* fix(ui): anchor AppSelect dropdown to its trigger
AppSelect wraps its SelectTrigger inside <Tip> (a TooltipTrigger
as-child). reka-ui's Select popper captures its trigger element via
useForwardExpose on mount, but that capture resolves to null when the
trigger sits inside another primitive's as-child slot. With no anchor,
floating-ui positioned the menu at the viewport origin and flipped it
off-screen (~y:-412), so clicking the dropdown appeared to do nothing.
Wrap the trigger in a layout-neutral span, keep the styled <Tip>
tooltip, and pass that span to SelectContent's `reference` prop so the
popper anchors explicitly on every open (PopperContent prefers
props.reference over the broken auto-capture, and re-reads it on each
open/reopen).
Fixes every dropdown built on AppSelect across the inspector (export
scale/format, typography, effects, stroke, flex/grid layout, variants,
fills, gradients, color format).
Verified live: menu opens directly below the trigger, fully on-screen,
across repeated open/select/reopen cycles; tooltip still shows.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(export): editable custom scale with 1024x cap
The export scale was a preset-only dropdown (0.5x–4x). Make it Figma-like:
an editable field where you can type any multiplier (e.g. 9x, 1.5x) in
addition to picking a preset from the chevron menu. Custom values are used
as-is and are never added to the preset list.
Typed input is clamped to [0.01x, 1024x] — an unbounded multiplier would
allocate an enormous canvas and crash the renderer. The clamp lives in the
export data model (clampExportScale, applied in updateScale) so it defends
every caller, and is reused by the input for immediate display feedback
(9999999 -> 1024x, 0.0000001 -> 0.01x). Invalid/zero input reverts.
New ExportScaleInput.vue pairs a text input with a reka DropdownMenu for
presets (mirrors ZoomDropdown; not wrapped in <Tip>, so it positions
correctly). The active preset shows a checkmark.
Verified live across custom entry, clamping (both bounds), decimals,
invalid input, and preset selection.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(export): store export settings per node
Export settings were global and transient: every selection showed a
default 1x PNG row, and nothing was remembered per layer or persisted
with the document.
Store export settings on each SceneNode (exportSettings: ExportSetting[]),
defaulting to empty so the panel shows only its header and add button
until the user adds a row. Settings apply across multi-select and target
the current page when nothing is selected; add/edit/remove are undoable.
Persist settings with the document via open-pencil pluginData in .fig
(lossless, including webp). On import, prefer app pluginData; otherwise
map native Figma exportSettings (PNG/JPEG/SVG/PDF + content scale) without
overwriting raw native fields on re-export.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(export): working format dropdown, JPG/WEBP export, and zip bundling
- Anchor AppSelect dropdown via native title so the format selector is
clickable in multi-row export panels (was rendering off-screen)
- Add a browser-canvas encode fallback on the renderer for JPG/WEBP, which
CanvasKit's encodeToBytes returns null for in this build (fixes the
"Nothing to export" error)
- Bundle multi-format exports into a single zip; a single export still
downloads the file directly
- Default each added export row to 2x the previous scale (1x -> 2x -> 4x)
- Add e2e coverage for the multi-row dropdown, zip bundling, and direct
single-file download
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* revert(export): drop AppSelect native-title workaround, superseded by #325
The shared <Tip> path is now handled generally by #325; #321 should not carry
the AppSelect change. Reverts src/components/ui/AppSelect.vue to master.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(export): address review feedback (#321)
- Clear raw native exportSettings when the user edits/clears export rows so they
don't resurrect from the import fallback on reopen (scene-graph/source-metadata).
- Clamp export scale at the .fig import boundary (plugin + native CONTENT_SCALE),
not just in the UI; centralize the bounds in core/scene-graph/export-scale and
reuse them from the vue helpers (single source of truth).
- Export the rows the panel shows (activeSettings) for every target so a
multi-selection is WYSIWYG — no hidden rows export, and the "mixed" notice shows
whenever targets diverge.
- Sanitize zip entry names (strip separators, parent refs, control chars) so layer
names can't escape or corrupt the archive.
- Verify toDataURL() honored the requested MIME in the JPEG/WEBP fallback; reject a
silent PNG so we never write PNG bytes under a .jpg/.webp extension.
Add regression tests for the native-settings clear and import-scale clamp.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* fix(resize): scale children when resizing GROUP or BOOLEAN_OPERATION
Resizing a group (or boolean operation) only moved the bounding box and
rescaled the selection outline — the rendered fill stayed at its original
size, so the blue outline and the filled content visibly diverged.
Two root causes, both in the resize preview path:
1. During drag, children were scaled in the preview graph via
updateNodePreview(), which mutates nodes without emitting a node:updated
event. The renderer's vector/geometry caches (vectorPathCache,
fillGeometryCache, strokeGeometryCache) were therefore never invalidated,
so fills kept drawing from stale, unscaled cached paths while outlines
drew live from the new dimensions. Fixed by calling
renderer.invalidateVectorPath(childId) after each child preview update.
2. On commit, the final scaled values were written with updateNode() but no
repaint was requested, leaving the canvas frozen on the last mismatched
drag frame until the next interaction. Fixed by calling requestRepaint()
after commitGroupResize().
collectDescendants() now also collects children for BOOLEAN_OPERATION nodes,
which render purely from child geometry (no node-level scale), so scaling the
children is the only way to scale the result — same mechanism as GROUP, no
double-transform. Group resize verified visually; boolean resize verified in
-browser via the editor automation API.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(editor): preserve vector undo during group resize
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Danila Poyarkov <dev@dannote.net>
* fix(kiwi): import Figma groups as GROUP nodes instead of FRAME
- Map FRAME nodes with `resizeToFit === true` to `GROUP` type on import
- Write `resizeToFit = true` when exporting `GROUP` nodes back to Kiwi format
- Document findings and diagnosis in packages/docs/development/group-to-frame-import-issue.md
- Extract resolveNodeType helper to satisfy cyclomatic complexity limits
* test(kiwi): harden Figma group import + add coverage
Follow-up hardening on the group import/export fix:
- convert.ts: reorder so the COMPONENT_SET check runs before the FRAME→GROUP
reclassification, and guard the group check on the absence of auto-layout
(`stackMode` unset/NONE). Figma auto-layout "hug" frames use
stackPrimarySizing/stackCounterSizing, not `resizeToFit`, so this prevents a
component-set or auto-layout frame that happens to carry `resizeToFit` from being
misclassified as a group.
- Add tests/engine/io/fig/import/group-reclassify.test.ts: unit coverage for the
reclassification (FRAME+resizeToFit → GROUP, plain frame stays FRAME, auto-layout
hug frame stays FRAME), plus a real-file assertion that gold-preview.fig imports
its groups as GROUP.
- Add tests/engine/io/fig/roundtrip/group.test.ts: a created GROUP survives
export → re-import as a GROUP (validates the export-side resizeToFit write).
- Update exhaustive.test.ts gold-preview golden: 519 nodes that were misimported as
FRAME are now correctly GROUP (FRAME 4525→4006, GROUP 519), and export size shifts
594758→594770 because exported groups now carry resizeToFit.
Note: the pre-existing material3 variables roundtrip failure
("Invalid value EXCLUDE for enum BooleanOperation") is unrelated to groups and
also fails on master — out of scope here.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* chore(kiwi): remove temporary group-to-frame analysis doc
It was a scratch diagnostic artifact (and contained a hardcoded local path);
the rationale now lives in the fix's commit messages, code comments, and tests.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Danila Poyarkov <dev@dannote.net>
* fix: make fill hex editable and suppress premature local font warnings
- FillSection: replace read-only hex span with editable input for solid
fills (matching existing stroke behavior); gradient/image fills and
variable-bound fills keep the display span
- FontManager.findLocalFont: guard on localFontAccessState === 'granted'
before calling queryLocalFonts(), eliminating SecurityError console
warnings on load when the user hasn't yet granted font access
- .gitignore: add .opencode/
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* style: apply oxfmt formatting to FillSection.vue
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Danila Poyarkov <dev@dannote.net>