Discard provisional undo batches on graph replacement without replaying old document edits or clearing committed history. Reset failed preview controllers and refresh selected projections for plain-state SDK consumers while pausing inactive subscriptions.
Cover the verified review findings with negative controls, fix static Vue host insertion, and preserve the shared exact renderer oracle with its independently verified sRGB selection color.
Unify preview-aware transforms across scene drawing, labels, selection and input. Give live property and creation edits explicit preview ownership, preserve cancellation and one-step undo, and reuse bounded text preparation resources.
Include retained device-grid handling, worktree HMR coverage, and nested/reflected interaction regressions in this cohesive progress checkpoint.
Validation: full check passes; 734 scoped unit tests and 53 targeted browser tests pass. This is NOT merge-ready: the unchanged exact nested filled-section held/released regression still fails with 63 differing pixels (maximum channel delta 5/255). The browser pass count excludes that separately run failure and the previously classified paint-field-width baseline. Raster-origin investigation and broader acceptance remain outstanding.
- Preserve rounded auto-layout preview displacement through drop commits
- Bound imported layout-guide counts and tiny grid steps
- Normalize missing guide arrays in direct graph hydration paths
- Add regression coverage for auto-layout movement and guide limits
- Preserve parent-local movement during Control bypass
- Route native snapping menu actions through persisted preferences
- Harden guide alignment, lifecycle rendering, and transformed resize behavior
- Update preference descriptions and fractional position display
- Snap vector points, moved layers, and resized edges to geometry, objects, guides, and pixels
- Add persistent snapping preferences with browser and native menu controls
- Normalize canvas and layout guides across Scene Graph and .fig conversion
- Clear transient snapping feedback across interrupted interactions
- Resolve the active graph at action time and map edit geometry through full world transforms
- Regenerate live path fills and discard stale imported stroke outlines after edits
- Preserve fill and stroke geometry through resize previews, undo, and redo
- Cover graph replacement, nested transforms, edit history, resizing, and CanvasKit output
Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
- Start selection moves only after a 4px screen-space threshold
- Keep click selection from previewing or committing 1px geometry changes
- Cover below-threshold and intentional move behavior