Commit graph

17 commits

Author SHA1 Message Date
Danila Poyarkov e69ba75c12
refactor(ui): compose shared editor controls (#670)
* refactor(ui): extract shared action and navigation primitives

* refactor(ui): compose settings and libraries with shared tabs

* feat(ui): preserve native activation and toolbar keyboard navigation

* refactor(home): share document entries and accessible input controls

* fix(layers): share virtualized row geometry and selection styling

* refactor(layout): compose spacing and readable dimension controls

* refactor(properties): compose advanced strokes and inline effects

* refactor(ui): reuse actions in page and property controls

* refactor(settings): adopt shared actions without changing workflows

* refactor(ui): share collaboration and provider actions

* refactor(ui): finish shell and paint action composition

* test(ui): restore extracted control and settings coverage

* test(ui): complete workflow extraction coverage

* fix(ui): address review and trim redundant snapshots

* fix(layout): preserve single-step Undo for guides and wrap
2026-09-10 12:09:06 +03:00
Danila Poyarkov 6cec1b2c58
fix: prevent repeated Keychain prompts and isolate native tests (#664)
* fix: prevent repeated Keychain prompts and isolate native tests

* fix: make credential settings contextual and actionable

* fix: refresh credential recovery state in open Settings

* fix: allow retrying credential status checks

* fix: recover credential access after backend panics

* test: centralize native Tauri invocation

* refactor: clarify credential preferences workflow path
2026-09-09 13:41:55 +03:00
Danila Poyarkov 379ef8b62d
perf(canvas): rebuild navigation rendering (#591)
* perf(canvas): add traced navigation benchmarks

- Record and replay timestamped pan and zoom gestures through DOM and CDP input paths\n- Correlate input, viewport, render, long-task, and retained-backing events in Chromium traces\n- Report frame pacing, latency, jump, anchor drift, and crisp-settlement metrics

* perf(canvas): stabilize navigation comparisons

- Separate low-overhead metric runs from optional CPU-profile traces\n- Warm scenarios before recording and use a consistent SwiftShader browser configuration\n- Add a canonical momentum-pan reversal gesture alongside pinch reversal

* fix(canvas): require hardware GPU navigation benchmarks

- Run macOS performance captures through Metal-backed ANGLE and reject accidental SwiftShader fallback\n- Record the GL renderer and reserve software GPU mode for portable correctness smoke runs

* perf(canvas): cache shadow rasters for crisp backing

- Rasterize local drop and inner shadows only while constructing retained scene backing\n- Bound native image memory and invalidate cached entries with node and renderer lifecycle changes\n- Quantize zoom-aware raster resolution and reuse nearby scales without lowering normal scene quality

* test(canvas): verify retained shadow raster fidelity

- Compare settled retained-backing shadow output with direct CanvasKit rendering\n- Keep backdrop blur on the picture fallback and exercise graph-driven cache invalidation\n- Cover updates, deletion, and reparenting through actual SceneGraph events

* perf(canvas): benchmark real FIG fixtures

- Serve exact local fixture bytes through an isolated Playwright route for production preview runs\n- Wait for document loading and page population before zooming to fit and recording navigation\n- Record the resolved fixture path in benchmark environment artifacts

* fix(canvas): preserve nested effect subtree pictures

- Keep deeply nested shadow documents on one retained subtree picture instead of exploding them into per-node image draws\n- Restrict shadow raster acceleration to effect-bearing page children\n- Cover nested shadow fallback and restore gold-preview FIG pinch performance to master levels

* refactor(canvas): share recorded wheel sample type

* perf(canvas): defer backing settlement across zoom reversals

- Track explicit navigation phases and gesture generations instead of inferring idle from viewport timing\n- Cancel or defer retained backing construction while pan, zoom, momentum, or tentative settlement is active\n- Add a repeated short-pause pinch reversal fixture based on the user trace

* perf(canvas): index bounded render chunks

- Split oversized painter subtrees into self-paint and bounded descendant chunks without dropping container visuals\n- Bulk-load chunk visual bounds into RBush for selective world-space queries\n- Cover bounded updates and gold-preview build/query complexity before tile rendering consumes the index

* refactor(canvas): namespace render chunk coverage

* perf(canvas): model chunk paint context

- Preserve ancestor transform and clip dependencies for independently renderable chunks\n- Keep opacity, blend, blur, and mask isolation subtrees atomic until command-level splitting exists\n- Report oversized atomic chunks and lock gold-preview to bounded painter units

* perf(canvas): record pixel-correct render chunks

- Record interruptible chunks in world coordinates with ancestor transforms, clips, and chunk-local culling bounds\n- Draw opacity, blend, blur, and mask isolation chunks directly into destination surfaces in painter order\n- Compare composited chunk output with direct CanvasKit rendering instead of relaxing visual thresholds

* perf(canvas): render selective world tiles

- Map world regions to fixed 256-device-pixel tile targets and quantized sharpness levels\n- Query only intersecting render chunks and preserve atomic destination compositing\n- Match multi-tile CanvasKit output against direct rendering and measure gold-preview tile cost

* perf(canvas): cache chunk pictures across tiles

- Reuse world-space chunk command pictures for every intersecting tile\n- Pool 256-pixel tile surfaces and expose allocation, draw, flush, and snapshot timings\n- Keep expensive atomic foreground blur visible as an over-budget scheduler constraint

* perf(canvas): schedule cached tile rendering

- Bound tile images with an LRU cache and reuse pooled CanvasKit surfaces\n- Plan mandatory holes, stale visible refreshes, and overscan by navigation and content generation\n- Stop jobs at a strict deadline while reporting fallbacks, stale work, overruns, and over-budget effects

* perf(canvas): integrate progressive tiled rendering

- Keep retained scene output as the interaction fallback while exact tiles refine only after navigation becomes idle
- Centralize runtime URL flags and pass renderer selection through the typed Vue canvas API
- Replace benchmark sleeps with explicit mode-aware renderer settlement and report exact tiled coverage
- Preserve bounded scheduler metrics, generation cancellation, native resource cleanup, and shared visual-bounds logic

* refactor(app): centralize runtime query configuration

- Parse collaboration, recent-files, benchmark, presentation, and renderer flags in one typed app module
- Remove ad hoc URL parsing from workspace and collaboration runtime consumers
- Cover supported values and production-safe defaults without adding a repository lint rule

* fix(canvas): replace fallback pixels with exact tiles

- Render opaque page-background tile cells and install them with source replacement instead of double-compositing translucent scene content
- Exercise the live progressive controller against direct rendering across masks, effects, blend isolation, images, fallback text, transforms, and clipping
- Preserve the bounded reversal path with zero Long Tasks and exact settlement near 128 ms on gold-preview.fig

* perf(canvas): invalidate tiled content selectively

- Index chunk dependencies across contained nodes and transform or clipping ancestors
- Re-record affected chunk pictures and invalidate tiles intersecting old or new visual bounds
- Advance unaffected cached tiles to the new scene generation instead of rebuilding the full chunk index and tile cache
- Keep structural graph mutations on the safe full-rebuild path and cover selective refresh end to end

* perf(canvas): bound atomic blur tile refresh

- Render atomic blur chunks with tile-local isolation bounds and blur halos instead of replaying full-subtree layers
- Keep content refresh behind the retained fallback, cap GPU submissions to four tile jobs per frame, and adapt estimates from measured work
- Preserve large-radius CPU over-budget visibility while preventing Metal-backed refresh bursts and deferred GPU overload
- Add deterministic node-mutation benchmarks and summarize scheduler throughput, job duration, overruns, and exact content settlement

* perf(canvas): cancel obsolete tile refresh generations

- Count and report queued jobs removed by content or navigation generation changes
- Add deterministic mutation-then-reversal benchmark support without sleeps
- Assert exact tile work remains suspended during navigation and resumes for the final viewport
- Summarize cancellation alongside scheduler throughput, overruns, and settlement metrics

* test(canvas): cover live tiled blur settlement

- Load gold-preview.fig through the real tiled canvas surface and wait on explicit renderer settlement
- Commit the settled radius-210 large-blur browser snapshot
- Replay the canonical zoom reversal during refresh and require byte-identical final canvas convergence

* fix(canvas): harden renderer resource lifecycle

- Release tiled surfaces, images, pictures, and queued work across surface, font, graph, page, structure, and renderer lifecycle boundaries
- Restore pooled canvas, viewport, and backing state through exception-safe native recording and raster paths
- Rebuild tiled chunk topology only when isolation requirements actually change, preserving selective blur mutation performance
- Document deterministic active-renderer settlement and add lifecycle, graph replacement, cache failure, and surface replacement regressions

* test(canvas): remove source-matching renderer claims

- Delete the autopsy suite that inferred runtime correctness from source text, regexes, line placement, and symbol counts
- Keep renderer ordering, cache cleanup, effect behavior, and pixel fidelity covered by executable behavioral and lifecycle tests

* perf(canvas): present retained backing during tiled navigation

- Profile production reversal traces and attribute tiled p95 cost to GPU command-buffer flushes from full-scene fallback replay and tile presentation
- Use the retained backing as the moving fallback while tile scheduling and cached lookup remain allocation-free
- Defer tile image presentation until idle and expose visible versus presented tile counts in navigation telemetry
- Reduce tiled reversal render p95 from about 8ms to 0.3ms while preserving exact idle replacement and visual parity

* perf(canvas): prioritize visible tile settlement

- Profile per-tile allocation, draw, flush, snapshot, and chunk costs through scheduler telemetry
- Defer overscan until all visible exact tiles are covered
- Replace the four-job idle cap with a higher safety ceiling while the measured five-millisecond deadline controls cheap work
- Reduce mutation-plus-reversal exact settlement from about 272ms to 160ms without Long Tasks, overruns, or over-budget jobs

* refactor(canvas): clarify renderer lifecycle boundaries

- Extract retained backing state types and navigation preview timing\n- Isolate tiled scheduler telemetry from frame orchestration\n- Document settlement and CanvasKit ownership invariants\n- Preserve hot drawing loops, budgets, cache limits, and rendering decisions

* fix(canvas): preserve current label rendering

Retain the merged paragraph-label cache lifecycle and substituted-font readiness while reconstructing the renderer stack on current master.

* test(canvas): keep tile benchmark assertions deterministic

Keep performance timing in benchmark telemetry while asserting structural tile selectivity and cache behavior in CI.

* feat(canvas): expose experimental tiled rendering

- Persist retained or tiled canvas mode in General settings\n- Keep retained rendering as the default and apply changes after reload\n- Preserve URL overrides for deterministic benchmarks and support reproduction

* refactor(app): centralize renderer preference state

Expose renderer override provenance from runtime configuration and keep the settings control's derived state separate from its explicit persistence action.

* refactor(app): share settings layout anatomy

Reuse slot-based section headers and bordered groups while keeping each settings control row explicit.

* fix(canvas): harden tiled renderer boundaries

- Bound low-zoom tile planning and handle failed tile surface allocation\n- Preserve effect raster dependencies, runtime-safe clocks, and navigation timing contracts\n- Keep benchmarks deterministic, backward compatible, and accurately localized

* fix(canvas): invalidate dependent node pictures

Track first-child shadow dependencies for retained node pictures so child geometry updates cannot leave stale parent shadows.
2026-08-31 13:39:40 +03:00
PAVEL TKACHEV d178a7fd70
feat(app): add language picker to General settings
* feat(app): add language picker to General settings

- Reuse the persisted locale setting in General settings
- Localize the setting description across supported languages
- Cover immediate switching and reload persistence

* test(app): verify persisted language selection

---------

Co-authored-by: Danila Poyarkov <dev@dannote.net>
2026-08-29 16:01:03 +03:00
Danila Poyarkov b9bdc043f7 fix(app): harden MCP configuration controls
- Parse bounded UTF-8 development configuration and await forced child exits

- Keep native folder selection behind the Tauri boundary

- Align Settings controls with read and write effects
2026-08-20 15:55:48 +03:00
Victor Wads d3bbd29ac2
fix(mcp): address automation review feedback
- Serialize runtime lifecycle operations and connect only after health checks

- Identify externally managed servers and disable misleading restart controls

- Cover enable-all behavior and sync MCP settings locale keys
2026-08-20 00:33:39 -03:00
Victor Wads 4db24bd124
feat(mcp): allow disabling local authentication
- Persist whether the desktop MCP server requires a bearer token
- Start localhost MCP without a generated token when authentication is disabled
- Warn in Settings and require a server restart to apply the preference
2026-08-20 00:27:33 -03:00
Victor Wads d807828270
feat(mcp): classify tool document access
- Declare inspection or modification access on every canonical tool definition
- Add bulk category controls while preserving individual disabled-tool storage
- Keep runtime availability separate from document access semantics
2026-08-20 00:26:53 -03:00
Victor Wads b43da1ecc3
feat(mcp): add automation settings controls 2026-08-20 00:26:34 -03:00
Danila Poyarkov 91e759d7fd feat(editor): add configurable snapping and guides
- Snap vector points, moved layers, and resized edges to geometry, objects, guides, and pixels
- Add persistent snapping preferences with browser and native menu controls
- Normalize canvas and layout guides across Scene Graph and .fig conversion
- Clear transient snapping feedback across interrupted interactions
2026-08-18 19:11:48 +03:00
Danila Poyarkov a29f609dd2
fix(settings): separate MCP connections from models (#522)
- Add a dedicated MCP connections destination to Settings navigation
- Keep ModelsPanel focused on model profiles and assignments
- Update documentation, changelog, and browser coverage for the new location
2026-08-14 20:39:29 +03:00
Danila Poyarkov 39bc4d2eb1
feat(acp): add reusable MCP connections (#516)
* feat(acp): add reusable MCP connections

- Store named Streamable HTTP connections separately from model providers
- Keep bearer tokens in the credential manager and resolve them per ACP session
- Add localized settings, validation, documentation, and focused coverage

* test(acp): harden MCP connection workflow

- Label credential inputs and confirm destructive connection removal
- Exercise MCP server delivery through an in-memory ACP session
- Extend the browser smoke test to cover accessible input and confirmation flows

* fix(acp): validate MCP connection lifecycle

- Keep non-browser storage initialization in memory and restore the German model copy
- Reject persisted name collisions and invalid draft IDs
- Preserve connections on credential failures and require credentials before enablement
2026-08-14 20:08:45 +03:00
Danila Poyarkov 7f91594d0c refactor: standardize acronym casing
- Rename first-party API, RPC, JSON, CORS, SVG, JSX, and related identifiers to preserve acronym casing
- Keep upstream and serialized boundary names unchanged
- Add a lint guardrail and migration notes for exported APIs
2026-08-10 15:48:16 +03:00
Danila Poyarkov a7a44e90b2 fix(settings): remember browser credentials by default
- Default fresh browser sessions to encrypted credential persistence with an explicit session-only opt-out

- Keep API-key links left-aligned, legible, and limited to their text click target

- Update credential guidance and browser coverage
2026-07-27 19:21:19 +03:00
Danila Poyarkov e56727c22c feat(ai): configure reusable model profiles
- Separate provider connections, model profiles, capabilities, and role assignments

- Replace role-specific forms with a reusable model library and assignment table

- Resolve credentials lazily per connection and preserve existing Design settings

- Route Design chat through the assigned profile while exposing Review, Fast, and Vision runtimes
2026-07-26 22:53:45 +03:00
Danila Poyarkov bac1b79a6b feat(app): add storage integration settings
- Add schema-driven S3 preferences and status-only credential controls to unified Settings

- Keep storage preferences persistent while secrets remain in the selected credential backend

- Include storage credentials when browser persistence changes and test session behavior

Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
2026-07-26 14:39:24 +03:00
Danila Poyarkov 266f85a73c feat(app): unify integration settings
- Open one Settings dialog for AI providers, agents, and media credentials

- Resolve secrets only when requests start and keep settings on status-only credential APIs

- Make browser persistence explicit and default fresh web sessions to memory

- Move provider controls into the settings domain and cover setup, reload, and clearing
2026-07-26 14:07:48 +03:00