Commit graph

84 commits

Author SHA1 Message Date
Danila Poyarkov c2aec9bacb
fix(packages): make packed exports runtime-safe (#665)
* fix(packages): make packed exports runtime-safe

Make checked-in package manifests truthful for ordinary npm and Bun packing, and verify installed artifacts under both runtimes. Centralize package discovery, artifact inspection, and bounded process execution so CI and release publication share the same contracts.

* ci: build package dependencies before checks

Keep workspace jobs independent of ignored dist output now that public package exports consistently resolve built artifacts.

* ci: preserve source-first engine tests

Keep the broader dependency build for package and repository validation, but retain Core-only setup for engine shards so workspace tests continue exercising source modules.

* ci: build engine shard dependencies

Build the seven workspace packages imported by engine tests in dependency order. This preserves a single module instance per package and keeps each clean CI shard independent of ignored dist output.

* ci: restore established package build boundaries

Keep the original repository and engine job setup, and add installed artifact verification only after the existing package build. Avoid changing which module copies unrelated tests execute.

* fix(packages): preserve Bun source identity in tarballs

Retain source-first workspace resolution and ship complete source trees for Bun conditions. Verify clean installed consumers without overlaying archives, reuse consumer validation before release publication, and repair Bun 1.3.10 private source alias resolution.

* refactor(tooling): reuse package and process utilities

Use pkg-types for manifest I/O and types, tinyexec for subprocess lifecycle, and npm's pack listing for release staging. Preserve archive verification and project release invariants rather than reimplementing package-manager file selection.

* refactor(tooling): resolve workspace roots at CLI boundaries

Discover and validate the nearest workspace once, support explicit roots, and pass roots to reusable checks. Replace subprocess entrypoint dispatch with direct calls and preserve aggregate package diagnostics without adding arbitrary test timeout increases.

* fix(release): enforce publication boundaries

Use root version alignment and shared validated npm output parsing. Enforce the public npm registry policy and test verification-before-publication, mismatched artifacts, and partial retries without registry writes.

* refactor(tooling): validate package responses with Valibot

Express npm pack and manifest identity contracts as schemas, infer parsed output types, and preserve contextual failures and relative-path safety. Document Valibot as the first-party validation convention while retaining Zod at SDK boundaries.

* refactor(tooling): validate manifests at input boundaries

Share Valibot schemas for consumed manifest fields, recursive exports, supported workspace declarations, and npm registry responses. Infer domain types and reject malformed metadata instead of silently skipping it downstream.

* refactor(tooling): group package helpers by ownership

Colocate manifest and workspace contracts, separate npm response parsing from generic JSON handling, and split smoke packing, installation, and runtime checks. Remove the release tarball forwarding shim and consolidate its coverage in package-artifacts. Preserve public tooling exports and CLI commands.
2026-09-09 18:25:22 +03:00
Danila Poyarkov 379ef8b62d
perf(canvas): rebuild navigation rendering (#591)
* perf(canvas): add traced navigation benchmarks

- Record and replay timestamped pan and zoom gestures through DOM and CDP input paths\n- Correlate input, viewport, render, long-task, and retained-backing events in Chromium traces\n- Report frame pacing, latency, jump, anchor drift, and crisp-settlement metrics

* perf(canvas): stabilize navigation comparisons

- Separate low-overhead metric runs from optional CPU-profile traces\n- Warm scenarios before recording and use a consistent SwiftShader browser configuration\n- Add a canonical momentum-pan reversal gesture alongside pinch reversal

* fix(canvas): require hardware GPU navigation benchmarks

- Run macOS performance captures through Metal-backed ANGLE and reject accidental SwiftShader fallback\n- Record the GL renderer and reserve software GPU mode for portable correctness smoke runs

* perf(canvas): cache shadow rasters for crisp backing

- Rasterize local drop and inner shadows only while constructing retained scene backing\n- Bound native image memory and invalidate cached entries with node and renderer lifecycle changes\n- Quantize zoom-aware raster resolution and reuse nearby scales without lowering normal scene quality

* test(canvas): verify retained shadow raster fidelity

- Compare settled retained-backing shadow output with direct CanvasKit rendering\n- Keep backdrop blur on the picture fallback and exercise graph-driven cache invalidation\n- Cover updates, deletion, and reparenting through actual SceneGraph events

* perf(canvas): benchmark real FIG fixtures

- Serve exact local fixture bytes through an isolated Playwright route for production preview runs\n- Wait for document loading and page population before zooming to fit and recording navigation\n- Record the resolved fixture path in benchmark environment artifacts

* fix(canvas): preserve nested effect subtree pictures

- Keep deeply nested shadow documents on one retained subtree picture instead of exploding them into per-node image draws\n- Restrict shadow raster acceleration to effect-bearing page children\n- Cover nested shadow fallback and restore gold-preview FIG pinch performance to master levels

* refactor(canvas): share recorded wheel sample type

* perf(canvas): defer backing settlement across zoom reversals

- Track explicit navigation phases and gesture generations instead of inferring idle from viewport timing\n- Cancel or defer retained backing construction while pan, zoom, momentum, or tentative settlement is active\n- Add a repeated short-pause pinch reversal fixture based on the user trace

* perf(canvas): index bounded render chunks

- Split oversized painter subtrees into self-paint and bounded descendant chunks without dropping container visuals\n- Bulk-load chunk visual bounds into RBush for selective world-space queries\n- Cover bounded updates and gold-preview build/query complexity before tile rendering consumes the index

* refactor(canvas): namespace render chunk coverage

* perf(canvas): model chunk paint context

- Preserve ancestor transform and clip dependencies for independently renderable chunks\n- Keep opacity, blend, blur, and mask isolation subtrees atomic until command-level splitting exists\n- Report oversized atomic chunks and lock gold-preview to bounded painter units

* perf(canvas): record pixel-correct render chunks

- Record interruptible chunks in world coordinates with ancestor transforms, clips, and chunk-local culling bounds\n- Draw opacity, blend, blur, and mask isolation chunks directly into destination surfaces in painter order\n- Compare composited chunk output with direct CanvasKit rendering instead of relaxing visual thresholds

* perf(canvas): render selective world tiles

- Map world regions to fixed 256-device-pixel tile targets and quantized sharpness levels\n- Query only intersecting render chunks and preserve atomic destination compositing\n- Match multi-tile CanvasKit output against direct rendering and measure gold-preview tile cost

* perf(canvas): cache chunk pictures across tiles

- Reuse world-space chunk command pictures for every intersecting tile\n- Pool 256-pixel tile surfaces and expose allocation, draw, flush, and snapshot timings\n- Keep expensive atomic foreground blur visible as an over-budget scheduler constraint

* perf(canvas): schedule cached tile rendering

- Bound tile images with an LRU cache and reuse pooled CanvasKit surfaces\n- Plan mandatory holes, stale visible refreshes, and overscan by navigation and content generation\n- Stop jobs at a strict deadline while reporting fallbacks, stale work, overruns, and over-budget effects

* perf(canvas): integrate progressive tiled rendering

- Keep retained scene output as the interaction fallback while exact tiles refine only after navigation becomes idle
- Centralize runtime URL flags and pass renderer selection through the typed Vue canvas API
- Replace benchmark sleeps with explicit mode-aware renderer settlement and report exact tiled coverage
- Preserve bounded scheduler metrics, generation cancellation, native resource cleanup, and shared visual-bounds logic

* refactor(app): centralize runtime query configuration

- Parse collaboration, recent-files, benchmark, presentation, and renderer flags in one typed app module
- Remove ad hoc URL parsing from workspace and collaboration runtime consumers
- Cover supported values and production-safe defaults without adding a repository lint rule

* fix(canvas): replace fallback pixels with exact tiles

- Render opaque page-background tile cells and install them with source replacement instead of double-compositing translucent scene content
- Exercise the live progressive controller against direct rendering across masks, effects, blend isolation, images, fallback text, transforms, and clipping
- Preserve the bounded reversal path with zero Long Tasks and exact settlement near 128 ms on gold-preview.fig

* perf(canvas): invalidate tiled content selectively

- Index chunk dependencies across contained nodes and transform or clipping ancestors
- Re-record affected chunk pictures and invalidate tiles intersecting old or new visual bounds
- Advance unaffected cached tiles to the new scene generation instead of rebuilding the full chunk index and tile cache
- Keep structural graph mutations on the safe full-rebuild path and cover selective refresh end to end

* perf(canvas): bound atomic blur tile refresh

- Render atomic blur chunks with tile-local isolation bounds and blur halos instead of replaying full-subtree layers
- Keep content refresh behind the retained fallback, cap GPU submissions to four tile jobs per frame, and adapt estimates from measured work
- Preserve large-radius CPU over-budget visibility while preventing Metal-backed refresh bursts and deferred GPU overload
- Add deterministic node-mutation benchmarks and summarize scheduler throughput, job duration, overruns, and exact content settlement

* perf(canvas): cancel obsolete tile refresh generations

- Count and report queued jobs removed by content or navigation generation changes
- Add deterministic mutation-then-reversal benchmark support without sleeps
- Assert exact tile work remains suspended during navigation and resumes for the final viewport
- Summarize cancellation alongside scheduler throughput, overruns, and settlement metrics

* test(canvas): cover live tiled blur settlement

- Load gold-preview.fig through the real tiled canvas surface and wait on explicit renderer settlement
- Commit the settled radius-210 large-blur browser snapshot
- Replay the canonical zoom reversal during refresh and require byte-identical final canvas convergence

* fix(canvas): harden renderer resource lifecycle

- Release tiled surfaces, images, pictures, and queued work across surface, font, graph, page, structure, and renderer lifecycle boundaries
- Restore pooled canvas, viewport, and backing state through exception-safe native recording and raster paths
- Rebuild tiled chunk topology only when isolation requirements actually change, preserving selective blur mutation performance
- Document deterministic active-renderer settlement and add lifecycle, graph replacement, cache failure, and surface replacement regressions

* test(canvas): remove source-matching renderer claims

- Delete the autopsy suite that inferred runtime correctness from source text, regexes, line placement, and symbol counts
- Keep renderer ordering, cache cleanup, effect behavior, and pixel fidelity covered by executable behavioral and lifecycle tests

* perf(canvas): present retained backing during tiled navigation

- Profile production reversal traces and attribute tiled p95 cost to GPU command-buffer flushes from full-scene fallback replay and tile presentation
- Use the retained backing as the moving fallback while tile scheduling and cached lookup remain allocation-free
- Defer tile image presentation until idle and expose visible versus presented tile counts in navigation telemetry
- Reduce tiled reversal render p95 from about 8ms to 0.3ms while preserving exact idle replacement and visual parity

* perf(canvas): prioritize visible tile settlement

- Profile per-tile allocation, draw, flush, snapshot, and chunk costs through scheduler telemetry
- Defer overscan until all visible exact tiles are covered
- Replace the four-job idle cap with a higher safety ceiling while the measured five-millisecond deadline controls cheap work
- Reduce mutation-plus-reversal exact settlement from about 272ms to 160ms without Long Tasks, overruns, or over-budget jobs

* refactor(canvas): clarify renderer lifecycle boundaries

- Extract retained backing state types and navigation preview timing\n- Isolate tiled scheduler telemetry from frame orchestration\n- Document settlement and CanvasKit ownership invariants\n- Preserve hot drawing loops, budgets, cache limits, and rendering decisions

* fix(canvas): preserve current label rendering

Retain the merged paragraph-label cache lifecycle and substituted-font readiness while reconstructing the renderer stack on current master.

* test(canvas): keep tile benchmark assertions deterministic

Keep performance timing in benchmark telemetry while asserting structural tile selectivity and cache behavior in CI.

* feat(canvas): expose experimental tiled rendering

- Persist retained or tiled canvas mode in General settings\n- Keep retained rendering as the default and apply changes after reload\n- Preserve URL overrides for deterministic benchmarks and support reproduction

* refactor(app): centralize renderer preference state

Expose renderer override provenance from runtime configuration and keep the settings control's derived state separate from its explicit persistence action.

* refactor(app): share settings layout anatomy

Reuse slot-based section headers and bordered groups while keeping each settings control row explicit.

* fix(canvas): harden tiled renderer boundaries

- Bound low-zoom tile planning and handle failed tile surface allocation\n- Preserve effect raster dependencies, runtime-safe clocks, and navigation timing contracts\n- Keep benchmarks deterministic, backward compatible, and accurately localized

* fix(canvas): invalidate dependent node pictures

Track first-child shadow dependencies for retained node pictures so child geometry updates cannot leave stale parent shadows.
2026-08-31 13:39:40 +03:00
Danila Poyarkov 0332b062c5
refactor(canvas): adopt immutable CanvasKit paths (#554)
* refactor(canvas): adopt immutable CanvasKit paths

- Upgrade CanvasKit to 0.41.1 across app, Core, CLI, and Vue peers

- Build mutable geometry with PathBuilder and detach immutable paths for drawing

- Replace in-place strokes, transforms, and boolean operations with immutable results

- Update renderer mocks and path construction tests for the new API

* test(canvas): model immutable path ownership

- Return detached path instances from CanvasKit builder mocks

- Assert shadow ring and combined path disposal

- Preserve recorded vector operations across ownership transfer

* fix(build): align CanvasKit workspace versions
2026-08-18 23:09:45 +03:00
Danila Poyarkov f3973202eb
chore: refresh compatible dependencies (#545)
- Refresh compatible workspace dependencies and lockfiles.\n- Preserve package exports and documentation compatibility.\n- Update affected compatibility tests.
2026-08-18 17:44:40 +03:00
rcoenen be272dc4dc
feat(fig): support text on path 2026-08-17 12:00:01 +03:00
Danila Poyarkov b93ffea073
feat: add Figma-style variants and component libraries (#512)
Closes #239
2026-08-14 19:31:41 +03:00
Danila Poyarkov 751195891f Release v0.14.0 2026-08-10 11:40:44 +03:00
tae.virus 679ee9f98f
feat(export): add editable PPTX export (#416)
- Export text and basic shapes as editable PowerPoint elements
- Rasterize unsupported geometry, effects, masks, and clipped content for fidelity
- Support app and CLI exports across multiple pages

Co-authored-by: TKman <102001532+greekr4@users.noreply.github.com>
2026-07-28 10:12:41 +03:00
Danila Poyarkov 0aab58096c fix(core): resolve bytes source in Bun
- Route workspace Bun consumers to the owned TypeScript bytes entrypoint

- Keep published Node and type resolution on built dist files
2026-07-28 09:42:51 +03:00
Danila Poyarkov 1415640718 refactor(core): centralize Base64 encoding
- Add portable byte and Unicode Base64 helpers backed by js-base64

- Replace manual binary-string, Buffer, and unsupported typed-array conversions

- Cover binary, Unicode, URL-safe, malformed, and large inputs
2026-07-28 08:27:22 +03:00
Danila Poyarkov 7d8d33e1e5 feat(vector): add bitmap vectorization engine
- Preprocess raster input within provider image limits while preserving alpha

- Convert transformed SVG paths and gradients into editable vector networks

- Normalize path geometry into tightly placed vector frames

- Cover real provider fixtures, coordinate mapping, transforms, and gradients

Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
2026-07-27 15:33:15 +03:00
Danila Poyarkov 2bd2304bcb refactor(fig): own instance interpretation
- Move component properties, symbol overrides, derived symbol data, and clone synchronization into @open-pencil/fig\n- Add the public instance-overrides subpath with package tests and packed smoke coverage\n- Remove cross-package forwarding modules and enforce direct owner imports in architecture checks
2026-07-18 02:06:34 +03:00
Danila Poyarkov f9e2588b84 refactor(fig): own full archive parsing
- Move ZIP canvas and image discovery from Kiwi into @open-pencil/fig\n- Keep Kiwi focused on raw fig-kiwi payload decoding\n- Rewire core and fixture consumers through the public Fig package API
2026-07-18 01:17:21 +03:00
Danila Poyarkov 35af00433f build(text): upgrade opentype.js to v2
- Adapt outline extraction to codepoint glyph lookup instead of incomplete OpenType shaping\n- Key parsed-font entries by source buffer identity so replaced faces cannot reuse stale parses
2026-07-17 13:23:51 +03:00
Danila Poyarkov b1e629e95f refactor: adopt shared utility libraries
- Use VueUse for object URLs, timers, and clipboard state

- Replace custom collection and equality helpers with es-toolkit

- Use ofetch and safeDestr at remote API and JSON boundaries
2026-07-10 22:42:24 +03:00
Danila Poyarkov 04191a1f7f refactor(core): split web font asset export 2026-07-05 11:01:18 +03:00
Danila Poyarkov 8cefbedd50 feat(app): add desktop HTTP bridge for online services 2026-06-30 16:52:26 +03:00
Danila Poyarkov 898431e646 feat: split SceneGraph and Pen packages 2026-06-30 10:54:32 +03:00
Danila Poyarkov 6877516f06 refactor(kiwi): consume standalone Kiwi package 2026-06-30 10:49:14 +03:00
Joseph Cumines f862beb08d Add heuristic overlap detection tool and CLI
Implement the analyze overlaps CLI command, RPC endpoint, and ToolDef
to enable heuristic detection of visual overlaps, parent overflows, and
overlay patterns. Geometry computation now uses world-matrix visual
bounds to handle nested ancestor rotations and clipping frames correctly.

Update file-backed CLI commands to use Node fs/promises instead of Bun
runtime file APIs. This is required for the published CLI to function
when installed and executed in a standard Node environment. Add the
package.json subpath export to the core package for metadata consumers.
2026-06-19 09:54:27 +10:00
Danila Poyarkov 72e3bc4fb5 chore: organize repo tooling under tools 2026-06-07 09:40:54 +03:00
Danila Poyarkov 2dc51375ad Release v0.13.2 2026-05-30 19:14:12 +03:00
Danila Poyarkov 2d4e2a7b10 Release v0.13.1 2026-05-30 01:12:58 +03:00
Danila Poyarkov 6de7cd3871 Release v0.13.0 2026-05-30 00:16:35 +03:00
Danila Poyarkov 3850be9512 build: publish node-compatible packages 2026-05-21 17:03:19 +03:00
Danila Poyarkov 7a433584cc Release v0.12.2 2026-05-19 18:10:25 +03:00
Danila Poyarkov 8fa34fb0b8 Release v0.12.1 2026-05-19 13:27:24 +03:00
Danila Poyarkov 682160b75b Release v0.12.0 2026-05-18 21:06:06 +03:00
Danila Poyarkov 955aa4d1e9 refactor(core): use es-toolkit utilities 2026-05-18 19:21:14 +03:00
Danila Poyarkov 6954ff3ce7 refactor(jsx): replace hand-rolled Tailwind mapping with twirlwind
- Use twirlwind for CSS-to-Tailwind class conversion instead of
  450 lines of manual lookup tables and formatting functions
- Build a CSS style object from scene node properties, pass to twirl()
- Remove design-jsx/tailwind.ts (pxToSpacing, colorToTwClass, etc.)
- Remove unused Tailwind-specific helpers from jsx/helpers.ts
- Update tests for twirlwind's v4-native output format
2026-05-17 00:54:53 +03:00
Danila Poyarkov a1339e845b refactor(tools): use acorn AST parser for eval wrapping
Replace hand-rolled regex heuristic with proper acorn JS parsing.
The AST correctly identifies ExpressionStatement as the last node
regardless of trailing semicolons, comments, or complex syntax.

Fixes edge cases like '42;' which the regex wrongly treated as a
statement.

Co-authored-by: stiff <v.stiff@gmail.com>
Co-authored-by: Jais Pedersen <jais@pedersens.net>
2026-05-11 12:15:38 +03:00
Danila Poyarkov 6545f20c53
Refactor architecture boundaries across core, app, and packages (#234)
* refactor(core): decompose editor factory and action modules

Split the monolithic editor factory and large action modules into focused
domain helpers:

- create.ts assembles context through bridge modules (clipboard,
  components, structure, undo) and delegates to graph-reads, graph-events,
  layout-runner, component-sync, and state factory
- structure.ts delegates to group, container-wrap, auto-layout-wrap,
  reorder, and state-toggle helpers
- selection.ts delegates to hit-test, overlays, container navigation,
  and read helpers
- clipboard.ts delegates to subtree-history, images, export, copy,
  fonts, and placement helpers
- shapes.ts delegates to pen actions and section-adopt
- components.ts delegates to focus and instances helpers
- alignment.ts delegates to flip-rotate helper
- text.ts uses explicit TextEditSession for snapshot comparison

New focused modules: nudge, variable-bindings, layout-mode,
page-viewports, tool-registry, color-space

Undo: history/position and history/snapshot helpers, hardened
batch/rollback with nested batch support and configurable limit

* refactor(core): split tool definitions by domain

Split the monolithic tool registry into domain-specific modules:

- read/ — selection, find, pages, fonts, components, nodes, query, jsx
- create/ — basic shapes, components, vector, JSX render
- modify/ — paint, effects, geometry, layout, state, text, update
- structure/ — basic, arrange, batch, hierarchy, replace, tree
- variables/ — bindings, collections, read, values
- vector/ — boolean, path, export, viewport
- analyze/ — colors, typography, spacing, clusters, diff, eval
- describe/ — summaries, tree, roles, layout-issues
- stock-photo/ — providers, requests, apply
- codegen/ — component-map, tokens

Split registry into core/extended tiers; refine schema and AI adapter

* refactor(core): restructure kiwi codec and instance overrides

Reorganize the Kiwi .fig codec into domain subdirectories:

- binary/ — codec, schema, protocol
- fig/ — file, import, parse (core, worker, transfer)
- node-change/ — convert, export-node, serialize, plugin-data
- instance-overrides/ — constraints, dsd, populate, props, resolve,
  symbol-overrides, symbol-props, sync, types

Vendored kiwi-schema/ left isolated

* refactor(core): split profiler, icons, IO, and add subpath exports

Profiler: speedscope-export, capture-session, hud-controller
Icons: api, svg, types, render, create-icons tool
IO: format registry and subpath exports
Canvas/color/text/vector: targeted cleanup

Add deliberate subpath exports: random, xpath, vector, color, canvas,
scene-graph, kiwi, design-jsx, io, tools, editor, layout, canvaskit,
profiler, text, lint, rpc, figma-api, constants

* refactor(vue): decompose canvas input, surface lifecycle, and controls

Canvas surface: gl-surface, kit-loader, render-loop, resize-observer

Canvas input handlers:
- move: drop-target, move-snap, duplicate-drag
- select: select-move, select-hover, select-hit
- resize: resize-rect, resize-vector, resize-start
- transform: rotation, marquee, pan, text-selection
- text-edit: navigation, clipboard, textarea lifecycle
- Shared: click-count, space-key, pan, pan-zoom, draw, raf-scheduler

Editor composition:
- commands split: actions, context, metadata, edit, selection, view
- menu-model split: command-groups, builders, types
- Gradient stop composable reuse in primitive root

Controls: fill, layout, typography, appearance, effects, stroke,
okhcl, prop-scrub, node-props, undo-batch, color-variable-binding
Variables/i18n/document/export helpers

Organize canvas, primitives, controls, editor, and variables into
cohesive module directories with package-local import aliases

Expose MenuActionNode/MenuSeparatorNode from public API

* refactor(app): split document IO, editor session, and automation bridge

Document IO: source-state, naming, writer, reload-source, reload-state,
imported-document, watch-targets, save-targets

Editor session: create, modules, types, accessors, computed, refs
Editor canvas: loader-overlay, collaboration-awareness,
context-selection, menu-actions, menu-model

Automation bridge: eval, tools, exports, files, selection, RPC fallback

AI/ACP: transport, map-update, permission, debug, chat effects/storage
Collab: awareness, graph-bindings, yjs-sync, follow, session, types
Shell keyboard: actions, bindings, clipboard, focus, nudging,
raw-events, registry, reserved, shortcuts, space-tool
Shell menu: app-menu, document-name, entry, files

Demo: colors, effects, helpers, section builders (components,
app-preview, effects, standalone, variables) — document.ts reduced
from 981 to 32 lines as pure orchestrator

Move app modules under src/app/ with organized domain structure:
editor, document, ai, collab, shell, automation, demo, tabs

* refactor(app): decompose UI components with provide/inject context

Split monolithic components using Reka UI-inspired namespace folders
with scoped provide/inject context — no prop drilling:

- CollabPanel/ — context, avatars, share, connected, join
- ColorPickerPanel/ — context, area, format, field groups, sliders
- MobileHud/ — context, action toast, tool badge, file menu, presence
- ProviderSettings/ — context, API key/type, endpoint, tokens, photos
- Toolbar/ — actions, types, desktop, mobile, tool button, flyout
- LayoutSection/ — types, auto-layout, flex, grid, padding, size, clip

Properties helpers: fill-okhcl adapter, fill-label, color-style-row
Menu: entry helpers, document-name rename, stale type removal

* refactor(mcp): split server into focused modules

- browser-rpc — WebSocket client management
- mcp-sessions — session lifecycle
- tool-output — response formatting
- tool-schema — Zod schema generation from ToolDefs
- jsx-preprocess — JSX source transformation
- result — result helpers
- tool-registration — MCP tool wiring
- auth — API key validation
- http-options — CORS/request handling
- stdio-bridge — stdio transport adapter

* refactor(cli): split analyze subcommands and shared helpers

- Analyze subcommands: clusters, colors, spacing, typography
- RPC data loading helper
- Migrate imports to targeted core subpath exports

* refactor(docs): split VitePress config and shared table component

Config helpers: sdk-sidebar, seo, labels, sidebars, locale-theme,
root-theme, locales

Shared SdkDataTable component replaces duplicated table markup in
SdkPropsTable, SdkEventsTable, and SdkSlotsTable

Update contributing and testing docs

* refactor(tauri): decompose desktop entrypoint

Split lib.rs into focused service modules:

- fig_container.rs — .fig archive/compression commands
- fonts.rs — font cache and system font enumeration
- menu.rs — native menu construction
- menu_events.rs — menu event dispatch and devtools toggle
- window.rs — main window show/focus lifecycle

* test: share domain test factories and migrate fixtures

New shared helpers:
- tests/helpers/scene.ts — makeSceneGraph factory
- tests/helpers/vector-network.ts — vertex/segment/network builders
- tests/helpers/fig-traversal.ts — all-node collection, type counts
- tests/helpers/undo.ts — undo test utilities
- tests/helpers/editor-history.ts — editor history test helpers

Migrate render, vector, fig-roundtrip, and undo tests to use shared
factories instead of inline fixture construction

* build: add structural lint rules, split vite config, update docs

Structural lint (oxlint.structure.json + lint/plugin.js):
- 20+ custom rules enforcing package boundaries, lifecycle patterns,
  naming conventions, and import discipline

Vite config split: raw-markdown, canvaskit-assets, pwa, server,
aliases, automation plugins

Remove legacy shims and utils superseded by SDK/core modules
Update AGENTS.md, CONTRIBUTING.md, eval-command docs, tsconfig

* fix(vue): normalize canvas directory casing and remove duplicate export

- Rename Canvas/ to canvas/ in git index to match #vue/canvas/* imports
  (PascalCase was correct for component primitives but canvas/ is a
  non-component domain directory)
- Remove duplicate ./random subpath export in core package.json

* fix: add #vue and #core Vite resolve aliases for dev server

* refactor(core): reduce remaining large modules

Split the remaining large core hotspots into cohesive domain modules while preserving public facades and behavior.

- Extract scene graph types, variables, node defaults, and vector-network helpers
- Decompose canvas renderer orchestration, state, paints, colors, lifecycle, labels, and delegated domain methods into renderer/ and labels/ subfolders
- Split Kiwi node-change, binary variable binding, layout, RPC, vector, JSX export, clipboard, design JSX, and Figma proxy helpers
- Replace collision-driven *Fn import aliases with namespace imports and enforce the pattern in lint

Validation:
- bun run check
- bun --filter @open-pencil/vue build
- bun run test:dupes

* fix(app): forward color input attrs

* fix(app): cover section drawing errors

* fix(editor): undo option-drag duplicates

* docs: document domain subfolder convention

* fix(app): handle undo redo on keydown

* refactor(app): dispatch shortcuts from keydown

* refactor: group prefixed domain modules

* refactor(app): use tinykeys for shortcuts

* refactor(core): group symbol override modules

* refactor(core): group fig kiwi container helper

* refactor(canvas): split overlay rendering modules

* refactor(vue): remove unused internal barrels

* fix(app): lay out demo components before instancing

* fix(app): restore demo badge spacing

* perf(canvas): split scene and overlay rendering

* refactor(vue): wrap wheel gesture lifecycle

* fix(canvas): wait for fonts before hiding loader

* docs: update unreleased changelog
2026-04-30 15:14:19 +03:00
Danila Poyarkov ba414e1af7 Release v0.11.8 2026-04-23 16:15:37 +03:00
Danila Poyarkov f3dbf2c271 Release v0.11.7 2026-04-22 20:31:33 +03:00
Danila Poyarkov 33fc19a593 fix(layout): bump yoga-layout to 3.3.0-grid.3 with Node.free() support
- Upgrade @open-pencil/yoga-layout to include free() and freeRecursive()
- freeYogaTree() in layout.ts now properly releases WASM memory
- FinalizationRegistry remains as a safety net for missed cleanup

Fixes #183
2026-04-13 12:09:45 +03:00
Danila Poyarkov a130d9ce1d fix(core): correct version to 0.11.6 in package.json 2026-04-08 22:28:00 +03:00
Danila Poyarkov f8f4af5937 Release v0.11.6 2026-04-08 22:04:22 +03:00
Danila Poyarkov 2c3191cf96 Release v0.11.5 2026-04-08 21:38:44 +03:00
Danila Poyarkov 26a7d2d454 Release v0.11.4 2026-04-08 20:52:09 +03:00
Danila Poyarkov 92efd70c62 refactor(core): move clipboard text helpers into text/ domain
- Move clipboard-text-outlines.ts → text/opentype.ts
- Move kiwi/serialize-clipboard-v4.ts → text/clipboard-derived-text.ts
- Delete types-opentype.d.ts in favor of @types/opentype.js
- Add opentype.js to core package dependencies
- Add Vite alias for opentype.js ESM resolution
- Update all imports across core, kiwi, clipboard, and tests
2026-04-08 20:45:43 +03:00
Danila Poyarkov a20d170956 Release v0.11.3 2026-04-08 16:06:37 +03:00
Danila Poyarkov 07674d1919 Restructure @open-pencil/core into domain modules
Move 30+ loose files at src/ root into domain directories:
- scene-graph/ — SceneGraph class, instances, hit-test, copy, snap, undo
- color/ — parse/format, color management, OkHCL
- text/ — text editor, style runs, direction, fonts
- vector/ — vector network encode/decode, bezier math
- figma-api/ — FigmaAPI class, FigmaNodeProxy
- icons/ — Iconify API client, icon rendering
- canvas/ — SkiaRenderer (was renderer/)
- design-jsx/ — JSX-to-design renderer (was render/)

Also:
- Move fig-compress.ts into io/formats/fig/compress.ts
- Delete re-export shims (headless-render.ts, svg-export/)
- Convert all self-referencing @open-pencil/core/* imports to relative
- Clean up package.json exports (26 subpaths, no internal leaks)
- Update AGENTS.md subpath table

Fixes #179
2026-04-06 14:39:53 +03:00
Danila Poyarkov d73caafc8a Add 14 missing subpath exports to @open-pencil/core
Fixes #179
2026-04-06 14:24:35 +03:00
Danila Poyarkov 33d293b221 Release v0.11.2 2026-03-30 18:38:36 +03:00
Danila Poyarkov 9be3514f2b Release v0.11.1 2026-03-30 17:24:00 +03:00
Danila Poyarkov 911bed3ede Release v0.11.0 2026-03-30 16:48:27 +03:00
Danila Poyarkov e0878c1e68 Rename format files to match io folders 2026-03-28 14:33:28 +03:00
Danila Poyarkov decee0216e Move format-specific code under io/formats 2026-03-28 14:30:02 +03:00
Danila Poyarkov 0001802dda Add shared IO format registry 2026-03-28 01:58:05 +03:00
Danila Poyarkov 99d2703583 Extract createEditor() to packages/core/src/editor/ folder
Split the 2505-line god store into 13 domain modules sharing an
EditorContext interface:

  editor/types.ts       — EditorState, EditorOptions, Tool, EditorToolDef
  editor/create.ts      — createEditor() assembler
  editor/viewport.ts    — screenToCanvas, applyZoom, pan, zoom*
  editor/selection.ts   — select, clearSelection, marquee, snap, hover
  editor/pages.ts       — switchPage, addPage, deletePage, renamePage
  editor/shapes.ts      — createShape, pen tool, adoptNodesIntoSection
  editor/structure.ts   — group, ungroup, reorder, reparent, z-order
  editor/components.ts  — component/instance/detach/componentSet
  editor/clipboard.ts   — duplicate, copy, paste, delete
  editor/undo.ts        — commitMove/Resize/Rotation, snapshot
  editor/text.ts        — startTextEditing, commitTextEdit
  editor/nodes.ts       — updateNode, setLayoutMode

Move design constants (fills, strokes, zoom) from app to core.
Largest file is structure.ts at 394 lines (was 2505).
App store is now a thin Vue wrapper (747 lines) delegating to
the core Editor — ready for @open-pencil/vue SDK consumption.

All 955 tests pass, 0 lint errors, 1.41% duplication.
2026-03-16 15:14:50 +03:00