Commit graph

282 commits

Author SHA1 Message Date
Fini 4044a53ec9 fix(ai): sidebar-nav-v1 also canonicalises wrong-glyph icons via label
Why: f1923ff1 added coerceNavTabIcon to bottom-nav-v1 and noted that
sidebar-nav-v1 should adopt the same helper. Without it, a sidebar
nav with \`{ label: 'Profile', icon: 'profile' }\` would still render
a placeholder circle (resolver doesn't know "profile" is a known
wrong-glyph alias for "user") instead of the lucide:user glyph.

What: import coerceNavTabIcon and apply it in buildItemV1 before
stamping iconFontName onto the Icon child node. Same convention
single-sourced. Existing 1435 tests still pass — no test relied on
the prior pass-through behavior for known wrong-glyph names.
2026-05-09 21:34:00 +08:00
Fini 68bbfeed88 fix(ai): bottom-nav-v1 canonicalises wrong-glyph icons via title (Cart→shopping-cart)
Why: end-to-end test of "Design a bottom nav with Home / Search /
Orders / Cart / Profile" with MiniMax-M2.7 surfaced that the model
emits \`{ title: 'Cart', icon: 'shopping-bag' }\` for the Cart tab
~half the time. Both icons exist in lucide but they are different
glyphs — bag is for carrying, cart has wheels for checkout. The
icon-catalog skill update (19ca1c66) fixed it for the planning side
but not for the builder's runtime input — direct \`add_bottom_nav_v1\`
calls still pass through whatever icon the model picks.

What: new \`coerceNavTabIcon(title, icon, builder)\` helper in
coerce-params.ts. Maintains a small Title→canonical-lucide-name map
(Cart→shopping-cart, Profile→user, Home→house, etc., with Chinese
labels) AND a per-canonical KNOWN_WRONG_ALTS list so the swap only
fires when the emitted icon is one of the known wrong-glyph choices
for that title:

  Cart + shopping-bag         → shopping-cart  (warn)
  Cart + package              → shopping-cart  (warn)
  Cart + rocket               → rocket         (pass-through)
  Cart + shopping-cart        → shopping-cart  (silent)
  Custom + anything           → anything       (silent)

The pass-through rule keeps user / model intentional custom choices
intact. Warnings flow through the existing coerce-params sink so
orchestrators can surface them.

bottom-nav-v1.ts now calls coerceNavTabIcon before stamping
iconFontName onto the Tab frame. Sidebar-nav-v1 + similar nav
builders can adopt the same helper later without re-implementing the
map.

10 new unit + integration tests cover: positive swaps for cart /
profile / notifications / Chinese 购物车, pass-through for
custom titles, case-insensitivity, and the builder integration
that the emitted Tab tree carries the canonical iconFontName.
1098 / 1098 tests pass overall (1080 AI + 10 new + 8 elsewhere).
2026-05-09 21:33:00 +08:00
Fini 5a94c22c8e feat(ai-skills): aesthetic-hygiene rules in layout.md (preventive, not just curative)
Why: the 6 aesthetic detectors added in 53435bf7 / 7aef1b14 / cd1e4325 /
ad025c95 catch problems AFTER the model emits them. Telling the model
upfront — in the always-loaded layout skill — prevents the same patterns
in the first place. Cheaper than running a corrective post-pass on
every generation, and the model produces cleaner output that doesn't
trip the detectors at all.

What: AESTHETIC HYGIENE block appended to layout.md (priority 10, base,
loaded for every generation). 4 rules each backed by a corresponding
detector:

- Text never gets cornerRadius / stroke / effects / rotation. Mirrors
  detectTextCornerRadius / detectTextStroke / detectTextEffect.
- Rotation on UI frames is almost always wrong. Mirrors
  detectUnexpectedRotation (with the same 90/180/270 + path/line/polygon
  /image escape hatches).
- Same-role siblings must share cornerRadius AND padding. Mirrors
  detectMixedSiblingCornerRadius / detectMixedSiblingPadding.
- Inner layout frames (sections, wrappers) inherit from page/card —
  only opt into fill/stroke/shadow on the outer card/button/badge/chip.
  Mirrors the existing invisible-container detector.

Phrased as a "keep these silent" pre-condition since the post-pass
also strips them. 1080/1080 AI tests + 234/234 pen-ai-skills tests
still pass.
2026-05-09 21:28:00 +08:00
Fini e8a07e9b08 feat(ai): aesthetic detector — mixed-sibling-padding (mirror cornerRadius rule)
Why: continuation of the aesthetic detector series. Mirrors
detectMixedSiblingCornerRadius (53435bf7) for the padding axis. Three
cards with padding 16 / 16 / 20 looks ragged on canvas; the existing
sibling-inconsistency detector covers cards-vs-cards but dedupes
against cornerRadius and other props so the padding outlier
sometimes drops.

What: detectMixedSiblingPadding normalises padding values to a
4-tuple [top, right, bottom, left] before comparison, so
  padding: 16            → [16,16,16,16]
  padding: [12, 24]      → [12,24,12,24] (CSS 2-tuple shorthand)
  padding: [16,16,16,16] → [16,16,16,16]
all compare equal and don't trigger false positives. Modal value
collapses back to a scalar when all four sides are equal so the
suggested fix matches the model's preferred shorthand.

Same 60% modal-majority threshold as the cornerRadius detector —
1-1-1 three-way splits are skipped because there's no canonical value
to suggest. Same divider / spacer skip and same-type-and-role grouping.

Wired through detectAllIssues + index.ts exports + the
debug_validation_report MCP categories enum.

6 new tests cover: number shorthand outlier, number-vs-array
equivalence, 2-tuple-vs-4-tuple equivalence, 1-1-1 split skip,
mixed-role groups skipped, no-padding siblings excluded from modal.
57 / 57 diagnostics tests pass (was 51; +6).
2026-05-09 21:26:00 +08:00
Fini b24bc58a51 feat(ai): aesthetic detector — text-stroke (outlined UI labels)
Why: continuation of the aesthetic detector series. Outlined text on a
UI label is almost always an AI mistake — Lucide / SF / Material icons
get stroked, but body / heading / label text is filled. The model
occasionally copies a generic "give it a stroke" instruction onto text
nodes; on canvas the result reads as double-rendered glyphs. The
existing sibling-inconsistency detector doesn't catch this because
text stroke is rarely a sibling-by-sibling outlier — it's emitted
across the whole tree at once.

What:
- detectTextStroke added with the same shape as the other text-only
  aesthetic detectors (text node + property check + warning severity +
  suggestedValue undefined).
- Skips stroke.thickness === 0 (some model JSON keeps an empty stroke
  object as a placeholder; flagging that would be noise).
- Wired through detectAllIssues + index.ts public exports + the
  debug_validation_report MCP tool's categories enum.

Tests: 4 new positive + negative cases (text with stroke, text without
stroke, text with thickness=0 placeholder, frame with stroke). 51 / 51
diagnostics tests pass (was 47; +4); 228 / 228 pen-ai-skills overall.
2026-05-09 21:25:00 +08:00
Fini 96965161af feat(ai): aesthetic detector — text-effect (shadow / blur on text labels)
Why: continuation of the aesthetic detector family added in 53435bf7.
The model frequently sprinkles \`effects: [{type:'shadow', …}]\` onto
body / label / caption text. On canvas the type goes fuzzy and reads
"AI-designed". Real product UIs use text shadows extremely sparingly
(hero overlays on photos, a few brand elements). Detection is cheap
(walk + isArray check) and the suggested fix (remove effects array)
is safe — text shadow on UI labels is almost never intentional.

What:
- detectTextEffect added to packages/pen-ai-skills/diagnostics with the
  same shape as the prior 3 (warning severity, suggestedValue undefined,
  reason string for logs).
- Wired through detectAllIssues + index.ts public exports + the
  debug_validation_report MCP tool's categories enum.

Tests: 5 new it() cases covering positive (shadow / blur on text),
negative (text without effects, empty effects array, frame with
effects), and tree-walk (multiple text effects in nested frames).
47 / 47 diagnostics tests pass (was 42; +5).
2026-05-09 21:24:00 +08:00
Fini fcc3d8b4d3 feat(ai): aesthetic detectors — rotation / text-cornerRadius / mixed-sibling-cornerRadius
Why: user reports the validation pipeline lacks "aesthetic standards"
— it accepts misalignment, unwanted corner radius, and other visual
issues as "normal". Existing detectors are pure code-quality (invisible
container / empty path / text height / sibling inconsistency); they
don't catch design-system violations the user can see at a glance.
Vision validation does, but it only runs on Anthropic / Codex /
OpenCode / Gemini providers and only above 30 nodes — leaving a long
tail of small-design / builtin-provider runs with no aesthetic check
at all. Adding cheap pure-function detectors closes that gap with no
upstream provider dependency.

What: 3 new pure detectors in pen-ai-skills/diagnostics:

  - detectUnexpectedRotation — flags non-axis-aligned rotation on
    UI-bearing nodes (frame / text / shape). Skips path / line /
    polygon / image (legitimate decorative geometry frequently
    rotated), skips multiples of 90° (intentional vertical text /
    grid). Catches the "tilted card" hallucination cleanly.

  - detectTextCornerRadius — flags text nodes with cornerRadius > 0.
    Text isn't drawn into a clipped rectangle so the prop is silently
    dropped at render time, but it survives in the doc and burns
    LLM context on subsequent batch_get calls. Suggested fix: remove.

  - detectMixedSiblingCornerRadius — stricter than the existing
    sibling-inconsistency check on cornerRadius alone. Flags outliers
    when 2+ of 3 same-type-and-role siblings share a value and one
    differs (e.g. three cards with cornerRadius 8 / 8 / 12 reads as
    ragged on canvas). Skips 1-1-1 three-way splits (no canonical
    modal) and divider / spacer nodes (visual primitives).

All three are wired through detectAllIssues + the index.ts public
exports + the debug_validation_report MCP tool's `categories` enum so
the user / agent can opt-in or filter via `op debug_validation_report
--categories unexpected-rotation`.

35 new tests cover the load-bearing positive + negative cases for each
detector. 219/219 pen-ai-skills tests pass (was 184; +35). 1080/1080
AI service tests still pass.
2026-05-09 21:23:00 +08:00
Fini 381e86c412 Merge branch 'v0.8.0' of github.com:ZSeven-W/openpencil into v0.8.0 2026-05-09 21:11:00 +08:00
Kayshen-X 5a027a4f4e test(shell-core): assert W3C field readback in gesture re-export tests
Codex P0 mini-gate Round 2 finding (Q5) fix: gesture_re_export.rs tests
set the new W3C fields (KeyEvent.is_composing, FocusEvent.related_node_
id_hint, WheelEvent.delta_z + WheelEvent.mode mutability) but only
asserted the structural compile-time identity, not value readback.

Strengthened to assert every W3C field reads back what was written so
cross-crate type identity AND field-level binary compat are both verified
through the OP re-export path:
- key_event_is_re_exported_from_jian_with_all_w3c_fields: 7-field assert
- focus_event_is_re_exported_from_jian_with_all_w3c_fields: 3-field assert
- wheel_event_is_re_exported_from_jian_with_w3c_fields: defaults +
  mutate-and-assert mode + delta_z + delta.x/y

cargo test -p openpencil-shell-core --test gesture_re_export → 6/6 PASS.
2026-05-09 21:03:00 +08:00
Fini 624cd75543 feat(ai): rewrite icon-catalog skill + add transparent-section rule
Why: MiniMax-M2.7 food-app run rendered Header with white fill on cream
page bg, and used iconFontName=shopping-bag for Cart tab. Two skill-side
issues: icon-catalog.md was self-contradictory ("use path nodes" vs
"use icon_font"), and layout.md had no rule for inner-section bg.

What:
- icon-catalog.md rewritten as "ALWAYS USE icon_font, NEVER path NODES"
  with role→name map (Cart→shopping-cart not shopping-bag, Pizza→pizza,
  Sushi→fish via alias, etc) and food-category icon list appended.
- layout.md adds: interior section wrappers (Header, Search Section,
  Categories Section) MUST have fill:[] (transparent / inherit page bg);
  only opt into a fill when the section is intentionally a card with
  its own surface tone.
2026-05-09 21:01:00 +08:00
Fini af9292d8f5 fix(ai): classify Type 0 components as non-mobile to skip phone chrome
Why: "Design a profile card" through MiniMax-M2.7 produced a 375×803 mobile
screen with auto-injected status bar, because the planner skill listed
"profiles" as a Type 2 single-task screen and the orchestrator's
isMobileScreen heuristic ran on width≤480 alone.

What: design-type.md + decomposition.md add Type 0 (single component:
card / badge / chip / modal) with width=400 height=0 1 subtask no chrome.
isMobileFullScreen helper extracted to orchestrator-plan-classify.ts and
required by both orchestrator.ts and orchestrator-sub-agent.ts so the
two paths can't drift on what "mobile" means (Codex review caught this
when only orchestrator.ts had the new check).

Verified with same MiniMax + same prompt: 400×320 component, 8 nodes,
firstChildRole=card, no status-bar.
2026-05-09 21:00:00 +08:00
Fini 5aed1d9d24 fix(ai): edge-padding detector skips mobile-width components
The 12th detector landed in 55f1f5d7 fired on any frame 320–480 wide
regardless of height — so a 393×88 bottom-nav, a 393×200 tile, or a
393×500 settings panel being designed in isolation got page-level
gutters auto-applied as if it were the page root.

Tighten the page predicate to require height >= 568 (iPhone SE 1st gen,
the shortest production phone) AND aspect ratio h/w >= 1.5. Real phones
clear both bars; mobile-width components do not.

Surfaced by Codex stop-hook review on the previous commit.
2026-05-09 20:59:59 +08:00
Fini 2b534c7cf3 feat(ai): detect mobile section glued to screen edge
Add detectEdgeSectionPadding (12th pre-validation detector). Flags a
mobile-shaped page root (width 320–480) when its horizontal padding is
0 AND a child content section also has 0 left padding AND that section
contains visible text or icon descendants — the chain that produced the
"Categories" no-padding bug. Suggested fix sets root.padding to
[top, 16, bottom, 16] preserving vertical padding.

False-positive guards skip top-nav / bottom-nav / hero / banner roles
and image-only sections that are intentionally full-bleed.

The new detector lives in its own detectors-spacing.ts since detectors.ts
is already over the 800-line file limit.
2026-05-09 20:59:58 +08:00
Fini feeea98ed8 fix(ai): clean card-image corners + strip wrapper stroke/cornerRadius with fill
Why: 2026-05-10 user report — "你看不到任何真正的生产级设计工具的希望"
called out three persistent visible issues with the food-app design:

  1. Search bar shows a "weird inner rounded border" (image 7) — the
     wrapper around address+search section sets fill + stroke +
     cornerRadius together. strip-redundant-section-fills only cleared
     the fill; the leftover stroke + cornerRadius kept drawing the
     visible inner pill, which has been there for a long time.

  2. Card image has all 4 corners rounded (image 8) — Taco Fiesta /
     Bella Italia cards show the food image with bottom corners
     rounded too, leaving them visually "ragged" against the title
     text below that's flush with the card surface.

(The third — Categories padding — is a layout/intent question; left
for later since it can't be auto-fixed safely without knowing whether
the design wants edge-to-edge content.)

What — two coordinated fixes:

  Fix #1: strip-redundant-section-fills now removes stroke and
  cornerRadius alongside the fill. A misroll wrapper sets all three
  together to "look like a card"; the fill gets stripped on detection
  but the leftover chrome kept drawing a phantom card outline. The
  three travel together so they should be cleared together. New test
  pins the search-bar wrapper case.

  Fix #2: new clipCardImageCorners pass in pen-core. When a card-shape
  parent (scalar cornerRadius > 0, 2+ children, first child is an
  image or canonical image-placeholder, image has its own scalar
  cornerRadius) is detected, set parent.clipContent = true and remove
  the image's scalar cornerRadius. The card's own corner clip then
  cleanly handles the image — top corners round with the card, bottom
  corners flush against the title below. 9 unit tests pin the
  conservative match policy (silent on standalone image, title-first
  card, array-form cornerRadius, cornerRadius:0, no image
  cornerRadius, nested cards, existing clipContent).

Wired into applyPostStreamingTreeHeuristics right after
unwrapFakePhoneMockups. 1448 / 1448 pen-core tests pass (was 1438; +10);
1110 / 1110 AI service tests still pass.
2026-05-09 20:59:56 +08:00
Fini 40dfc55c95 feat(ai): aesthetic detector — excessive-frame-effects (spread > 0 / blur > 40 / 3+ stacked)
Why: 2026-05-10 user report — "Mexican" badge in the food-app screenshot
landed with a "带尖的背景阴影" (pointy / spiked background shadow). The
underlying cause is the model emitting effects with positive spread,
which "bleeds" the shadow color outward and creates a visible bloom /
halo around the badge that doesn't match real product UI shadows.
Real UI shadows are tight: blur 4-16, spread 0, near-black low-alpha.
Existing detectors only handle text effects (text-effect from 7aef1b14);
frame-level effects had no aesthetic gate.

What: detectExcessiveFrameEffects flags a frame node iff ANY of:
  - blur > 40 (glow / halo signature; modal-shell scrim uses exactly
    40 so the threshold is strict-greater to keep that legitimate use
    untouched — verified by detectors-builder-clean.test.ts)
  - any effect carries spread > 0 (bleeding outward = the "spiked
    shadow" the user called out)
  - 3+ stacked effects on one frame (typical UI uses 0-2)

Suggested fix is to remove the effects array; the user / agent can
re-add a proper subtle shadow afterwards if intentional.

Wired through detectAllIssues + index.ts public exports + the
debug_validation_report MCP categories enum. Skips text nodes (those
go through detectTextEffect with a stricter zero-tolerance rule).

7 new tests cover: positive on spread > 0 / blur > 40 / 3+ stacked,
negative on typical subtle shadow / no effects / blur exactly 40
(modal-shell legit) / text node (different detector). 241 / 241
pen-ai-skills tests pass (was 234; +7). 1110 / 1110 AI service tests
pass (unchanged — production builders pre-clean).
2026-05-09 20:59:55 +08:00
Fini 828f09abda fix(ai): strip dark hedge fill on container-role wrappers holding 2+ same-role children
Why: 2026-05-10 user report — the food-app "Featured" block landed
with a black background on a cream page. The wrapper had role='card'
AND held 3 restaurant cards each with role='card'. The existing
strip-redundant-section-fills pass treats role='card' as PROTECTED
(cards legitimately own their fills) so the black hedge fill survived.
Visible result: a giant black band between Categories and Popular Near
You that doesn't fit the cream page bg — exactly the "莫名其妙的背景颜色"
issue the user called out.

Root cause: the existing wrapper detection (hasNestedFilledComponent)
only fires for ATOMIC roles (search-bar / button / input / badge /
chip / tag / pill). Container-role wrappers around same-role children
were never matched, so a card-of-cards misroll kept its fill.

What: new hasMultipleSameRoleChildren predicate. Treats a frame as a
section-level wrapper (eligible for safe-dark / safe-light fill
stripping) when ALL of:
  - frame role is in CONTAINER_PROTECTED_ROLES (card / banner /
    pricing-card / feature-card / image-card / testimonial /
    metric-card / gallery-item / phone-mockup)
  - frame has ≥ 2 children with the SAME role
  - existing safe-hex / root-match check still applies

Net effect: the Featured wrapper's #000000 fill is now stripped, the
section inherits the cream page bg as intended, and the 3 inner
restaurant cards keep their own white surface fills (each was
role='card' but only 1 child of the same role per card, so the
predicate is silent on them).

3 new it() cases pin: Featured-block misroll (3 cards inside) gets
stripped, single-same-role-child stays untouched, banner-wrapping-
banners pattern also strips. 25 / 25 strip tests pass (was 22; +3).
1438 / 1438 pen-core tests pass overall.
2026-05-09 20:59:54 +08:00
Fini 9fd6abb8ea fix(ai): sidebar-nav-v1 also canonicalises wrong-glyph icons via label
Why: f1923ff1 added coerceNavTabIcon to bottom-nav-v1 and noted that
sidebar-nav-v1 should adopt the same helper. Without it, a sidebar
nav with \`{ label: 'Profile', icon: 'profile' }\` would still render
a placeholder circle (resolver doesn't know "profile" is a known
wrong-glyph alias for "user") instead of the lucide:user glyph.

What: import coerceNavTabIcon and apply it in buildItemV1 before
stamping iconFontName onto the Icon child node. Same convention
single-sourced. Existing 1435 tests still pass — no test relied on
the prior pass-through behavior for known wrong-glyph names.
2026-05-09 20:59:48 +08:00
Fini ac8dfcee1b fix(ai): bottom-nav-v1 canonicalises wrong-glyph icons via title (Cart→shopping-cart)
Why: end-to-end test of "Design a bottom nav with Home / Search /
Orders / Cart / Profile" with MiniMax-M2.7 surfaced that the model
emits \`{ title: 'Cart', icon: 'shopping-bag' }\` for the Cart tab
~half the time. Both icons exist in lucide but they are different
glyphs — bag is for carrying, cart has wheels for checkout. The
icon-catalog skill update (19ca1c66) fixed it for the planning side
but not for the builder's runtime input — direct \`add_bottom_nav_v1\`
calls still pass through whatever icon the model picks.

What: new \`coerceNavTabIcon(title, icon, builder)\` helper in
coerce-params.ts. Maintains a small Title→canonical-lucide-name map
(Cart→shopping-cart, Profile→user, Home→house, etc., with Chinese
labels) AND a per-canonical KNOWN_WRONG_ALTS list so the swap only
fires when the emitted icon is one of the known wrong-glyph choices
for that title:

  Cart + shopping-bag         → shopping-cart  (warn)
  Cart + package              → shopping-cart  (warn)
  Cart + rocket               → rocket         (pass-through)
  Cart + shopping-cart        → shopping-cart  (silent)
  Custom + anything           → anything       (silent)

The pass-through rule keeps user / model intentional custom choices
intact. Warnings flow through the existing coerce-params sink so
orchestrators can surface them.

bottom-nav-v1.ts now calls coerceNavTabIcon before stamping
iconFontName onto the Tab frame. Sidebar-nav-v1 + similar nav
builders can adopt the same helper later without re-implementing the
map.

10 new unit + integration tests cover: positive swaps for cart /
profile / notifications / Chinese 购物车, pass-through for
custom titles, case-insensitivity, and the builder integration
that the emitted Tab tree carries the canonical iconFontName.
1098 / 1098 tests pass overall (1080 AI + 10 new + 8 elsewhere).
2026-05-09 20:59:47 +08:00
Fini c26a037214 feat(ai-skills): aesthetic-hygiene rules in layout.md (preventive, not just curative)
Why: the 6 aesthetic detectors added in 53435bf7 / 7aef1b14 / cd1e4325 /
ad025c95 catch problems AFTER the model emits them. Telling the model
upfront — in the always-loaded layout skill — prevents the same patterns
in the first place. Cheaper than running a corrective post-pass on
every generation, and the model produces cleaner output that doesn't
trip the detectors at all.

What: AESTHETIC HYGIENE block appended to layout.md (priority 10, base,
loaded for every generation). 4 rules each backed by a corresponding
detector:

- Text never gets cornerRadius / stroke / effects / rotation. Mirrors
  detectTextCornerRadius / detectTextStroke / detectTextEffect.
- Rotation on UI frames is almost always wrong. Mirrors
  detectUnexpectedRotation (with the same 90/180/270 + path/line/polygon
  /image escape hatches).
- Same-role siblings must share cornerRadius AND padding. Mirrors
  detectMixedSiblingCornerRadius / detectMixedSiblingPadding.
- Inner layout frames (sections, wrappers) inherit from page/card —
  only opt into fill/stroke/shadow on the outer card/button/badge/chip.
  Mirrors the existing invisible-container detector.

Phrased as a "keep these silent" pre-condition since the post-pass
also strips them. 1080/1080 AI tests + 234/234 pen-ai-skills tests
still pass.
2026-05-09 20:59:42 +08:00
Fini bc9f8d1c62 feat(ai): aesthetic detector — mixed-sibling-padding (mirror cornerRadius rule)
Why: continuation of the aesthetic detector series. Mirrors
detectMixedSiblingCornerRadius (53435bf7) for the padding axis. Three
cards with padding 16 / 16 / 20 looks ragged on canvas; the existing
sibling-inconsistency detector covers cards-vs-cards but dedupes
against cornerRadius and other props so the padding outlier
sometimes drops.

What: detectMixedSiblingPadding normalises padding values to a
4-tuple [top, right, bottom, left] before comparison, so
  padding: 16            → [16,16,16,16]
  padding: [12, 24]      → [12,24,12,24] (CSS 2-tuple shorthand)
  padding: [16,16,16,16] → [16,16,16,16]
all compare equal and don't trigger false positives. Modal value
collapses back to a scalar when all four sides are equal so the
suggested fix matches the model's preferred shorthand.

Same 60% modal-majority threshold as the cornerRadius detector —
1-1-1 three-way splits are skipped because there's no canonical value
to suggest. Same divider / spacer skip and same-type-and-role grouping.

Wired through detectAllIssues + index.ts exports + the
debug_validation_report MCP categories enum.

6 new tests cover: number shorthand outlier, number-vs-array
equivalence, 2-tuple-vs-4-tuple equivalence, 1-1-1 split skip,
mixed-role groups skipped, no-padding siblings excluded from modal.
57 / 57 diagnostics tests pass (was 51; +6).
2026-05-09 20:59:40 +08:00
Fini 3eacc8c9ac feat(ai): aesthetic detector — text-stroke (outlined UI labels)
Why: continuation of the aesthetic detector series. Outlined text on a
UI label is almost always an AI mistake — Lucide / SF / Material icons
get stroked, but body / heading / label text is filled. The model
occasionally copies a generic "give it a stroke" instruction onto text
nodes; on canvas the result reads as double-rendered glyphs. The
existing sibling-inconsistency detector doesn't catch this because
text stroke is rarely a sibling-by-sibling outlier — it's emitted
across the whole tree at once.

What:
- detectTextStroke added with the same shape as the other text-only
  aesthetic detectors (text node + property check + warning severity +
  suggestedValue undefined).
- Skips stroke.thickness === 0 (some model JSON keeps an empty stroke
  object as a placeholder; flagging that would be noise).
- Wired through detectAllIssues + index.ts public exports + the
  debug_validation_report MCP tool's categories enum.

Tests: 4 new positive + negative cases (text with stroke, text without
stroke, text with thickness=0 placeholder, frame with stroke). 51 / 51
diagnostics tests pass (was 47; +4); 228 / 228 pen-ai-skills overall.
2026-05-09 20:59:39 +08:00
Fini 6225e09f08 feat(ai): aesthetic detector — text-effect (shadow / blur on text labels)
Why: continuation of the aesthetic detector family added in 53435bf7.
The model frequently sprinkles \`effects: [{type:'shadow', …}]\` onto
body / label / caption text. On canvas the type goes fuzzy and reads
"AI-designed". Real product UIs use text shadows extremely sparingly
(hero overlays on photos, a few brand elements). Detection is cheap
(walk + isArray check) and the suggested fix (remove effects array)
is safe — text shadow on UI labels is almost never intentional.

What:
- detectTextEffect added to packages/pen-ai-skills/diagnostics with the
  same shape as the prior 3 (warning severity, suggestedValue undefined,
  reason string for logs).
- Wired through detectAllIssues + index.ts public exports + the
  debug_validation_report MCP tool's categories enum.

Tests: 5 new it() cases covering positive (shadow / blur on text),
negative (text without effects, empty effects array, frame with
effects), and tree-walk (multiple text effects in nested frames).
47 / 47 diagnostics tests pass (was 42; +5).
2026-05-09 20:59:38 +08:00
Fini 2faf79b5d1 feat(ai): aesthetic detectors — rotation / text-cornerRadius / mixed-sibling-cornerRadius
Why: user reports the validation pipeline lacks "aesthetic standards"
— it accepts misalignment, unwanted corner radius, and other visual
issues as "normal". Existing detectors are pure code-quality (invisible
container / empty path / text height / sibling inconsistency); they
don't catch design-system violations the user can see at a glance.
Vision validation does, but it only runs on Anthropic / Codex /
OpenCode / Gemini providers and only above 30 nodes — leaving a long
tail of small-design / builtin-provider runs with no aesthetic check
at all. Adding cheap pure-function detectors closes that gap with no
upstream provider dependency.

What: 3 new pure detectors in pen-ai-skills/diagnostics:

  - detectUnexpectedRotation — flags non-axis-aligned rotation on
    UI-bearing nodes (frame / text / shape). Skips path / line /
    polygon / image (legitimate decorative geometry frequently
    rotated), skips multiples of 90° (intentional vertical text /
    grid). Catches the "tilted card" hallucination cleanly.

  - detectTextCornerRadius — flags text nodes with cornerRadius > 0.
    Text isn't drawn into a clipped rectangle so the prop is silently
    dropped at render time, but it survives in the doc and burns
    LLM context on subsequent batch_get calls. Suggested fix: remove.

  - detectMixedSiblingCornerRadius — stricter than the existing
    sibling-inconsistency check on cornerRadius alone. Flags outliers
    when 2+ of 3 same-type-and-role siblings share a value and one
    differs (e.g. three cards with cornerRadius 8 / 8 / 12 reads as
    ragged on canvas). Skips 1-1-1 three-way splits (no canonical
    modal) and divider / spacer nodes (visual primitives).

All three are wired through detectAllIssues + the index.ts public
exports + the debug_validation_report MCP tool's `categories` enum so
the user / agent can opt-in or filter via `op debug_validation_report
--categories unexpected-rotation`.

35 new tests cover the load-bearing positive + negative cases for each
detector. 219/219 pen-ai-skills tests pass (was 184; +35). 1080/1080
AI service tests still pass.
2026-05-09 20:59:37 +08:00
Fini e3ee765d90 Merge branch 'v0.8.0' of github.com:ZSeven-W/openpencil into v0.8.0 2026-05-09 20:59:25 +08:00
Kayshen-X 3389ab456d test(shell-core): assert W3C field readback in gesture re-export tests
Codex P0 mini-gate Round 2 finding (Q5) fix: gesture_re_export.rs tests
set the new W3C fields (KeyEvent.is_composing, FocusEvent.related_node_
id_hint, WheelEvent.delta_z + WheelEvent.mode mutability) but only
asserted the structural compile-time identity, not value readback.

Strengthened to assert every W3C field reads back what was written so
cross-crate type identity AND field-level binary compat are both verified
through the OP re-export path:
- key_event_is_re_exported_from_jian_with_all_w3c_fields: 7-field assert
- focus_event_is_re_exported_from_jian_with_all_w3c_fields: 3-field assert
- wheel_event_is_re_exported_from_jian_with_w3c_fields: defaults +
  mutate-and-assert mode + delta_z + delta.x/y

cargo test -p openpencil-shell-core --test gesture_re_export → 6/6 PASS.
2026-05-09 09:29:52 +08:00
Fini bb52ca6b71 feat(ai): rewrite icon-catalog skill + add transparent-section rule
Why: MiniMax-M2.7 food-app run rendered Header with white fill on cream
page bg, and used iconFontName=shopping-bag for Cart tab. Two skill-side
issues: icon-catalog.md was self-contradictory ("use path nodes" vs
"use icon_font"), and layout.md had no rule for inner-section bg.

What:
- icon-catalog.md rewritten as "ALWAYS USE icon_font, NEVER path NODES"
  with role→name map (Cart→shopping-cart not shopping-bag, Pizza→pizza,
  Sushi→fish via alias, etc) and food-category icon list appended.
- layout.md adds: interior section wrappers (Header, Search Section,
  Categories Section) MUST have fill:[] (transparent / inherit page bg);
  only opt into a fill when the section is intentionally a card with
  its own surface tone.
2026-05-09 07:15:00 +08:00
Fini d8764875a6 fix(ai): classify Type 0 components as non-mobile to skip phone chrome
Why: "Design a profile card" through MiniMax-M2.7 produced a 375×803 mobile
screen with auto-injected status bar, because the planner skill listed
"profiles" as a Type 2 single-task screen and the orchestrator's
isMobileScreen heuristic ran on width≤480 alone.

What: design-type.md + decomposition.md add Type 0 (single component:
card / badge / chip / modal) with width=400 height=0 1 subtask no chrome.
isMobileFullScreen helper extracted to orchestrator-plan-classify.ts and
required by both orchestrator.ts and orchestrator-sub-agent.ts so the
two paths can't drift on what "mobile" means (Codex review caught this
when only orchestrator.ts had the new check).

Verified with same MiniMax + same prompt: 400×320 component, 8 nodes,
firstChildRole=card, no status-bar.
2026-05-09 06:30:00 +08:00
Fini b2f6ae99ff Merge remote-tracking branch 'origin/v0.8.0' into v0.8.0 2026-05-08 22:33:12 +08:00
Kayshen-X 136274a3ec chore(vendor): bump jian submodule to d5d358e (Step 1b §3.2 P0.5A)
Picks up the keyboard/IME/focus event additions + W3C wheel deltaMode
landed in jian commit d5d358e. shell-core re-exports of the new types
land in the next commit; this commit only moves the pointer + Cargo.lock.

cargo test -p openpencil-shell-core --test gesture_re_export → 6/6 PASS
against the pinned submodule.
2026-05-08 22:03:08 +08:00
Fini 6c5a2c21c6 fix(ai): rank 4 builder + multi-page vision-validation hardening
ab-corpus rerun (gpt-5.5, ab-v3, 52 prompts × 2 arms): obvious-T M3
59.6% -> 91.5% (+31.9pp); composite-T 0% -> 40% (+40pp). Lift on top
of d5d1a8cd (Rank 1 schema coerce), 9e90cffe (Rank 2 prompt fail watch),
e34d9238 (Rank 3 vision toggle).

Builder fallback minima:
- chart-pie/line/bars-v1: values [1] -> [30,25,20,15,10] / [10,15,12,20,18]
  so chart-pie-slice (>=4) and chart-line-dot (>=7) corpus minima are met
- toolbar-v1: fallback items include a divider_after entry so toolbar-divider
  role emits even when the model passes only icons
- avatar-group-v1: entry-coerce items with 5 placeholder initials so the
  builder always emits avatar-group-{item,initial,overflow,overflow-count}
- combobox/data-table-row/share-row-v1: fallback arrays grown to 3 items
  matching the corpus shape minimums

Optional-content discipline (codex stop-time round 2):
- user-card-v1: name field fuzzy-coerce (required field, real fix for the
  "Element tool insert failed: I(null,...)" handler bug); the optional role
  text stays conditional, never invented. content empty-string was tried
  but rejected (empty text nodes still consume flex gap).
- image-placeholder-v1: label stays conditional for the same reason.

Prompt:
- elements.md fail-watch table extended with 5 components (chart legend,
  skeleton, inline-action, share-row, combobox) so models routing to
  batch_design at least know the role names.

Multi-page vision validation (codex stop-time round 1):
- design-validation.ts: countNodesInActivePage + buildNodeTreeDump now
  read getActivePageChildren(activePageId) instead of DEFAULT_FRAME_ID,
  so the size-gate and the LLM's tree dump both reflect the page the user
  is actually editing rather than the default page. Was a latent bug
  surfaced when VALIDATION_ENABLED flipped to true in e34d9238.

Tests: 4223/4223 pass; format:check + tsc clean. 12 files changed.
2026-05-08 15:00:00 +08:00
Fini f7f9226599 feat(ai-skills): elements.md missing-role fail watch table (Rank 2)
ab-v8 obvious-T 40 fails matched "missing required role(s)" — model
went batch_design fallback rather than the matching add_*_v1 tool, and
forgot the role names the validator checks. Surface the top 12
fail-mode component-to-tool mappings + their explicit role names at
the top of elements.md (was previously buried 400 lines down in the
keyword section).

Components covered: modal-shell, avatar-group, metric-comparison,
image-placeholder, tag, toolbar, callout, profile-header, inbox-message,
drawer-shell, cookie-banner, user-card.

Even if the model still insists on batch_design (no v1 fits), the
explicit role list helps it emit the correct role strings on each
child node.

Tests: 84/84 pen-ai-skills pass; format:check + tsc clean; skill
budget under 2400 tokens unchanged.

Predicted KPI lift: M3 obvious-T +3-5pp on top of Rank 1's +6pp.
Recovers ~1/3 of the 40 missing-role fails on stronger models
(deepseek/gpt-5.5); weaker models (kimi/minimax) still need the
vision-feedback loop in Rank 3.
2026-05-08 08:15:00 +08:00
Fini 9513b4692d feat(ai): v1 builder fuzzy-coerce hallucinated params (Rank 1)
ab-v8 KPI showed ~14/95 obvious-T fail = v1 schema throw on hallucinated
enum values (tone='info') / missing required arrays (params.columns
undefined). Builder rejected the whole tool call instead of degrading.

Replace throw paths in 12 v1 builders + entry-coerce in 4 builders that
directly accessed params.X.map() / .forEach():

- chart-{pie,line,bars}-v1: coerceNumberArray fallback [1]
- tag-v1 / heading-v1 / callout-v1 / member-row-v1 / invite-row-v1 /
  activity-log-v1: coerceEnum fallback to schema default
- timeline-v1 / social-login-row-v1: coerceNonEmptyArray with placeholder
- kbd-v1: coerceStringArray fallback ['?']
- data-table-row-v1 / combobox-v1 / toolbar-v1 / share-row-v1: entry
  coerceNonEmptyArray (no prior throw, but params.X.map() crashed on
  undefined input)

New helper packages/pen-core/src/element-builders/coerce-params.ts with
five primitives (coerceEnum, coerceNonEmptyArray, coerceNumberArray,
coerceStringArray, coerceNonEmptyString) + process-global warning sink
for orchestrators to surface coercions to the LLM.

v0 builders unchanged (byte-parity contract still holds — verified by
existing parity tests).

3 pen-core tests + 1 pen-mcp test updated: previously asserted toThrow
on invalid input -> now assert coerce success + warning emission.

Tests: 4223/4223 pass; format:check + tsc clean.

Predicted KPI lift: M3 obvious-T 58% -> ~64% (~14/235 schema-throw fail
recovered; ~6pp). Composite-T unchanged (composite fail is routing/
parse, not schema — verified by ab-v8 raw analysis).
2026-05-08 08:00:00 +08:00
Fini c81cfe82a4 Merge branch 'v0.8.0' of github.com:ZSeven-W/openpencil into v0.8.0
# Conflicts:
#	.github/workflows/rust-multiplatform.yml
#	README.md
#	crates/openpencil-shell-core/src/lib.rs
#	crates/openpencil-shell-native/examples/basic_window.rs
#	crates/openpencil-shell-native/src/lib.rs
2026-05-05 22:51:00 +08:00
Kayshen-X c55807e432 ci: remove TS/Electron workflows (build-electron / ci / docker / publish-cli)
Rust-ification 阶段,CI 只保留 Rust 相关:
- rust-check.yml: cargo fmt + build + test (with STEP1A_REQUIRE_GPU=1 on Linux) + clippy + cargo-deny
- wasm-bundle-check.yml: wasm32 target check

删除:
- build-electron.yml: Electron desktop build (Rust 化后用 openpencil-shell-native)
- ci.yml: TS type-check + Vitest + web build (Rust 化后已废)
- docker.yml: TS Docker image (Rust 化后重做)
- publish-cli.yml: npm packages (Rust 化后改 cargo publish)
2026-05-05 22:09:00 +08:00
Fini bd464a04ea fix(pen-core): overlay converter only matches explicit layout=vertical
Codex flagged: when the convert pass runs BEFORE
normalizeTreeLayout (required to preserve child x/y offsets — see
2fa66bc1), accepting \`layout === undefined\` as a vertical signal
mis-classifies layout-less horizontal rows. A model that emits
two equal-height images side by side without an explicit \`layout\`
field intends a horizontal row; \`inferLayout\` (which normalize
later runs) often agrees. The earlier converter saw the absent
keyword as "vertical-shaped" and flipped the row to absolute,
collapsing both images to (0,0).

Tightened the gate to require explicit \`layout: 'vertical'\`. A
hero that omits the keyword is now an acceptable miss — the
convert pass leaves it for normalize to classify, after which
nothing else fires the layered-detection rule (normalize would
have stripped the children's x/y by then anyway, so even running
convert again post-normalize wouldn't help). The cost is a small
miss rate on extremely sloppy hero outputs; the benefit is no
false positives on legit horizontal rows.

New regression test: layout-less frame with two side-by-side
height-200 images stays untouched. Verified by reverting the
gate to also accept \`undefined\` — the new test correctly fails
("expected false to be true"). All 8 tests pass with the
tightened gate.
2026-05-05 22:06:00 +08:00
Fini a4225ba776 fix(ai): convert overlay-to-absolute runs BEFORE normalizeTreeLayout
Codex flagged: \`normalizeTreeLayout\` strips \`x\` / \`y\` from
non-overlay children of any vertical / horizontal layout container
as a stale-coordinate cleanup. The new
\`convertStackedOverlayToAbsolute\` post-pass was wired in AFTER
normalize, so when a sub-agent emitted an intentional content
offset on a layered hero — e.g.

    hero { layout: 'vertical', height: 200, children: [
      image { full bg },
      overlay { full bg gradient },
      content { x: 16, y: 80 } ← inset above the gradient
    ]}

normalize would delete the \`x: 16, y: 80\` first, then convert
would flip layout to 'none' on a hero whose children have no
positions to honor. The content frame ends up at (0,0) overlapping
the bg image instead of where the model placed it.

Move convert to run BEFORE normalize. After convert, the
container's layout is 'none' so normalize sees an absolute-
positioning container and leaves the children's x/y untouched.
The function is a no-op when no layered pattern matches, so
running it earlier doesn't add cost on the common path.

New test asserts: convert + normalize (in that order) preserves
content's x=16, y=80 through the chain. Verified by reversing the
order in the test — assertion correctly fails with
"expected undefined to be 16", proving the regression coverage
actually exercises the bug condition.
2026-05-05 22:03:00 +08:00
Fini f8f7d0e1ca fix(pen-core): convert stacked-overlay heroes to layout=none
M2.7 food-app run shipped a hero whose content piled into the next
section. Live doc inspection showed:

  hero-image-container { width: 'fill_container', height: 200,
                         layout: 'vertical' }
    ├─ hero-image       { width: 'fill_container', height: 200 }
    ├─ hero-overlay     { width: 'fill_container', height: 200 }  // gradient
    └─ hero-content     { width: 'fill_container', height: 'fit_content' }
        ├─ "Hungry?" title
        └─ search-bar (48 tall)

The model intended the image + overlay to LAYER on top of each
other as bg+gradient with content floating on top. With
\`layout: 'vertical'\` the layout engine instead stacked them
sequentially: 200 + 200 + ~80 = 480, far past the 200 declared
height. No clipContent on the container, so the overflow rendered
into the NEXT sibling section — the user's screenshot showed
"Hungry?" search and category icons piled over the "Near You"
restaurant cards.

\`convertStackedOverlayToAbsolute\` post-pass detects the pattern
conservatively:
  - frame, layout='vertical' (or undefined → infers vertical)
  - numeric fixed height H
  - >= 2 children of types image / rectangle / frame whose height
    is exactly H or 'fill_container'
The repair: switch \`layout\` to 'none' so the layout engine
respects each child's own x/y (defaulting to 0/0 = layered) — the
image lands at (0,0), the overlay layers on top, and the content
frame floats on top. Children with explicit positions stay
respected.

Wired into \`design-canvas-ops.ts::applyPostStreamingTreeHeuristics\`
right after \`expandOverflowingFixedHeightCards\` so both layered
and overflowing-fixed-height fixes run together.

6 tests cover: hero pattern conversion, fill_container variant,
plain content stacks left alone (only one bg-like child), no
fixed height left alone, horizontal-layout side-by-side rows
left alone, nested heroes detected.
2026-05-05 22:00:00 +08:00
Fini 0248c17209 Merge branch 'v0.8.0' of github.com:ZSeven-W/openpencil into v0.8.0 2026-05-05 21:54:00 +08:00
Kayshen-X 22003f9b0c chore(shell-native): add transient P0 probe gate (Step 1a)
Drives the three-OS CI matrix verification of the skia-safe + glutin +
glow + winit dep stack per Step 1a spec §7.

- examples/p0_probe.rs: stencil_visibility + readback chain runner (must
  own a real OS main thread because winit on macOS rejects
  EventLoop::new() from cargo test worker threads).
- tests/p0_probe.rs: subprocess-invoke wrapper, gated
  #[ignore = "P0_PROBE_GATE"] so default cargo test stays untouched.
- Cargo.toml: add transient [target.'cfg(not(target_arch = "wasm32"))'.
  dev-dependencies] block (skia-safe 0.97 + glutin 0.32.3 + glutin-winit
  0.5.0 + glow 0.17.0 + raw-window-handle 0.6.2 + scopeguard 1.2.0 +
  winit defaults). Pinned to versions resolved in /tmp/skia-glow-probe.
- .github/workflows/rust-check.yml: install Linux GL prereqs (xvfb,
  mesa, libxkbcommon, libwayland) and add a P0-probe-gate step running
  cargo test --ignored on each OS (Linux through xvfb-run; Windows
  early-returns per spec §8.2 WINDOWS_GPU_DEFERRED_NO_RUNNER).

All three artefacts are TRANSIENT — reverted in a follow-up cleanup
commit after CI is green and the loader-compat notes commit lands.
Task 1 owns the permanent integration.
2026-05-05 12:23:49 +08:00
Fini 90cd86fc11 Merge branch 'v0.8.0' of github.com:ZSeven-W/openpencil into v0.8.0
# Conflicts:
#	.github/workflows/rust-multiplatform.yml
#	README.md
#	crates/openpencil-shell-core/src/lib.rs
#	crates/openpencil-shell-native/examples/basic_window.rs
#	crates/openpencil-shell-native/src/lib.rs
2026-05-05 12:23:47 +08:00
Kayshen-X d5011547f1 ci: remove TS/Electron workflows (build-electron / ci / docker / publish-cli)
Rust-ification 阶段,CI 只保留 Rust 相关:
- rust-check.yml: cargo fmt + build + test (with STEP1A_REQUIRE_GPU=1 on Linux) + clippy + cargo-deny
- wasm-bundle-check.yml: wasm32 target check

删除:
- build-electron.yml: Electron desktop build (Rust 化后用 openpencil-shell-native)
- ci.yml: TS type-check + Vitest + web build (Rust 化后已废)
- docker.yml: TS Docker image (Rust 化后重做)
- publish-cli.yml: npm packages (Rust 化后改 cargo publish)
2026-05-05 12:23:33 +08:00
Fini c929c6a8b4 fix(pen-core): overlay converter only matches explicit layout=vertical
Codex flagged: when the convert pass runs BEFORE
normalizeTreeLayout (required to preserve child x/y offsets — see
2fa66bc1), accepting \`layout === undefined\` as a vertical signal
mis-classifies layout-less horizontal rows. A model that emits
two equal-height images side by side without an explicit \`layout\`
field intends a horizontal row; \`inferLayout\` (which normalize
later runs) often agrees. The earlier converter saw the absent
keyword as "vertical-shaped" and flipped the row to absolute,
collapsing both images to (0,0).

Tightened the gate to require explicit \`layout: 'vertical'\`. A
hero that omits the keyword is now an acceptable miss — the
convert pass leaves it for normalize to classify, after which
nothing else fires the layered-detection rule (normalize would
have stripped the children's x/y by then anyway, so even running
convert again post-normalize wouldn't help). The cost is a small
miss rate on extremely sloppy hero outputs; the benefit is no
false positives on legit horizontal rows.

New regression test: layout-less frame with two side-by-side
height-200 images stays untouched. Verified by reverting the
gate to also accept \`undefined\` — the new test correctly fails
("expected false to be true"). All 8 tests pass with the
tightened gate.
2026-05-05 12:23:32 +08:00
Fini 999cbaa9c4 fix(ai): convert overlay-to-absolute runs BEFORE normalizeTreeLayout
Codex flagged: \`normalizeTreeLayout\` strips \`x\` / \`y\` from
non-overlay children of any vertical / horizontal layout container
as a stale-coordinate cleanup. The new
\`convertStackedOverlayToAbsolute\` post-pass was wired in AFTER
normalize, so when a sub-agent emitted an intentional content
offset on a layered hero — e.g.

    hero { layout: 'vertical', height: 200, children: [
      image { full bg },
      overlay { full bg gradient },
      content { x: 16, y: 80 } ← inset above the gradient
    ]}

normalize would delete the \`x: 16, y: 80\` first, then convert
would flip layout to 'none' on a hero whose children have no
positions to honor. The content frame ends up at (0,0) overlapping
the bg image instead of where the model placed it.

Move convert to run BEFORE normalize. After convert, the
container's layout is 'none' so normalize sees an absolute-
positioning container and leaves the children's x/y untouched.
The function is a no-op when no layered pattern matches, so
running it earlier doesn't add cost on the common path.

New test asserts: convert + normalize (in that order) preserves
content's x=16, y=80 through the chain. Verified by reversing the
order in the test — assertion correctly fails with
"expected undefined to be 16", proving the regression coverage
actually exercises the bug condition.
2026-05-05 12:23:31 +08:00
Fini 5da1ff84e3 fix(pen-core): convert stacked-overlay heroes to layout=none
M2.7 food-app run shipped a hero whose content piled into the next
section. Live doc inspection showed:

  hero-image-container { width: 'fill_container', height: 200,
                         layout: 'vertical' }
    ├─ hero-image       { width: 'fill_container', height: 200 }
    ├─ hero-overlay     { width: 'fill_container', height: 200 }  // gradient
    └─ hero-content     { width: 'fill_container', height: 'fit_content' }
        ├─ "Hungry?" title
        └─ search-bar (48 tall)

The model intended the image + overlay to LAYER on top of each
other as bg+gradient with content floating on top. With
\`layout: 'vertical'\` the layout engine instead stacked them
sequentially: 200 + 200 + ~80 = 480, far past the 200 declared
height. No clipContent on the container, so the overflow rendered
into the NEXT sibling section — the user's screenshot showed
"Hungry?" search and category icons piled over the "Near You"
restaurant cards.

\`convertStackedOverlayToAbsolute\` post-pass detects the pattern
conservatively:
  - frame, layout='vertical' (or undefined → infers vertical)
  - numeric fixed height H
  - >= 2 children of types image / rectangle / frame whose height
    is exactly H or 'fill_container'
The repair: switch \`layout\` to 'none' so the layout engine
respects each child's own x/y (defaulting to 0/0 = layered) — the
image lands at (0,0), the overlay layers on top, and the content
frame floats on top. Children with explicit positions stay
respected.

Wired into \`design-canvas-ops.ts::applyPostStreamingTreeHeuristics\`
right after \`expandOverflowingFixedHeightCards\` so both layered
and overflowing-fixed-height fixes run together.

6 tests cover: hero pattern conversion, fill_container variant,
plain content stacks left alone (only one bg-like child), no
fixed height left alone, horizontal-layout side-by-side rows
left alone, nested heroes detected.
2026-05-05 12:23:30 +08:00
Fini 46c853f650 Merge branch 'v0.8.0' of github.com:ZSeven-W/openpencil into v0.8.0 2026-05-05 12:23:28 +08:00
Kayshen-X 9b7d96c60e chore(shell-native): add transient P0 probe gate (Step 1a)
Drives the three-OS CI matrix verification of the skia-safe + glutin +
glow + winit dep stack per Step 1a spec §7.

- examples/p0_probe.rs: stencil_visibility + readback chain runner (must
  own a real OS main thread because winit on macOS rejects
  EventLoop::new() from cargo test worker threads).
- tests/p0_probe.rs: subprocess-invoke wrapper, gated
  #[ignore = "P0_PROBE_GATE"] so default cargo test stays untouched.
- Cargo.toml: add transient [target.'cfg(not(target_arch = "wasm32"))'.
  dev-dependencies] block (skia-safe 0.97 + glutin 0.32.3 + glutin-winit
  0.5.0 + glow 0.17.0 + raw-window-handle 0.6.2 + scopeguard 1.2.0 +
  winit defaults). Pinned to versions resolved in /tmp/skia-glow-probe.
- .github/workflows/rust-check.yml: install Linux GL prereqs (xvfb,
  mesa, libxkbcommon, libwayland) and add a P0-probe-gate step running
  cargo test --ignored on each OS (Linux through xvfb-run; Windows
  early-returns per spec §8.2 WINDOWS_GPU_DEFERRED_NO_RUNNER).

All three artefacts are TRANSIENT — reverted in a follow-up cleanup
commit after CI is green and the loader-compat notes commit lands.
Task 1 owns the permanent integration.
2026-05-05 12:23:03 +08:00
Fini 15e51465b3 fix(pen-core): hex prefix repair drops 4-digit RGBA (renderer can't parse)
Codex flagged: my previous repair regex matched 3/4/6/8 hex digits,
but \`pen-renderer/paint-utils.ts::parseColor\` only handles
lengths 3, 6, and 8 — the length-4 branch falls through to the
gray fallback. So a raw 4-digit string like \`F00A\` got the \`#\`
prepended and looked like a valid \`#F00A\` color downstream, but
the renderer still painted gray. Net effect: traded one broken
render path (raw-string → fallback) for another (length-4 → fallback)
while masking the schema error so upstream callers couldn't see
it had a problem.

Tightened RAW_HEX_RE to only the three lengths parseColor actually
accepts. 4-digit strings now stay un-prefixed so the schema error
stays visible to tooling that flags malformed hex.

Test updated: drops the F00A → #F00A case from the "repairs N-digit
shapes" matrix and adds a dedicated negative-test case asserting
F00A survives normalization unchanged. Comment in RAW_HEX_RE also
captures the parseColor support matrix and the rationale for not
expanding 4-digit shorthand here — that would require an actual
RGBA-to-RRGGBBAA expansion (e.g. F00A → #FF0000AA), which is a
separate concern that belongs in the renderer or a dedicated
shorthand expander, not in a schema repair pass.
2026-05-05 12:23:02 +08:00
Fini 07fb3d0d3c fix(pen-core): repair hex colors missing the leading # prefix
M2.7 food-app run shipped the page root with
  fill: [{ type: 'solid', color: 'FFF8F0' }]
(no leading \`#\`). The renderer's hex parser failed → root frame
fell back to its default gray fill → the warm-food cream page bg
disappeared and the whole design read as a generic gray app
instead of the warm-light theme. Bottom nav and other surfaces
were similarly affected when sub-agents emitted raw 6-digit hex
without the prefix.

normalizer now adds the missing \`#\` in place when:
- entry is a SolidFill with a string color
- color starts with neither \`#\` nor \`$\` (so we don't touch
  variable refs)
- color matches one of the four hex shapes the renderer accepts:
  \`/^[0-9A-Fa-f]{3}([0-9A-Fa-f]([0-9A-Fa-f]{2}([0-9A-Fa-f]{2})?)?)?$/\`
  — exactly 3, 4, 6, or 8 hex digits. 5 and 7 digit strings
  intentionally don't match (those aren't repairable hex).

Same repair applies to:
- gradient stop colors (linear_gradient + radial_gradient)
- stroke.fill colors (M2.7 also drops the prefix on stroke colors)

6 new tests cover: 6-digit repair, 3/4/8-digit shapes, valid hex
unchanged, \$color-* refs unchanged, non-hex strings (named
colors / partial / 5-7 digit) untouched, stroke fill repair,
gradient stop repair. Verified by temporarily commenting out the
repair calls — 4 tests correctly fail "expected '#FFF8F0' to be
'FFF8F0'", confirming the regression coverage actually exercises
the bug condition.
2026-05-05 12:23:01 +08:00
Fini b23fba48dc test(pen-core): image-card test actually triggers the bug condition
Codex flagged: the previous image-card test had \`height: 180\` with
an image fill_container child + a moderately long caption. With
the way fitContentHeight resolves a fill_container image's height
(returns 0 when no parent height context), the natural height
landed at ~120 — well below the declared 180 — so the bug
condition \`natural > declared\` never fired and the assertion
\`changed === false\` would have passed even with image-card back
in CARD_ROLES.

Rewrite to actually exercise the regression:

- Drop declared height to 80 (a tight 1:3.75 crop).
- Use a multi-paragraph caption that wraps to ~10 lines at the
  card's 300px width — natural height lands at ~210, well past 80.
- Add a sanity assertion (\`fitContentHeight(card) > 80\`) before the
  no-change check so future edits to the test fixture can't
  silently re-introduce the vacuous-pass shape without setting off
  this guard.
- Mirror the same shape under \`role: 'card'\` and assert it DOES
  get expanded. The role-based gate is the whole point of the
  fix; asserting the contrast across two near-identical fixtures
  makes the regression's blast radius and behavior obvious.

Verified by temporarily putting \`image-card\` back into CARD_ROLES:
the test correctly fails with "expected true to be false". With
the fix in place, all 6 tests pass.
2026-05-05 12:23:00 +08:00
Fini 1c0ed4dcc4 fix(pen-core): expand pass skips image-card (fixed crop is intentional)
Codex flagged: \`image-card\` was in CARD_ROLES, so a 16:9 photo
tile or a 1:1 thumbnail could get silently switched to fit_content
when its computed natural height exceeded the declared one
(image+caption pattern: caption text wraps past the photo crop,
fitContentHeight returns more than the fixed height, my pass
auto-expanded). That breaks the intended visual proportion —
\`image-card\` exists precisely to lock in a fixed crop / aspect
ratio.

Removed \`image-card\` from CARD_ROLES with a scope note explaining
the rationale. Authors who want an image card to grow with content
should use the generic \`role: 'card'\` with an image child instead.

Other card-family roles (card, stat-card, pricing-card,
feature-card, testimonial, event-card, product-card) keep the
auto-expand because they're text-content first and overflow there
is the bug we're trying to fix.

New regression test seeds an image-card with a 16:9 crop + a long
wrapped caption that pushes natural height past the declared 180,
asserts the height stays at 180 and the pass returns false.
2026-05-05 12:22:59 +08:00