Commit graph

6 commits

Author SHA1 Message Date
Danila Poyarkov 1e1c38182d refactor(scene-graph): model instance overrides structurally 2026-09-01 11:44:46 +03:00
Danila Poyarkov 33962b764c fix(fig): harden component property round trips
- Allocate collision-safe property GUIDs across every export path
- Preserve instance-swap component keys and unresolved GUID targets
- Prefer edited assignments over imported raw metadata
- Cover recursive serialization, assignments, and key preservation
2026-08-19 18:05:25 +03:00
xemc 783cdf9dbc fix(fig): component property definitions/references/assignments never survive a save/reload round trip
parseGuidOrNull requires the strict Figma GUID shape (sessionID:localID),
but every OpenPencil code path that creates a component property definition
uses `prop:<hex>` IDs, which never match. applyComponentMetadata silently
dropped componentPropDefs/componentPropRefs/componentPropAssignments/
variantPropSpecs whenever any entry failed that check, so any component
property created by the app (as opposed to imported straight from a real
Figma file) vanished on the very next save.

Mint a stable synthetic GUID for non-Figma-shaped property IDs instead of
dropping them, memoized per export so defs/refs/assignments/variantPropSpecs
pointing at the same property stay consistent. Also fix INSTANCE_SWAP
default/preferred/assignment values, which reference target node IDs and
had the same GUID-shape assumption, and were never being resolved back to
real node IDs on import in the first place (remapComponentIds only handled
instance.componentId, not these fields).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-18 08:10:11 +10:00
Danila Poyarkov c493bd0872 fix(fig): preserve vector network origin when resizing
- Scale imported vector vertices around their own geometry origin\n- Cover offset geometry and tangent scaling
2026-08-10 12:52:43 +03:00
Danila Poyarkov 8b9be17a56 perf(fig): remove large fixture bottlenecks
- Index component property definitions and variable asset references once per export or override context\n- Skip converged instance fill and text propagation and use native binary hex encoding\n- Add a non-populating parse mode for raw fixture validation\n- Reduce the Material 3 round trip from minutes to about twenty seconds
2026-07-18 03:37:58 +03:00
Danila Poyarkov 85c3c8fad1 refactor(fig): own NodeChange export policy
- Move SceneGraph-to-NodeChange conversion, text payload assembly, and blob encoding into @open-pencil/fig\n- Inject core glyph outline lookup through an explicit runtime service\n- Centralize neutral font naming in scene-graph and retain core IO/runtime orchestration
2026-07-18 02:41:35 +03:00