* feat: author behaviours on main components
A main component or component set can behave as a Switch, Checkbox,
Slider, or Tabs, after Reka UI's primitives. The behaviour lives in
OpenPencil plugin data: boolean values bind to variant or boolean
properties with the values meaning on and off, a number keeps its own
range since Figma has no number property, and the control's
subcomponents bind to the component's slots. A Behaviour section in the
properties panel adds, binds, and removes it, each as one undo step,
and flags required bindings that are missing. The canvas-only layout's
pill becomes a component that preview will reuse.
* feat: preview instances with behaviours on the canvas
View > Preview (Cmd+Alt+Enter) puts the canvas in preview: a lone canvas
switches to the canvas-only layout with a Previewing pill, and a split
canvas previews on its own side. Clicking a Switch or Checkbox flips it,
dragging a Slider moves its thumb and range, and clicking a Tabs trigger
shows its panel. Preview keeps its state on copies of the instances it
touched, in a private graph with the document's ids, and the canvas
draws those copies in place of the originals, so the document, undo,
autosave, and collaborators never see it. Escape or the pill leaves
preview, Reset restores every control, and editing shortcuts, labels,
and outlines stay off while previewing.
* feat: translate behaviour and preview strings; cover preview with an e2e flow
* refactor(vue): reuse VariantDefinitionControl for behaviour property options
* refactor: split variant actions and preview interactions by domain
Variant authoring was one 706-line closure; it is now graph queries
(model), undo snapshots (history), property definition edits
(definitions), and the editor facade (index). Preview interactions move
into play/kinds, one module per control, registered by behaviour kind so
a new kind cannot ship without its contract and interaction. Behaviour
contracts are keyed by kind. In the Vue SDK, slot and variant authoring
controls get their own folders beside component-props and behaviour,
and the app's variant section joins slot/ and behaviour/.
* refactor: keep the behaviour model in scene-graph's plugin-data registry
Master now defines every OpenPencil plugin-data key in one typed registry
in scene-graph. The behaviour schema registers there as a field, and the
model and contracts move beside slots, exported from the package root;
the @open-pencil/core/behaviours subpath is gone.
* feat: interaction states and keyboard focus in preview
A behaviour can bind a variant property to the default, hover, pressed,
focus, and disabled states; binding it maps values named like those
states. Preview switches the instance's copy to the matching variant as
the pointer hovers, presses, and releases, keeps other values when the
set draws the combination and falls back to rest otherwise, and skips
disabled instances. Tab moves visible keyboard focus between controls,
Space, Enter, arrows, Home, and End use the focused one, and Escape
takes visible focus off before leaving preview. A Button kind covers
controls that only have states.
* feat: toggle, radio, group, progress, collapsible, and accordion behaviours
Radio group, toggle group, and accordion hold their items in a slot;
each item is an instance with its own behaviour, so a press inside the
slot goes to the group, which turns the pressed item on and the others
off through the item's own interaction. Progress shares the slider's
number handling through rangeControl, and a collapsible shows and hides
its content slot from its trigger, remembering its open state even
when no property draws it. Tabs and groups share arrow-key navigation.
* feat: text field, textarea, and number field behaviours
A behaviour value can now be text, bound to a text property, so
preview types into a copy of the field through the same property path
the editor uses. A bound Filled value switches to the placeholder
variant when the field empties. A number field keeps its own range,
shows its value through a text property, and steps from its increment
and decrement slots and the arrow keys. Text fields show focus from a
click, and the focused control receives every key; Option still types,
and only Cmd or Ctrl combinations stay shortcuts.
* fix: keep behaviour bindings when saving as .fig
Saving as .fig gives component properties new GUIDs, but behaviours
kept the old ids in their plugin data, so every binding read as missing
after reopening. The export now renames the ids behaviours bind with
the same GUIDs, on its own copy of the document.
* fix: let previewed controls resize layout imported from .fig
Layers from a .fig keep the sizes Figma computed, and auto layout
prefers them, so an opened collapsible or accordion item kept its
closed height in preview. When preview shows, hides, or retypes a
layer in a copy, it drops those sizes from the layer's copied ancestors
so auto layout sizes them again; untouched layers keep Figma's sizes.
* fix: publish behaviours and other plugin content with library assets
Every OpenPencil plugin-data field now declares its role: content that
exists only as plugin data (behaviours, OkHCL picks), format copies of
node fields written for files, or bookkeeping about where a document
or node came from. Library snapshots keep a node's content plugin data,
including other plugins' entries, and drop the rest; the asset hash
counts the same entries, so a behaviour-only change is offered as an
update while a .fig round trip still changes nothing.
* feat: name behaviour rows by meaning and create what they need
The Behaviour section named every main value "Value" under a "Values"
heading, and a component without matching properties left an empty
picker with no way forward. Rows are now named for the control (On,
Checked, Pressed, Text), rows the control needs or already uses come
first, and the optional rest folds under More options; a button keeps
its states in view. An empty row creates what it needs in one undo
step: a text layer and text property, Off and On variants on a set, or
a slot frame for a part. The missing chip names the row it means and
takes you there.
* fix(dom-css): position free layers, hug content, and round ellipses
HTML and Tailwind export stacked the layers of frames without auto
layout in block flow, wrote fixed pixel sizes for auto layout frames
set to Hug and for auto-sizing text, and drew ellipses as boxes. Layers
a parent does not lay out are now absolutely positioned at their
coordinates inside a relative frame, hugging axes are left to the
content, and ellipses get a 50% radius.
* feat: run preview as live Reka UI islands over the canvas
Preview simulated controls on the canvas: copies of instances, a
handler per kind, its own key routing, and append-only text. It now
runs them as real components. Each top-level layer that holds an
instance with a behaviour becomes an island: its layers are projected
to DOM through dom-css into a shadow root laid over the pane at its pan
and zoom, and each behaviour mounts its Reka UI primitives on its
layers, so text fields are real inputs and focus, keys, and layout are
the browser's. Core's resolvePlayState shows instances in a state on a
private graph, so the component's variants draw it, and controls are
keyed by layer path so a variant switch keeps their DOM. The canvas
leaves island layers to the islands, and the canvas play runtime and
its key routing are gone.
* fix: derive variant properties from Property=Value component names
figma.combineAsVariants and Combine as variants only derived variant
properties from slash-separated names, so components named as Figma
names variants, such as State=On, Size=Large, became a set with no
properties. Both now derive each named property and its values, after
the slash form.
* feat: script and tool access to behaviours by name
Behaviour contracts follow Reka UI's anatomy: tabs keep their triggers
in the list slot and their content panels in a panels slot, and a slot
of repeated parts names the Reka part of its children. A behaviour
spec names component properties and slots instead of ids and resolves
to the stored behaviour and back, with errors that list what the
component has.
Scripts get an `openpencil` global next to `figma`, in the Figma API's
style: setBehaviour, getBehaviour with bindValue, bindPart, states,
and missing, behaviourKinds, and createSlot. The eval tool, the CLI,
and app automation compile scripts through one compileScript, so the
CLI now returns the last expression as the others do. MCP and AI chat
get set_behaviour, get_behaviour, and create_slot.
* feat: write controls in design JSX with Reka UI's element names
`<Switch.Root modelValue="State">` renders a main component, or a set
when its children are variants, that behaves as a switch, and
`<Switch.Thumb>` the slot that draws its thumb, one slot across the
set's variants. Inputs become the text property of a field, tab
triggers and panels go in their List and Panels slots, and a group's
items are `<RadioGroup.Item of={…} />` instances in its Items slot.
JSX export writes components with behaviours the same way, so they
render back unchanged. The authoring reference documents controls, and
the codegen and chat prompts now include it verbatim instead of
dedenting its code examples.
* chore: format the CLI export test
* docs: document slots, behaviours, preview, and the openpencil API
The components guide covers slots, behaviours, and preview with its
shortcut; scripting covers the openpencil global and eval's last-
expression result; the MCP and AI chat pages list the new tools; the
features overview, README, and roadmap mention working controls. The
chat prompt says how to build a control, and the codegen prompt builds
components with behaviours on their Reka UI primitives.
* chore: format the eval CLI test
* docs: explain behaviours and preview islands, and guide the openpencil API
A development page explains the behaviour model, the four authoring
surfaces, how preview islands turn a control's state into live Reka UI
components, and how to add a kind; the architecture page links it. The
Core guide sets the rules for OpenPencilAPI: Figma-only `figma`,
OpenPencil features on `openpencil` in the same style, one
compileScript, names over ids, and docs with every member. Package
READMEs mention the openpencil global, PlayIslands, Reka-named JSX, and
the behaviour model. Design JSX's behaviour modules move into a
behaviours folder instead of a suffixed sibling.
* refactor: center pasted layers through translate
centerNodesAt repeated translate's loop, which test:dupes reports on
master too.
* fix: validate behaviour ranges and guess on and off by name
A number value now needs max above min and a positive step: the schema,
specs, and the panel reject a range a slider cannot step through. Binding
a variant property guesses on and off by value name, as specs do, and a
boolean property gets no on/off pair. Part bindings are read through
partBinding, a replaced document restarts preview from its designed
state, and the e2e preview shortcut uses ControlOrMeta.
* feat: make the Behaviour section say what to do next
A slider's range fields now carry inline Min, Max, Step, and Start labels.
States offers Add state variants, which adds a Default, Hover, Pressed,
Focus, and Disabled variant and binds them; Add Off and On variants and
Add state variants turn a lone main component into a component set first,
and a part's slot can be added to a set, in every variant under one slot
id. Rows that could do nothing are gone: no empty pickers and no hints to
combine variants by hand, and an unbound Disabled is left to the states.
A warning line names what is still needed and replaces the missing chip,
and the Switch's main value is called Checked.
* fix: keep each slot to one part and keep creating slots at hand
A slot draws one part, so the Behaviour section no longer offers a slot
another part uses, and specs (the openpencil API, tools, and JSX) reject
binding one slot to two parts. A part's picker keeps an action to add a
new slot in its footer, so adding the first slot no longer hides it for
the other parts.
* build: typecheck the test suites
Tests were in no TypeScript program: no tsconfig included tests/** or
packages/*/tests/**, and bun strips types without checking them, so a
fixture could drop a required field and keep passing until something
read it.
@types/bun moves to the root because it was installed per package only,
and #cli-tests/* joins the paths the root config already carries.
* test: fix the type errors the test suites were hiding
Typechecking the tests turned up 1123 errors. Most were ordinary
strictness, but some were real: `NodeChange` bound to Figma's plugin
typings rather than the Kiwi codec in thirteen .fig tests,
materializeInstance was called with six arguments against five so the
blobs and source children were dropped, CanvasKit pixels were written
to a plain object that never reached WASM, and assertions were made
through accessors that do not exist, so they asserted nothing.
Fixtures that had quietly lost a required field now carry it, nullable
results are narrowed through the existing expectDefined helper rather
than assumed, and stand-ins for CanvasKit and the editor go through one
named helper instead of an unexplained cast at each site.
No test was deleted, skipped, or weakened, and no `any`, non-null
assertion, or ts-expect-error was introduced.
* docs: record what typechecking the tests established
Pins the app program's global types with an assertion rather than a
note, since an unpinned types list lets any root @types package decide
which platform src/** is judged against.
The two environment faults that look like code regressions — Vite's
dependency pre-bundle outliving a package rebuild, and heavy .fig
suites failing under load — go to the development docs, where an
explanation belongs.
* fix: align @types/bun and keep node types resolvable when extended
The root manifest declared a newer @types/bun than every package, which
check:monorepo rejects, and pinning the app program's types left them
unresolvable from a config that extends this one out of tree.
* fix: fail the test typecheck when the compiler itself fails
The gate matched diagnostics by substring, so a compiler or config
failure that named no test file printed a pass while having checked
nothing. Diagnostics are now split by whether they name a file: an
unscoped one is the run failing and stops the gate, a test file's is a
finding, and a source file's stays out by design.
Also drops the parameter planComponentConstruction never read, and
makes the inner-shadow verification script exit non-zero when it
renders no image instead of logging and succeeding.
* chore: merge master into tests-typecheck
* feat(app): add slot property controls and a shared picker
AppPicker is a searchable, grouped list that opens beside the properties
panel, built on Reka's popover and listbox so search keeps arrow-key
navigation. It has comfortable rows with a thumbnail and description and
compact rows for plain names, plus an optional footer action.
The slot property row shows whether an instance's slot is Default or
Modified, its item count, its limits with a checklist popover, Add
instances on AppPicker, and Reset slot and Delete contents. These are
presentational; wiring them to the editor follows. Strings are English
only until the locale files catch up.
* feat(app): open variable, style, and instance-swap choices in the shared picker
The variable binding picker, the shared style fields, and instance-swap
properties now open AppPicker: a titled panel beside the properties panel
with search that keeps arrow-key navigation, a check on the current
choice, and footer actions. Variable binding keeps its detach and
create-variable actions. Instance-swap choices list the property's
preferred components first; instanceSwapOptions keeps the preferred flag
it already computed. AppPickerField gives select-shaped fields the same
picker with a combobox trigger.
* feat(core): edit instance slot content
Only an instance's slots take layers now. slotScope classifies a parent as
free, a slot of an instance, or the locked rest of an instance. Moves,
reorders, layer-panel drops, paste, duplicate, and instance creation
claim an untouched slot first, as Figma does on the first edit, and
refuse the locked part; drops over it land in the instance's parent.
Claiming keeps the layers but unlinks them from the component and moves
the instance's overrides on nested instances onto those instances.
Reset slot, Delete contents, and Add instance are editor actions, each
one undo step that restores the instance's subtree. A canvas drop or
reorder that claims a slot undoes together with the move.
* feat(app): show and edit slot properties of the selected instance
The component properties section lists each slot of the selected instance
with its state, item count and limits, and adds instances, resets or clears
its content through the editor's slot actions. The slot model lives in the
Vue SDK as useSlotProperties.
* feat(app): outline slots on the canvas and mark them in the layers panel
Hovering or selecting a component, an instance, or a layer inside a slot
draws its slots with a dashed pink outline and tints empty ones. Slot
frames are selected and hovered in pink and show a dashed-square icon in
the layers panel.
* test(app): cover slot outlines with canvas snapshots
* feat(app): translate slot and picker strings
* docs: note slot editing and the shared picker
* refactor: share slot test and story setup
* refactor(app): name the picker's header prop heading
* feat(core): create, configure, and remove slots on main components
A frame of a main component becomes a slot through a SLOT property
named after it; other sibling layers are first wrapped in an auto
layout frame. Slot settings and removal are single undo steps.
Instances now follow the component's property bindings on sync, so a
slot created or removed on the component reaches existing instances.
Slot helpers move to a slots domain folder in Scene Graph and Core.
* feat(app): create and configure slots from the menu and properties panel
Create slot joins the canvas context menu for layers of a main
component. A Slots section on main components and their frames
renames slots, sets their description, layer limits, and preferred
components, and removes them.
* fix: keep slot claims in the same undo step and refuse wraps inside instances
Creating an instance and pasting HTML now batch the slot claim with the
edit. Undoing an added slot instance restores the previous selection.
Grouping or wrapping layers in the locked part of an instance is
refused, and a section that cannot move no longer claims a slot. The
picker clears its search however it closes, and its close and slot
actions labels are translated.
* feat(core): create and inspect slots through the plugin API
component.createSlot() adds a 100x100 frame named Slot, Slot 2, and so
on, bound to a new SLOT property, as live Figma does. Slot frames read
type SLOT, resetSlot() restores an instance slot's component content,
and limitViolations reports BELOW_MIN, ABOVE_MAX, and
HAS_NON_PREFERRED for instance slots. addComponentProperty and
editComponentProperty take a description and slotSettings, a cloned
slot is a plain frame, and componentPropertyReferences uses property
keys in both directions. The limit checks move to Scene Graph so the
Vue SDK and the plugin API share them.
* fix: keep nested slot content across swaps and read nested instance properties
A nested instance points at the instance it was cloned from, so its
component properties resolved to nothing. Properties now resolve through
those links to the main component, and a swap or variant switch parks
the slot content nested instances own and restores it into nested
instances of the same names, as live Figma does. Plugin appendChild and
insertChild claim the slot they add to and refuse the locked part of an
instance with Figma's error.
* test(core): record resetSlot on a main component slot; fix the Slots roadmap row
* fix(core): refuse deleting layers outside an instance's slots
As in Figma, delete and plugin remove() leave an instance's own layers
and its slot frames alone, while removing slot content claims the slot
in the same undo step as the delete.
* test(app): wait for the bulk rename dialog to close before the next shortcut
* feat(app): unify add, remove, and settings controls in the properties panel
A section's + adds an item and a row's - removes it everywhere: grid
tracks and variant properties now follow the fill and effect lists, and
the header + of a component set adds Property 1 ready to rename instead
of an inline form. Removing a variant is Delete, as for any layer.
Row settings share the sliders icon, the variables button opens with
its own icon, every icon button requires a label, and the instance
header buttons use sentence case. Create Slot joins the app menu.
* docs: note the unified properties panel controls
* feat(app): animate floating panels alike and share the severity icon
Popovers, menus, selects, comboboxes, and pickers now fade and grow in
from the side they open on and fade out on close, from one motion
preset that respects reduced motion; tooltips keep the tooltip preset.
SeverityIcon and its colours move from the design check to shared
feedback UI, and slot limits use them, so a broken limit reads like a
design-check warning.
* docs: note consistent popover and menu animation
* feat(app): give every floating panel one surface and close it at once
Popovers, menus, selects, comboboxes, pickers, presence cards, chat
history, and the issue tooltip share one rounded surface with a 1px
ring that outlines it in both themes; one-line tooltips keep a compact
shape with the same edge. The select theme's radius and elevation
options and local shadow overrides are gone. Panels still grow in from
their side but now close immediately: a fading modal menu kept blocking
the canvas and shortcuts until it unmounted.
* fix(app): keep a reopened context menu open and name option-drag undo Duplicate
Closing the canvas menu hands focus back to the canvas; when that
landed just after a quick reopen, the new menu closed as focus moved
outside it. Shortcuts no longer wait for a panel that is already
closing, and an option-drag duplicate that claims a slot is undone as
Duplicate rather than Move.
* test(app): wait for menus and popovers to close before the next key
* fix: validate parsed JSON at untrusted boundaries with Valibot
Clipboard HTML, library revisions from shared storage, MCP and automation
WebSocket messages, the MCP discovery file, sidecar output and AI/MCP tool
arguments were JSON.parse'd and cast to their expected types, so a
malformed payload reached the document or crashed paste. They now go
through v.pipe(v.string(), v.parseJson(), Schema), which reports bad JSON
and a wrong shape as the same validation failure.
The path_set tool rejects an invalid VectorNetwork and shares its parser
with create_vector. The CLI library catalog validates its files and runs
revisions through the same size, identity and content-hash checks as the
app; reading image bytes as index-keyed records also stops them coming
back empty. Hand-rolled typeof readers for plugin data, document metadata,
caches and preferences become schemas with their behaviour preserved, and
readCacheJSON takes a schema for its payload.
open-pencil/no-unvalidated-json-parse rejects type assertions on
JSON.parse results other than `as unknown` in src and packages/*/src.
* refactor: validate parsed JSON in tests and tooling
Extend open-pencil/no-unvalidated-json-parse beyond source: tests, helpers and repo tooling now parse JSON through Valibot schemas instead of asserting a type. The shared fixture reader returns a validated object; its old array annotation never matched the fixtures.
* fix: validate clipboard geometry bytes, library images and model catalogs
Clipboard geometry blobs and library image bytes must be bytes at contiguous indexes, so out-of-range or gapped values are rejected instead of silently becoming different geometry or images; serialized library nodes must carry source metadata. The models.dev and OpenRouter responses are validated like their cached copies, and activate-tab rejects a CDP frame it cannot read instead of hanging.
* refactor: extend the JSON validation lint to .json() results
no-unvalidated-json-parse now also rejects type assertions on Response, Bun.file and shell .json() results, the same unchecked parse in another form. MCP server tests read /health through a validated readHealth helper and discovery files through parseDiscoveryInfo; the remaining tooling reads its JSON through schemas.
* test: validate the RPC request body in the CLI app export test
* test: validate CLI JSON output in the tool and app command tests
* test: compare the malformed models.dev fallback with the curated list
Publish committed history changes independently of scene mutations so menus observe history recorded after the final draw. Align the assets regression with the documented top-left default.
- Rebuild Typography, Variant, Mask, and Page sections with shared labeled fields
- Expose semantic empty states across list sections
- Replace section test hooks with accessible roles and add focused visual coverage
- Generate PNG previews for the selected component/default variant in the details dialog
- Revoke stale preview URLs and refresh on scene changes
- Assert the rendered preview image in assets e2e coverage
- Add a Figma-style component details dialog from local Assets
- Show preview, description, library key, documentation link, variant properties, and insert action
- Cover details metadata in the Assets panel e2e test
- Show imported library badges in the local Assets panel
- Display component descriptions and documentation links from Figma metadata
- Cover library metadata rendering in the Assets panel test
- Swap instance contents when changing variants instead of only updating componentId
- Recreate instance redo state without stale child IDs
- Insert assets into entered containers using local coordinates
- Fall back to Windows paths when URL parsing fails
- Insert component set assets using explicit default variant values
- Report duplicate variant value combinations in the assets panel
- Cover default insertion and conflict warnings in Playwright
- Add a left-sidebar Assets tab for local components and component sets
- Insert component set assets as instances of the default variant
- Showcase local component set insertion in the demo
- Cover search, empty state, standalone insert, and variant switching with Playwright