Commit graph

201 commits

Author SHA1 Message Date
Danila Poyarkov 77509d8979 Unify tool definitions: define once, adapt for AI/CLI/MCP
Move tool logic to @open-pencil/core/tools/schema.ts as framework-agnostic
ToolDef objects. AI adapter generates valibot schemas + Vercel AI tool()
wrappers automatically.

26 tools (was 10): create_shape, render (JSX), set_fill, set_stroke,
set_effects, set_layout, set_constraints, update_node, delete, clone,
rename, reparent, group/ungroup, find_nodes, get_node, get_page_tree,
get_selection, select, list_pages, switch_page, list_variables,
list_collections, create_component, create_instance, eval.

src/ai/tools.ts: 269→28 lines (adapter only).

Tests for all 3 interfaces:
- 26 core tool tests (FigmaAPI directly)
- 11 AI adapter tests (valibot + Vercel AI SDK tool())
- 12 CLI integration tests (eval command on .fig fixture)
323 total, all passing.
2026-03-01 16:07:35 +03:00
Danila Poyarkov 850a1179b3 Deduplicate AI tools: use FigmaAPI.toJSON() and core parseColor
- get_page_tree: replace hand-rolled nodeToJSON with FigmaAPI.wrapNode().toJSON()
- get_selection: same — use FigmaAPI proxy serialization
- resolveColor: delegate hex parsing to core parseColor() (culori) instead of manual parseInt
2026-03-01 16:07:30 +03:00
Danila Poyarkov c59d5fc397 Add Code tab with JSX export and syntax highlighting
- sceneNodeToJsx() in @open-pencil/core: converts SceneNode subtree to JSX
- CodePanel.vue with Prism.js highlighting, line numbers, copy button
- Third tab in properties panel: Design | Code | AI
- 14 new tests covering shapes, text, layout, effects, multi-selection
2026-03-01 12:12:45 +03:00
Danila Poyarkov bf8636c677 Merge chat-panel: AI chat with OpenRouter, tool execution, model selector 2026-03-01 11:55:57 +03:00
Danila Poyarkov 91a6f599fa Remove chat avatars 2026-03-01 11:54:04 +03:00
Danila Poyarkov 921a9cd261 Fix tool name extraction from UIMessage parts, add tool call e2e test
Tool part type is 'tool-create_shape' (name embedded in type field),
not a separate toolName property. Extract via part.type.replace('tool-', '').

Mock transport now emits proper UI message stream protocol:
tool-input-start → tool-input-delta → tool-input-available → tool-output-available.
2026-03-01 11:51:38 +03:00
Danila Poyarkov 873671baeb Fix valibot transform incompatible with JSON Schema serialization
Move hex→RGBA conversion from v.transform() (which can't be serialized
to JSON Schema for the LLM) to a resolveColor() helper called in execute.
2026-03-01 11:46:52 +03:00
Danila Poyarkov f06631489f Wire AI tools to editor store with valibot schemas
10 tools: create_shape, set_fill, set_stroke, update_node, set_layout,
delete_node, select_nodes, get_page_tree, get_selection, rename_node.

Uses @ai-sdk/valibot for schema integration with ToolLoopAgent.
2026-03-01 11:45:27 +03:00
Danila Poyarkov 4032108be0 Move AI models to @open-pencil/core constants, add Kimi K2.5 (vision+code), benchmark-ranked tags 2026-03-01 11:38:40 +03:00
Danila Poyarkov 6268d8b119 Fix double/triple-click text selection
- Track click count with timing/proximity in onMouseDown
- Double-click in text: select word (was only handled in dblclick)
- Triple-click in text: select all
- Double-click to enter editing: select word at click position
- Add selectLine/selectLineAt to TextEditor
2026-03-01 11:36:49 +03:00
Danila Poyarkov 9b59d8e816 Update model list to current versions (Claude 4.6, Gemini 3.1, GPT-5.3, DeepSeek V3.2, Qwen 3.5) 2026-03-01 11:34:38 +03:00
Danila Poyarkov 299b668e7b Show selected model name in selector trigger 2026-03-01 11:33:12 +03:00
Danila Poyarkov f6434bc4f9 Fix chat reactivity (markRaw), add Playwright tests with mock transport
Use markRaw to prevent Vue from deep-proxying the Chat class
instance, which broke its internal Vue refs. Add dedent for
multiline prompts.

Tests use mock transport by default. Set TEST_REAL_LLM=1 and
OPENROUTER_API_KEY to run against real OpenRouter.
2026-03-01 11:30:30 +03:00
Danila Poyarkov 20827a27d3 Deduplicate fig-kiwi parsing, font weight mapping, layout, style runs, text editor
- Extract buildFigKiwi, parseFigKiwiChunks, decompressFigKiwiDataAsync to kiwi-serialize.ts
- Unify styleToWeight across fonts.ts, fig-import.ts, src/engine/fonts.ts
- Merge applyYogaLayout + applyYogaLayoutNested into single recursive fn
- Extract expandRuns helper in style-runs.ts
- Add prepareMove helper to TextEditor for selection extension boilerplate

jscpd: 18 → 9 clones, 1.7% → 0.62%
2026-03-01 11:29:26 +03:00
Danila Poyarkov c18ced5dcf Rename ApiKeySetup → APIKeySetup 2026-03-01 11:12:37 +03:00
Danila Poyarkov c08cbe5c0f Split ChatPanel into ChatMessage, ChatInput, ApiKeySetup 2026-03-01 11:11:46 +03:00
Danila Poyarkov f0c482ac5c Add model selector with curated list (Claude, Gemini, GPT, DeepSeek, Llama) 2026-03-01 11:08:47 +03:00
Danila Poyarkov 61cd018353 Fix empty state vertical centering in chat panel 2026-03-01 11:05:09 +03:00
Danila Poyarkov 2145af5280 Use reka-ui Tabs/ScrollArea/Collapsible/Tooltip, tw-animate-css, vue-stream-markdown 2026-03-01 11:03:51 +03:00
Danila Poyarkov f92a8835f4 Deduplicate kiwi and serialization code
Replace src/kiwi/ copies with re-exports from @open-pencil/core.
Extract shared sceneNodeToKiwi into kiwi-serialize.ts, used by
both fig-export.ts and clipboard.ts.

jscpd: 15.6% → 1.7% duplication (35 → 18 clones, -4459 lines)
2026-03-01 10:59:35 +03:00
Danila Poyarkov 9235a75e6f Report app name to OpenRouter via X-OpenRouter-Title header 2026-03-01 10:58:22 +03:00
Danila Poyarkov b10785fdee Extract DesignPanel from PropertiesPanel 2026-03-01 10:55:52 +03:00
Danila Poyarkov bf5c905134 Move AI chat to Design/AI tab in properties panel 2026-03-01 10:54:51 +03:00
Danila Poyarkov 5d23c3e834 AI chat panel with ⌘J toggle, DirectChatTransport, OpenRouter
- ChatPanel.vue: message list, tool timeline, typing indicator, API key setup
- use-chat.ts: Chat + DirectChatTransport + ToolLoopAgent (no backend)
- App.vue: toggle between PropertiesPanel and ChatPanel in same splitter slot
- ⌘J keyboard shortcut to open/close chat
2026-03-01 10:31:57 +03:00
Danila Poyarkov 88bfacdc9e Rich text style runs with per-selection bold/italic/underline
StyleRun model: array of {start, length, style} with
CharacterStyleOverride (fontWeight, italic, textDecoration, etc.).

Renderer uses ParagraphBuilder.pushStyle/pop for mixed-style text.
TextEditor delegates paragraph building to renderer.buildParagraph().

⌘B/I/U apply to selection range when text is selected, or toggle
whole-node style when no selection. Style runs adjust on
insert/delete to preserve formatting across edits.

Fig roundtrip: import characterStyleIDs + styleOverrideTable from
TextData, export back with deduped style table.

B/I/U/S toggle buttons in TypographySection.
2026-03-01 09:03:38 +03:00
Danila Poyarkov 33d3defcef Canvas-native text editing with phantom textarea
TextEditor class in core — cursor positioning, selection, word
boundaries, line navigation via CanvasKit Paragraph API
(getGlyphPositionAtCoordinate, getRectsForRange).

Renderer draws selection highlights and blinking caret directly
on the canvas. Blue outline around text node during editing.

Phantom textarea captures input, IME composition, clipboard,
arrow keys, Home/End, word/line movement (⌥/⌘ modifiers).

Replaces the old visible <textarea> overlay.
2026-03-01 03:46:43 +03:00
Danila Poyarkov 4e03d262c0 Register system font faces for CSS preview, fix picker highlight width 2026-03-01 03:25:50 +03:00
Danila Poyarkov 621e38e178 Font picker: start with empty search, scroll to current font 2026-03-01 02:59:17 +03:00
Danila Poyarkov 326f5d194d Preload system fonts on app startup
Cache font list in Rust via OnceLock, fire preload request from
main.ts so the font list is ready before user opens the picker.
2026-03-01 02:57:58 +03:00
Danila Poyarkov 5ccae709a0 Add system font enumeration via font-kit
Rust: list_system_fonts and load_system_font Tauri commands using
font-kit crate for cross-platform system font access.

TS: font shim detects Tauri runtime and uses invoke() for font
listing/loading instead of queryLocalFonts (unavailable in WKWebView).
2026-03-01 02:56:12 +03:00
Danila Poyarkov 20544366c7 Add undo/redo for all variable operations
Push undo entries for: create/delete variable, create collection,
rename variable, rename collection, change color/value.
2026-03-01 02:38:31 +03:00
Danila Poyarkov 6d407820eb Fix variables table not updating on create/delete
The variables computed was missing the sceneVersion dependency,
so it never re-evaluated when addVariable bumped sceneVersion.
2026-03-01 02:33:42 +03:00
Danila Poyarkov f9d5c43586 Fix missing type icons in variables table
Import lucide icon components explicitly for TanStack Table h() cells.
The icon-[lucide--*] CSS class syntax doesn't work with unplugin-icons.
2026-03-01 02:21:40 +03:00
Danila Poyarkov 2695cffe6a Extract ColorInput component, fix alpha slider checkerboard
New ColorInput component (swatch + hex, optional editable mode)
replaces duplicated ColorPicker + hex input pattern in:
- PageSection, StrokeSection, EffectsSection
- VariablesDialog (color variable cells use ColorInput with picker)

Fix ColorPicker alpha slider: add checkerboard background behind
transparent-to-color gradient, matching FillPicker's implementation.
2026-03-01 02:18:23 +03:00
Danila Poyarkov 52a31cff2f Use TanStack Table for variables dialog with resizable columns
Replace hand-rolled flex layout with @tanstack/vue-table:
- Proper <table> with column resizing (drag header borders)
- Sticky header row
- FlexRender for cell content (reka-ui Editable inline editing)
- Use culori via parseColor instead of manual hex parsing
2026-03-01 02:12:19 +03:00
Danila Poyarkov e3f8ff623e Redesign variables dialog to match Figma's table layout
- Column per mode (Name | Mode 1 | Mode 2 | ...)
- Color swatch inside value cells, not next to name
- Search bar in top-right header area
- Single '+ Create variable' button at bottom
- Wider dialog (800px) for multi-mode tables
2026-03-01 02:08:13 +03:00
Danila Poyarkov 0ed1bfdf63 Add variable collections to demo: primitives, semantic tokens, spacing
Three collections with multi-mode support:
- Primitives (Light/Dark): 9 color variables with dark mode values
- Semantic (aliases): Background, Text, Border, Accent, Success, Error
- Spacing (Default/Compact): 8 number variables for space + radius tokens

Binds variables to dashboard sidebar, header, frame, and titles.
2026-03-01 02:04:41 +03:00
Danila Poyarkov 04b0efd020 Double-click to rename collection tabs in variables dialog 2026-03-01 02:03:24 +03:00
Danila Poyarkov ff48c03d5a Fix addCollection not triggering reactivity 2026-03-01 01:59:01 +03:00
Danila Poyarkov 5c4c6d7289 Move variables UI to dialog opened from page properties
Match Figma's pattern: Variables section in page-level properties
panel with settings icon that opens a full dialog (reka-ui Dialog +
Tabs + Editable). Remove sidebar panel approach.
2026-03-01 01:54:57 +03:00
Danila Poyarkov d30ab4c5d5 Add variables support: collections, modes, bindings, UI panel
Core:
- Variable, VariableCollection types on SceneGraph
- resolveVariable with alias chain resolution + cycle detection
- Mode switching (activeMode per collection)
- Bind/unbind variables to node properties (fills/strokes colors)
- Renderer resolves variable bindings before painting

Import:
- Parse VARIABLE type NodeChanges from .fig files
- Extract paint variable bindings (fills/strokes)

UI:
- VariablesPanel with reka-ui Tabs (collections) + Editable (names/values)
- FillSection: variable picker (reka-ui Popover + Combobox)
- Bound fills show purple variable name badge with detach button
- Toggle variables panel from bottom of layers sidebar

7 new unit tests (83 total)
2026-03-01 01:47:52 +03:00
Danila Poyarkov aa083206d9 Add minimalist splash loader during WASM initialization 2026-03-01 01:30:01 +03:00
Danila Poyarkov 6d1cec1606 Extract @open-pencil/core package
Move engine (scene-graph, renderer, layout, codec, kiwi) into
packages/core/ as a Bun workspace package. The app's src/engine/
files become thin re-export shims so all existing imports still work.

- Bun workspace with packages/core
- Zero DOM dependencies in core
- Headless-friendly CanvasKit init (locateFile option)
- Constants split: engine constants in core, UI constants in app
- All 76 unit tests pass, lint + typecheck clean, vite build works
2026-03-01 01:03:07 +03:00
Danila Poyarkov 80972c1479 Add loading placeholder while export preview renders 2026-03-01 00:53:21 +03:00
Danila Poyarkov 63cefe651c Add CSS containment to side panels to reduce repaints from canvas 2026-03-01 00:45:20 +03:00
Danila Poyarkov 8eff364dcd Use sceneVersion instead of renderVersion for UI panels
renderVersion bumps on every pan/zoom/hover — it's the canvas redraw signal.
sceneVersion only bumps when the scene graph actually changes.

Panels (properties, layers, context menu, pages, export preview) now
depend on sceneVersion, so they don't re-render during navigation.
2026-03-01 00:33:14 +03:00
Danila Poyarkov fee028b49f Fix export preview flicker: keep old image until new one is ready, avoid renderVersion deps 2026-03-01 00:32:17 +03:00
Danila Poyarkov ee16ce89de Split requestRender/requestRepaint to avoid export preview updates on pan/zoom 2026-03-01 00:29:42 +03:00
Danila Poyarkov 103c5617cf Re-encode JPG/WEBP via OffscreenCanvas instead of CanvasKit
The default CanvasKit WASM build lacks JPEG/WEBP encoders. Instead of
switching to the full build (+1MB), render PNG via CanvasKit then
re-encode to the target format using OffscreenCanvas.convertToBlob().
2026-03-01 00:11:48 +03:00
Danila Poyarkov 7d4b821e77 Use full CanvasKit build for JPEG/WEBP encoding support
The default canvaskit.wasm doesn't include JPEG/WEBP encoders
(encodeToBytes returns null). The full build is only ~1MB larger.
2026-03-01 00:09:35 +03:00