* build: update dependencies
Update the AI SDK providers, Vue, Reka UI, Valibot, Zod, es-toolkit,
CodeMirror, Storybook, Playwright, Hono and other dependencies to their
current releases, consistently across workspaces.
The Tauri plugin packages must match their Rust crates, and the new plugin
crates require Tauri 2.12, so Cargo.lock, @tauri-apps/api and the Tauri CLI
move to 2.12 as well.
* build(harness): update the AI SDK harness packages
@ai-sdk/harness 1.0.74 pinned ai 7.0.67, so the workspace carried a second
copy of ai next to the root one; 1.0.138 depends on the same ai release.
The Pi adapter no longer takes a model: HarnessAgent does. The settings
were spread from untyped records, so the compiler could not reject the
stale key and the chosen model would have been dropped; they are plain
literals now.
PiAuthOptions is now PiAuthenticationMode, and auth accepts an environment
record. Pass the gateway key that way instead of writing it into the
process-wide environment while a session is created. Derive the thinking
level from the adapter's settings, which adds 'max'.
* build: hold vue-tsc at 3.3.11
vue-tsc 3.3.12 no longer sees a v-slot binding inside a component that
also has an event listener, so check:vue reports "Cannot find name
'control'" in MCPConnectionEditor and ProfileEditor. 3.3.11 checks them
cleanly.
* fix(ai): keep retryability for provider errors reported mid-stream
From ai 7.0.80 a provider error after the response stream starts is a StreamProviderError rather than an APICallError, so classifyAIChatError lost its isRetryable.
* feat(desktop): accept updates only when signed for their version
Tauri CLI 2.12 records the app version in each updater signature, and
updater 2.13 checks it against the version latest.json announces. With
requireSignedVersion it also rejects signatures that carry no version, so a
tampered manifest cannot pair a newer version number with an older, still
validly signed bundle.
Release assembly now fails when a signature does not name the version
being released, instead of shipping one that installed apps would reject.
* docs: note the dependency update's security fixes in the changelog
* feat(ai): recommend the latest models
The provider packages now know Claude Sonnet 5.5 and Opus 5.5 and the GPT-6
series. Make Sonnet 5.5 and GPT-6.1 Sol the defaults, list Opus 5.5, Fable
5.1, GPT-6 Astra and GPT-6 Luna, and replace the two free OpenRouter models
that OpenRouter no longer serves.
* build: align the fig package's valibot with the workspace
0.4.0 maps var() references to @theme variables onto their utilities,
which design-token export will use, and parses CSS values with
postcss-value-parser instead of regular expressions, fixing lossy
shorthand, filter, transform and media-query conversion.
* feat(core): add visual diff and patch apply tools
diff_visual renders two nodes at one scale through the existing raster export, compares them with pixelmatch, and returns the diff PNG with the changed ratio and region in source-node coordinates. It takes export_image's scale and maxEdge inputs. FigmaAPI gains a CanvasKit-backed raster codec and a pageId export option, so the app and headless CLI decode pixels and render nodes off the current page.
diff_apply applies diff_create and diff_show patches through the Figma API, validates every node before changing any, and supports dryRun and force. diff_show now simulates changes on a detached copy with the same property code. One serializer and parser back all three. diffDocuments compares two documents page by page by name path.
Image tool results now reach models as media with their metadata as text, for any tool rather than export_image alone. diff_create, diff_jsx, and diff_visual join the default AI tool set, and the diff tools are no longer hidden from WebMCP.
* feat(cli): add diff commands and agent diff guidance
openpencil diff create, jsx, show, apply, and visual run the Core diff tools on a file or the running app; apply writes back with --write or --output like eval. diff files compares two documents page by page and exits 1 when they differ.
The chat prompt asks the agent to edit in place and to verify risky edits against a reference copy with diff_jsx, diff_create, and diff_visual. The skill, CLI reference, MCP tool table, and a new Comparing Designs page document the commands and tools.
* feat(core): diff and patch node trees as JSX attributes
diff_create, diff_show, diff_apply, and diffDocuments used a hand-rolled
`key: value` property format that covered about fifteen properties,
matched children by name path, and could not see moves.
Nodes are now projected to the attributes the JSX export prints, and
jsondiffpatch matches children (by ID or by name path) and detects
moves. Patches list `-`/`+` attribute lines per node plus moved, added,
and removed children. diff_apply checks every hunk first, applies
attribute changes through the renderer's prop handling, and changes only
the fields an attribute moves, so IDs, instance links, and other state
survive. diff_show takes JSX attributes instead of a JSON props object.
design-jsx gains sceneNodeAttributes, parseJSXAttributes, and
jsxNodeFields for this, and the export round-trip property table is
shared so every case is also diffed and applied. `diff files` loads its
documents in order so node IDs, and so its patches, are deterministic.
* fix(core): keep diff_apply atomic and diff files honest about differences
- Added nodes render before anything else changes; if one fails, for
example on a missing component, the rendered ones are deleted and
nothing else is committed.
- A hunk with an attribute the renderer ignores fails instead of
reporting "unchanged".
- diffDocuments reports `changed` from page statuses, and a page only
one document has gets its status but no patch, since patches do not
add or remove pages. diff files uses it, so an added empty page no
longer reads as a match.
- diff files rejects a --page neither document has and a --depth that
is not a non-negative integer, exiting 2; diff_create's depth is
validated the same way.
* test(core): move the fig round-trip suite into the package test home
The reader change added `verifier-contracts.test.ts` under
`tests/engine` and grew the migration baseline to admit it, which the
testing architecture forbids: new tests go to the canonical home and
the baseline only shrinks. It also started
`packages/core/tests/io/formats/fig/roundtrip/`, leaving two homes for
one domain.
These tests drive Core's exporter, so Core's home is the canonical one.
The directory moves whole — eleven files, its helpers and raw verifiers
with it — and picks up the local `assert`, `traversal`, `test-utils`
and fixture helpers already there. The baseline loses nine entries.
* refactor(core): address test helpers by alias instead of drilling
`open-pencil/no-deep-parent-relative-imports` already forbids `../../`
drilling, but `lint:structure` names the directories it checks and
`packages/{core,scene-graph,vue}/tests` were never added — so the 72
drilled imports in Core's tests, including the ones the round-trip move
just wrote, were never seen.
Core gains `#core-tests/*` beside fig's `#fig-tests/*`, registered with
the architecture rules, and its tests reach their helpers through it
and their source through `#core/*`. The three test directories join
`lint:structure`, which also surfaced six errors they had never been
checked for: four duplicated imports, an empty `noop`, and a
self-assignment the test meant, now written through a named binding.
Both guides state the rule, since a lint nobody can find in prose is
how this went unnoticed.
* fix(tools): point the heavy unit patterns at the relocated round-trip tests
`HEAVY_UNIT_TEST_PATTERNS` still listed the three heavy round-trip
tests under `tests/engine`. `test:unit` discovers them by directory so
the move looked clean, but `--heavy-only` selects by path and silently
stopped choosing them: 8 files, 52 tests, where it now runs 11 and 80.
* build(core): import Markdown with unplugin-raw
Core inlined ?raw imports with a hand-written Rolldown plugin that also turned plain .md imports into strings, which nothing in Core uses. unplugin-raw already does this for the Vue SDK and design-jsx; use it here too and drop the unused *.md module declaration.
* refactor(pen): use the scene-graph color parser
pen/src/color.ts duplicated parseColor from @open-pencil/scene-graph/color line for line. Import it instead, which also drops pen's direct culori dependency.
* fix(figma-api): validate effects like Figma
The effects setter stored whatever a script passed, so scripts that Figma rejects ran here and malformed effects reached rendering and .fig export. Validate against Figma's effect shapes with Valibot, recorded from live Figma: strict objects, required shadow fields, radius >= 0, RGBA channels within 0..1, and no shadow fields on blurs. The getter now returns Figma's shape so node.effects = node.effects keeps working.
Closes#786
* fix(figma-api): reject infinite numbers in effects
Figma rejects Infinity in every effect number ("Number must be finite"), but v.number() accepts it, so infinite radii, offsets, and spreads reached the scene graph.
* fix(figma-api): store PASS_THROUGH shadow blend as NORMAL
PASS_THROUGH is a layer blend mode. Live Figma accepts it on drop and inner shadows but reads NORMAL back, so do the same instead of storing it.
* refactor(design-jsx): extract design JSX into its own package
Design JSX elements, helpers, schema, reference, and JSX export only need
the scene graph, yet lived in Core, so every consumer of the authoring API
pulled in the renderer, layout, and file formats.
@open-pencil/design-jsx now owns them and depends only on scene-graph. The
renderer takes icon lookup, SVG conversion, vector creation, and layout as
DesignJSXServices; Core binds its own and exports the bound renderJSX and
renderTree from @open-pencil/core/design-jsx.
* feat(design-jsx): export the JSX runtime for TSX authoring
The package already had a JSX runtime, but nothing exported it, so design
trees could only be written as function calls or JSX strings. Export
`./jsx-runtime` and `./jsx-dev-runtime` so `jsxImportSource` works, and make
`Fragment` produce the same empty-type node as `<>` in `renderJSX` strings.
* fix(design-jsx): render fragments nested in other elements
A fragment builds a node with an empty type, which only renderJSX expanded, and only at the root. Nested fragments and fragments passed to renderTree failed with 'Unknown element: <>'. Inline fragment children when trees are built, and share root expansion between renderTree and renderJSX.
The 54 editor engine tests move to packages/core/tests/editor with their helpers, importing Core's public subpaths or source modules relatively. The package gains test and typecheck scripts; the first type check fixed nullable lookups, stale imports, and renderer doubles, and graph events now declare the GraphEventRenderer surface they invalidate. The engine baseline drops to 534 files.
* refactor!: move shared primitives below dom-css and core
dom-css depended on core for color conversion, base64 helpers, text
direction, and web-font assets, so core could not use dom-css and every
caller special-cased HTML and Tailwind output.
Color conversion and management, base64 helpers, and text/layout
direction now live in scene-graph under `color`, `bytes`, and
`text-direction`. dom-css takes web-font resolution as an injected
`fonts` option and owns the font face types, so it depends only on
scene-graph and core can depend on it.
BREAKING CHANGE: `@open-pencil/core/color` and `@open-pencil/core/bytes`
are removed, and the direction helpers are no longer exported from
`@open-pencil/core/text`; import them from `@open-pencil/scene-graph`
subpaths. `exportHTMLBundle` takes a font resolver in `fonts` instead of
`'assets'`.
* fix(tools): import color parsing from scene-graph in visual bisect
* fix(mcp): declare the scene-graph dependency
MCP imports `@open-pencil/scene-graph/bytes` since base64 helpers moved
there, but only reached scene-graph through core, so isolated installs
and package checks depended on transitive resolution.
* refactor!: use js-base64 directly instead of a base64 wrapper
Base64 helpers had moved into scene-graph only to sit below dom-css,
but they are a thin wrapper over js-base64 and unrelated to the graph;
fig already called js-base64 directly.
Callers use js-base64 and check `isValid` where input comes from outside
(clipboard, imported HTML, tool arguments, the plugin API). A new
`open-pencil/no-hand-rolled-base64` lint rule rejects atob, btoa, and
Buffer Base64 conversions, and AGENTS.md records the convention.
BREAKING CHANGE: `@open-pencil/core/bytes` is removed; use `js-base64`.
* fix(dom-css): keep images with invalid Base64 inline in HTML export
`exportHTMLBundle` accepts documents parsed from outside HTML, and
js-base64 drops characters it cannot decode, so extracting an invalid
image data URL wrote different bytes. Such images now stay inline.
* fix(tools): evaluate calc expressions without expr-eval
expr-eval has an unpatched critical advisory for code execution through
toJSFunction(), which compiles expressions with new Function
(GHSA-q9v2-7m5w-4693). The advisory covers every published version, so
`bun run check:audit` fails on every branch and `bun audit fix` has nothing
to upgrade to. The calc tool only ever called evaluate(), so the advisory's
own vector was not reachable, but the dependency stays flagged and the
evaluator's surface was far wider than the tool documents: random(), factorials,
trigonometry, constants, strings, array indexing, property access and
statement sequences all evaluated, while the documented ** operator did not
parse at all, since expr-eval spells power as ^.
Replace it with a recursive-descent evaluator for exactly the documented
grammar. It compiles nothing, reaches no host object, and fixes **, which is
right-associative and binds tighter than a leading sign, so -2 ** 2 is -4 as
in ordinary notation. Non-finite results are still reported by the tool rather
than the evaluator, so 1 / 0 keeps its "Produced Infinity" message.
The tool had no tests; both the evaluator and the tool's JSON-array and
error-reporting paths are covered now.
* refactor(tools): parse calc expressions with jsep
Replace the hand-written tokenizer and recursive-descent parser with jsep,
a maintained zero-dependency expression parser with no advisory history, and
keep only the tree walk: an allowlist of node types, arithmetic operators and
the documented functions. Parsing, where the vulnerabilities in this class of
library live, is no longer ours to maintain.
Behaviour follows the parser rather than the previous hand-written precedence,
so a leading sign now binds tighter than '**' and '-2 ** 2' is 4; the tests
pin that alongside right-associativity. Parse errors keep jsep's own wording
and character positions.
* fix(tools): reject inherited names and fold long calc argument lists
Two findings from review of this branch. The function lookup used `in`, so
an inherited key such as `constructor(1)` passed the guard and then failed
while destructuring a missing arity, reporting a TypeError instead of an
unknown function; it now uses Object.hasOwn. min and max spread their
arguments, which overflows the call stack on V8 at roughly 125k arguments,
so they fold instead. Both paths are covered by tests.
Unify preview-aware transforms across scene drawing, labels, selection and input. Give live property and creation edits explicit preview ownership, preserve cancellation and one-step undo, and reuse bounded text preparation resources.
Include retained device-grid handling, worktree HMR coverage, and nested/reflected interaction regressions in this cohesive progress checkpoint.
Validation: full check passes; 734 scoped unit tests and 53 targeted browser tests pass. This is NOT merge-ready: the unchanged exact nested filled-section held/released regression still fails with 63 differing pixels (maximum channel delta 5/255). The browser pass count excludes that separately run failure and the previously classified paint-field-width baseline. Raster-origin investigation and broader acceptance remain outstanding.
Define native Valibot inputs and execution/exposure metadata on each tool. Derive effects and default capabilities, consume upstream Standard Schema conversion, and validate finite numeric inputs consistently across adapters.
Move atomic execution to Core and restore failures from Scene Graph checkpoints without relying on a property diff. Preserve topology, collections, indexes and surviving object identities during rollback.
BREAKING CHANGE: custom tools use input schemas and execution metadata instead of params, ParamDef and independently declared mutation flags. Direct tool execution validates inputs before invoking the handler.
* fix(packages): make packed exports runtime-safe
Make checked-in package manifests truthful for ordinary npm and Bun packing, and verify installed artifacts under both runtimes. Centralize package discovery, artifact inspection, and bounded process execution so CI and release publication share the same contracts.
* ci: build package dependencies before checks
Keep workspace jobs independent of ignored dist output now that public package exports consistently resolve built artifacts.
* ci: preserve source-first engine tests
Keep the broader dependency build for package and repository validation, but retain Core-only setup for engine shards so workspace tests continue exercising source modules.
* ci: build engine shard dependencies
Build the seven workspace packages imported by engine tests in dependency order. This preserves a single module instance per package and keeps each clean CI shard independent of ignored dist output.
* ci: restore established package build boundaries
Keep the original repository and engine job setup, and add installed artifact verification only after the existing package build. Avoid changing which module copies unrelated tests execute.
* fix(packages): preserve Bun source identity in tarballs
Retain source-first workspace resolution and ship complete source trees for Bun conditions. Verify clean installed consumers without overlaying archives, reuse consumer validation before release publication, and repair Bun 1.3.10 private source alias resolution.
* refactor(tooling): reuse package and process utilities
Use pkg-types for manifest I/O and types, tinyexec for subprocess lifecycle, and npm's pack listing for release staging. Preserve archive verification and project release invariants rather than reimplementing package-manager file selection.
* refactor(tooling): resolve workspace roots at CLI boundaries
Discover and validate the nearest workspace once, support explicit roots, and pass roots to reusable checks. Replace subprocess entrypoint dispatch with direct calls and preserve aggregate package diagnostics without adding arbitrary test timeout increases.
* fix(release): enforce publication boundaries
Use root version alignment and shared validated npm output parsing. Enforce the public npm registry policy and test verification-before-publication, mismatched artifacts, and partial retries without registry writes.
* refactor(tooling): validate package responses with Valibot
Express npm pack and manifest identity contracts as schemas, infer parsed output types, and preserve contextual failures and relative-path safety. Document Valibot as the first-party validation convention while retaining Zod at SDK boundaries.
* refactor(tooling): validate manifests at input boundaries
Share Valibot schemas for consumed manifest fields, recursive exports, supported workspace declarations, and npm registry responses. Infer domain types and reject malformed metadata instead of silently skipping it downstream.
* refactor(tooling): group package helpers by ownership
Colocate manifest and workspace contracts, separate npm response parsing from generic JSON handling, and split smoke packing, installation, and runtime checks. Remove the release tarball forwarding shim and consolidate its coverage in package-artifacts. Preserve public tooling exports and CLI commands.
* perf(canvas): add traced navigation benchmarks
- Record and replay timestamped pan and zoom gestures through DOM and CDP input paths\n- Correlate input, viewport, render, long-task, and retained-backing events in Chromium traces\n- Report frame pacing, latency, jump, anchor drift, and crisp-settlement metrics
* perf(canvas): stabilize navigation comparisons
- Separate low-overhead metric runs from optional CPU-profile traces\n- Warm scenarios before recording and use a consistent SwiftShader browser configuration\n- Add a canonical momentum-pan reversal gesture alongside pinch reversal
* fix(canvas): require hardware GPU navigation benchmarks
- Run macOS performance captures through Metal-backed ANGLE and reject accidental SwiftShader fallback\n- Record the GL renderer and reserve software GPU mode for portable correctness smoke runs
* perf(canvas): cache shadow rasters for crisp backing
- Rasterize local drop and inner shadows only while constructing retained scene backing\n- Bound native image memory and invalidate cached entries with node and renderer lifecycle changes\n- Quantize zoom-aware raster resolution and reuse nearby scales without lowering normal scene quality
* test(canvas): verify retained shadow raster fidelity
- Compare settled retained-backing shadow output with direct CanvasKit rendering\n- Keep backdrop blur on the picture fallback and exercise graph-driven cache invalidation\n- Cover updates, deletion, and reparenting through actual SceneGraph events
* perf(canvas): benchmark real FIG fixtures
- Serve exact local fixture bytes through an isolated Playwright route for production preview runs\n- Wait for document loading and page population before zooming to fit and recording navigation\n- Record the resolved fixture path in benchmark environment artifacts
* fix(canvas): preserve nested effect subtree pictures
- Keep deeply nested shadow documents on one retained subtree picture instead of exploding them into per-node image draws\n- Restrict shadow raster acceleration to effect-bearing page children\n- Cover nested shadow fallback and restore gold-preview FIG pinch performance to master levels
* refactor(canvas): share recorded wheel sample type
* perf(canvas): defer backing settlement across zoom reversals
- Track explicit navigation phases and gesture generations instead of inferring idle from viewport timing\n- Cancel or defer retained backing construction while pan, zoom, momentum, or tentative settlement is active\n- Add a repeated short-pause pinch reversal fixture based on the user trace
* perf(canvas): index bounded render chunks
- Split oversized painter subtrees into self-paint and bounded descendant chunks without dropping container visuals\n- Bulk-load chunk visual bounds into RBush for selective world-space queries\n- Cover bounded updates and gold-preview build/query complexity before tile rendering consumes the index
* refactor(canvas): namespace render chunk coverage
* perf(canvas): model chunk paint context
- Preserve ancestor transform and clip dependencies for independently renderable chunks\n- Keep opacity, blend, blur, and mask isolation subtrees atomic until command-level splitting exists\n- Report oversized atomic chunks and lock gold-preview to bounded painter units
* perf(canvas): record pixel-correct render chunks
- Record interruptible chunks in world coordinates with ancestor transforms, clips, and chunk-local culling bounds\n- Draw opacity, blend, blur, and mask isolation chunks directly into destination surfaces in painter order\n- Compare composited chunk output with direct CanvasKit rendering instead of relaxing visual thresholds
* perf(canvas): render selective world tiles
- Map world regions to fixed 256-device-pixel tile targets and quantized sharpness levels\n- Query only intersecting render chunks and preserve atomic destination compositing\n- Match multi-tile CanvasKit output against direct rendering and measure gold-preview tile cost
* perf(canvas): cache chunk pictures across tiles
- Reuse world-space chunk command pictures for every intersecting tile\n- Pool 256-pixel tile surfaces and expose allocation, draw, flush, and snapshot timings\n- Keep expensive atomic foreground blur visible as an over-budget scheduler constraint
* perf(canvas): schedule cached tile rendering
- Bound tile images with an LRU cache and reuse pooled CanvasKit surfaces\n- Plan mandatory holes, stale visible refreshes, and overscan by navigation and content generation\n- Stop jobs at a strict deadline while reporting fallbacks, stale work, overruns, and over-budget effects
* perf(canvas): integrate progressive tiled rendering
- Keep retained scene output as the interaction fallback while exact tiles refine only after navigation becomes idle
- Centralize runtime URL flags and pass renderer selection through the typed Vue canvas API
- Replace benchmark sleeps with explicit mode-aware renderer settlement and report exact tiled coverage
- Preserve bounded scheduler metrics, generation cancellation, native resource cleanup, and shared visual-bounds logic
* refactor(app): centralize runtime query configuration
- Parse collaboration, recent-files, benchmark, presentation, and renderer flags in one typed app module
- Remove ad hoc URL parsing from workspace and collaboration runtime consumers
- Cover supported values and production-safe defaults without adding a repository lint rule
* fix(canvas): replace fallback pixels with exact tiles
- Render opaque page-background tile cells and install them with source replacement instead of double-compositing translucent scene content
- Exercise the live progressive controller against direct rendering across masks, effects, blend isolation, images, fallback text, transforms, and clipping
- Preserve the bounded reversal path with zero Long Tasks and exact settlement near 128 ms on gold-preview.fig
* perf(canvas): invalidate tiled content selectively
- Index chunk dependencies across contained nodes and transform or clipping ancestors
- Re-record affected chunk pictures and invalidate tiles intersecting old or new visual bounds
- Advance unaffected cached tiles to the new scene generation instead of rebuilding the full chunk index and tile cache
- Keep structural graph mutations on the safe full-rebuild path and cover selective refresh end to end
* perf(canvas): bound atomic blur tile refresh
- Render atomic blur chunks with tile-local isolation bounds and blur halos instead of replaying full-subtree layers
- Keep content refresh behind the retained fallback, cap GPU submissions to four tile jobs per frame, and adapt estimates from measured work
- Preserve large-radius CPU over-budget visibility while preventing Metal-backed refresh bursts and deferred GPU overload
- Add deterministic node-mutation benchmarks and summarize scheduler throughput, job duration, overruns, and exact content settlement
* perf(canvas): cancel obsolete tile refresh generations
- Count and report queued jobs removed by content or navigation generation changes
- Add deterministic mutation-then-reversal benchmark support without sleeps
- Assert exact tile work remains suspended during navigation and resumes for the final viewport
- Summarize cancellation alongside scheduler throughput, overruns, and settlement metrics
* test(canvas): cover live tiled blur settlement
- Load gold-preview.fig through the real tiled canvas surface and wait on explicit renderer settlement
- Commit the settled radius-210 large-blur browser snapshot
- Replay the canonical zoom reversal during refresh and require byte-identical final canvas convergence
* fix(canvas): harden renderer resource lifecycle
- Release tiled surfaces, images, pictures, and queued work across surface, font, graph, page, structure, and renderer lifecycle boundaries
- Restore pooled canvas, viewport, and backing state through exception-safe native recording and raster paths
- Rebuild tiled chunk topology only when isolation requirements actually change, preserving selective blur mutation performance
- Document deterministic active-renderer settlement and add lifecycle, graph replacement, cache failure, and surface replacement regressions
* test(canvas): remove source-matching renderer claims
- Delete the autopsy suite that inferred runtime correctness from source text, regexes, line placement, and symbol counts
- Keep renderer ordering, cache cleanup, effect behavior, and pixel fidelity covered by executable behavioral and lifecycle tests
* perf(canvas): present retained backing during tiled navigation
- Profile production reversal traces and attribute tiled p95 cost to GPU command-buffer flushes from full-scene fallback replay and tile presentation
- Use the retained backing as the moving fallback while tile scheduling and cached lookup remain allocation-free
- Defer tile image presentation until idle and expose visible versus presented tile counts in navigation telemetry
- Reduce tiled reversal render p95 from about 8ms to 0.3ms while preserving exact idle replacement and visual parity
* perf(canvas): prioritize visible tile settlement
- Profile per-tile allocation, draw, flush, snapshot, and chunk costs through scheduler telemetry
- Defer overscan until all visible exact tiles are covered
- Replace the four-job idle cap with a higher safety ceiling while the measured five-millisecond deadline controls cheap work
- Reduce mutation-plus-reversal exact settlement from about 272ms to 160ms without Long Tasks, overruns, or over-budget jobs
* refactor(canvas): clarify renderer lifecycle boundaries
- Extract retained backing state types and navigation preview timing\n- Isolate tiled scheduler telemetry from frame orchestration\n- Document settlement and CanvasKit ownership invariants\n- Preserve hot drawing loops, budgets, cache limits, and rendering decisions
* fix(canvas): preserve current label rendering
Retain the merged paragraph-label cache lifecycle and substituted-font readiness while reconstructing the renderer stack on current master.
* test(canvas): keep tile benchmark assertions deterministic
Keep performance timing in benchmark telemetry while asserting structural tile selectivity and cache behavior in CI.
* feat(canvas): expose experimental tiled rendering
- Persist retained or tiled canvas mode in General settings\n- Keep retained rendering as the default and apply changes after reload\n- Preserve URL overrides for deterministic benchmarks and support reproduction
* refactor(app): centralize renderer preference state
Expose renderer override provenance from runtime configuration and keep the settings control's derived state separate from its explicit persistence action.
* refactor(app): share settings layout anatomy
Reuse slot-based section headers and bordered groups while keeping each settings control row explicit.
* fix(canvas): harden tiled renderer boundaries
- Bound low-zoom tile planning and handle failed tile surface allocation\n- Preserve effect raster dependencies, runtime-safe clocks, and navigation timing contracts\n- Keep benchmarks deterministic, backward compatible, and accurately localized
* fix(canvas): invalidate dependent node pictures
Track first-child shadow dependencies for retained node pictures so child geometry updates cannot leave stale parent shadows.
* refactor(canvas): adopt immutable CanvasKit paths
- Upgrade CanvasKit to 0.41.1 across app, Core, CLI, and Vue peers
- Build mutable geometry with PathBuilder and detach immutable paths for drawing
- Replace in-place strokes, transforms, and boolean operations with immutable results
- Update renderer mocks and path construction tests for the new API
* test(canvas): model immutable path ownership
- Return detached path instances from CanvasKit builder mocks
- Assert shadow ring and combined path disposal
- Preserve recorded vector operations across ownership transfer
* fix(build): align CanvasKit workspace versions
- Export text and basic shapes as editable PowerPoint elements
- Rasterize unsupported geometry, effects, masks, and clipped content for fidelity
- Support app and CLI exports across multiple pages
Co-authored-by: TKman <102001532+greekr4@users.noreply.github.com>
- Move component properties, symbol overrides, derived symbol data, and clone synchronization into @open-pencil/fig\n- Add the public instance-overrides subpath with package tests and packed smoke coverage\n- Remove cross-package forwarding modules and enforce direct owner imports in architecture checks
- Move ZIP canvas and image discovery from Kiwi into @open-pencil/fig\n- Keep Kiwi focused on raw fig-kiwi payload decoding\n- Rewire core and fixture consumers through the public Fig package API
- Use VueUse for object URLs, timers, and clipboard state
- Replace custom collection and equality helpers with es-toolkit
- Use ofetch and safeDestr at remote API and JSON boundaries
Implement the analyze overlaps CLI command, RPC endpoint, and ToolDef
to enable heuristic detection of visual overlaps, parent overflows, and
overlay patterns. Geometry computation now uses world-matrix visual
bounds to handle nested ancestor rotations and clipping frames correctly.
Update file-backed CLI commands to use Node fs/promises instead of Bun
runtime file APIs. This is required for the published CLI to function
when installed and executed in a standard Node environment. Add the
package.json subpath export to the core package for metadata consumers.
- Use twirlwind for CSS-to-Tailwind class conversion instead of
450 lines of manual lookup tables and formatting functions
- Build a CSS style object from scene node properties, pass to twirl()
- Remove design-jsx/tailwind.ts (pxToSpacing, colorToTwClass, etc.)
- Remove unused Tailwind-specific helpers from jsx/helpers.ts
- Update tests for twirlwind's v4-native output format
Replace hand-rolled regex heuristic with proper acorn JS parsing.
The AST correctly identifies ExpressionStatement as the last node
regardless of trailing semicolons, comments, or complex syntax.
Fixes edge cases like '42;' which the regex wrongly treated as a
statement.
Co-authored-by: stiff <v.stiff@gmail.com>
Co-authored-by: Jais Pedersen <jais@pedersens.net>