumines <joeycumines@gmail.com>
- Gate ingest rendering until required faces and script fallbacks resolve
- Key CanvasKit artifacts by font registration generation and invalidate affected nodes
- Load character-aware remote subsets with cumulative coverage and exact render aliases
- Use BCP-47 language hints for shaping and CJK fallback order
- Keep baked .fig glyphs as an exhaustion-only fallback
- Move the Kiwi runtime under schema-runtime to match folder naming
- Load the Figma schema from a .kiwi text asset with static validation
- Assert Figma clipboard-derived field numbers for fragile layout/text fields
- Configure oxfmt custom import groups for workspace, app, package, and test aliases
- Keep type imports grouped with their matching source category instead of one global tail group
- Expand the format script to cover formatter config, Vite files, and scripts
- Merge structural lint rules into oxlint.json and remove the second config file
- Add #tests/* path aliases and rewrite deep test helper imports
- Ban new deep parent-relative imports through the shared lint config
- Allow CJK fallback loading to use local variable system fonts
- Add Windows CJK fallback families
- Harden CanvasKit WASM asset resolution and serving